- Timestamp:
- May 25, 2009, 3:26:43 AM (15 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk/src/orxonox/objects/controllers/ArtificialController.h
r2662 r3049 47 47 48 48 protected: 49 void moveToTargetPosition(float dt); 49 void moveToPosition(const Vector3& target); 50 void moveToTargetPosition(); 51 52 void setTargetPosition(const Vector3& target); 50 53 void searchRandomTargetPosition(); 54 55 void setTarget(Pawn* target); 51 56 void searchNewTarget(); 52 57 void forgetTarget(); … … 55 60 bool isCloseAtTarget(float distance) const; 56 61 bool isLookingAtTarget(float angle) const; 62 63 static bool sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype); // hack 57 64 58 65 bool bHasTargetPosition_;
Note: See TracChangeset
for help on using the changeset viewer.