[4570] | 1 | /* |
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[3246] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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[5419] | 13 | co-programmer: Benjamin Grauer |
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[3246] | 14 | */ |
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| 15 | |
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[3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
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[3246] | 17 | |
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| 18 | #include "p_node.h" |
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[4761] | 19 | |
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| 20 | #include "load_param.h" |
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| 21 | #include "class_list.h" |
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| 22 | |
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[3860] | 23 | #include "compiler.h" |
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[3608] | 24 | #include "debug.h" |
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| 25 | |
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[6054] | 26 | #include "glincl.h" |
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[5406] | 27 | #include "color.h" |
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[3246] | 28 | |
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| 29 | using namespace std; |
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| 30 | |
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| 31 | |
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| 32 | /** |
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[6048] | 33 | * @brief standard constructor |
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[5420] | 34 | */ |
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[6074] | 35 | PNode::PNode (PNode* parent) |
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[3365] | 36 | { |
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[6073] | 37 | init(); |
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[6074] | 38 | if (parent != NULL) |
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| 39 | parent->addChild(this); |
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[3365] | 40 | } |
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[3246] | 41 | |
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| 42 | /** |
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[6074] | 43 | * @brief initializes a PNode |
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| 44 | * @param parent the parent for this PNode |
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[5420] | 45 | */ |
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[6074] | 46 | void PNode::init() |
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[3365] | 47 | { |
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[6074] | 48 | this->setClassID(CL_PARENT_NODE, "PNode"); |
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[3365] | 49 | |
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[6074] | 50 | this->bRelCoorChanged = true; |
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| 51 | this->bRelDirChanged = true; |
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| 52 | this->parent = NULL; |
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| 53 | this->parentMode = PNODE_PARENT_MODE_DEFAULT; |
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| 54 | this->bActive = true; |
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[4993] | 55 | |
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[6074] | 56 | // smooth-movers |
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| 57 | this->toCoordinate = NULL; |
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| 58 | this->toDirection = NULL; |
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| 59 | this->bias = 1.0; |
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[3365] | 60 | } |
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| 61 | |
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[6074] | 62 | // NullParent Reference |
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| 63 | PNode* PNode::nullParent = NULL; |
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[6073] | 64 | |
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[3365] | 65 | /** |
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[6048] | 66 | * @brief standard deconstructor |
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[5296] | 67 | * |
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| 68 | * There are two general ways to delete a PNode |
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| 69 | * 1. delete instance; |
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| 70 | * -> result |
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| 71 | * delete this Node and all its children and children's children... |
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| 72 | * (danger if you still need the children's instance somewhere else!!) |
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| 73 | * |
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[6073] | 74 | * 2. instance->removeNode(); delete instance; |
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[5296] | 75 | * -> result: |
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| 76 | * moves its children to the NullParent |
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| 77 | * then deletes the Element. |
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| 78 | */ |
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[4570] | 79 | PNode::~PNode () |
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[3365] | 80 | { |
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[6073] | 81 | // remove the Node, delete it's children (if required). |
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| 82 | std::list<PNode*>::iterator tmp = this->children.begin(); |
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| 83 | std::list<PNode*>::iterator deleteNode; |
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| 84 | while(!this->children.empty()) |
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| 85 | while (tmp != this->children.end()) |
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| 86 | { |
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| 87 | deleteNode = tmp; |
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| 88 | ++tmp; |
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| 89 | printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassName(), this->getName()); |
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| 90 | if ((this->parentMode & PNODE_PROHIBIT_CHILD_DELETE) || |
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| 91 | ((*deleteNode)->parentMode & PNODE_PROHIBIT_DELETE_WITH_PARENT)) |
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| 92 | { |
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[6074] | 93 | if (this == PNode::getNullParent() && (*deleteNode)->parentMode & PNODE_REPARENT_TO_NULLPARENT) |
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[6073] | 94 | delete (*deleteNode); |
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| 95 | else |
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| 96 | (*deleteNode)->reparent(); |
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| 97 | } |
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| 98 | else |
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| 99 | delete (*deleteNode); |
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| 100 | } |
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| 101 | |
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[6071] | 102 | if (this->parent != NULL) |
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| 103 | { |
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| 104 | this->parent->children.remove(this); |
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| 105 | this->parent = NULL; |
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| 106 | } |
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| 107 | |
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[5296] | 108 | // remove all other allocated memory. |
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[5088] | 109 | if (this->toCoordinate != NULL) |
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| 110 | delete this->toCoordinate; |
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| 111 | if (this->toDirection != NULL) |
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| 112 | delete this->toDirection; |
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[3365] | 113 | } |
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[3246] | 114 | |
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[5296] | 115 | |
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[4448] | 116 | /** |
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[6048] | 117 | * @brief loads parameters of the PNode |
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[4836] | 118 | * @param root the XML-element to load the properties of |
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[5420] | 119 | */ |
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[4436] | 120 | void PNode::loadParams(const TiXmlElement* root) |
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| 121 | { |
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| 122 | static_cast<BaseObject*>(this)->loadParams(root); |
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[4610] | 123 | |
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[5671] | 124 | LoadParam(root, "rel-coor", this, PNode, setRelCoor) |
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[4771] | 125 | .describe("Sets The relative position of the Node to its parent."); |
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| 126 | |
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[5671] | 127 | LoadParam(root, "abs-coor", this, PNode, setAbsCoor) |
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[4610] | 128 | .describe("Sets The absolute Position of the Node."); |
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| 129 | |
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[5671] | 130 | LoadParam(root, "rel-dir", this, PNode, setRelDir) |
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[4771] | 131 | .describe("Sets The relative rotation of the Node to its parent."); |
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[4761] | 132 | |
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[5671] | 133 | LoadParam(root, "abs-dir", this, PNode, setAbsDir) |
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[4771] | 134 | .describe("Sets The absolute rotation of the Node."); |
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| 135 | |
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[5671] | 136 | LoadParam(root, "parent", this, PNode, setParent) |
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[4761] | 137 | .describe("the Name of the Parent of this PNode"); |
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[4765] | 138 | |
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[5671] | 139 | LoadParam(root, "parent-mode", this, PNode, setParentMode) |
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[4765] | 140 | .describe("the mode to connect this node to its parent ()"); |
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| 141 | |
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| 142 | // cycling properties |
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[4785] | 143 | if (root != NULL) |
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[4765] | 144 | { |
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[5654] | 145 | LOAD_PARAM_START_CYCLE(root, element); |
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[4785] | 146 | { |
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[6074] | 147 | LoadParam_CYCLE(element, "child", this, PNode, addChild) |
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[4785] | 148 | .describe("adds a new Child to the current Node."); |
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[4765] | 149 | |
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[4785] | 150 | } |
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[5654] | 151 | LOAD_PARAM_END_CYCLE(element); |
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[4765] | 152 | } |
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[4436] | 153 | } |
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[3365] | 154 | |
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| 155 | /** |
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[6048] | 156 | * @brief set relative coordinates |
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[4836] | 157 | * @param relCoord relative coordinates to its parent |
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[5420] | 158 | * |
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| 159 | * |
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| 160 | * it is very importand, that you use this function, if you want to update the |
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| 161 | * relCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 162 | * has changed and won't update the children Nodes. |
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| 163 | */ |
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[3810] | 164 | void PNode::setRelCoor (const Vector& relCoord) |
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[3675] | 165 | { |
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[5113] | 166 | if (this->toCoordinate!= NULL) |
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| 167 | { |
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| 168 | delete this->toCoordinate; |
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| 169 | this->toCoordinate = NULL; |
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| 170 | } |
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| 171 | |
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[4993] | 172 | this->relCoordinate = relCoord; |
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[3675] | 173 | this->bRelCoorChanged = true; |
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| 174 | } |
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| 175 | |
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| 176 | /** |
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[6048] | 177 | * @brief set relative coordinates |
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[4836] | 178 | * @param x x-relative coordinates to its parent |
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| 179 | * @param y y-relative coordinates to its parent |
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| 180 | * @param z z-relative coordinates to its parent |
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[4993] | 181 | * @see void PNode::setRelCoor (const Vector& relCoord) |
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[5420] | 182 | */ |
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[4610] | 183 | void PNode::setRelCoor (float x, float y, float z) |
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| 184 | { |
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| 185 | this->setRelCoor(Vector(x, y, z)); |
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| 186 | } |
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| 187 | |
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[4992] | 188 | /** |
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[6048] | 189 | * @brief sets a new relative position smoothely |
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[4992] | 190 | * @param relCoordSoft the new Position to iterate to |
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| 191 | * @param bias how fast to iterate to this position |
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| 192 | */ |
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| 193 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) |
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[4987] | 194 | { |
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[4993] | 195 | if (likely(this->toCoordinate == NULL)) |
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| 196 | this->toCoordinate = new Vector(); |
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[4987] | 197 | |
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[4993] | 198 | *this->toCoordinate = relCoordSoft; |
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[4992] | 199 | this->bias = bias; |
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[4987] | 200 | } |
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| 201 | |
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[4990] | 202 | |
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[4610] | 203 | /** |
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[6048] | 204 | * @brief set relative coordinates smoothely |
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[4990] | 205 | * @param x x-relative coordinates to its parent |
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| 206 | * @param y y-relative coordinates to its parent |
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| 207 | * @param z z-relative coordinates to its parent |
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[4993] | 208 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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[4990] | 209 | */ |
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[4992] | 210 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) |
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[4990] | 211 | { |
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[4992] | 212 | this->setRelCoorSoft(Vector(x, y, z), bias); |
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[4990] | 213 | } |
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| 214 | |
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[5382] | 215 | |
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[4990] | 216 | /** |
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[4836] | 217 | * @param absCoord set absolute coordinate |
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[5091] | 218 | */ |
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[3809] | 219 | void PNode::setAbsCoor (const Vector& absCoord) |
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[3675] | 220 | { |
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[5113] | 221 | if (this->toCoordinate!= NULL) |
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| 222 | { |
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| 223 | delete this->toCoordinate; |
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| 224 | this->toCoordinate = NULL; |
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| 225 | } |
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| 226 | |
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[4993] | 227 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 228 | { |
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| 229 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 230 | if (likely(this->parent != NULL)) |
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| 231 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 232 | else |
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| 233 | this->relCoordinate = absCoord; |
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| 234 | } |
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| 235 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 236 | { |
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| 237 | if (likely(this->parent != NULL)) |
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| 238 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 239 | else |
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| 240 | this->relCoordinate = absCoord; |
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| 241 | } |
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| 242 | |
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| 243 | this->bRelCoorChanged = true; |
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| 244 | // this->absCoordinate = absCoord; |
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[3675] | 245 | } |
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| 246 | |
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[5382] | 247 | |
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[3675] | 248 | /** |
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[4836] | 249 | * @param x x-coordinate. |
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| 250 | * @param y y-coordinate. |
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| 251 | * @param z z-coordinate. |
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[4987] | 252 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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[4610] | 253 | */ |
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| 254 | void PNode::setAbsCoor(float x, float y, float z) |
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| 255 | { |
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| 256 | this->setAbsCoor(Vector(x, y, z)); |
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| 257 | } |
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| 258 | |
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[6054] | 259 | |
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[4610] | 260 | /** |
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[5406] | 261 | * @param absCoord set absolute coordinate |
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| 262 | * @todo check off |
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| 263 | */ |
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| 264 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) |
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| 265 | { |
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| 266 | if (this->toCoordinate == NULL) |
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| 267 | this->toCoordinate = new Vector; |
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| 268 | |
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| 269 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 270 | { |
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| 271 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 272 | if (likely(this->parent != NULL)) |
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| 273 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 274 | else |
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| 275 | *this->toCoordinate = absCoordSoft; |
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| 276 | } |
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| 277 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 278 | { |
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| 279 | if (likely(this->parent != NULL)) |
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| 280 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 281 | else |
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| 282 | *this->toCoordinate = absCoordSoft; |
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| 283 | } |
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| 284 | } |
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| 285 | |
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| 286 | |
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| 287 | /** |
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[6048] | 288 | * @brief shift coordinate relative |
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[4836] | 289 | * @param shift shift vector |
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[4987] | 290 | * |
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[5420] | 291 | * this function shifts the current coordinates about the vector shift. this is |
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| 292 | * usefull because from some place else you can: |
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| 293 | * PNode* someNode = ...; |
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| 294 | * Vector objectMovement = calculateShift(); |
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| 295 | * someNode->shiftCoor(objectMovement); |
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| 296 | * |
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| 297 | * this is the internal method of: |
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| 298 | * PNode* someNode = ...; |
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| 299 | * Vector objectMovement = calculateShift(); |
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| 300 | * Vector currentCoor = someNode->getRelCoor(); |
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| 301 | * Vector newCoor = currentCoor + objectMovement; |
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| 302 | * someNode->setRelCoor(newCoor); |
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| 303 | * |
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[5382] | 304 | */ |
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[3809] | 305 | void PNode::shiftCoor (const Vector& shift) |
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[3683] | 306 | { |
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[4993] | 307 | this->relCoordinate += shift; |
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| 308 | this->bRelCoorChanged = true; |
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[3683] | 309 | } |
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| 310 | |
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[6054] | 311 | |
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[3683] | 312 | /** |
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[6048] | 313 | * @brief set relative direction |
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[4836] | 314 | * @param relDir to its parent |
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[5091] | 315 | */ |
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[3810] | 316 | void PNode::setRelDir (const Quaternion& relDir) |
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[3675] | 317 | { |
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[5113] | 318 | if (this->toDirection!= NULL) |
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| 319 | { |
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| 320 | delete this->toDirection; |
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| 321 | this->toDirection = NULL; |
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| 322 | } |
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[4993] | 323 | this->relDirection = relDir; |
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[5819] | 324 | |
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[3675] | 325 | this->bRelCoorChanged = true; |
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| 326 | } |
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| 327 | |
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[6054] | 328 | |
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[3365] | 329 | /** |
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[4771] | 330 | * @see void PNode::setRelDir (const Quaternion& relDir) |
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| 331 | * @param x the x direction |
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| 332 | * @param y the y direction |
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| 333 | * @param z the z direction |
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| 334 | * |
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| 335 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 336 | */ |
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| 337 | void PNode::setRelDir (float x, float y, float z) |
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| 338 | { |
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| 339 | this->setRelDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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| 340 | } |
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| 341 | |
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[4990] | 342 | |
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[4771] | 343 | /** |
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[6048] | 344 | * @brief sets the Relative Direction of this node to its parent in a Smoothed way |
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[4990] | 345 | * @param relDirSoft the direction to iterate to smoothely. |
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[4992] | 346 | * @param bias how fast to iterate to the new Direction |
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[4990] | 347 | */ |
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[4992] | 348 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) |
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[4990] | 349 | { |
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| 350 | if (likely(this->toDirection == NULL)) |
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| 351 | this->toDirection = new Quaternion(); |
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| 352 | |
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| 353 | *this->toDirection = relDirSoft; |
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[4992] | 354 | this->bias = bias; |
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[5819] | 355 | this->bRelDirChanged = true; |
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[4990] | 356 | } |
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| 357 | |
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[6054] | 358 | |
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[4990] | 359 | /** |
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| 360 | * @see void PNode::setRelDirSoft (const Quaternion& relDir) |
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| 361 | * @param x the x direction |
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| 362 | * @param y the y direction |
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| 363 | * @param z the z direction |
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| 364 | * |
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| 365 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 366 | */ |
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[4992] | 367 | void PNode::setRelDirSoft(float x, float y, float z, float bias) |
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[4990] | 368 | { |
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[4992] | 369 | this->setRelDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
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[4990] | 370 | } |
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| 371 | |
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[6054] | 372 | |
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[4990] | 373 | /** |
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[6048] | 374 | * @brief sets the absolute direction |
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[4836] | 375 | * @param absDir absolute coordinates |
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[5091] | 376 | */ |
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[3810] | 377 | void PNode::setAbsDir (const Quaternion& absDir) |
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[3675] | 378 | { |
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[5113] | 379 | if (this->toDirection!= NULL) |
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| 380 | { |
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| 381 | delete this->toDirection; |
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| 382 | this->toDirection = NULL; |
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| 383 | } |
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| 384 | |
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[5001] | 385 | if (likely(this->parent != NULL)) |
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| 386 | this->relDirection = absDir / this->parent->getAbsDir(); |
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[4996] | 387 | else |
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[5001] | 388 | this->relDirection = absDir; |
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[4993] | 389 | |
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| 390 | this->bRelDirChanged = true; |
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[3675] | 391 | } |
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| 392 | |
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[6054] | 393 | |
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[3675] | 394 | /** |
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[4771] | 395 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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| 396 | * @param x the x direction |
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| 397 | * @param y the y direction |
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| 398 | * @param z the z direction |
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| 399 | * |
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| 400 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 401 | */ |
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| 402 | void PNode::setAbsDir (float x, float y, float z) |
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| 403 | { |
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| 404 | this->setAbsDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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| 405 | } |
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| 406 | |
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[6054] | 407 | |
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[4771] | 408 | /** |
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[6048] | 409 | * @brief sets the absolute direction |
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[5414] | 410 | * @param absDir absolute coordinates |
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[6048] | 411 | * @param bias how fast to iterator to the new Position |
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[5414] | 412 | */ |
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| 413 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) |
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| 414 | { |
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| 415 | if (this->toDirection == NULL) |
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| 416 | this->toDirection = new Quaternion(); |
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| 417 | |
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| 418 | if (likely(this->parent != NULL)) |
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| 419 | *this->toDirection = absDirSoft / this->parent->getAbsDir(); |
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| 420 | else |
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| 421 | *this->toDirection = absDirSoft; |
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| 422 | |
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| 423 | this->bias = bias; |
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[5915] | 424 | this->bRelDirChanged = true; |
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[5414] | 425 | } |
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| 426 | |
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[6054] | 427 | |
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[5414] | 428 | /** |
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| 429 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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| 430 | * @param x the x direction |
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| 431 | * @param y the y direction |
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| 432 | * @param z the z direction |
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| 433 | * |
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| 434 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 435 | */ |
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| 436 | void PNode::setAbsDirSoft (float x, float y, float z, float bias) |
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| 437 | { |
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| 438 | this->setAbsDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
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| 439 | } |
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| 440 | |
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| 441 | |
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| 442 | /** |
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[6048] | 443 | * @brief shift Direction |
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[5091] | 444 | * @param shift the direction around which to shift. |
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| 445 | */ |
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[3802] | 446 | void PNode::shiftDir (const Quaternion& shift) |
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| 447 | { |
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[4993] | 448 | this->relDirection = this->relDirection * shift; |
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[3802] | 449 | this->bRelDirChanged = true; |
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| 450 | } |
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[3365] | 451 | |
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[6048] | 452 | |
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[3683] | 453 | /** |
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[6048] | 454 | * @brief adds a child and makes this node to a parent |
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[5091] | 455 | * @param child child reference |
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[4993] | 456 | * use this to add a child to this node. |
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[5420] | 457 | */ |
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[5382] | 458 | void PNode::addChild (PNode* child) |
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[3365] | 459 | { |
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[4993] | 460 | if( likely(child->parent != NULL)) |
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[3521] | 461 | { |
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[5255] | 462 | PRINTF(5)("PNode::addChild() - reparenting node: removing it and adding it again\n"); |
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[5770] | 463 | child->parent->children.remove(child); |
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[3521] | 464 | } |
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[4993] | 465 | child->parent = this; |
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[5397] | 466 | if (unlikely(this != NULL)) |
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[5770] | 467 | this->children.push_back(child); |
---|
[4993] | 468 | child->parentCoorChanged(); |
---|
[3365] | 469 | } |
---|
| 470 | |
---|
[6048] | 471 | |
---|
[3365] | 472 | /** |
---|
[5091] | 473 | * @see PNode::addChild(PNode* child); |
---|
[4765] | 474 | * @param childName the name of the child to add to this PNode |
---|
| 475 | */ |
---|
| 476 | void PNode::addChild (const char* childName) |
---|
| 477 | { |
---|
| 478 | PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); |
---|
| 479 | if (childNode != NULL) |
---|
| 480 | this->addChild(childNode); |
---|
| 481 | } |
---|
| 482 | |
---|
[6048] | 483 | |
---|
[4765] | 484 | /** |
---|
[6048] | 485 | * @brief removes a child from the node |
---|
[5091] | 486 | * @param child the child to remove from this pNode. |
---|
[4993] | 487 | * |
---|
[6054] | 488 | * Children from pNode will not be lost, they are Reparented by the rules of the ParentMode |
---|
[5420] | 489 | */ |
---|
[4993] | 490 | void PNode::removeChild (PNode* child) |
---|
[3365] | 491 | { |
---|
[5214] | 492 | if (child != NULL) |
---|
[5769] | 493 | child->removeNode(); |
---|
[3365] | 494 | } |
---|
| 495 | |
---|
[6054] | 496 | |
---|
[3365] | 497 | /** |
---|
[6048] | 498 | * @brief remove this pnode from the tree and adds all following to NullParent |
---|
[5420] | 499 | * |
---|
| 500 | * this can be the case, if an entity in the world is being destroyed. |
---|
| 501 | */ |
---|
[5769] | 502 | void PNode::removeNode() |
---|
[3537] | 503 | { |
---|
[6054] | 504 | if (this->parentMode & PNODE_REPARENT_CHILDREN_ON_REMOVE) |
---|
| 505 | { |
---|
| 506 | list<PNode*>::iterator child = this->children.begin(); |
---|
| 507 | list<PNode*>::iterator reparenter; |
---|
| 508 | while (child != this->children.end()) |
---|
| 509 | { |
---|
| 510 | reparenter = child++; |
---|
| 511 | (*reparenter)->reparent(); |
---|
| 512 | } |
---|
| 513 | } |
---|
[5214] | 514 | if (this->parent != NULL) |
---|
[5770] | 515 | this->parent->children.remove(this); |
---|
[3537] | 516 | } |
---|
| 517 | |
---|
[3365] | 518 | |
---|
[4761] | 519 | /** |
---|
| 520 | * @see PNode::setParent(PNode* parent); |
---|
| 521 | * @param parentName the name of the Parent to set to this PNode |
---|
| 522 | */ |
---|
| 523 | void PNode::setParent (const char* parentName) |
---|
| 524 | { |
---|
| 525 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
---|
| 526 | if (parentNode != NULL) |
---|
| 527 | parentNode->addChild(this); |
---|
| 528 | } |
---|
| 529 | |
---|
[6054] | 530 | |
---|
[4990] | 531 | /** |
---|
[6048] | 532 | * @brief does the reparenting in a very smooth way |
---|
[4990] | 533 | * @param parentNode the new Node to connect this node to. |
---|
[4993] | 534 | * @param bias the speed to iterate to this new Positions |
---|
[4990] | 535 | */ |
---|
[5382] | 536 | void PNode::setParentSoft(PNode* parentNode, float bias) |
---|
[4987] | 537 | { |
---|
[5382] | 538 | // return if the new parent and the old one match |
---|
[4992] | 539 | if (this->parent == parentNode) |
---|
| 540 | return; |
---|
| 541 | |
---|
[5382] | 542 | // store the Valures to iterate to. |
---|
[4993] | 543 | if (likely(this->toCoordinate == NULL)) |
---|
[4989] | 544 | { |
---|
[4993] | 545 | this->toCoordinate = new Vector(); |
---|
| 546 | *this->toCoordinate = this->getRelCoor(); |
---|
[4989] | 547 | } |
---|
[4990] | 548 | if (likely(this->toDirection == NULL)) |
---|
| 549 | { |
---|
| 550 | this->toDirection = new Quaternion(); |
---|
| 551 | *this->toDirection = this->getRelDir(); |
---|
| 552 | } |
---|
[4992] | 553 | this->bias = bias; |
---|
[4987] | 554 | |
---|
| 555 | |
---|
[4990] | 556 | Vector tmpV = this->getAbsCoor(); |
---|
| 557 | Quaternion tmpQ = this->getAbsDir(); |
---|
[4987] | 558 | |
---|
| 559 | parentNode->addChild(this); |
---|
| 560 | |
---|
[5382] | 561 | if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) |
---|
| 562 | this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); |
---|
[5000] | 563 | else |
---|
[5382] | 564 | this->relCoordinate = tmpV - parentNode->getAbsCoor(); |
---|
[4991] | 565 | |
---|
[5382] | 566 | this->relDirection = tmpQ / parentNode->getAbsDir(); |
---|
[4987] | 567 | } |
---|
| 568 | |
---|
[6054] | 569 | |
---|
[4993] | 570 | /** |
---|
[6048] | 571 | * @brief does the reparenting in a very smooth way |
---|
[4993] | 572 | * @param parentName the name of the Parent to reconnect to |
---|
| 573 | * @param bias the speed to iterate to this new Positions |
---|
| 574 | */ |
---|
[5382] | 575 | void PNode::setParentSoft(const char* parentName, float bias) |
---|
[4987] | 576 | { |
---|
| 577 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
---|
| 578 | if (parentNode != NULL) |
---|
[5382] | 579 | this->setParentSoft(parentNode, bias); |
---|
[4987] | 580 | } |
---|
| 581 | |
---|
[6054] | 582 | /** |
---|
| 583 | * @param parentMode sets the parentingMode of this Node |
---|
| 584 | */ |
---|
| 585 | void PNode::setParentMode(PARENT_MODE parentMode) |
---|
| 586 | { |
---|
| 587 | this->parentMode &= (0xfff0 | parentMode); |
---|
| 588 | } |
---|
[6048] | 589 | |
---|
[3365] | 590 | /** |
---|
[6048] | 591 | * @brief sets the mode of this parent manually |
---|
[4765] | 592 | * @param parentMode a String representing this parentingMode |
---|
| 593 | */ |
---|
| 594 | void PNode::setParentMode (const char* parentingMode) |
---|
| 595 | { |
---|
[4993] | 596 | this->setParentMode(PNode::charToParentingMode(parentingMode)); |
---|
[4765] | 597 | } |
---|
[3537] | 598 | |
---|
[6054] | 599 | |
---|
[3365] | 600 | /** |
---|
[6054] | 601 | * !!PRIVATE FUNCTION: |
---|
| 602 | * @brief reparents a node (happens on Parents Node delete or remove if Flags are set.) |
---|
| 603 | */ |
---|
| 604 | void PNode::reparent() |
---|
| 605 | { |
---|
| 606 | if (this->parentMode & PNODE_REPARENT_TO_NULLPARENT) |
---|
[6074] | 607 | this->setParent(PNode::getNullParent()); |
---|
[6054] | 608 | else if (this->parentMode & PNODE_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) |
---|
| 609 | this->setParent(this->parent->getParent()); |
---|
| 610 | } |
---|
| 611 | |
---|
| 612 | void PNode::addNodeModeFlags(unsigned short nodeFlags) |
---|
| 613 | { |
---|
| 614 | this->parentMode |= nodeFlags; |
---|
| 615 | } |
---|
| 616 | |
---|
| 617 | |
---|
| 618 | void PNode::removeNodeModeFlags(unsigned short nodeFlags) |
---|
| 619 | { |
---|
| 620 | this->parentMode &= !nodeFlags; |
---|
| 621 | } |
---|
| 622 | |
---|
| 623 | |
---|
| 624 | /** |
---|
[6048] | 625 | * @brief updates the absCoordinate/absDirection |
---|
[4836] | 626 | * @param dt The time passed since the last update |
---|
[5420] | 627 | * |
---|
| 628 | * this is used to go through the parent-tree to update all the absolute coordinates |
---|
| 629 | * and directions. this update should be done by the engine, so you don't have to |
---|
| 630 | * worry, normaly... |
---|
| 631 | */ |
---|
[5769] | 632 | void PNode::updateNode (float dt) |
---|
[3365] | 633 | { |
---|
[4440] | 634 | if( likely(this->parent != NULL)) |
---|
| 635 | { |
---|
[6054] | 636 | if (!(this->parentMode & PNODE_STATIC_NODE)) |
---|
[4987] | 637 | { |
---|
[6054] | 638 | // movement for nodes with smoothMove enabled |
---|
| 639 | if (unlikely(this->toCoordinate != NULL)) |
---|
[4987] | 640 | { |
---|
[6054] | 641 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
---|
| 642 | if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) |
---|
| 643 | { |
---|
| 644 | this->shiftCoor(moveVect); |
---|
| 645 | } |
---|
| 646 | else |
---|
| 647 | { |
---|
| 648 | delete this->toCoordinate; |
---|
| 649 | this->toCoordinate = NULL; |
---|
| 650 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
---|
| 651 | } |
---|
[4987] | 652 | } |
---|
[6054] | 653 | if (unlikely(this->toDirection != NULL)) |
---|
[4987] | 654 | { |
---|
[6054] | 655 | Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, fabsf(dt)*this->bias); |
---|
| 656 | if (this->relDirection.distance(rotQuat) >PNODE_ITERATION_DELTA) |
---|
| 657 | { |
---|
| 658 | this->relDirection = rotQuat; |
---|
| 659 | this->bRelDirChanged; |
---|
| 660 | } |
---|
| 661 | else |
---|
| 662 | { |
---|
| 663 | delete this->toDirection; |
---|
| 664 | this->toDirection = NULL; |
---|
| 665 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
| 666 | } |
---|
[4987] | 667 | } |
---|
[4990] | 668 | |
---|
[6054] | 669 | // MAIN UPDATE ///////////////////////////////////// |
---|
| 670 | this->lastAbsCoordinate = this->absCoordinate; |
---|
[4145] | 671 | |
---|
[6054] | 672 | PRINTF(5)("PNode::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[3800] | 673 | |
---|
[4570] | 674 | |
---|
[6054] | 675 | if( this->parentMode & PNODE_LOCAL_ROTATE && this->bRelDirChanged) |
---|
| 676 | { |
---|
| 677 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
| 678 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 679 | this->absDirection = this->relDirection * parent->getAbsDir();; |
---|
| 680 | } |
---|
[4570] | 681 | |
---|
[6054] | 682 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) |
---|
| 683 | { |
---|
| 684 | /* update the current absCoordinate */ |
---|
| 685 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 686 | this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; |
---|
| 687 | } |
---|
| 688 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
---|
| 689 | { |
---|
| 690 | /* update the current absCoordinate */ |
---|
| 691 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 692 | this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); |
---|
| 693 | } |
---|
| 694 | ///////////////////////////////////////////////// |
---|
[5007] | 695 | } |
---|
[6054] | 696 | } |
---|
| 697 | else // Nodes without a Parent are handled faster :: MOST LIKELY THE NULLPARENT |
---|
[4440] | 698 | { |
---|
[6054] | 699 | if (!(this->parentMode & PNODE_STATIC_NODE)) |
---|
[5118] | 700 | { |
---|
[6054] | 701 | PRINTF(4)("NullParent::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
| 702 | if (this->bRelCoorChanged) |
---|
| 703 | { |
---|
| 704 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 705 | this->absCoordinate = this->relCoordinate; |
---|
| 706 | } |
---|
| 707 | if (this->bRelDirChanged) |
---|
| 708 | { |
---|
| 709 | this->prevRelDirection = this->relDirection; |
---|
| 710 | this->absDirection = this->getAbsDir () * this->relDirection; |
---|
| 711 | } |
---|
[5118] | 712 | } |
---|
[4993] | 713 | } |
---|
[3365] | 714 | |
---|
[6054] | 715 | if(!this->children.empty() && (this->bActive || this->parentMode & PNODE_UPDATE_CHILDREN_IF_INACTIVE )) |
---|
[4993] | 716 | { |
---|
[5770] | 717 | list<PNode*>::iterator child; |
---|
| 718 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[4574] | 719 | { |
---|
| 720 | /* if this node has changed, make sure, that all children are updated also */ |
---|
[4993] | 721 | if( likely(this->bRelCoorChanged)) |
---|
[5770] | 722 | (*child)->parentCoorChanged (); |
---|
[4993] | 723 | if( likely(this->bRelDirChanged)) |
---|
[5770] | 724 | (*child)->parentDirChanged (); |
---|
[4993] | 725 | |
---|
[5770] | 726 | (*child)->updateNode(dt); |
---|
[4993] | 727 | } |
---|
[4440] | 728 | } |
---|
[4993] | 729 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
| 730 | this->bRelCoorChanged = false; |
---|
| 731 | this->bRelDirChanged = false; |
---|
[3365] | 732 | } |
---|
| 733 | |
---|
[5769] | 734 | |
---|
[6048] | 735 | /** |
---|
| 736 | * @brief counts total amount the children walking through the entire tree. |
---|
| 737 | * @param nodes the counter |
---|
| 738 | */ |
---|
[5769] | 739 | void PNode::countChildNodes(int& nodes) const |
---|
| 740 | { |
---|
| 741 | nodes++; |
---|
[5770] | 742 | list<PNode*>::const_iterator child; |
---|
| 743 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
| 744 | (*child)->countChildNodes(nodes); |
---|
[5769] | 745 | } |
---|
| 746 | |
---|
| 747 | |
---|
[3450] | 748 | /** |
---|
[6048] | 749 | * @brief displays some information about this pNode |
---|
[4836] | 750 | * @param depth The deph into which to debug the children of this PNode to. |
---|
[5383] | 751 | * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) |
---|
| 752 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
---|
[5420] | 753 | */ |
---|
[5769] | 754 | void PNode::debugNode(unsigned int depth, unsigned int level) const |
---|
[3365] | 755 | { |
---|
[4574] | 756 | for (unsigned int i = 0; i < level; i++) |
---|
[4575] | 757 | PRINT(0)(" |"); |
---|
[5770] | 758 | if (this->children.size() > 0) |
---|
[4575] | 759 | PRINT(0)(" +"); |
---|
| 760 | else |
---|
| 761 | PRINT(0)(" -"); |
---|
[5769] | 762 | |
---|
| 763 | int childNodeCount = 0; |
---|
| 764 | this->countChildNodes(childNodeCount); |
---|
| 765 | |
---|
| 766 | PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", |
---|
[4574] | 767 | this->getClassName(), |
---|
| 768 | this->getName(), |
---|
| 769 | this->absCoordinate.x, |
---|
| 770 | this->absCoordinate.y, |
---|
| 771 | this->absCoordinate.z, |
---|
| 772 | this->relCoordinate.x, |
---|
| 773 | this->relCoordinate.y, |
---|
[4993] | 774 | this->relCoordinate.z, |
---|
[4996] | 775 | this->getAbsDirV().x, |
---|
| 776 | this->getAbsDirV().y, |
---|
| 777 | this->getAbsDirV().z, |
---|
[5769] | 778 | this->parentingModeToChar(parentMode), |
---|
| 779 | childNodeCount); |
---|
[4574] | 780 | if (depth >= 2 || depth == 0) |
---|
| 781 | { |
---|
[5770] | 782 | list<PNode*>::const_iterator child; |
---|
| 783 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[4574] | 784 | { |
---|
| 785 | if (depth == 0) |
---|
[5770] | 786 | (*child)->debugNode(0, level + 1); |
---|
[4574] | 787 | else |
---|
[5770] | 788 | (*child)->debugNode(depth - 1, level +1); |
---|
[4574] | 789 | } |
---|
| 790 | } |
---|
[3365] | 791 | } |
---|
| 792 | |
---|
[4570] | 793 | /** |
---|
[6048] | 794 | * @brief displays the PNode at its position with its rotation as a cube. |
---|
[5383] | 795 | * @param depth The deph into which to debug the children of this PNode to. |
---|
| 796 | * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) |
---|
| 797 | * @param size the Size of the Box to draw. |
---|
| 798 | * @param color the color of the Box to display. |
---|
| 799 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
---|
| 800 | */ |
---|
| 801 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const |
---|
[4570] | 802 | { |
---|
[5432] | 803 | // if this is the first Element we draw |
---|
[5383] | 804 | if (level == 0) |
---|
| 805 | { |
---|
[5432] | 806 | glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes |
---|
| 807 | glMatrixMode(GL_MODELVIEW); // goto the ModelView Matrix |
---|
[5383] | 808 | |
---|
[5432] | 809 | glDisable(GL_LIGHTING); // disable lighting (we do not need them for just lighting) |
---|
| 810 | glDisable(GL_BLEND); // '' |
---|
| 811 | glDisable(GL_TEXTURE_2D); // '' |
---|
[5438] | 812 | glDisable(GL_DEPTH_TEST); // '' |
---|
[5383] | 813 | } |
---|
| 814 | |
---|
[5432] | 815 | glPushMatrix(); // repush the Matrix-stack |
---|
[4570] | 816 | /* translate */ |
---|
| 817 | glTranslatef (this->getAbsCoor ().x, |
---|
| 818 | this->getAbsCoor ().y, |
---|
| 819 | this->getAbsCoor ().z); |
---|
[4998] | 820 | // this->getAbsDir ().matrix (matrix); |
---|
| 821 | |
---|
[5432] | 822 | /* rotate */ |
---|
[4998] | 823 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
[5432] | 824 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
| 825 | /* set the new Color */ |
---|
[5008] | 826 | glColor3f(color.x, color.y, color.z); |
---|
[5432] | 827 | { /* draw a cube of size size */ |
---|
[4570] | 828 | glBegin(GL_LINE_STRIP); |
---|
[4995] | 829 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
| 830 | glVertex3f(+.5*size, -.5*size, -.5*size); |
---|
| 831 | glVertex3f(+.5*size, -.5*size, +.5*size); |
---|
| 832 | glVertex3f(-.5*size, -.5*size, +.5*size); |
---|
| 833 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
[4570] | 834 | glEnd(); |
---|
| 835 | glBegin(GL_LINE_STRIP); |
---|
[4995] | 836 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
| 837 | glVertex3f(+.5*size, +.5*size, -.5*size); |
---|
| 838 | glVertex3f(+.5*size, +.5*size, +.5*size); |
---|
| 839 | glVertex3f(-.5*size, +.5*size, +.5*size); |
---|
| 840 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
[4570] | 841 | glEnd(); |
---|
[4995] | 842 | |
---|
[4570] | 843 | glBegin(GL_LINES); |
---|
[4995] | 844 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
| 845 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
| 846 | glVertex3f(+.5*size, -.5*size, -.5*size); |
---|
| 847 | glVertex3f(+.5*size, +.5*size, -.5*size); |
---|
| 848 | glVertex3f(+.5*size, -.5*size, +.5*size); |
---|
| 849 | glVertex3f(+.5*size, +.5*size, +.5*size); |
---|
| 850 | glVertex3f(-.5*size, -.5*size, +.5*size); |
---|
| 851 | glVertex3f(-.5*size, +.5*size, +.5*size); |
---|
[4570] | 852 | glEnd(); |
---|
| 853 | } |
---|
| 854 | |
---|
| 855 | glPopMatrix(); |
---|
[5007] | 856 | if (depth >= 2 || depth == 0) |
---|
| 857 | { |
---|
[5432] | 858 | /* rotate the current color in HSV space around 20 degree */ |
---|
[5115] | 859 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
---|
[5770] | 860 | list<PNode*>::const_iterator child; |
---|
| 861 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[5007] | 862 | { |
---|
[5394] | 863 | // drawing the Dependency graph |
---|
[6074] | 864 | if (this != PNode::getNullParent()) |
---|
[5394] | 865 | { |
---|
| 866 | glBegin(GL_LINES); |
---|
| 867 | glColor3f(color.x, color.y, color.z); |
---|
| 868 | glVertex3f(this->getAbsCoor ().x, |
---|
| 869 | this->getAbsCoor ().y, |
---|
| 870 | this->getAbsCoor ().z); |
---|
| 871 | glColor3f(childColor.x, childColor.y, childColor.z); |
---|
[5770] | 872 | glVertex3f((*child)->getAbsCoor ().x, |
---|
| 873 | (*child)->getAbsCoor ().y, |
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| 874 | (*child)->getAbsCoor ().z); |
---|
[5394] | 875 | glEnd(); |
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| 876 | } |
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[5915] | 877 | |
---|
[5432] | 878 | /* if we want to draw the children too */ |
---|
| 879 | if (depth == 0) /* -> all of them */ |
---|
[5770] | 880 | (*child)->debugDraw(0, size, childColor, level+1); |
---|
[5432] | 881 | else /* -> only the Next one */ |
---|
[5770] | 882 | (*child)->debugDraw(depth - 1, size, childColor, level +1); |
---|
[5007] | 883 | } |
---|
| 884 | } |
---|
[5383] | 885 | if (level == 0) |
---|
[5432] | 886 | glPopAttrib(); /* pop the saved attributes back out */ |
---|
[4570] | 887 | } |
---|
[4993] | 888 | |
---|
| 889 | |
---|
| 890 | |
---|
| 891 | ///////////////////// |
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| 892 | // HELPER_FUCTIONS // |
---|
| 893 | ///////////////////// |
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| 894 | |
---|
| 895 | /** |
---|
[6048] | 896 | * @brief converts a parentingMode into a string that is the name of it |
---|
[4993] | 897 | * @param parentingMode the ParentingMode to convert |
---|
| 898 | * @return the converted string |
---|
| 899 | */ |
---|
| 900 | const char* PNode::parentingModeToChar(int parentingMode) |
---|
| 901 | { |
---|
| 902 | if (parentingMode == PNODE_LOCAL_ROTATE) |
---|
| 903 | return "local-rotate"; |
---|
| 904 | else if (parentingMode == PNODE_ROTATE_MOVEMENT) |
---|
| 905 | return "rotate-movement"; |
---|
| 906 | else if (parentingMode == PNODE_MOVEMENT) |
---|
| 907 | return "movement"; |
---|
| 908 | else if (parentingMode == PNODE_ALL) |
---|
| 909 | return "all"; |
---|
| 910 | else if (parentingMode == PNODE_ROTATE_AND_MOVE) |
---|
| 911 | return "rotate-and-move"; |
---|
| 912 | } |
---|
| 913 | |
---|
| 914 | /** |
---|
[6048] | 915 | * @brief converts a parenting-mode-string into a int |
---|
[4993] | 916 | * @param parentingMode the string naming the parentingMode |
---|
| 917 | * @return the int corresponding to the named parentingMode |
---|
| 918 | */ |
---|
| 919 | PARENT_MODE PNode::charToParentingMode(const char* parentingMode) |
---|
| 920 | { |
---|
| 921 | if (!strcmp(parentingMode, "local-rotate")) |
---|
| 922 | return (PNODE_LOCAL_ROTATE); |
---|
| 923 | else if (!strcmp(parentingMode, "rotate-movement")) |
---|
| 924 | return (PNODE_ROTATE_MOVEMENT); |
---|
| 925 | else if (!strcmp(parentingMode, "movement")) |
---|
| 926 | return (PNODE_MOVEMENT); |
---|
| 927 | else if (!strcmp(parentingMode, "all")) |
---|
| 928 | return (PNODE_ALL); |
---|
| 929 | else if (!strcmp(parentingMode, "rotate-and-move")) |
---|
| 930 | return (PNODE_ROTATE_AND_MOVE); |
---|
| 931 | } |
---|