[4570] | 1 | /* |
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[3246] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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[5419] | 13 | co-programmer: Benjamin Grauer |
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[3246] | 14 | */ |
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| 15 | |
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[3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
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[3246] | 17 | |
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| 18 | #include "p_node.h" |
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[4761] | 19 | #include "null_parent.h" |
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| 20 | |
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| 21 | #include "load_param.h" |
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| 22 | #include "class_list.h" |
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| 23 | |
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[3607] | 24 | #include "stdincl.h" |
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[3860] | 25 | #include "compiler.h" |
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[3608] | 26 | #include "error.h" |
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| 27 | #include "debug.h" |
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| 28 | #include "vector.h" |
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| 29 | |
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[5406] | 30 | #include "color.h" |
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[3246] | 31 | |
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| 32 | using namespace std; |
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| 33 | |
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| 34 | |
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| 35 | /** |
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[6048] | 36 | * @brief standard constructor |
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[5420] | 37 | */ |
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[4570] | 38 | PNode::PNode () |
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[3365] | 39 | { |
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[3552] | 40 | init(NULL); |
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[3529] | 41 | |
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[4436] | 42 | NullParent::getInstance()->addChild(this); |
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[3365] | 43 | } |
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[3246] | 44 | |
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[4448] | 45 | /** |
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[4836] | 46 | * @param root the load-Element for the PNode |
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[5420] | 47 | */ |
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[4436] | 48 | PNode::PNode(const TiXmlElement* root) |
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| 49 | { |
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| 50 | this->init(NULL); |
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[4444] | 51 | this->loadParams(root); |
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[4570] | 52 | |
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[5372] | 53 | if (this->parent == NULL) |
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| 54 | NullParent::getInstance()->addChild(this); |
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[4436] | 55 | } |
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[3246] | 56 | |
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| 57 | /** |
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[6048] | 58 | * @brief constructor with coodinates |
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[4836] | 59 | * @param absCoordinate the Absolute coordinate of the Object |
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| 60 | * @param parent The parent-node of this node. |
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[5420] | 61 | */ |
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[4993] | 62 | PNode::PNode (const Vector& absCoor, PNode* parent ) |
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[3365] | 63 | { |
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[3552] | 64 | this->init(parent); |
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[3365] | 65 | |
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[3860] | 66 | if (likely(parent != NULL)) |
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[3800] | 67 | parent->addChild (this); |
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[4993] | 68 | |
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| 69 | this->setAbsCoor(absCoor); |
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[3365] | 70 | } |
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| 71 | |
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| 72 | /** |
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[6048] | 73 | * @brief standard deconstructor |
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[5296] | 74 | * |
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| 75 | * There are two general ways to delete a PNode |
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| 76 | * 1. delete instance; |
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| 77 | * -> result |
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| 78 | * delete this Node and all its children and children's children... |
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| 79 | * (danger if you still need the children's instance somewhere else!!) |
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| 80 | * |
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| 81 | * 2. instance->remove2D(); delete instance; |
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| 82 | * -> result: |
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| 83 | * moves its children to the NullParent |
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| 84 | * then deletes the Element. |
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| 85 | */ |
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[4570] | 86 | PNode::~PNode () |
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[3365] | 87 | { |
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[5296] | 88 | // remove the Node, delete it's children. |
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[5770] | 89 | PNode* tmp; |
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| 90 | while (this->children.size() > 0) |
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[5214] | 91 | { |
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[5770] | 92 | tmp = this->children.front(); |
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| 93 | this->children.pop_front(); |
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| 94 | delete tmp; |
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[5214] | 95 | } |
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[5296] | 96 | if (this->parent != NULL) |
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[5770] | 97 | { |
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| 98 | this->parent->children.remove(this); |
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| 99 | this->parent = NULL; |
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| 100 | } |
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[5296] | 101 | |
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| 102 | // remove all other allocated memory. |
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[5088] | 103 | if (this->toCoordinate != NULL) |
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| 104 | delete this->toCoordinate; |
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| 105 | if (this->toDirection != NULL) |
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| 106 | delete this->toDirection; |
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[3365] | 107 | } |
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[3246] | 108 | |
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[5296] | 109 | |
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[4448] | 110 | /** |
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[6048] | 111 | * @brief initializes a PNode |
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[4836] | 112 | * @param parent the parent for this PNode |
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[5420] | 113 | */ |
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[3552] | 114 | void PNode::init(PNode* parent) |
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| 115 | { |
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[4742] | 116 | this->setClassID(CL_PARENT_NODE, "PNode"); |
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[5211] | 117 | |
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[3552] | 118 | this->bRelCoorChanged = true; |
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| 119 | this->bRelDirChanged = true; |
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[4570] | 120 | this->parent = parent; |
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[5209] | 121 | this->parentMode = PNODE_PARENT_MODE_DEFAULT; |
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[4987] | 122 | |
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[4993] | 123 | // iterators |
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| 124 | this->toCoordinate = NULL; |
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[4990] | 125 | this->toDirection = NULL; |
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[4992] | 126 | this->bias = 1.0; |
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[3552] | 127 | } |
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[3365] | 128 | |
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[4448] | 129 | /** |
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[6048] | 130 | * @brief loads parameters of the PNode |
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[4836] | 131 | * @param root the XML-element to load the properties of |
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[5420] | 132 | */ |
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[4436] | 133 | void PNode::loadParams(const TiXmlElement* root) |
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| 134 | { |
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| 135 | static_cast<BaseObject*>(this)->loadParams(root); |
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[4610] | 136 | |
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[5671] | 137 | LoadParam(root, "rel-coor", this, PNode, setRelCoor) |
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[4771] | 138 | .describe("Sets The relative position of the Node to its parent."); |
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| 139 | |
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[5671] | 140 | LoadParam(root, "abs-coor", this, PNode, setAbsCoor) |
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[4610] | 141 | .describe("Sets The absolute Position of the Node."); |
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| 142 | |
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[5671] | 143 | LoadParam(root, "rel-dir", this, PNode, setRelDir) |
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[4771] | 144 | .describe("Sets The relative rotation of the Node to its parent."); |
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[4761] | 145 | |
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[5671] | 146 | LoadParam(root, "abs-dir", this, PNode, setAbsDir) |
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[4771] | 147 | .describe("Sets The absolute rotation of the Node."); |
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| 148 | |
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[5671] | 149 | LoadParam(root, "parent", this, PNode, setParent) |
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[4761] | 150 | .describe("the Name of the Parent of this PNode"); |
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[4765] | 151 | |
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[5671] | 152 | LoadParam(root, "parent-mode", this, PNode, setParentMode) |
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[4765] | 153 | .describe("the mode to connect this node to its parent ()"); |
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| 154 | |
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| 155 | // cycling properties |
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[4785] | 156 | if (root != NULL) |
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[4765] | 157 | { |
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[5654] | 158 | LOAD_PARAM_START_CYCLE(root, element); |
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[4785] | 159 | { |
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[5654] | 160 | LoadParam_CYCLE(element, "parent", this, PNode, addChild) |
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[4785] | 161 | .describe("adds a new Child to the current Node."); |
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[4765] | 162 | |
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[4785] | 163 | } |
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[5654] | 164 | LOAD_PARAM_END_CYCLE(element); |
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[4765] | 165 | } |
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[4436] | 166 | } |
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[3365] | 167 | |
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| 168 | /** |
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[6048] | 169 | * @brief set relative coordinates |
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[4836] | 170 | * @param relCoord relative coordinates to its parent |
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[5420] | 171 | * |
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| 172 | * |
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| 173 | * it is very importand, that you use this function, if you want to update the |
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| 174 | * relCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 175 | * has changed and won't update the children Nodes. |
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| 176 | */ |
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[3810] | 177 | void PNode::setRelCoor (const Vector& relCoord) |
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[3675] | 178 | { |
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[5113] | 179 | if (this->toCoordinate!= NULL) |
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| 180 | { |
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| 181 | delete this->toCoordinate; |
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| 182 | this->toCoordinate = NULL; |
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| 183 | } |
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| 184 | |
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[4993] | 185 | this->relCoordinate = relCoord; |
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[3675] | 186 | this->bRelCoorChanged = true; |
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| 187 | } |
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| 188 | |
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| 189 | /** |
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[6048] | 190 | * @brief set relative coordinates |
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[4836] | 191 | * @param x x-relative coordinates to its parent |
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| 192 | * @param y y-relative coordinates to its parent |
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| 193 | * @param z z-relative coordinates to its parent |
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[4993] | 194 | * @see void PNode::setRelCoor (const Vector& relCoord) |
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[5420] | 195 | */ |
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[4610] | 196 | void PNode::setRelCoor (float x, float y, float z) |
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| 197 | { |
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| 198 | this->setRelCoor(Vector(x, y, z)); |
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| 199 | } |
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| 200 | |
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[4992] | 201 | /** |
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[6048] | 202 | * @brief sets a new relative position smoothely |
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[4992] | 203 | * @param relCoordSoft the new Position to iterate to |
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| 204 | * @param bias how fast to iterate to this position |
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| 205 | */ |
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| 206 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) |
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[4987] | 207 | { |
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[4993] | 208 | if (likely(this->toCoordinate == NULL)) |
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| 209 | this->toCoordinate = new Vector(); |
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[4987] | 210 | |
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[4993] | 211 | *this->toCoordinate = relCoordSoft; |
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[4992] | 212 | this->bias = bias; |
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[4987] | 213 | } |
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| 214 | |
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[4990] | 215 | |
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[4610] | 216 | /** |
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[6048] | 217 | * @brief set relative coordinates smoothely |
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[4990] | 218 | * @param x x-relative coordinates to its parent |
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| 219 | * @param y y-relative coordinates to its parent |
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| 220 | * @param z z-relative coordinates to its parent |
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[4993] | 221 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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[4990] | 222 | */ |
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[4992] | 223 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) |
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[4990] | 224 | { |
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[4992] | 225 | this->setRelCoorSoft(Vector(x, y, z), bias); |
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[4990] | 226 | } |
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| 227 | |
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[5382] | 228 | |
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[4990] | 229 | /** |
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[4836] | 230 | * @param absCoord set absolute coordinate |
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[5091] | 231 | */ |
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[3809] | 232 | void PNode::setAbsCoor (const Vector& absCoord) |
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[3675] | 233 | { |
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[5113] | 234 | if (this->toCoordinate!= NULL) |
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| 235 | { |
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| 236 | delete this->toCoordinate; |
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| 237 | this->toCoordinate = NULL; |
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| 238 | } |
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| 239 | |
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[4993] | 240 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 241 | { |
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| 242 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 243 | if (likely(this->parent != NULL)) |
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| 244 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 245 | else |
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| 246 | this->relCoordinate = absCoord; |
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| 247 | } |
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| 248 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 249 | { |
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| 250 | if (likely(this->parent != NULL)) |
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| 251 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 252 | else |
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| 253 | this->relCoordinate = absCoord; |
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| 254 | } |
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| 255 | |
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| 256 | this->bRelCoorChanged = true; |
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| 257 | // this->absCoordinate = absCoord; |
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[3675] | 258 | } |
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| 259 | |
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[5382] | 260 | |
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[3675] | 261 | /** |
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[4836] | 262 | * @param x x-coordinate. |
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| 263 | * @param y y-coordinate. |
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| 264 | * @param z z-coordinate. |
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[4987] | 265 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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[4610] | 266 | */ |
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| 267 | void PNode::setAbsCoor(float x, float y, float z) |
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| 268 | { |
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| 269 | this->setAbsCoor(Vector(x, y, z)); |
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| 270 | } |
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| 271 | |
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| 272 | /** |
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[5406] | 273 | * @param absCoord set absolute coordinate |
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| 274 | * @todo check off |
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| 275 | */ |
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| 276 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) |
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| 277 | { |
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| 278 | if (this->toCoordinate == NULL) |
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| 279 | this->toCoordinate = new Vector; |
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| 280 | |
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| 281 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 282 | { |
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| 283 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 284 | if (likely(this->parent != NULL)) |
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| 285 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 286 | else |
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| 287 | *this->toCoordinate = absCoordSoft; |
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| 288 | } |
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| 289 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 290 | { |
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| 291 | if (likely(this->parent != NULL)) |
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| 292 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 293 | else |
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| 294 | *this->toCoordinate = absCoordSoft; |
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| 295 | } |
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| 296 | } |
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| 297 | |
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| 298 | |
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| 299 | /** |
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[6048] | 300 | * @brief shift coordinate relative |
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[4836] | 301 | * @param shift shift vector |
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[4987] | 302 | * |
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[5420] | 303 | * this function shifts the current coordinates about the vector shift. this is |
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| 304 | * usefull because from some place else you can: |
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| 305 | * PNode* someNode = ...; |
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| 306 | * Vector objectMovement = calculateShift(); |
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| 307 | * someNode->shiftCoor(objectMovement); |
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| 308 | * |
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| 309 | * this is the internal method of: |
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| 310 | * PNode* someNode = ...; |
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| 311 | * Vector objectMovement = calculateShift(); |
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| 312 | * Vector currentCoor = someNode->getRelCoor(); |
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| 313 | * Vector newCoor = currentCoor + objectMovement; |
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| 314 | * someNode->setRelCoor(newCoor); |
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| 315 | * |
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[5382] | 316 | */ |
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[3809] | 317 | void PNode::shiftCoor (const Vector& shift) |
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[3683] | 318 | { |
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[4993] | 319 | this->relCoordinate += shift; |
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| 320 | this->bRelCoorChanged = true; |
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[3683] | 321 | } |
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| 322 | |
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| 323 | /** |
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[6048] | 324 | * @brief set relative direction |
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[4836] | 325 | * @param relDir to its parent |
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[5091] | 326 | */ |
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[3810] | 327 | void PNode::setRelDir (const Quaternion& relDir) |
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[3675] | 328 | { |
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[5113] | 329 | if (this->toDirection!= NULL) |
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| 330 | { |
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| 331 | delete this->toDirection; |
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| 332 | this->toDirection = NULL; |
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| 333 | } |
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[4993] | 334 | this->relDirection = relDir; |
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[5819] | 335 | |
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[3675] | 336 | this->bRelCoorChanged = true; |
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| 337 | } |
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| 338 | |
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[3365] | 339 | /** |
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[4771] | 340 | * @see void PNode::setRelDir (const Quaternion& relDir) |
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| 341 | * @param x the x direction |
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| 342 | * @param y the y direction |
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| 343 | * @param z the z direction |
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| 344 | * |
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| 345 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 346 | */ |
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| 347 | void PNode::setRelDir (float x, float y, float z) |
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| 348 | { |
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| 349 | this->setRelDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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| 350 | } |
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| 351 | |
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[4990] | 352 | |
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[4771] | 353 | /** |
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[6048] | 354 | * @brief sets the Relative Direction of this node to its parent in a Smoothed way |
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[4990] | 355 | * @param relDirSoft the direction to iterate to smoothely. |
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[4992] | 356 | * @param bias how fast to iterate to the new Direction |
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[4990] | 357 | */ |
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[4992] | 358 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) |
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[4990] | 359 | { |
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| 360 | if (likely(this->toDirection == NULL)) |
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| 361 | this->toDirection = new Quaternion(); |
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| 362 | |
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| 363 | *this->toDirection = relDirSoft; |
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[4992] | 364 | this->bias = bias; |
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[5819] | 365 | this->bRelDirChanged = true; |
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[4990] | 366 | } |
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| 367 | |
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| 368 | /** |
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| 369 | * @see void PNode::setRelDirSoft (const Quaternion& relDir) |
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| 370 | * @param x the x direction |
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| 371 | * @param y the y direction |
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| 372 | * @param z the z direction |
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| 373 | * |
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| 374 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 375 | */ |
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[4992] | 376 | void PNode::setRelDirSoft(float x, float y, float z, float bias) |
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[4990] | 377 | { |
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[4992] | 378 | this->setRelDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
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[4990] | 379 | } |
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| 380 | |
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| 381 | /** |
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[6048] | 382 | * @brief sets the absolute direction |
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[4836] | 383 | * @param absDir absolute coordinates |
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[5091] | 384 | */ |
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[3810] | 385 | void PNode::setAbsDir (const Quaternion& absDir) |
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[3675] | 386 | { |
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[5113] | 387 | if (this->toDirection!= NULL) |
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| 388 | { |
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| 389 | delete this->toDirection; |
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| 390 | this->toDirection = NULL; |
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| 391 | } |
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| 392 | |
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[5001] | 393 | if (likely(this->parent != NULL)) |
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| 394 | this->relDirection = absDir / this->parent->getAbsDir(); |
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[4996] | 395 | else |
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[5001] | 396 | this->relDirection = absDir; |
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[4993] | 397 | |
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| 398 | this->bRelDirChanged = true; |
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[3675] | 399 | } |
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| 400 | |
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| 401 | /** |
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[4771] | 402 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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| 403 | * @param x the x direction |
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| 404 | * @param y the y direction |
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| 405 | * @param z the z direction |
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| 406 | * |
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| 407 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 408 | */ |
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| 409 | void PNode::setAbsDir (float x, float y, float z) |
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| 410 | { |
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| 411 | this->setAbsDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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| 412 | } |
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| 413 | |
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| 414 | /** |
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[6048] | 415 | * @brief sets the absolute direction |
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[5414] | 416 | * @param absDir absolute coordinates |
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[6048] | 417 | * @param bias how fast to iterator to the new Position |
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[5414] | 418 | */ |
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| 419 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) |
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| 420 | { |
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| 421 | if (this->toDirection == NULL) |
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| 422 | this->toDirection = new Quaternion(); |
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| 423 | |
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| 424 | if (likely(this->parent != NULL)) |
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| 425 | *this->toDirection = absDirSoft / this->parent->getAbsDir(); |
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| 426 | else |
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| 427 | *this->toDirection = absDirSoft; |
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| 428 | |
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| 429 | this->bias = bias; |
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[5915] | 430 | this->bRelDirChanged = true; |
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[5414] | 431 | } |
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| 432 | |
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| 433 | /** |
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| 434 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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| 435 | * @param x the x direction |
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| 436 | * @param y the y direction |
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| 437 | * @param z the z direction |
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| 438 | * |
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| 439 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 440 | */ |
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| 441 | void PNode::setAbsDirSoft (float x, float y, float z, float bias) |
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| 442 | { |
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| 443 | this->setAbsDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
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| 444 | } |
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| 445 | |
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| 446 | |
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| 447 | /** |
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[6048] | 448 | * @brief shift Direction |
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[5091] | 449 | * @param shift the direction around which to shift. |
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| 450 | */ |
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[3802] | 451 | void PNode::shiftDir (const Quaternion& shift) |
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| 452 | { |
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[4993] | 453 | this->relDirection = this->relDirection * shift; |
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[3802] | 454 | this->bRelDirChanged = true; |
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| 455 | } |
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[3365] | 456 | |
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[6048] | 457 | |
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[3683] | 458 | /** |
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[6048] | 459 | * @brief adds a child and makes this node to a parent |
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[5091] | 460 | * @param child child reference |
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[4993] | 461 | * use this to add a child to this node. |
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[5420] | 462 | */ |
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[5382] | 463 | void PNode::addChild (PNode* child) |
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[3365] | 464 | { |
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[4993] | 465 | if( likely(child->parent != NULL)) |
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[3521] | 466 | { |
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[5255] | 467 | PRINTF(5)("PNode::addChild() - reparenting node: removing it and adding it again\n"); |
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[5770] | 468 | child->parent->children.remove(child); |
---|
[3521] | 469 | } |
---|
[4993] | 470 | child->parent = this; |
---|
[5397] | 471 | if (unlikely(this != NULL)) |
---|
[5770] | 472 | this->children.push_back(child); |
---|
[4993] | 473 | child->parentCoorChanged(); |
---|
[3365] | 474 | } |
---|
| 475 | |
---|
[6048] | 476 | |
---|
[3365] | 477 | /** |
---|
[5091] | 478 | * @see PNode::addChild(PNode* child); |
---|
[4765] | 479 | * @param childName the name of the child to add to this PNode |
---|
| 480 | */ |
---|
| 481 | void PNode::addChild (const char* childName) |
---|
| 482 | { |
---|
| 483 | PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); |
---|
| 484 | if (childNode != NULL) |
---|
| 485 | this->addChild(childNode); |
---|
| 486 | } |
---|
| 487 | |
---|
[6048] | 488 | |
---|
[4765] | 489 | /** |
---|
[6048] | 490 | * @brief removes a child from the node |
---|
[5091] | 491 | * @param child the child to remove from this pNode. |
---|
[4993] | 492 | * |
---|
| 493 | * Children from pNode will not be lost, they are referenced to NullPointer |
---|
[5420] | 494 | */ |
---|
[4993] | 495 | void PNode::removeChild (PNode* child) |
---|
[3365] | 496 | { |
---|
[5214] | 497 | if (child != NULL) |
---|
| 498 | { |
---|
[5769] | 499 | child->removeNode(); |
---|
[5214] | 500 | // this->children->remove(child); |
---|
| 501 | // child->parent = NULL; |
---|
| 502 | } |
---|
[3365] | 503 | } |
---|
| 504 | |
---|
| 505 | /** |
---|
[6048] | 506 | * @brief remove this pnode from the tree and adds all following to NullParent |
---|
[5420] | 507 | * |
---|
| 508 | * this can be the case, if an entity in the world is being destroyed. |
---|
| 509 | */ |
---|
[5769] | 510 | void PNode::removeNode() |
---|
[3537] | 511 | { |
---|
[5770] | 512 | list<PNode*>::iterator child; |
---|
| 513 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
| 514 | NullParent::getInstance()->addChild(*child); |
---|
[4570] | 515 | |
---|
[5214] | 516 | if (this->parent != NULL) |
---|
[5770] | 517 | this->parent->children.remove(this); |
---|
[3537] | 518 | } |
---|
| 519 | |
---|
[3365] | 520 | |
---|
[4761] | 521 | /** |
---|
| 522 | * @see PNode::setParent(PNode* parent); |
---|
| 523 | * @param parentName the name of the Parent to set to this PNode |
---|
| 524 | */ |
---|
| 525 | void PNode::setParent (const char* parentName) |
---|
| 526 | { |
---|
| 527 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
---|
| 528 | if (parentNode != NULL) |
---|
| 529 | parentNode->addChild(this); |
---|
| 530 | } |
---|
| 531 | |
---|
[4990] | 532 | /** |
---|
[6048] | 533 | * @brief does the reparenting in a very smooth way |
---|
[4990] | 534 | * @param parentNode the new Node to connect this node to. |
---|
[4993] | 535 | * @param bias the speed to iterate to this new Positions |
---|
[4990] | 536 | */ |
---|
[5382] | 537 | void PNode::setParentSoft(PNode* parentNode, float bias) |
---|
[4987] | 538 | { |
---|
[5382] | 539 | // return if the new parent and the old one match |
---|
[4992] | 540 | if (this->parent == parentNode) |
---|
| 541 | return; |
---|
| 542 | |
---|
[5382] | 543 | // store the Valures to iterate to. |
---|
[4993] | 544 | if (likely(this->toCoordinate == NULL)) |
---|
[4989] | 545 | { |
---|
[4993] | 546 | this->toCoordinate = new Vector(); |
---|
| 547 | *this->toCoordinate = this->getRelCoor(); |
---|
[4989] | 548 | } |
---|
[4990] | 549 | if (likely(this->toDirection == NULL)) |
---|
| 550 | { |
---|
| 551 | this->toDirection = new Quaternion(); |
---|
| 552 | *this->toDirection = this->getRelDir(); |
---|
| 553 | } |
---|
[4992] | 554 | this->bias = bias; |
---|
[4987] | 555 | |
---|
| 556 | |
---|
[4990] | 557 | Vector tmpV = this->getAbsCoor(); |
---|
| 558 | Quaternion tmpQ = this->getAbsDir(); |
---|
[4987] | 559 | |
---|
| 560 | parentNode->addChild(this); |
---|
| 561 | |
---|
[5382] | 562 | if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) |
---|
| 563 | this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); |
---|
[5000] | 564 | else |
---|
[5382] | 565 | this->relCoordinate = tmpV - parentNode->getAbsCoor(); |
---|
[4991] | 566 | |
---|
[5382] | 567 | this->relDirection = tmpQ / parentNode->getAbsDir(); |
---|
[4987] | 568 | } |
---|
| 569 | |
---|
[4993] | 570 | /** |
---|
[6048] | 571 | * @brief does the reparenting in a very smooth way |
---|
[4993] | 572 | * @param parentName the name of the Parent to reconnect to |
---|
| 573 | * @param bias the speed to iterate to this new Positions |
---|
| 574 | */ |
---|
[5382] | 575 | void PNode::setParentSoft(const char* parentName, float bias) |
---|
[4987] | 576 | { |
---|
| 577 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
---|
| 578 | if (parentNode != NULL) |
---|
[5382] | 579 | this->setParentSoft(parentNode, bias); |
---|
[4987] | 580 | } |
---|
| 581 | |
---|
[6048] | 582 | |
---|
[3365] | 583 | /** |
---|
[6048] | 584 | * @brief sets the mode of this parent manually |
---|
[4765] | 585 | * @param parentMode a String representing this parentingMode |
---|
| 586 | */ |
---|
| 587 | void PNode::setParentMode (const char* parentingMode) |
---|
| 588 | { |
---|
[4993] | 589 | this->setParentMode(PNode::charToParentingMode(parentingMode)); |
---|
[4765] | 590 | } |
---|
[3537] | 591 | |
---|
[3365] | 592 | /** |
---|
[6048] | 593 | * @brief updates the absCoordinate/absDirection |
---|
[4836] | 594 | * @param dt The time passed since the last update |
---|
[5420] | 595 | * |
---|
| 596 | * this is used to go through the parent-tree to update all the absolute coordinates |
---|
| 597 | * and directions. this update should be done by the engine, so you don't have to |
---|
| 598 | * worry, normaly... |
---|
| 599 | */ |
---|
[5769] | 600 | void PNode::updateNode (float dt) |
---|
[3365] | 601 | { |
---|
[4440] | 602 | if( likely(this->parent != NULL)) |
---|
| 603 | { |
---|
[4987] | 604 | // movement for nodes with smoothMove enabled |
---|
[4993] | 605 | if (unlikely(this->toCoordinate != NULL)) |
---|
[4987] | 606 | { |
---|
[5382] | 607 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
---|
[5006] | 608 | if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) |
---|
[4987] | 609 | { |
---|
| 610 | this->shiftCoor(moveVect); |
---|
| 611 | } |
---|
| 612 | else |
---|
| 613 | { |
---|
[4993] | 614 | delete this->toCoordinate; |
---|
| 615 | this->toCoordinate = NULL; |
---|
[4988] | 616 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
---|
[4987] | 617 | } |
---|
| 618 | } |
---|
[4990] | 619 | if (unlikely(this->toDirection != NULL)) |
---|
| 620 | { |
---|
[5419] | 621 | Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, fabsf(dt)*this->bias); |
---|
| 622 | if (this->relDirection.distance(rotQuat) >PNODE_ITERATION_DELTA) |
---|
[4990] | 623 | { |
---|
[5419] | 624 | this->relDirection = rotQuat; |
---|
| 625 | this->bRelDirChanged; |
---|
[4990] | 626 | } |
---|
[4998] | 627 | else |
---|
[4990] | 628 | { |
---|
[5000] | 629 | delete this->toDirection; |
---|
| 630 | this->toDirection = NULL; |
---|
[5041] | 631 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
[4998] | 632 | } |
---|
[4990] | 633 | } |
---|
| 634 | |
---|
[4993] | 635 | // MAIN UPDATE ///////////////////////////////////// |
---|
[4440] | 636 | this->lastAbsCoordinate = this->absCoordinate; |
---|
[4145] | 637 | |
---|
[4987] | 638 | PRINTF(5)("PNode::update - %s - (%f, %f, %f)\n", this->getName(), this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[3800] | 639 | |
---|
[4570] | 640 | |
---|
[4993] | 641 | if( this->parentMode & PNODE_LOCAL_ROTATE && this->bRelDirChanged) |
---|
| 642 | { |
---|
| 643 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
[5050] | 644 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5001] | 645 | this->absDirection = this->relDirection * parent->getAbsDir();; |
---|
[4993] | 646 | } |
---|
[4570] | 647 | |
---|
[5089] | 648 | if(likely(this->parentMode & PNODE_MOVEMENT && this->bRelCoorChanged)) |
---|
[4993] | 649 | { |
---|
| 650 | /* update the current absCoordinate */ |
---|
[5050] | 651 | this->prevRelCoordinate = this->relCoordinate; |
---|
[5007] | 652 | this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; |
---|
| 653 | } |
---|
[5089] | 654 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
---|
[5007] | 655 | { |
---|
| 656 | /* update the current absCoordinate */ |
---|
[5083] | 657 | this->prevRelCoordinate = this->relCoordinate; |
---|
[4993] | 658 | this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); |
---|
| 659 | } |
---|
| 660 | ///////////////////////////////////////////////// |
---|
| 661 | } |
---|
[4440] | 662 | else |
---|
| 663 | { |
---|
| 664 | PRINTF(4)("NullParent::update - (%f, %f, %f)\n", this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[4993] | 665 | if (this->bRelCoorChanged) |
---|
[5118] | 666 | { |
---|
| 667 | this->prevRelCoordinate = this->relCoordinate; |
---|
[4993] | 668 | this->absCoordinate = this->relCoordinate; |
---|
[5118] | 669 | } |
---|
[4993] | 670 | if (this->bRelDirChanged) |
---|
[5118] | 671 | { |
---|
| 672 | this->prevRelDirection = this->relDirection; |
---|
[4993] | 673 | this->absDirection = this->getAbsDir () * this->relDirection; |
---|
[5118] | 674 | } |
---|
[4993] | 675 | } |
---|
[3365] | 676 | |
---|
[6004] | 677 | if(!this->children.empty()) |
---|
[4993] | 678 | { |
---|
[5770] | 679 | list<PNode*>::iterator child; |
---|
| 680 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[4574] | 681 | { |
---|
| 682 | /* if this node has changed, make sure, that all children are updated also */ |
---|
[4993] | 683 | if( likely(this->bRelCoorChanged)) |
---|
[5770] | 684 | (*child)->parentCoorChanged (); |
---|
[4993] | 685 | if( likely(this->bRelDirChanged)) |
---|
[5770] | 686 | (*child)->parentDirChanged (); |
---|
[4993] | 687 | |
---|
[5770] | 688 | (*child)->updateNode(dt); |
---|
[4993] | 689 | } |
---|
[4440] | 690 | } |
---|
[4993] | 691 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
| 692 | this->bRelCoorChanged = false; |
---|
| 693 | this->bRelDirChanged = false; |
---|
[3365] | 694 | } |
---|
| 695 | |
---|
[5769] | 696 | |
---|
[6048] | 697 | /** |
---|
| 698 | * @brief counts total amount the children walking through the entire tree. |
---|
| 699 | * @param nodes the counter |
---|
| 700 | */ |
---|
[5769] | 701 | void PNode::countChildNodes(int& nodes) const |
---|
| 702 | { |
---|
| 703 | nodes++; |
---|
[5770] | 704 | list<PNode*>::const_iterator child; |
---|
| 705 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
| 706 | (*child)->countChildNodes(nodes); |
---|
[5769] | 707 | } |
---|
| 708 | |
---|
| 709 | |
---|
[3450] | 710 | /** |
---|
[6048] | 711 | * @brief displays some information about this pNode |
---|
[4836] | 712 | * @param depth The deph into which to debug the children of this PNode to. |
---|
[5383] | 713 | * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) |
---|
| 714 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
---|
[5420] | 715 | */ |
---|
[5769] | 716 | void PNode::debugNode(unsigned int depth, unsigned int level) const |
---|
[3365] | 717 | { |
---|
[4574] | 718 | for (unsigned int i = 0; i < level; i++) |
---|
[4575] | 719 | PRINT(0)(" |"); |
---|
[5770] | 720 | if (this->children.size() > 0) |
---|
[4575] | 721 | PRINT(0)(" +"); |
---|
| 722 | else |
---|
| 723 | PRINT(0)(" -"); |
---|
[5769] | 724 | |
---|
| 725 | int childNodeCount = 0; |
---|
| 726 | this->countChildNodes(childNodeCount); |
---|
| 727 | |
---|
| 728 | PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", |
---|
[4574] | 729 | this->getClassName(), |
---|
| 730 | this->getName(), |
---|
| 731 | this->absCoordinate.x, |
---|
| 732 | this->absCoordinate.y, |
---|
| 733 | this->absCoordinate.z, |
---|
| 734 | this->relCoordinate.x, |
---|
| 735 | this->relCoordinate.y, |
---|
[4993] | 736 | this->relCoordinate.z, |
---|
[4996] | 737 | this->getAbsDirV().x, |
---|
| 738 | this->getAbsDirV().y, |
---|
| 739 | this->getAbsDirV().z, |
---|
[5769] | 740 | this->parentingModeToChar(parentMode), |
---|
| 741 | childNodeCount); |
---|
[4574] | 742 | if (depth >= 2 || depth == 0) |
---|
| 743 | { |
---|
[5770] | 744 | list<PNode*>::const_iterator child; |
---|
| 745 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[4574] | 746 | { |
---|
| 747 | if (depth == 0) |
---|
[5770] | 748 | (*child)->debugNode(0, level + 1); |
---|
[4574] | 749 | else |
---|
[5770] | 750 | (*child)->debugNode(depth - 1, level +1); |
---|
[4574] | 751 | } |
---|
| 752 | } |
---|
[3365] | 753 | } |
---|
| 754 | |
---|
[4570] | 755 | /** |
---|
[6048] | 756 | * @brief displays the PNode at its position with its rotation as a cube. |
---|
[5383] | 757 | * @param depth The deph into which to debug the children of this PNode to. |
---|
| 758 | * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) |
---|
| 759 | * @param size the Size of the Box to draw. |
---|
| 760 | * @param color the color of the Box to display. |
---|
| 761 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
---|
| 762 | */ |
---|
| 763 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const |
---|
[4570] | 764 | { |
---|
[5432] | 765 | // if this is the first Element we draw |
---|
[5383] | 766 | if (level == 0) |
---|
| 767 | { |
---|
[5432] | 768 | glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes |
---|
| 769 | glMatrixMode(GL_MODELVIEW); // goto the ModelView Matrix |
---|
[5383] | 770 | |
---|
[5432] | 771 | glDisable(GL_LIGHTING); // disable lighting (we do not need them for just lighting) |
---|
| 772 | glDisable(GL_BLEND); // '' |
---|
| 773 | glDisable(GL_TEXTURE_2D); // '' |
---|
[5438] | 774 | glDisable(GL_DEPTH_TEST); // '' |
---|
[5383] | 775 | } |
---|
| 776 | |
---|
[5432] | 777 | glPushMatrix(); // repush the Matrix-stack |
---|
[4570] | 778 | /* translate */ |
---|
| 779 | glTranslatef (this->getAbsCoor ().x, |
---|
| 780 | this->getAbsCoor ().y, |
---|
| 781 | this->getAbsCoor ().z); |
---|
[4998] | 782 | // this->getAbsDir ().matrix (matrix); |
---|
| 783 | |
---|
[5432] | 784 | /* rotate */ |
---|
[4998] | 785 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
[5432] | 786 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
| 787 | /* set the new Color */ |
---|
[5008] | 788 | glColor3f(color.x, color.y, color.z); |
---|
[5432] | 789 | { /* draw a cube of size size */ |
---|
[4570] | 790 | glBegin(GL_LINE_STRIP); |
---|
[4995] | 791 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
| 792 | glVertex3f(+.5*size, -.5*size, -.5*size); |
---|
| 793 | glVertex3f(+.5*size, -.5*size, +.5*size); |
---|
| 794 | glVertex3f(-.5*size, -.5*size, +.5*size); |
---|
| 795 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
[4570] | 796 | glEnd(); |
---|
| 797 | glBegin(GL_LINE_STRIP); |
---|
[4995] | 798 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
| 799 | glVertex3f(+.5*size, +.5*size, -.5*size); |
---|
| 800 | glVertex3f(+.5*size, +.5*size, +.5*size); |
---|
| 801 | glVertex3f(-.5*size, +.5*size, +.5*size); |
---|
| 802 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
[4570] | 803 | glEnd(); |
---|
[4995] | 804 | |
---|
[4570] | 805 | glBegin(GL_LINES); |
---|
[4995] | 806 | glVertex3f(-.5*size, -.5*size, -.5*size); |
---|
| 807 | glVertex3f(-.5*size, +.5*size, -.5*size); |
---|
| 808 | glVertex3f(+.5*size, -.5*size, -.5*size); |
---|
| 809 | glVertex3f(+.5*size, +.5*size, -.5*size); |
---|
| 810 | glVertex3f(+.5*size, -.5*size, +.5*size); |
---|
| 811 | glVertex3f(+.5*size, +.5*size, +.5*size); |
---|
| 812 | glVertex3f(-.5*size, -.5*size, +.5*size); |
---|
| 813 | glVertex3f(-.5*size, +.5*size, +.5*size); |
---|
[4570] | 814 | glEnd(); |
---|
| 815 | } |
---|
| 816 | |
---|
| 817 | glPopMatrix(); |
---|
[5007] | 818 | if (depth >= 2 || depth == 0) |
---|
| 819 | { |
---|
[5432] | 820 | /* rotate the current color in HSV space around 20 degree */ |
---|
[5115] | 821 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
---|
[5770] | 822 | list<PNode*>::const_iterator child; |
---|
| 823 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[5007] | 824 | { |
---|
[5394] | 825 | // drawing the Dependency graph |
---|
[5406] | 826 | if (this != NullParent::getInstance()) |
---|
[5394] | 827 | { |
---|
| 828 | glBegin(GL_LINES); |
---|
| 829 | glColor3f(color.x, color.y, color.z); |
---|
| 830 | glVertex3f(this->getAbsCoor ().x, |
---|
| 831 | this->getAbsCoor ().y, |
---|
| 832 | this->getAbsCoor ().z); |
---|
| 833 | glColor3f(childColor.x, childColor.y, childColor.z); |
---|
[5770] | 834 | glVertex3f((*child)->getAbsCoor ().x, |
---|
| 835 | (*child)->getAbsCoor ().y, |
---|
| 836 | (*child)->getAbsCoor ().z); |
---|
[5394] | 837 | glEnd(); |
---|
| 838 | } |
---|
[5915] | 839 | |
---|
[5432] | 840 | /* if we want to draw the children too */ |
---|
| 841 | if (depth == 0) /* -> all of them */ |
---|
[5770] | 842 | (*child)->debugDraw(0, size, childColor, level+1); |
---|
[5432] | 843 | else /* -> only the Next one */ |
---|
[5770] | 844 | (*child)->debugDraw(depth - 1, size, childColor, level +1); |
---|
[5007] | 845 | } |
---|
| 846 | } |
---|
[5383] | 847 | if (level == 0) |
---|
[5432] | 848 | glPopAttrib(); /* pop the saved attributes back out */ |
---|
[4570] | 849 | } |
---|
[4993] | 850 | |
---|
| 851 | |
---|
| 852 | |
---|
| 853 | ///////////////////// |
---|
| 854 | // HELPER_FUCTIONS // |
---|
| 855 | ///////////////////// |
---|
| 856 | |
---|
| 857 | /** |
---|
[6048] | 858 | * @brief converts a parentingMode into a string that is the name of it |
---|
[4993] | 859 | * @param parentingMode the ParentingMode to convert |
---|
| 860 | * @return the converted string |
---|
| 861 | */ |
---|
| 862 | const char* PNode::parentingModeToChar(int parentingMode) |
---|
| 863 | { |
---|
| 864 | if (parentingMode == PNODE_LOCAL_ROTATE) |
---|
| 865 | return "local-rotate"; |
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| 866 | else if (parentingMode == PNODE_ROTATE_MOVEMENT) |
---|
| 867 | return "rotate-movement"; |
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| 868 | else if (parentingMode == PNODE_MOVEMENT) |
---|
| 869 | return "movement"; |
---|
| 870 | else if (parentingMode == PNODE_ALL) |
---|
| 871 | return "all"; |
---|
| 872 | else if (parentingMode == PNODE_ROTATE_AND_MOVE) |
---|
| 873 | return "rotate-and-move"; |
---|
| 874 | } |
---|
| 875 | |
---|
| 876 | /** |
---|
[6048] | 877 | * @brief converts a parenting-mode-string into a int |
---|
[4993] | 878 | * @param parentingMode the string naming the parentingMode |
---|
| 879 | * @return the int corresponding to the named parentingMode |
---|
| 880 | */ |
---|
| 881 | PARENT_MODE PNode::charToParentingMode(const char* parentingMode) |
---|
| 882 | { |
---|
| 883 | if (!strcmp(parentingMode, "local-rotate")) |
---|
| 884 | return (PNODE_LOCAL_ROTATE); |
---|
| 885 | else if (!strcmp(parentingMode, "rotate-movement")) |
---|
| 886 | return (PNODE_ROTATE_MOVEMENT); |
---|
| 887 | else if (!strcmp(parentingMode, "movement")) |
---|
| 888 | return (PNODE_MOVEMENT); |
---|
| 889 | else if (!strcmp(parentingMode, "all")) |
---|
| 890 | return (PNODE_ALL); |
---|
| 891 | else if (!strcmp(parentingMode, "rotate-and-move")) |
---|
| 892 | return (PNODE_ROTATE_AND_MOVE); |
---|
| 893 | } |
---|