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source: code/branches/ai/src/orxonox/controllers/ArtificialController.h @ 6958

Last change on this file since 6958 was 6958, checked in by solex, 15 years ago

ai: introduced masteraction and console commands

  • Property svn:eol-style set to native
File size: 3.6 KB
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[2362]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ArtificialController_H__
30#define _ArtificialController_H__
31
32#include "OrxonoxPrereqs.h"
33
[6888]34#include <vector>
35
[3196]36#include "util/Math.h"
[2362]37#include "Controller.h"
38
39namespace orxonox
40{
[5929]41    class _OrxonoxExport ArtificialController : public Controller
[2362]42    {
43        public:
44            ArtificialController(BaseObject* creator);
45            virtual ~ArtificialController();
[6417]46
[6888]47            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
[6601]48
[5929]49            void abandonTarget(Pawn* target);
[2362]50
[6795]51            inline void setTeam(int team)
[6601]52                { this->team_ = team; }
53            inline int getTeam() const
54                { return this->team_; }
[6919]55            inline void setFormationFlight(bool formation)
56                { this->formationFlight_ = formation; }
57            inline bool getFormationFlight() const
58                { return this->formationFlight_; }
[6850]59            virtual void changedControllableEntity();
[6601]60
[6958]61            static void formationflight(bool form);
62            static void masteraction(int action);
[6601]63
[5929]64        protected:
[6850]65
66            int team_;
[6919]67            bool formationFlight_;
[6850]68            int freedomCount_;
69            enum State {SLAVE, MASTER, FREE};
70            State state_;
[6888]71            std::vector<ArtificialController*> slaves_;
[6919]72            ArtificialController *myMaster_;
73            enum SpecificMasterAction {NONE, HOLD, SPIN, TURN180};
74            SpecificMasterAction specificMasterAction_;
75            int specificMasterActionHoldCount_;
[6850]76
[5929]77            void targetDied();
[2362]78
[3049]79            void moveToPosition(const Vector3& target);
80            void moveToTargetPosition();
81
[6640]82            int getState();
[6850]83
[6695]84            void unregisterSlave();
[6640]85            void searchNewMaster();
[6683]86            void commandSlaves();
[6795]87            void setNewMasterWithinFormation();
[6850]88            void freeSlaves();
89            void forceFreeSlaves();
[6696]90            void loseMasterState();
[6850]91            void forceFreedom();
92            bool forcedFree();
[6919]93            void specificMasterActionHold();
94            void turn180();
95            void spin();
[6640]96
[3049]97            void setTargetPosition(const Vector3& target);
[2362]98            void searchRandomTargetPosition();
[3049]99
100            void setTarget(Pawn* target);
[2362]101            void searchNewTarget();
102            void forgetTarget();
103            void aimAtTarget();
104
105            bool isCloseAtTarget(float distance) const;
106            bool isLookingAtTarget(float angle) const;
107
[3049]108            static bool sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype); // hack
109
[2362]110            bool bHasTargetPosition_;
111            Vector3 targetPosition_;
[5929]112            WeakPtr<Pawn> target_;
[2362]113            bool bShooting_;
114
115        private:
116    };
117}
118
119#endif /* _ArtificialController_H__ */
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