[2362] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #ifndef _ArtificialController_H__ |
---|
| 30 | #define _ArtificialController_H__ |
---|
| 31 | |
---|
| 32 | #include "OrxonoxPrereqs.h" |
---|
| 33 | |
---|
[6888] | 34 | #include <vector> |
---|
| 35 | |
---|
[3196] | 36 | #include "util/Math.h" |
---|
[2362] | 37 | #include "Controller.h" |
---|
[6978] | 38 | #include "controllers/NewHumanController.h" |
---|
[2362] | 39 | |
---|
| 40 | namespace orxonox |
---|
| 41 | { |
---|
[5929] | 42 | class _OrxonoxExport ArtificialController : public Controller |
---|
[2362] | 43 | { |
---|
| 44 | public: |
---|
| 45 | ArtificialController(BaseObject* creator); |
---|
| 46 | virtual ~ArtificialController(); |
---|
[6417] | 47 | |
---|
[6888] | 48 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
[6601] | 49 | |
---|
[5929] | 50 | void abandonTarget(Pawn* target); |
---|
[2362] | 51 | |
---|
[6795] | 52 | inline void setTeam(int team) |
---|
[6601] | 53 | { this->team_ = team; } |
---|
| 54 | inline int getTeam() const |
---|
| 55 | { return this->team_; } |
---|
[6919] | 56 | inline void setFormationFlight(bool formation) |
---|
| 57 | { this->formationFlight_ = formation; } |
---|
| 58 | inline bool getFormationFlight() const |
---|
| 59 | { return this->formationFlight_; } |
---|
[6850] | 60 | virtual void changedControllableEntity(); |
---|
[6601] | 61 | |
---|
[6958] | 62 | static void formationflight(bool form); |
---|
| 63 | static void masteraction(int action); |
---|
[6978] | 64 | static void followme(); |
---|
[6601] | 65 | |
---|
[5929] | 66 | protected: |
---|
[6850] | 67 | |
---|
| 68 | int team_; |
---|
[6919] | 69 | bool formationFlight_; |
---|
[6850] | 70 | int freedomCount_; |
---|
| 71 | enum State {SLAVE, MASTER, FREE}; |
---|
| 72 | State state_; |
---|
[6888] | 73 | std::vector<ArtificialController*> slaves_; |
---|
[6919] | 74 | ArtificialController *myMaster_; |
---|
[6978] | 75 | enum SpecificMasterAction {NONE, HOLD, SPIN, TURN180, FOLLOWHUMAN}; |
---|
[6919] | 76 | SpecificMasterAction specificMasterAction_; |
---|
| 77 | int specificMasterActionHoldCount_; |
---|
[6978] | 78 | Pawn* humanToFollow_; |
---|
[6850] | 79 | |
---|
[5929] | 80 | void targetDied(); |
---|
[2362] | 81 | |
---|
[3049] | 82 | void moveToPosition(const Vector3& target); |
---|
| 83 | void moveToTargetPosition(); |
---|
| 84 | |
---|
[6640] | 85 | int getState(); |
---|
[6850] | 86 | |
---|
[6695] | 87 | void unregisterSlave(); |
---|
[6640] | 88 | void searchNewMaster(); |
---|
[6683] | 89 | void commandSlaves(); |
---|
[6795] | 90 | void setNewMasterWithinFormation(); |
---|
[6978] | 91 | |
---|
[6850] | 92 | void freeSlaves(); |
---|
| 93 | void forceFreeSlaves(); |
---|
[6696] | 94 | void loseMasterState(); |
---|
[6850] | 95 | void forceFreedom(); |
---|
| 96 | bool forcedFree(); |
---|
[6978] | 97 | |
---|
[6919] | 98 | void specificMasterActionHold(); |
---|
| 99 | void turn180(); |
---|
| 100 | void spin(); |
---|
[6978] | 101 | void followHuman(Pawn* humanController, bool always); |
---|
[6640] | 102 | |
---|
[3049] | 103 | void setTargetPosition(const Vector3& target); |
---|
[2362] | 104 | void searchRandomTargetPosition(); |
---|
[3049] | 105 | |
---|
| 106 | void setTarget(Pawn* target); |
---|
[2362] | 107 | void searchNewTarget(); |
---|
| 108 | void forgetTarget(); |
---|
| 109 | void aimAtTarget(); |
---|
| 110 | |
---|
| 111 | bool isCloseAtTarget(float distance) const; |
---|
| 112 | bool isLookingAtTarget(float angle) const; |
---|
| 113 | |
---|
[3049] | 114 | static bool sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype); // hack |
---|
| 115 | |
---|
[2362] | 116 | bool bHasTargetPosition_; |
---|
| 117 | Vector3 targetPosition_; |
---|
[5929] | 118 | WeakPtr<Pawn> target_; |
---|
[2362] | 119 | bool bShooting_; |
---|
| 120 | |
---|
| 121 | private: |
---|
| 122 | }; |
---|
| 123 | } |
---|
| 124 | |
---|
| 125 | #endif /* _ArtificialController_H__ */ |
---|