[10719] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _CommonController_H__ |
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| 30 | #define _CommonController_H__ |
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| 31 | |
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| 32 | |
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| 33 | #include "controllers/Controller.h" |
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| 34 | #include "worldentities/ControllableEntity.h" |
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[10759] | 35 | #include "worldentities/pawns/Pawn.h" |
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[10827] | 36 | #include "util/Math.h" |
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| 37 | |
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| 38 | #include "tools/Timer.h" |
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| 39 | #include "tools/interfaces/Tickable.h" |
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[10826] | 40 | #include <limits> |
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[10851] | 41 | #include <algorithm> |
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[10847] | 42 | #include "worldentities/Actionpoint.h" |
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[10854] | 43 | #include "worldentities/pawns/SpaceShip.h" |
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[10719] | 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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[10759] | 47 | |
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| 48 | namespace FormationMode |
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| 49 | { |
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| 50 | enum Value |
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| 51 | { |
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[10826] | 52 | FINGER4, DIAMOND, WALL |
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[10759] | 53 | }; |
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| 54 | } |
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| 55 | namespace Rank |
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| 56 | { |
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| 57 | enum Value |
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| 58 | { |
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| 59 | NONE, SECTIONLEADER, DIVISIONLEADER, WINGMAN |
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| 60 | }; |
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| 61 | |
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| 62 | } |
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[10805] | 63 | namespace Action |
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| 64 | { |
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| 65 | enum Value |
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| 66 | { |
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[10847] | 67 | NONE, FLY, FIGHT, PROTECT, FIGHTALL, ATTACK |
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[10805] | 68 | }; |
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[10849] | 69 | |
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[10805] | 70 | } |
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[10849] | 71 | |
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| 72 | struct Point { |
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| 73 | Action::Value action; |
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| 74 | std::string name; |
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| 75 | Vector3 position; |
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| 76 | } ; |
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| 77 | |
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| 78 | |
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| 79 | |
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[10826] | 80 | |
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[10761] | 81 | |
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[10843] | 82 | class _OrxonoxExport CommonController : public Controller, public Tickable |
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[10719] | 83 | { |
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[10796] | 84 | |
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[10719] | 85 | public: |
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[10803] | 86 | static const float hardcoded_projectile_speed = 750; |
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| 87 | static const float ACTION_INTERVAL = 1.0f; |
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[10729] | 88 | |
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[10731] | 89 | CommonController(Context* context); |
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| 90 | virtual ~CommonController(); |
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| 91 | |
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[10840] | 92 | virtual void tick(float dt); |
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| 93 | |
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[10851] | 94 | //----[XML methods]---- |
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[10832] | 95 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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[10851] | 96 | |
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| 97 | void setFormationModeXML(std::string val); |
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| 98 | std::string getFormationModeXML(); |
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| 99 | void setFormationMode(FormationMode::Value val); |
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| 100 | FormationMode::Value getFormationMode() const; |
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| 101 | |
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| 102 | void setRank(Rank::Value val); |
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| 103 | Rank::Value getRank() const; |
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| 104 | |
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[10847] | 105 | void addActionpoint(WorldEntity* waypoint); |
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| 106 | WorldEntity* getActionpoint(unsigned int index) const; |
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[10851] | 107 | //----[/XML methods]---- |
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[10731] | 108 | |
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[10832] | 109 | //----[Interaction with other Controllers]---- |
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| 110 | virtual bool setWingman(CommonController* wingman); |
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| 111 | virtual bool hasWingman(); |
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[10851] | 112 | |
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| 113 | bool hasTarget(); |
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[10832] | 114 | ControllableEntity* getTarget(); |
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[10851] | 115 | |
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| 116 | Action::Value getAction (); |
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| 117 | std::string getActionName(); |
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[10759] | 118 | |
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[10851] | 119 | void setAction (Action::Value action); |
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| 120 | void setAction (Action::Value action, ControllableEntity* target); |
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| 121 | void setAction (Action::Value action, const Vector3& target); |
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| 122 | void setAction (Action::Value action, const Vector3& target, const Quaternion& orient ); |
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[10832] | 123 | //----[/Interaction with other Controllers]---- |
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[10725] | 124 | |
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[10851] | 125 | //----[Helper methods]---- |
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[10832] | 126 | float randomInRange(float a, float b); |
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| 127 | static float distance(ControllableEntity* entity1, ControllableEntity* entity2); |
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[10838] | 128 | static bool sameTeam (ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gt); |
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[10832] | 129 | static bool isLooking( ControllableEntity* entityThatLooks, ControllableEntity* entityBeingLookedAt, float angle ) ; |
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[10848] | 130 | static std::string getName( Pawn* entity ) ; |
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[10731] | 131 | |
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[10832] | 132 | float squaredDistanceToTarget() const; |
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[10851] | 133 | bool isLookingAtTarget(float angle); |
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| 134 | //----[/Helper methods]---- |
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[10731] | 135 | |
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[10854] | 136 | |
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| 137 | virtual void stayNearProtect(); |
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| 138 | virtual void action(); //<! action() is called in regular intervals managing the bot's behaviour. |
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| 139 | |
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[10719] | 140 | protected: |
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[10851] | 141 | //----[Flying methods]---- |
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[10832] | 142 | void stopMoving(); |
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[10851] | 143 | void stopLookingAtTarget(); |
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| 144 | void startLookingAtTarget(); |
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[10789] | 145 | |
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[10832] | 146 | void moveToPosition(const Vector3& target, float dt); |
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| 147 | void moveToTargetPosition(float dt); |
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[10725] | 148 | |
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[10832] | 149 | void copyOrientation(const Quaternion& orient, float dt); |
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| 150 | void copyTargetOrientation(float dt); |
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[10725] | 151 | |
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[10832] | 152 | void lookAtTarget(float dt); |
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[10737] | 153 | |
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[10851] | 154 | void setTargetPosition(const Vector3& target); |
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| 155 | void setTargetOrientation(const Quaternion& orient); |
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| 156 | void setTargetOrientation(ControllableEntity* target); |
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| 157 | |
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| 158 | |
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| 159 | //----[/Flying methods]---- |
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[10832] | 160 | |
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[10851] | 161 | //----[Fighting methods]---- |
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| 162 | void setTarget(ControllableEntity* target); |
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| 163 | |
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| 164 | void setPositionOfTarget(const Vector3& target); |
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| 165 | void setOrientationOfTarget(const Quaternion& orient); |
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| 166 | |
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| 167 | void setProtect (ControllableEntity* protect); |
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| 168 | ControllableEntity* getProtect (); |
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| 169 | |
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[10832] | 170 | void maneuver(); |
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| 171 | void dodge(Vector3& thisPosition, Vector3& diffUnit); |
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| 172 | bool canFire(); |
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| 173 | void doFire(); |
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| 174 | void setClosestTarget(); |
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[10849] | 175 | Pawn* closestTarget(); |
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[10854] | 176 | void startAttackingEnemiesThatAreClose(); |
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[10851] | 177 | //----[/Fighting methods]---- |
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[10832] | 178 | |
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| 179 | //----[where-to-fly information]---- |
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[10851] | 180 | |
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[10832] | 181 | bool bHasTargetPosition_; |
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| 182 | Vector3 targetPosition_; |
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| 183 | bool bHasTargetOrientation_; |
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| 184 | Quaternion targetOrientation_; |
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[10838] | 185 | |
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[10832] | 186 | //----[/where-to-fly information]---- |
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[10838] | 187 | //----[protect information]---- |
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| 188 | WeakPtr<ControllableEntity> protect_; |
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| 189 | //----[/protect information]---- |
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[10832] | 190 | //----[who-to-kill information]---- |
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| 191 | WeakPtr<ControllableEntity> target_; |
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[10847] | 192 | |
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[10832] | 193 | bool bHasPositionOfTarget_; |
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| 194 | Vector3 positionOfTarget_; |
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| 195 | bool bHasOrientationOfTarget_; |
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| 196 | Quaternion orientationOfTarget_; |
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| 197 | //----[/who-to-kill information]---- |
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[10805] | 198 | |
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[10854] | 199 | //----[Actionpoint information]---- |
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| 200 | |
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| 201 | std::vector<WeakPtr<WorldEntity> > actionpoints_; |
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| 202 | float squaredaccuracy_; |
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| 203 | std::vector<Point > parsedActionpoints_; |
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| 204 | |
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| 205 | //----[/Actionpoint information]---- |
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| 206 | //----[Actionpoint methods]---- |
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| 207 | void executeActionpoint(); |
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| 208 | void nextActionpoint(); |
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| 209 | //----[Actionpoint methods]---- |
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[10832] | 210 | //----["Private" variables]---- |
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| 211 | FormationMode::Value formationMode_; |
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| 212 | Rank::Value rank_; |
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[10840] | 213 | std::string protectName_; |
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[10848] | 214 | std::string targetName_; |
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[10832] | 215 | Action::Value action_; |
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[10847] | 216 | int attackRange_; |
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[10851] | 217 | bool bLookAtTarget_; |
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| 218 | bool bShooting_; |
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| 219 | int maneuverCounter_; |
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| 220 | int tolerance_; |
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| 221 | bool bFirstTick_; |
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[10832] | 222 | //----[/"Private" variables]---- |
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[10719] | 223 | }; |
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| 224 | } |
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| 225 | |
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| 226 | #endif /* _CommonController_H__ */ |
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