| [4570] | 1 | /* |
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| [3246] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| [5419] | 13 | co-programmer: Benjamin Grauer |
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| [3246] | 14 | */ |
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| 15 | |
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| [3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
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| [3246] | 17 | |
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| 18 | #include "p_node.h" |
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| [4761] | 19 | #include "null_parent.h" |
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| 20 | |
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| 21 | #include "load_param.h" |
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| 22 | #include "class_list.h" |
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| 23 | |
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| [3860] | 24 | #include "compiler.h" |
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| [3608] | 25 | #include "debug.h" |
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| 26 | |
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| [6054] | 27 | #include "glincl.h" |
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| [5406] | 28 | #include "color.h" |
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| [3246] | 29 | |
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| 30 | using namespace std; |
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| 31 | |
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| 32 | |
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| 33 | /** |
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| [6048] | 34 | * @brief standard constructor |
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| [5420] | 35 | */ |
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| [4570] | 36 | PNode::PNode () |
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| [3365] | 37 | { |
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| [3552] | 38 | init(NULL); |
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| [3529] | 39 | |
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| [4436] | 40 | NullParent::getInstance()->addChild(this); |
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| [3365] | 41 | } |
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| [3246] | 42 | |
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| [4448] | 43 | /** |
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| [4836] | 44 | * @param root the load-Element for the PNode |
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| [5420] | 45 | */ |
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| [4436] | 46 | PNode::PNode(const TiXmlElement* root) |
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| 47 | { |
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| 48 | this->init(NULL); |
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| [4444] | 49 | this->loadParams(root); |
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| [4570] | 50 | |
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| [5372] | 51 | if (this->parent == NULL) |
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| 52 | NullParent::getInstance()->addChild(this); |
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| [4436] | 53 | } |
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| [3246] | 54 | |
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| 55 | /** |
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| [6048] | 56 | * @brief constructor with coodinates |
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| [4836] | 57 | * @param absCoordinate the Absolute coordinate of the Object |
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| 58 | * @param parent The parent-node of this node. |
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| [5420] | 59 | */ |
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| [4993] | 60 | PNode::PNode (const Vector& absCoor, PNode* parent ) |
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| [3365] | 61 | { |
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| [3552] | 62 | this->init(parent); |
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| [3365] | 63 | |
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| [3860] | 64 | if (likely(parent != NULL)) |
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| [3800] | 65 | parent->addChild (this); |
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| [4993] | 66 | |
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| 67 | this->setAbsCoor(absCoor); |
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| [3365] | 68 | } |
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| 69 | |
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| 70 | /** |
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| [6048] | 71 | * @brief standard deconstructor |
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| [5296] | 72 | * |
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| 73 | * There are two general ways to delete a PNode |
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| 74 | * 1. delete instance; |
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| 75 | * -> result |
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| 76 | * delete this Node and all its children and children's children... |
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| 77 | * (danger if you still need the children's instance somewhere else!!) |
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| 78 | * |
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| 79 | * 2. instance->remove2D(); delete instance; |
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| 80 | * -> result: |
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| 81 | * moves its children to the NullParent |
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| 82 | * then deletes the Element. |
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| 83 | */ |
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| [4570] | 84 | PNode::~PNode () |
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| [3365] | 85 | { |
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| [6071] | 86 | if (this->parent != NULL) |
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| 87 | { |
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| 88 | this->parent->children.remove(this); |
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| 89 | this->parent = NULL; |
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| 90 | } |
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| 91 | |
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| [6054] | 92 | // remove the Node, delete it's children (if required). |
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| 93 | std::list<PNode*>::iterator tmp = this->children.begin(); |
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| 94 | std::list<PNode*>::iterator deleteNode; |
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| 95 | while (tmp != this->children.end()) |
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| [5214] | 96 | { |
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| [6054] | 97 | deleteNode = tmp++; |
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| 98 | if ((this->parentMode & PNODE_PROHIBIT_CHILD_DELETE) || ((*deleteNode)->parentMode & PNODE_PROHIBIT_DELETE_WITH_PARENT) ) |
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| 99 | (*deleteNode)->reparent(); |
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| 100 | else |
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| 101 | delete (*deleteNode); |
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| [5214] | 102 | } |
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| [5296] | 103 | |
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| 104 | // remove all other allocated memory. |
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| [5088] | 105 | if (this->toCoordinate != NULL) |
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| 106 | delete this->toCoordinate; |
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| 107 | if (this->toDirection != NULL) |
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| 108 | delete this->toDirection; |
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| [3365] | 109 | } |
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| [3246] | 110 | |
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| [5296] | 111 | |
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| [4448] | 112 | /** |
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| [6048] | 113 | * @brief initializes a PNode |
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| [4836] | 114 | * @param parent the parent for this PNode |
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| [5420] | 115 | */ |
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| [3552] | 116 | void PNode::init(PNode* parent) |
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| 117 | { |
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| [4742] | 118 | this->setClassID(CL_PARENT_NODE, "PNode"); |
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| [5211] | 119 | |
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| [3552] | 120 | this->bRelCoorChanged = true; |
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| 121 | this->bRelDirChanged = true; |
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| [4570] | 122 | this->parent = parent; |
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| [5209] | 123 | this->parentMode = PNODE_PARENT_MODE_DEFAULT; |
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| [6054] | 124 | this->bActive = true; |
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| [4987] | 125 | |
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| [6054] | 126 | // smooth-movers |
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| [4993] | 127 | this->toCoordinate = NULL; |
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| [4990] | 128 | this->toDirection = NULL; |
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| [4992] | 129 | this->bias = 1.0; |
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| [3552] | 130 | } |
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| [3365] | 131 | |
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| [4448] | 132 | /** |
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| [6048] | 133 | * @brief loads parameters of the PNode |
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| [4836] | 134 | * @param root the XML-element to load the properties of |
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| [5420] | 135 | */ |
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| [4436] | 136 | void PNode::loadParams(const TiXmlElement* root) |
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| 137 | { |
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| 138 | static_cast<BaseObject*>(this)->loadParams(root); |
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| [4610] | 139 | |
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| [5671] | 140 | LoadParam(root, "rel-coor", this, PNode, setRelCoor) |
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| [4771] | 141 | .describe("Sets The relative position of the Node to its parent."); |
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| 142 | |
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| [5671] | 143 | LoadParam(root, "abs-coor", this, PNode, setAbsCoor) |
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| [4610] | 144 | .describe("Sets The absolute Position of the Node."); |
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| 145 | |
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| [5671] | 146 | LoadParam(root, "rel-dir", this, PNode, setRelDir) |
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| [4771] | 147 | .describe("Sets The relative rotation of the Node to its parent."); |
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| [4761] | 148 | |
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| [5671] | 149 | LoadParam(root, "abs-dir", this, PNode, setAbsDir) |
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| [4771] | 150 | .describe("Sets The absolute rotation of the Node."); |
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| 151 | |
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| [5671] | 152 | LoadParam(root, "parent", this, PNode, setParent) |
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| [4761] | 153 | .describe("the Name of the Parent of this PNode"); |
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| [4765] | 154 | |
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| [5671] | 155 | LoadParam(root, "parent-mode", this, PNode, setParentMode) |
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| [4765] | 156 | .describe("the mode to connect this node to its parent ()"); |
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| 157 | |
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| 158 | // cycling properties |
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| [4785] | 159 | if (root != NULL) |
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| [4765] | 160 | { |
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| [5654] | 161 | LOAD_PARAM_START_CYCLE(root, element); |
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| [4785] | 162 | { |
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| [5654] | 163 | LoadParam_CYCLE(element, "parent", this, PNode, addChild) |
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| [4785] | 164 | .describe("adds a new Child to the current Node."); |
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| [4765] | 165 | |
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| [4785] | 166 | } |
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| [5654] | 167 | LOAD_PARAM_END_CYCLE(element); |
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| [4765] | 168 | } |
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| [4436] | 169 | } |
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| [3365] | 170 | |
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| 171 | /** |
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| [6048] | 172 | * @brief set relative coordinates |
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| [4836] | 173 | * @param relCoord relative coordinates to its parent |
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| [5420] | 174 | * |
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| 175 | * |
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| 176 | * it is very importand, that you use this function, if you want to update the |
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| 177 | * relCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 178 | * has changed and won't update the children Nodes. |
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| 179 | */ |
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| [3810] | 180 | void PNode::setRelCoor (const Vector& relCoord) |
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| [3675] | 181 | { |
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| [5113] | 182 | if (this->toCoordinate!= NULL) |
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| 183 | { |
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| 184 | delete this->toCoordinate; |
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| 185 | this->toCoordinate = NULL; |
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| 186 | } |
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| 187 | |
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| [4993] | 188 | this->relCoordinate = relCoord; |
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| [3675] | 189 | this->bRelCoorChanged = true; |
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| 190 | } |
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| 191 | |
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| 192 | /** |
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| [6048] | 193 | * @brief set relative coordinates |
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| [4836] | 194 | * @param x x-relative coordinates to its parent |
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| 195 | * @param y y-relative coordinates to its parent |
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| 196 | * @param z z-relative coordinates to its parent |
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| [4993] | 197 | * @see void PNode::setRelCoor (const Vector& relCoord) |
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| [5420] | 198 | */ |
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| [4610] | 199 | void PNode::setRelCoor (float x, float y, float z) |
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| 200 | { |
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| 201 | this->setRelCoor(Vector(x, y, z)); |
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| 202 | } |
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| 203 | |
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| [4992] | 204 | /** |
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| [6048] | 205 | * @brief sets a new relative position smoothely |
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| [4992] | 206 | * @param relCoordSoft the new Position to iterate to |
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| 207 | * @param bias how fast to iterate to this position |
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| 208 | */ |
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| 209 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) |
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| [4987] | 210 | { |
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| [4993] | 211 | if (likely(this->toCoordinate == NULL)) |
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| 212 | this->toCoordinate = new Vector(); |
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| [4987] | 213 | |
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| [4993] | 214 | *this->toCoordinate = relCoordSoft; |
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| [4992] | 215 | this->bias = bias; |
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| [4987] | 216 | } |
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| 217 | |
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| [4990] | 218 | |
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| [4610] | 219 | /** |
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| [6048] | 220 | * @brief set relative coordinates smoothely |
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| [4990] | 221 | * @param x x-relative coordinates to its parent |
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| 222 | * @param y y-relative coordinates to its parent |
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| 223 | * @param z z-relative coordinates to its parent |
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| [4993] | 224 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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| [4990] | 225 | */ |
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| [4992] | 226 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) |
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| [4990] | 227 | { |
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| [4992] | 228 | this->setRelCoorSoft(Vector(x, y, z), bias); |
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| [4990] | 229 | } |
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| 230 | |
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| [5382] | 231 | |
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| [4990] | 232 | /** |
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| [4836] | 233 | * @param absCoord set absolute coordinate |
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| [5091] | 234 | */ |
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| [3809] | 235 | void PNode::setAbsCoor (const Vector& absCoord) |
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| [3675] | 236 | { |
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| [5113] | 237 | if (this->toCoordinate!= NULL) |
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| 238 | { |
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| 239 | delete this->toCoordinate; |
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| 240 | this->toCoordinate = NULL; |
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| 241 | } |
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| 242 | |
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| [4993] | 243 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 244 | { |
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| 245 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 246 | if (likely(this->parent != NULL)) |
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| 247 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 248 | else |
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| 249 | this->relCoordinate = absCoord; |
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| 250 | } |
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| 251 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 252 | { |
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| 253 | if (likely(this->parent != NULL)) |
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| 254 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 255 | else |
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| 256 | this->relCoordinate = absCoord; |
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| 257 | } |
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| 258 | |
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| 259 | this->bRelCoorChanged = true; |
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| 260 | // this->absCoordinate = absCoord; |
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| [3675] | 261 | } |
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| 262 | |
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| [5382] | 263 | |
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| [3675] | 264 | /** |
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| [4836] | 265 | * @param x x-coordinate. |
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| 266 | * @param y y-coordinate. |
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| 267 | * @param z z-coordinate. |
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| [4987] | 268 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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| [4610] | 269 | */ |
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| 270 | void PNode::setAbsCoor(float x, float y, float z) |
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| 271 | { |
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| 272 | this->setAbsCoor(Vector(x, y, z)); |
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| 273 | } |
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| 274 | |
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| [6054] | 275 | |
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| [4610] | 276 | /** |
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| [5406] | 277 | * @param absCoord set absolute coordinate |
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| 278 | * @todo check off |
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| 279 | */ |
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| 280 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) |
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| 281 | { |
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| 282 | if (this->toCoordinate == NULL) |
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| 283 | this->toCoordinate = new Vector; |
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| 284 | |
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| 285 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 286 | { |
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| 287 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 288 | if (likely(this->parent != NULL)) |
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| 289 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 290 | else |
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| 291 | *this->toCoordinate = absCoordSoft; |
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| 292 | } |
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| 293 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 294 | { |
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| 295 | if (likely(this->parent != NULL)) |
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| 296 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 297 | else |
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| 298 | *this->toCoordinate = absCoordSoft; |
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| 299 | } |
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| 300 | } |
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| 301 | |
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| 302 | |
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| 303 | /** |
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| [6048] | 304 | * @brief shift coordinate relative |
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| [4836] | 305 | * @param shift shift vector |
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| [4987] | 306 | * |
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| [5420] | 307 | * this function shifts the current coordinates about the vector shift. this is |
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| 308 | * usefull because from some place else you can: |
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| 309 | * PNode* someNode = ...; |
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| 310 | * Vector objectMovement = calculateShift(); |
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| 311 | * someNode->shiftCoor(objectMovement); |
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| 312 | * |
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| 313 | * this is the internal method of: |
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| 314 | * PNode* someNode = ...; |
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| 315 | * Vector objectMovement = calculateShift(); |
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| 316 | * Vector currentCoor = someNode->getRelCoor(); |
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| 317 | * Vector newCoor = currentCoor + objectMovement; |
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| 318 | * someNode->setRelCoor(newCoor); |
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| 319 | * |
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| [5382] | 320 | */ |
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| [3809] | 321 | void PNode::shiftCoor (const Vector& shift) |
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| [3683] | 322 | { |
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| [4993] | 323 | this->relCoordinate += shift; |
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| 324 | this->bRelCoorChanged = true; |
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| [3683] | 325 | } |
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| 326 | |
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| [6054] | 327 | |
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| [3683] | 328 | /** |
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| [6048] | 329 | * @brief set relative direction |
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| [4836] | 330 | * @param relDir to its parent |
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| [5091] | 331 | */ |
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| [3810] | 332 | void PNode::setRelDir (const Quaternion& relDir) |
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| [3675] | 333 | { |
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| [5113] | 334 | if (this->toDirection!= NULL) |
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| 335 | { |
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| 336 | delete this->toDirection; |
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| 337 | this->toDirection = NULL; |
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| 338 | } |
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| [4993] | 339 | this->relDirection = relDir; |
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| [5819] | 340 | |
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| [3675] | 341 | this->bRelCoorChanged = true; |
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| 342 | } |
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| 343 | |
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| [6054] | 344 | |
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| [3365] | 345 | /** |
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| [4771] | 346 | * @see void PNode::setRelDir (const Quaternion& relDir) |
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| 347 | * @param x the x direction |
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| 348 | * @param y the y direction |
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| 349 | * @param z the z direction |
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| 350 | * |
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| 351 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 352 | */ |
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| 353 | void PNode::setRelDir (float x, float y, float z) |
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| 354 | { |
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| 355 | this->setRelDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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| 356 | } |
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| 357 | |
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| [4990] | 358 | |
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| [4771] | 359 | /** |
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| [6048] | 360 | * @brief sets the Relative Direction of this node to its parent in a Smoothed way |
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| [4990] | 361 | * @param relDirSoft the direction to iterate to smoothely. |
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| [4992] | 362 | * @param bias how fast to iterate to the new Direction |
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| [4990] | 363 | */ |
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| [4992] | 364 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) |
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| [4990] | 365 | { |
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| 366 | if (likely(this->toDirection == NULL)) |
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| 367 | this->toDirection = new Quaternion(); |
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| 368 | |
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| 369 | *this->toDirection = relDirSoft; |
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| [4992] | 370 | this->bias = bias; |
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| [5819] | 371 | this->bRelDirChanged = true; |
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| [4990] | 372 | } |
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| 373 | |
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| [6054] | 374 | |
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| [4990] | 375 | /** |
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| 376 | * @see void PNode::setRelDirSoft (const Quaternion& relDir) |
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| 377 | * @param x the x direction |
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| 378 | * @param y the y direction |
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| 379 | * @param z the z direction |
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| 380 | * |
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| 381 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 382 | */ |
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| [4992] | 383 | void PNode::setRelDirSoft(float x, float y, float z, float bias) |
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| [4990] | 384 | { |
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| [4992] | 385 | this->setRelDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
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| [4990] | 386 | } |
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| 387 | |
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| [6054] | 388 | |
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| [4990] | 389 | /** |
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| [6048] | 390 | * @brief sets the absolute direction |
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| [4836] | 391 | * @param absDir absolute coordinates |
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| [5091] | 392 | */ |
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| [3810] | 393 | void PNode::setAbsDir (const Quaternion& absDir) |
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| [3675] | 394 | { |
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| [5113] | 395 | if (this->toDirection!= NULL) |
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| 396 | { |
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| 397 | delete this->toDirection; |
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| 398 | this->toDirection = NULL; |
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| 399 | } |
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| 400 | |
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| [5001] | 401 | if (likely(this->parent != NULL)) |
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| 402 | this->relDirection = absDir / this->parent->getAbsDir(); |
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| [4996] | 403 | else |
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| [5001] | 404 | this->relDirection = absDir; |
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| [4993] | 405 | |
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| 406 | this->bRelDirChanged = true; |
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| [3675] | 407 | } |
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| 408 | |
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| [6054] | 409 | |
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| [3675] | 410 | /** |
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| [4771] | 411 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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| 412 | * @param x the x direction |
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| 413 | * @param y the y direction |
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| 414 | * @param z the z direction |
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| 415 | * |
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| 416 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 417 | */ |
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| 418 | void PNode::setAbsDir (float x, float y, float z) |
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| 419 | { |
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| 420 | this->setAbsDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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| 421 | } |
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| 422 | |
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| [6054] | 423 | |
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| [4771] | 424 | /** |
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| [6048] | 425 | * @brief sets the absolute direction |
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| [5414] | 426 | * @param absDir absolute coordinates |
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| [6048] | 427 | * @param bias how fast to iterator to the new Position |
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| [5414] | 428 | */ |
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| 429 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) |
|---|
| 430 | { |
|---|
| 431 | if (this->toDirection == NULL) |
|---|
| 432 | this->toDirection = new Quaternion(); |
|---|
| 433 | |
|---|
| 434 | if (likely(this->parent != NULL)) |
|---|
| 435 | *this->toDirection = absDirSoft / this->parent->getAbsDir(); |
|---|
| 436 | else |
|---|
| 437 | *this->toDirection = absDirSoft; |
|---|
| 438 | |
|---|
| 439 | this->bias = bias; |
|---|
| [5915] | 440 | this->bRelDirChanged = true; |
|---|
| [5414] | 441 | } |
|---|
| 442 | |
|---|
| [6054] | 443 | |
|---|
| [5414] | 444 | /** |
|---|
| 445 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
|---|
| 446 | * @param x the x direction |
|---|
| 447 | * @param y the y direction |
|---|
| 448 | * @param z the z direction |
|---|
| 449 | * |
|---|
| 450 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
|---|
| 451 | */ |
|---|
| 452 | void PNode::setAbsDirSoft (float x, float y, float z, float bias) |
|---|
| 453 | { |
|---|
| 454 | this->setAbsDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
|---|
| 455 | } |
|---|
| 456 | |
|---|
| 457 | |
|---|
| 458 | /** |
|---|
| [6048] | 459 | * @brief shift Direction |
|---|
| [5091] | 460 | * @param shift the direction around which to shift. |
|---|
| 461 | */ |
|---|
| [3802] | 462 | void PNode::shiftDir (const Quaternion& shift) |
|---|
| 463 | { |
|---|
| [4993] | 464 | this->relDirection = this->relDirection * shift; |
|---|
| [3802] | 465 | this->bRelDirChanged = true; |
|---|
| 466 | } |
|---|
| [3365] | 467 | |
|---|
| [6048] | 468 | |
|---|
| [3683] | 469 | /** |
|---|
| [6048] | 470 | * @brief adds a child and makes this node to a parent |
|---|
| [5091] | 471 | * @param child child reference |
|---|
| [4993] | 472 | * use this to add a child to this node. |
|---|
| [5420] | 473 | */ |
|---|
| [5382] | 474 | void PNode::addChild (PNode* child) |
|---|
| [3365] | 475 | { |
|---|
| [4993] | 476 | if( likely(child->parent != NULL)) |
|---|
| [3521] | 477 | { |
|---|
| [5255] | 478 | PRINTF(5)("PNode::addChild() - reparenting node: removing it and adding it again\n"); |
|---|
| [5770] | 479 | child->parent->children.remove(child); |
|---|
| [3521] | 480 | } |
|---|
| [4993] | 481 | child->parent = this; |
|---|
| [5397] | 482 | if (unlikely(this != NULL)) |
|---|
| [5770] | 483 | this->children.push_back(child); |
|---|
| [4993] | 484 | child->parentCoorChanged(); |
|---|
| [3365] | 485 | } |
|---|
| 486 | |
|---|
| [6048] | 487 | |
|---|
| [3365] | 488 | /** |
|---|
| [5091] | 489 | * @see PNode::addChild(PNode* child); |
|---|
| [4765] | 490 | * @param childName the name of the child to add to this PNode |
|---|
| 491 | */ |
|---|
| 492 | void PNode::addChild (const char* childName) |
|---|
| 493 | { |
|---|
| 494 | PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); |
|---|
| 495 | if (childNode != NULL) |
|---|
| 496 | this->addChild(childNode); |
|---|
| 497 | } |
|---|
| 498 | |
|---|
| [6048] | 499 | |
|---|
| [4765] | 500 | /** |
|---|
| [6048] | 501 | * @brief removes a child from the node |
|---|
| [5091] | 502 | * @param child the child to remove from this pNode. |
|---|
| [4993] | 503 | * |
|---|
| [6054] | 504 | * Children from pNode will not be lost, they are Reparented by the rules of the ParentMode |
|---|
| [5420] | 505 | */ |
|---|
| [4993] | 506 | void PNode::removeChild (PNode* child) |
|---|
| [3365] | 507 | { |
|---|
| [5214] | 508 | if (child != NULL) |
|---|
| 509 | { |
|---|
| [5769] | 510 | child->removeNode(); |
|---|
| [5214] | 511 | // this->children->remove(child); |
|---|
| 512 | // child->parent = NULL; |
|---|
| 513 | } |
|---|
| [3365] | 514 | } |
|---|
| 515 | |
|---|
| [6054] | 516 | |
|---|
| [3365] | 517 | /** |
|---|
| [6048] | 518 | * @brief remove this pnode from the tree and adds all following to NullParent |
|---|
| [5420] | 519 | * |
|---|
| 520 | * this can be the case, if an entity in the world is being destroyed. |
|---|
| 521 | */ |
|---|
| [5769] | 522 | void PNode::removeNode() |
|---|
| [3537] | 523 | { |
|---|
| [6054] | 524 | if (this->parentMode & PNODE_REPARENT_CHILDREN_ON_REMOVE) |
|---|
| 525 | { |
|---|
| 526 | list<PNode*>::iterator child = this->children.begin(); |
|---|
| 527 | list<PNode*>::iterator reparenter; |
|---|
| 528 | while (child != this->children.end()) |
|---|
| 529 | { |
|---|
| 530 | reparenter = child++; |
|---|
| 531 | (*reparenter)->reparent(); |
|---|
| 532 | } |
|---|
| 533 | } |
|---|
| [5214] | 534 | if (this->parent != NULL) |
|---|
| [5770] | 535 | this->parent->children.remove(this); |
|---|
| [3537] | 536 | } |
|---|
| 537 | |
|---|
| [3365] | 538 | |
|---|
| [4761] | 539 | /** |
|---|
| 540 | * @see PNode::setParent(PNode* parent); |
|---|
| 541 | * @param parentName the name of the Parent to set to this PNode |
|---|
| 542 | */ |
|---|
| 543 | void PNode::setParent (const char* parentName) |
|---|
| 544 | { |
|---|
| 545 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
|---|
| 546 | if (parentNode != NULL) |
|---|
| 547 | parentNode->addChild(this); |
|---|
| 548 | } |
|---|
| 549 | |
|---|
| [6054] | 550 | |
|---|
| [4990] | 551 | /** |
|---|
| [6048] | 552 | * @brief does the reparenting in a very smooth way |
|---|
| [4990] | 553 | * @param parentNode the new Node to connect this node to. |
|---|
| [4993] | 554 | * @param bias the speed to iterate to this new Positions |
|---|
| [4990] | 555 | */ |
|---|
| [5382] | 556 | void PNode::setParentSoft(PNode* parentNode, float bias) |
|---|
| [4987] | 557 | { |
|---|
| [5382] | 558 | // return if the new parent and the old one match |
|---|
| [4992] | 559 | if (this->parent == parentNode) |
|---|
| 560 | return; |
|---|
| 561 | |
|---|
| [5382] | 562 | // store the Valures to iterate to. |
|---|
| [4993] | 563 | if (likely(this->toCoordinate == NULL)) |
|---|
| [4989] | 564 | { |
|---|
| [4993] | 565 | this->toCoordinate = new Vector(); |
|---|
| 566 | *this->toCoordinate = this->getRelCoor(); |
|---|
| [4989] | 567 | } |
|---|
| [4990] | 568 | if (likely(this->toDirection == NULL)) |
|---|
| 569 | { |
|---|
| 570 | this->toDirection = new Quaternion(); |
|---|
| 571 | *this->toDirection = this->getRelDir(); |
|---|
| 572 | } |
|---|
| [4992] | 573 | this->bias = bias; |
|---|
| [4987] | 574 | |
|---|
| 575 | |
|---|
| [4990] | 576 | Vector tmpV = this->getAbsCoor(); |
|---|
| 577 | Quaternion tmpQ = this->getAbsDir(); |
|---|
| [4987] | 578 | |
|---|
| 579 | parentNode->addChild(this); |
|---|
| 580 | |
|---|
| [5382] | 581 | if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) |
|---|
| 582 | this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); |
|---|
| [5000] | 583 | else |
|---|
| [5382] | 584 | this->relCoordinate = tmpV - parentNode->getAbsCoor(); |
|---|
| [4991] | 585 | |
|---|
| [5382] | 586 | this->relDirection = tmpQ / parentNode->getAbsDir(); |
|---|
| [4987] | 587 | } |
|---|
| 588 | |
|---|
| [6054] | 589 | |
|---|
| [4993] | 590 | /** |
|---|
| [6048] | 591 | * @brief does the reparenting in a very smooth way |
|---|
| [4993] | 592 | * @param parentName the name of the Parent to reconnect to |
|---|
| 593 | * @param bias the speed to iterate to this new Positions |
|---|
| 594 | */ |
|---|
| [5382] | 595 | void PNode::setParentSoft(const char* parentName, float bias) |
|---|
| [4987] | 596 | { |
|---|
| 597 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
|---|
| 598 | if (parentNode != NULL) |
|---|
| [5382] | 599 | this->setParentSoft(parentNode, bias); |
|---|
| [4987] | 600 | } |
|---|
| 601 | |
|---|
| [6054] | 602 | /** |
|---|
| 603 | * @param parentMode sets the parentingMode of this Node |
|---|
| 604 | */ |
|---|
| 605 | void PNode::setParentMode(PARENT_MODE parentMode) |
|---|
| 606 | { |
|---|
| 607 | this->parentMode &= (0xfff0 | parentMode); |
|---|
| 608 | } |
|---|
| [6048] | 609 | |
|---|
| [3365] | 610 | /** |
|---|
| [6048] | 611 | * @brief sets the mode of this parent manually |
|---|
| [4765] | 612 | * @param parentMode a String representing this parentingMode |
|---|
| 613 | */ |
|---|
| 614 | void PNode::setParentMode (const char* parentingMode) |
|---|
| 615 | { |
|---|
| [4993] | 616 | this->setParentMode(PNode::charToParentingMode(parentingMode)); |
|---|
| [4765] | 617 | } |
|---|
| [3537] | 618 | |
|---|
| [6054] | 619 | |
|---|
| [3365] | 620 | /** |
|---|
| [6054] | 621 | * !!PRIVATE FUNCTION: |
|---|
| 622 | * @brief reparents a node (happens on Parents Node delete or remove if Flags are set.) |
|---|
| 623 | */ |
|---|
| 624 | void PNode::reparent() |
|---|
| 625 | { |
|---|
| 626 | if (this->parentMode & PNODE_REPARENT_TO_NULLPARENT) |
|---|
| 627 | this->setParent(NullParent::getInstance()); |
|---|
| 628 | else if (this->parentMode & PNODE_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) |
|---|
| 629 | this->setParent(this->parent->getParent()); |
|---|
| 630 | } |
|---|
| 631 | |
|---|
| 632 | void PNode::addNodeModeFlags(unsigned short nodeFlags) |
|---|
| 633 | { |
|---|
| 634 | this->parentMode |= nodeFlags; |
|---|
| 635 | } |
|---|
| 636 | |
|---|
| 637 | |
|---|
| 638 | void PNode::removeNodeModeFlags(unsigned short nodeFlags) |
|---|
| 639 | { |
|---|
| 640 | this->parentMode &= !nodeFlags; |
|---|
| 641 | } |
|---|
| 642 | |
|---|
| 643 | |
|---|
| 644 | /** |
|---|
| [6048] | 645 | * @brief updates the absCoordinate/absDirection |
|---|
| [4836] | 646 | * @param dt The time passed since the last update |
|---|
| [5420] | 647 | * |
|---|
| 648 | * this is used to go through the parent-tree to update all the absolute coordinates |
|---|
| 649 | * and directions. this update should be done by the engine, so you don't have to |
|---|
| 650 | * worry, normaly... |
|---|
| 651 | */ |
|---|
| [5769] | 652 | void PNode::updateNode (float dt) |
|---|
| [3365] | 653 | { |
|---|
| [4440] | 654 | if( likely(this->parent != NULL)) |
|---|
| 655 | { |
|---|
| [6054] | 656 | if (!(this->parentMode & PNODE_STATIC_NODE)) |
|---|
| [4987] | 657 | { |
|---|
| [6054] | 658 | // movement for nodes with smoothMove enabled |
|---|
| 659 | if (unlikely(this->toCoordinate != NULL)) |
|---|
| [4987] | 660 | { |
|---|
| [6054] | 661 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
|---|
| 662 | if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) |
|---|
| 663 | { |
|---|
| 664 | this->shiftCoor(moveVect); |
|---|
| 665 | } |
|---|
| 666 | else |
|---|
| 667 | { |
|---|
| 668 | delete this->toCoordinate; |
|---|
| 669 | this->toCoordinate = NULL; |
|---|
| 670 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
|---|
| 671 | } |
|---|
| [4987] | 672 | } |
|---|
| [6054] | 673 | if (unlikely(this->toDirection != NULL)) |
|---|
| [4987] | 674 | { |
|---|
| [6054] | 675 | Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, fabsf(dt)*this->bias); |
|---|
| 676 | if (this->relDirection.distance(rotQuat) >PNODE_ITERATION_DELTA) |
|---|
| 677 | { |
|---|
| 678 | this->relDirection = rotQuat; |
|---|
| 679 | this->bRelDirChanged; |
|---|
| 680 | } |
|---|
| 681 | else |
|---|
| 682 | { |
|---|
| 683 | delete this->toDirection; |
|---|
| 684 | this->toDirection = NULL; |
|---|
| 685 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
|---|
| 686 | } |
|---|
| [4987] | 687 | } |
|---|
| [4990] | 688 | |
|---|
| [6054] | 689 | // MAIN UPDATE ///////////////////////////////////// |
|---|
| 690 | this->lastAbsCoordinate = this->absCoordinate; |
|---|
| [4145] | 691 | |
|---|
| [6054] | 692 | PRINTF(5)("PNode::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
|---|
| [3800] | 693 | |
|---|
| [4570] | 694 | |
|---|
| [6054] | 695 | if( this->parentMode & PNODE_LOCAL_ROTATE && this->bRelDirChanged) |
|---|
| 696 | { |
|---|
| 697 | /* update the current absDirection - remember * means rotation around sth.*/ |
|---|
| 698 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 699 | this->absDirection = this->relDirection * parent->getAbsDir();; |
|---|
| 700 | } |
|---|
| [4570] | 701 | |
|---|
| [6054] | 702 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) |
|---|
| 703 | { |
|---|
| 704 | /* update the current absCoordinate */ |
|---|
| 705 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 706 | this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; |
|---|
| 707 | } |
|---|
| 708 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
|---|
| 709 | { |
|---|
| 710 | /* update the current absCoordinate */ |
|---|
| 711 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 712 | this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); |
|---|
| 713 | } |
|---|
| 714 | ///////////////////////////////////////////////// |
|---|
| [5007] | 715 | } |
|---|
| [6054] | 716 | } |
|---|
| 717 | else // Nodes without a Parent are handled faster :: MOST LIKELY THE NULLPARENT |
|---|
| [4440] | 718 | { |
|---|
| [6054] | 719 | if (!(this->parentMode & PNODE_STATIC_NODE)) |
|---|
| [5118] | 720 | { |
|---|
| [6054] | 721 | PRINTF(4)("NullParent::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
|---|
| 722 | if (this->bRelCoorChanged) |
|---|
| 723 | { |
|---|
| 724 | this->prevRelCoordinate = this->relCoordinate; |
|---|
| 725 | this->absCoordinate = this->relCoordinate; |
|---|
| 726 | } |
|---|
| 727 | if (this->bRelDirChanged) |
|---|
| 728 | { |
|---|
| 729 | this->prevRelDirection = this->relDirection; |
|---|
| 730 | this->absDirection = this->getAbsDir () * this->relDirection; |
|---|
| 731 | } |
|---|
| [5118] | 732 | } |
|---|
| [4993] | 733 | } |
|---|
| [3365] | 734 | |
|---|
| [6054] | 735 | if(!this->children.empty() && (this->bActive || this->parentMode & PNODE_UPDATE_CHILDREN_IF_INACTIVE )) |
|---|
| [4993] | 736 | { |
|---|
| [5770] | 737 | list<PNode*>::iterator child; |
|---|
| 738 | for (child = this->children.begin(); child != this->children.end(); child ++) |
|---|
| [4574] | 739 | { |
|---|
| 740 | /* if this node has changed, make sure, that all children are updated also */ |
|---|
| [4993] | 741 | if( likely(this->bRelCoorChanged)) |
|---|
| [5770] | 742 | (*child)->parentCoorChanged (); |
|---|
| [4993] | 743 | if( likely(this->bRelDirChanged)) |
|---|
| [5770] | 744 | (*child)->parentDirChanged (); |
|---|
| [4993] | 745 | |
|---|
| [5770] | 746 | (*child)->updateNode(dt); |
|---|
| [4993] | 747 | } |
|---|
| [4440] | 748 | } |
|---|
| [4993] | 749 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
|---|
| 750 | this->bRelCoorChanged = false; |
|---|
| 751 | this->bRelDirChanged = false; |
|---|
| [3365] | 752 | } |
|---|
| 753 | |
|---|
| [5769] | 754 | |
|---|
| [6048] | 755 | /** |
|---|
| 756 | * @brief counts total amount the children walking through the entire tree. |
|---|
| 757 | * @param nodes the counter |
|---|
| 758 | */ |
|---|
| [5769] | 759 | void PNode::countChildNodes(int& nodes) const |
|---|
| 760 | { |
|---|
| 761 | nodes++; |
|---|
| [5770] | 762 | list<PNode*>::const_iterator child; |
|---|
| 763 | for (child = this->children.begin(); child != this->children.end(); child ++) |
|---|
| 764 | (*child)->countChildNodes(nodes); |
|---|
| [5769] | 765 | } |
|---|
| 766 | |
|---|
| 767 | |
|---|
| [3450] | 768 | /** |
|---|
| [6048] | 769 | * @brief displays some information about this pNode |
|---|
| [4836] | 770 | * @param depth The deph into which to debug the children of this PNode to. |
|---|
| [5383] | 771 | * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) |
|---|
| 772 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
|---|
| [5420] | 773 | */ |
|---|
| [5769] | 774 | void PNode::debugNode(unsigned int depth, unsigned int level) const |
|---|
| [3365] | 775 | { |
|---|
| [4574] | 776 | for (unsigned int i = 0; i < level; i++) |
|---|
| [4575] | 777 | PRINT(0)(" |"); |
|---|
| [5770] | 778 | if (this->children.size() > 0) |
|---|
| [4575] | 779 | PRINT(0)(" +"); |
|---|
| 780 | else |
|---|
| 781 | PRINT(0)(" -"); |
|---|
| [5769] | 782 | |
|---|
| 783 | int childNodeCount = 0; |
|---|
| 784 | this->countChildNodes(childNodeCount); |
|---|
| 785 | |
|---|
| 786 | PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", |
|---|
| [4574] | 787 | this->getClassName(), |
|---|
| 788 | this->getName(), |
|---|
| 789 | this->absCoordinate.x, |
|---|
| 790 | this->absCoordinate.y, |
|---|
| 791 | this->absCoordinate.z, |
|---|
| 792 | this->relCoordinate.x, |
|---|
| 793 | this->relCoordinate.y, |
|---|
| [4993] | 794 | this->relCoordinate.z, |
|---|
| [4996] | 795 | this->getAbsDirV().x, |
|---|
| 796 | this->getAbsDirV().y, |
|---|
| 797 | this->getAbsDirV().z, |
|---|
| [5769] | 798 | this->parentingModeToChar(parentMode), |
|---|
| 799 | childNodeCount); |
|---|
| [4574] | 800 | if (depth >= 2 || depth == 0) |
|---|
| 801 | { |
|---|
| [5770] | 802 | list<PNode*>::const_iterator child; |
|---|
| 803 | for (child = this->children.begin(); child != this->children.end(); child ++) |
|---|
| [4574] | 804 | { |
|---|
| 805 | if (depth == 0) |
|---|
| [5770] | 806 | (*child)->debugNode(0, level + 1); |
|---|
| [4574] | 807 | else |
|---|
| [5770] | 808 | (*child)->debugNode(depth - 1, level +1); |
|---|
| [4574] | 809 | } |
|---|
| 810 | } |
|---|
| [3365] | 811 | } |
|---|
| 812 | |
|---|
| [4570] | 813 | /** |
|---|
| [6048] | 814 | * @brief displays the PNode at its position with its rotation as a cube. |
|---|
| [5383] | 815 | * @param depth The deph into which to debug the children of this PNode to. |
|---|
| 816 | * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) |
|---|
| 817 | * @param size the Size of the Box to draw. |
|---|
| 818 | * @param color the color of the Box to display. |
|---|
| 819 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
|---|
| 820 | */ |
|---|
| 821 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const |
|---|
| [4570] | 822 | { |
|---|
| [5432] | 823 | // if this is the first Element we draw |
|---|
| [5383] | 824 | if (level == 0) |
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| 825 | { |
|---|
| [5432] | 826 | glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes |
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| 827 | glMatrixMode(GL_MODELVIEW); // goto the ModelView Matrix |
|---|
| [5383] | 828 | |
|---|
| [5432] | 829 | glDisable(GL_LIGHTING); // disable lighting (we do not need them for just lighting) |
|---|
| 830 | glDisable(GL_BLEND); // '' |
|---|
| 831 | glDisable(GL_TEXTURE_2D); // '' |
|---|
| [5438] | 832 | glDisable(GL_DEPTH_TEST); // '' |
|---|
| [5383] | 833 | } |
|---|
| 834 | |
|---|
| [5432] | 835 | glPushMatrix(); // repush the Matrix-stack |
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| [4570] | 836 | /* translate */ |
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| 837 | glTranslatef (this->getAbsCoor ().x, |
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| 838 | this->getAbsCoor ().y, |
|---|
| 839 | this->getAbsCoor ().z); |
|---|
| [4998] | 840 | // this->getAbsDir ().matrix (matrix); |
|---|
| 841 | |
|---|
| [5432] | 842 | /* rotate */ |
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| [4998] | 843 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| [5432] | 844 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 845 | /* set the new Color */ |
|---|
| [5008] | 846 | glColor3f(color.x, color.y, color.z); |
|---|
| [5432] | 847 | { /* draw a cube of size size */ |
|---|
| [4570] | 848 | glBegin(GL_LINE_STRIP); |
|---|
| [4995] | 849 | glVertex3f(-.5*size, -.5*size, -.5*size); |
|---|
| 850 | glVertex3f(+.5*size, -.5*size, -.5*size); |
|---|
| 851 | glVertex3f(+.5*size, -.5*size, +.5*size); |
|---|
| 852 | glVertex3f(-.5*size, -.5*size, +.5*size); |
|---|
| 853 | glVertex3f(-.5*size, -.5*size, -.5*size); |
|---|
| [4570] | 854 | glEnd(); |
|---|
| 855 | glBegin(GL_LINE_STRIP); |
|---|
| [4995] | 856 | glVertex3f(-.5*size, +.5*size, -.5*size); |
|---|
| 857 | glVertex3f(+.5*size, +.5*size, -.5*size); |
|---|
| 858 | glVertex3f(+.5*size, +.5*size, +.5*size); |
|---|
| 859 | glVertex3f(-.5*size, +.5*size, +.5*size); |
|---|
| 860 | glVertex3f(-.5*size, +.5*size, -.5*size); |
|---|
| [4570] | 861 | glEnd(); |
|---|
| [4995] | 862 | |
|---|
| [4570] | 863 | glBegin(GL_LINES); |
|---|
| [4995] | 864 | glVertex3f(-.5*size, -.5*size, -.5*size); |
|---|
| 865 | glVertex3f(-.5*size, +.5*size, -.5*size); |
|---|
| 866 | glVertex3f(+.5*size, -.5*size, -.5*size); |
|---|
| 867 | glVertex3f(+.5*size, +.5*size, -.5*size); |
|---|
| 868 | glVertex3f(+.5*size, -.5*size, +.5*size); |
|---|
| 869 | glVertex3f(+.5*size, +.5*size, +.5*size); |
|---|
| 870 | glVertex3f(-.5*size, -.5*size, +.5*size); |
|---|
| 871 | glVertex3f(-.5*size, +.5*size, +.5*size); |
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| [4570] | 872 | glEnd(); |
|---|
| 873 | } |
|---|
| 874 | |
|---|
| 875 | glPopMatrix(); |
|---|
| [5007] | 876 | if (depth >= 2 || depth == 0) |
|---|
| 877 | { |
|---|
| [5432] | 878 | /* rotate the current color in HSV space around 20 degree */ |
|---|
| [5115] | 879 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
|---|
| [5770] | 880 | list<PNode*>::const_iterator child; |
|---|
| 881 | for (child = this->children.begin(); child != this->children.end(); child ++) |
|---|
| [5007] | 882 | { |
|---|
| [5394] | 883 | // drawing the Dependency graph |
|---|
| [5406] | 884 | if (this != NullParent::getInstance()) |
|---|
| [5394] | 885 | { |
|---|
| 886 | glBegin(GL_LINES); |
|---|
| 887 | glColor3f(color.x, color.y, color.z); |
|---|
| 888 | glVertex3f(this->getAbsCoor ().x, |
|---|
| 889 | this->getAbsCoor ().y, |
|---|
| 890 | this->getAbsCoor ().z); |
|---|
| 891 | glColor3f(childColor.x, childColor.y, childColor.z); |
|---|
| [5770] | 892 | glVertex3f((*child)->getAbsCoor ().x, |
|---|
| 893 | (*child)->getAbsCoor ().y, |
|---|
| 894 | (*child)->getAbsCoor ().z); |
|---|
| [5394] | 895 | glEnd(); |
|---|
| 896 | } |
|---|
| [5915] | 897 | |
|---|
| [5432] | 898 | /* if we want to draw the children too */ |
|---|
| 899 | if (depth == 0) /* -> all of them */ |
|---|
| [5770] | 900 | (*child)->debugDraw(0, size, childColor, level+1); |
|---|
| [5432] | 901 | else /* -> only the Next one */ |
|---|
| [5770] | 902 | (*child)->debugDraw(depth - 1, size, childColor, level +1); |
|---|
| [5007] | 903 | } |
|---|
| 904 | } |
|---|
| [5383] | 905 | if (level == 0) |
|---|
| [5432] | 906 | glPopAttrib(); /* pop the saved attributes back out */ |
|---|
| [4570] | 907 | } |
|---|
| [4993] | 908 | |
|---|
| 909 | |
|---|
| 910 | |
|---|
| 911 | ///////////////////// |
|---|
| 912 | // HELPER_FUCTIONS // |
|---|
| 913 | ///////////////////// |
|---|
| 914 | |
|---|
| 915 | /** |
|---|
| [6048] | 916 | * @brief converts a parentingMode into a string that is the name of it |
|---|
| [4993] | 917 | * @param parentingMode the ParentingMode to convert |
|---|
| 918 | * @return the converted string |
|---|
| 919 | */ |
|---|
| 920 | const char* PNode::parentingModeToChar(int parentingMode) |
|---|
| 921 | { |
|---|
| 922 | if (parentingMode == PNODE_LOCAL_ROTATE) |
|---|
| 923 | return "local-rotate"; |
|---|
| 924 | else if (parentingMode == PNODE_ROTATE_MOVEMENT) |
|---|
| 925 | return "rotate-movement"; |
|---|
| 926 | else if (parentingMode == PNODE_MOVEMENT) |
|---|
| 927 | return "movement"; |
|---|
| 928 | else if (parentingMode == PNODE_ALL) |
|---|
| 929 | return "all"; |
|---|
| 930 | else if (parentingMode == PNODE_ROTATE_AND_MOVE) |
|---|
| 931 | return "rotate-and-move"; |
|---|
| 932 | } |
|---|
| 933 | |
|---|
| 934 | /** |
|---|
| [6048] | 935 | * @brief converts a parenting-mode-string into a int |
|---|
| [4993] | 936 | * @param parentingMode the string naming the parentingMode |
|---|
| 937 | * @return the int corresponding to the named parentingMode |
|---|
| 938 | */ |
|---|
| 939 | PARENT_MODE PNode::charToParentingMode(const char* parentingMode) |
|---|
| 940 | { |
|---|
| 941 | if (!strcmp(parentingMode, "local-rotate")) |
|---|
| 942 | return (PNODE_LOCAL_ROTATE); |
|---|
| 943 | else if (!strcmp(parentingMode, "rotate-movement")) |
|---|
| 944 | return (PNODE_ROTATE_MOVEMENT); |
|---|
| 945 | else if (!strcmp(parentingMode, "movement")) |
|---|
| 946 | return (PNODE_MOVEMENT); |
|---|
| 947 | else if (!strcmp(parentingMode, "all")) |
|---|
| 948 | return (PNODE_ALL); |
|---|
| 949 | else if (!strcmp(parentingMode, "rotate-and-move")) |
|---|
| 950 | return (PNODE_ROTATE_AND_MOVE); |
|---|
| 951 | } |
|---|