[10719] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _CommonController_H__ |
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| 30 | #define _CommonController_H__ |
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| 31 | |
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| 32 | |
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| 33 | #include "controllers/Controller.h" |
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| 34 | #include "worldentities/ControllableEntity.h" |
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[10759] | 35 | #include "worldentities/pawns/Pawn.h" |
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[10827] | 36 | #include "util/Math.h" |
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| 37 | |
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| 38 | #include "tools/Timer.h" |
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| 39 | #include "tools/interfaces/Tickable.h" |
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[10826] | 40 | #include <limits> |
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[10719] | 41 | |
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[10759] | 42 | |
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[10719] | 43 | namespace orxonox |
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| 44 | { |
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[10759] | 45 | |
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| 46 | namespace FormationMode |
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| 47 | { |
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| 48 | enum Value |
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| 49 | { |
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[10826] | 50 | FINGER4, DIAMOND, WALL |
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[10759] | 51 | }; |
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| 52 | } |
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| 53 | namespace Rank |
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| 54 | { |
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| 55 | enum Value |
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| 56 | { |
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| 57 | NONE, SECTIONLEADER, DIVISIONLEADER, WINGMAN |
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| 58 | }; |
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| 59 | |
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| 60 | } |
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[10805] | 61 | namespace Action |
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| 62 | { |
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| 63 | enum Value |
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| 64 | { |
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| 65 | FLY, FIGHT, PROTECT |
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| 66 | }; |
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| 67 | } |
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[10826] | 68 | |
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[10761] | 69 | |
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[10843] | 70 | class _OrxonoxExport CommonController : public Controller, public Tickable |
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[10719] | 71 | { |
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[10796] | 72 | |
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[10719] | 73 | public: |
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[10803] | 74 | static const float hardcoded_projectile_speed = 750; |
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| 75 | static const float ACTION_INTERVAL = 1.0f; |
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[10729] | 76 | |
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[10731] | 77 | CommonController(Context* context); |
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| 78 | virtual ~CommonController(); |
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| 79 | |
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[10840] | 80 | virtual void tick(float dt); |
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| 81 | |
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[10832] | 82 | //----[XML data]---- |
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| 83 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 84 | //----[Action data]---- |
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| 85 | Action::Value getAction (); |
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| 86 | void setAction (Action::Value action); |
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| 87 | void setAction (Action::Value action, ControllableEntity* target); |
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| 88 | void setAction (Action::Value action, const Vector3& target); |
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| 89 | void setAction (Action::Value action, const Vector3& target, const Quaternion& orient ); |
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| 90 | void setActionXML( std::string val); |
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| 91 | std::string getActionXML(); |
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| 92 | //----[/Action data]---- |
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| 93 | //----[Formation data]---- |
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| 94 | virtual void setFormationModeXML(std::string val); |
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| 95 | virtual std::string getFormationModeXML(); |
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| 96 | virtual void setFormationMode(FormationMode::Value val) |
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| 97 | { this->formationMode_ = val; } |
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| 98 | inline FormationMode::Value getFormationMode() const |
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| 99 | { return this->formationMode_; } |
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| 100 | //----[/Formation data]---- |
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| 101 | //----[Rank data]---- |
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| 102 | virtual void setRank(Rank::Value val) |
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| 103 | { this->rank_ = val; } |
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| 104 | inline Rank::Value getRank() const |
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| 105 | { return this->rank_; } |
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| 106 | //----[/Rank data]---- |
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[10838] | 107 | //----[Protect data]---- |
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| 108 | void setProtectXML( std::string val ); |
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| 109 | std::string getProtectXML (); |
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| 110 | void setProtect (ControllableEntity* protect); |
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| 111 | ControllableEntity* getProtect (); |
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| 112 | //----[/Protect data]---- |
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[10832] | 113 | //----[/XML data]---- |
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[10731] | 114 | |
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[10832] | 115 | //----[Interaction with other Controllers]---- |
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| 116 | virtual bool setWingman(CommonController* wingman); |
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| 117 | virtual bool hasWingman(); |
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[10731] | 118 | |
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[10832] | 119 | void setPositionOfTarget(const Vector3& target); |
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| 120 | void setOrientationOfTarget(const Quaternion& orient); |
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[10759] | 121 | |
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[10832] | 122 | void setTarget(ControllableEntity* target); |
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| 123 | ControllableEntity* getTarget(); |
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| 124 | bool hasTarget(); |
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[10759] | 125 | |
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[10832] | 126 | void setTargetPosition(const Vector3& target); |
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| 127 | void setTargetOrientation(const Quaternion& orient); |
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| 128 | void setTargetOrientation(ControllableEntity* target); |
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| 129 | //----[/Interaction with other Controllers]---- |
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[10725] | 130 | |
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[10832] | 131 | //----[Helper functions]---- |
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| 132 | float randomInRange(float a, float b); |
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| 133 | static float distance(ControllableEntity* entity1, ControllableEntity* entity2); |
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[10838] | 134 | static bool sameTeam (ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gt); |
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[10832] | 135 | static bool isLooking( ControllableEntity* entityThatLooks, ControllableEntity* entityBeingLookedAt, float angle ) ; |
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[10731] | 136 | |
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[10832] | 137 | float squaredDistanceToTarget() const; |
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| 138 | bool isLookingAtTarget(float angle) const; |
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| 139 | //----[/Helper functions]---- |
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[10731] | 140 | |
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[10719] | 141 | protected: |
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[10832] | 142 | //----[Flying functionality]---- |
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| 143 | void stopMoving(); |
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[10789] | 144 | |
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[10832] | 145 | void moveToPoint(const Vector3& relativeTargetPosition, float angleRoll); |
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| 146 | bool moveAndRoll(float dt); |
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[10719] | 147 | |
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[10832] | 148 | void moveToPosition(const Vector3& target, float dt); |
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| 149 | void moveToTargetPosition(float dt); |
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[10725] | 150 | |
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[10832] | 151 | void copyOrientation(const Quaternion& orient, float dt); |
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| 152 | void copyTargetOrientation(float dt); |
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[10725] | 153 | |
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[10832] | 154 | void lookAtTarget(float dt); |
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| 155 | void stopLookingAtTarget(); |
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| 156 | void startLookingAtTarget(); |
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[10737] | 157 | |
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[10832] | 158 | bool bLookAtTarget_; |
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| 159 | //----[/Flying functionality]---- |
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| 160 | |
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| 161 | //----[Fighting functionality]---- |
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| 162 | void maneuver(); |
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| 163 | void dodge(Vector3& thisPosition, Vector3& diffUnit); |
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| 164 | void aimAtTarget(); |
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| 165 | bool canFire(); |
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| 166 | void doFire(); |
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| 167 | void setClosestTarget(); |
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[10725] | 168 | |
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[10832] | 169 | bool bShooting_; |
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| 170 | int maneuverCounter_; |
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| 171 | //----[/Fighting functionality]---- |
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| 172 | |
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| 173 | //----[where-to-fly information]---- |
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| 174 | bool bHasTargetPosition_; |
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| 175 | Vector3 targetPosition_; |
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| 176 | bool bHasTargetOrientation_; |
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| 177 | Quaternion targetOrientation_; |
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[10838] | 178 | |
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| 179 | Vector3 destination_; |
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| 180 | bool bHasDestination; |
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[10832] | 181 | //----[/where-to-fly information]---- |
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[10838] | 182 | //----[protect information]---- |
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| 183 | WeakPtr<ControllableEntity> protect_; |
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| 184 | //----[/protect information]---- |
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[10832] | 185 | //----[who-to-kill information]---- |
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| 186 | WeakPtr<ControllableEntity> target_; |
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[10838] | 187 | WeakPtr<ControllableEntity> enemy_; |
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[10805] | 188 | |
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[10832] | 189 | bool bHasPositionOfTarget_; |
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| 190 | Vector3 positionOfTarget_; |
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| 191 | bool bHasOrientationOfTarget_; |
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| 192 | Quaternion orientationOfTarget_; |
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| 193 | //----[/who-to-kill information]---- |
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[10805] | 194 | |
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[10832] | 195 | //----["Private" variables]---- |
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| 196 | FormationMode::Value formationMode_; |
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| 197 | Rank::Value rank_; |
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[10840] | 198 | std::string protectName_; |
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[10832] | 199 | Action::Value action_; |
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| 200 | //----[/"Private" variables]---- |
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[10719] | 201 | }; |
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| 202 | } |
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| 203 | |
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| 204 | #endif /* _CommonController_H__ */ |
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