[2036] | 1 | |
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| 2 | |
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[4570] | 3 | /* |
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[2036] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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[10314] | 14 | main-programmer: Patrick Boenzli |
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| 15 | main-programmer: Benjamin Grauer |
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| 16 | co-programmer: Christian Meier |
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[2036] | 17 | */ |
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[5300] | 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[2036] | 19 | |
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| 20 | #include "world_entity.h" |
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[5208] | 21 | #include "shell_command.h" |
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[5143] | 22 | |
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[9869] | 23 | #include "util/loading/resource_manager.h" |
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| 24 | #include "resource_obj.h" |
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[8490] | 25 | #include "md2/md2Model.h" |
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| 26 | #include "md3/md3_model.h" |
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| 27 | |
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[10147] | 28 | #include "oif/object_information_file.h" |
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[10618] | 29 | #include "tools/mount_point.h" |
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[10147] | 30 | |
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[8724] | 31 | #include "aabb_tree_node.h" |
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| 32 | |
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[7193] | 33 | #include "util/loading/load_param.h" |
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[10368] | 34 | #include "loading/load_param_xml.h" |
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| 35 | #include "util/loading/factory.h" |
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| 36 | |
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[4682] | 37 | #include "obb_tree.h" |
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[3608] | 38 | |
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[8974] | 39 | #include "elements/glgui_energywidget.h" |
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[10368] | 40 | #include "elements/glgui_energywidgetvertical.h" |
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[6430] | 41 | |
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[6002] | 42 | #include "state.h" |
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[10618] | 43 | #include "tools/camera.h" |
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[6002] | 44 | |
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[10013] | 45 | #include "collision_filter.h" |
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[8190] | 46 | #include "collision_event.h" |
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[8777] | 47 | #include "game_rules.h" |
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| 48 | #include "kill.h" |
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[9869] | 49 | #include "debug.h" |
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[7927] | 50 | |
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[10368] | 51 | #include "track/track.h" |
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| 52 | |
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[9869] | 53 | #include "projectiles/projectile.h" |
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[7927] | 54 | |
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[5208] | 55 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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[6430] | 56 | ->describe("sets the Model of the WorldEntity") |
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[7711] | 57 | ->defaultValues("models/ships/fighter.obj", 1.0f); |
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[5208] | 58 | |
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[6424] | 59 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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[5208] | 60 | |
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[9869] | 61 | |
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| 62 | ObjectListDefinition(WorldEntity); |
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[2043] | 63 | /** |
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[4836] | 64 | * Loads the WordEntity-specific Part of any derived Class |
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[5498] | 65 | * |
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| 66 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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| 67 | * that can calls WorldEntities loadParams for itself. |
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| 68 | */ |
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[6430] | 69 | WorldEntity::WorldEntity() |
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[10391] | 70 | : Synchronizeable(), _collisionFilter(this) |
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[2190] | 71 | { |
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[9869] | 72 | this->registerObject(this, WorldEntity::_objectList); |
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[4597] | 73 | |
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[4682] | 74 | this->obbTree = NULL; |
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[8724] | 75 | this->aabbNode = NULL; |
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[6700] | 76 | this->healthWidget = NULL; |
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[10698] | 77 | this->electronicWidget = NULL; |
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| 78 | this->shieldWidget = NULL; |
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[6700] | 79 | this->healthMax = 1.0f; |
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| 80 | this->health = 1.0f; |
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[8190] | 81 | this->damage = 0.0f; // no damage dealt by a default entity |
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[6695] | 82 | this->scaling = 1.0f; |
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[10147] | 83 | this->oiFile = NULL; |
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[10314] | 84 | // add 10 members to this array |
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| 85 | this->mountPoints.reserve(10); |
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[4261] | 86 | |
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[6695] | 87 | /* OSOLETE */ |
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| 88 | this->bVisible = true; |
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| 89 | this->bCollide = true; |
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| 90 | |
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[6142] | 91 | this->objectListNumber = OM_INIT; |
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[9003] | 92 | this->lastObjectListNumber = OM_INIT; |
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[6142] | 93 | |
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[10013] | 94 | this->_bOnGround = false; |
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[8190] | 95 | |
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[10368] | 96 | // Track of this entity |
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| 97 | this->entityTrack = NULL; |
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[10449] | 98 | this->bDrawTrack = false; |
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[10708] | 99 | |
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| 100 | this->forwardDamageToParent = false; |
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[10710] | 101 | this->damageable = false; |
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[10368] | 102 | |
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[8190] | 103 | // registering default reactions: |
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[10013] | 104 | this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID()); |
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[8190] | 105 | |
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[6142] | 106 | this->toList(OM_NULL); |
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[9235] | 107 | |
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[10013] | 108 | this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) ); |
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| 109 | this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) ); |
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| 110 | this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) ); |
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| 111 | this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) ); |
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[9235] | 112 | |
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[10013] | 113 | this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) ); |
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| 114 | this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) ); |
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[2190] | 115 | } |
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[2043] | 116 | |
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| 117 | /** |
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[4836] | 118 | * standard destructor |
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[2043] | 119 | */ |
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[2190] | 120 | WorldEntity::~WorldEntity () |
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[2036] | 121 | { |
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[7125] | 122 | State::getObjectManager()->toList(this, OM_INIT); |
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| 123 | |
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| 124 | // Delete the model (unregister it with the ResourceManager) |
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| 125 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 126 | this->setModel(NULL, i); |
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| 127 | |
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[10147] | 128 | // remove the object information file |
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| 129 | if( this->oiFile) |
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| 130 | delete this->oiFile; |
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| 131 | // and clear all monut points |
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| 132 | this->mountPoints.clear(); |
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| 133 | |
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[5498] | 134 | // Delete the obbTree |
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[10698] | 135 | if( this->obbTree) |
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[4814] | 136 | delete this->obbTree; |
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[5994] | 137 | |
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[10698] | 138 | if (this->healthWidget) |
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[6700] | 139 | delete this->healthWidget; |
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[8190] | 140 | |
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[10698] | 141 | if(this->shieldWidget) |
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| 142 | delete this->shieldWidget; |
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| 143 | |
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| 144 | if( this->electronicWidget) |
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| 145 | delete this->electronicWidget; |
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| 146 | |
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[10013] | 147 | this->unsubscribeReactions(); |
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[3531] | 148 | } |
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| 149 | |
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[5498] | 150 | /** |
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| 151 | * loads the WorldEntity Specific Parameters. |
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| 152 | * @param root: the XML-Element to load the Data From |
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| 153 | */ |
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[4436] | 154 | void WorldEntity::loadParams(const TiXmlElement* root) |
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| 155 | { |
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[5498] | 156 | // Do the PNode loading stuff |
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[6512] | 157 | PNode::loadParams(root); |
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[5498] | 158 | |
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[6222] | 159 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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[6430] | 160 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 161 | .defaultValues(""); |
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[6222] | 162 | |
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[4436] | 163 | // Model Loading |
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[5671] | 164 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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[6430] | 165 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 166 | .defaultValues("", 1.0f, 0); |
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[6430] | 167 | |
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[10314] | 168 | LoadParam(root, "mountpoints", this, WorldEntity, loadMountPoints) |
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| 169 | .describe("the fileName of the object information file (optional)"); |
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| 170 | |
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[10368] | 171 | // Entity Attributes |
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[6700] | 172 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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| 173 | .describe("The Maximum health that can be loaded onto this entity") |
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[7198] | 174 | .defaultValues(1.0f); |
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[6430] | 175 | |
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[6700] | 176 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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| 177 | .describe("The Health the WorldEntity has at this moment") |
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[7198] | 178 | .defaultValues(1.0f); |
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[9656] | 179 | |
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| 180 | LoadParam(root, "list", this, WorldEntity, toListS); |
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[10368] | 181 | |
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[10449] | 182 | LoadParam(root, "drawTrack", this, WorldEntity, drawDebugTrack) |
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| 183 | .describe("draws the track for debugging purposes"); |
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[10742] | 184 | |
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[10708] | 185 | LoadParam(root, "forwardDamageToParent", this, WorldEntity, setForwardDamageToParent); |
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[10742] | 186 | |
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[10710] | 187 | LoadParam(root, "damageable", this, WorldEntity, setDamageable); |
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[10756] | 188 | |
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| 189 | LoadParam(root, "damage", this, WorldEntity, setDamage ); |
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[10368] | 190 | |
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| 191 | // Track |
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| 192 | LoadParamXML(root, "Track", this, WorldEntity, addTrack) |
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[10391] | 193 | .describe("creates and adds a track to this WorldEntity"); |
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[10742] | 194 | |
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| 195 | LoadParam(root, "loadHealth", this, WorldEntity, loadHealth) |
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| 196 | .describe("set armor/health parameters: current strenght , max strenght"); |
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[4436] | 197 | } |
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| 198 | |
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[6222] | 199 | |
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[3531] | 200 | /** |
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[10368] | 201 | * this functions adds a track to this workd entity. This can be usefull, if you like this WE to follow a some waypoints. |
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| 202 | * here the track is created and further initializing left for the Track itself |
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| 203 | */ |
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| 204 | void WorldEntity::addTrack(const TiXmlElement* root) |
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| 205 | { |
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| 206 | // The problem we have is most likely here. The track should be constructed WITH the XML-Code |
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| 207 | this->entityTrack = new Track(root); |
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| 208 | this->setParent(this->entityTrack->getTrackNode()); |
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| 209 | this->entityTrack->getTrackNode()->setParentMode(PNODE_ALL); |
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| 210 | /*LOAD_PARAM_START_CYCLE(root, element); |
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| 211 | { |
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| 212 | PRINTF(4)("element is: %s\n", element->Value()); |
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| 213 | Factory::fabricate(element); |
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| 214 | } |
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| 215 | LOAD_PARAM_END_CYCLE(element);*/ |
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| 216 | |
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[10391] | 217 | |
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[10368] | 218 | } |
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| 219 | |
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[10498] | 220 | void WorldEntity::pauseTrack(bool stop) |
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| 221 | { |
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| 222 | if(this->entityTrack) |
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| 223 | this->entityTrack->pauseTrack(stop); |
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| 224 | } |
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[10368] | 225 | |
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[10498] | 226 | |
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[10368] | 227 | /** |
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[4885] | 228 | * loads a Model onto a WorldEntity |
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[4836] | 229 | * @param fileName the name of the model to load |
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[5057] | 230 | * @param scaling the Scaling of the model |
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[7711] | 231 | * |
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| 232 | * FIXME |
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| 233 | * @todo: separate the obb tree generation from the model |
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[7221] | 234 | */ |
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[7711] | 235 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) |
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[4261] | 236 | { |
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[6695] | 237 | this->modelLODName = fileName; |
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[6424] | 238 | this->scaling = scaling; |
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[7954] | 239 | |
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| 240 | std::string name = fileName; |
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| 241 | |
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[9869] | 242 | if ( name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 ) |
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[7954] | 243 | { |
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[9869] | 244 | name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size()); |
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[7954] | 245 | } |
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| 246 | |
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| 247 | this->modelFileName = name; |
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| 248 | |
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[7221] | 249 | if (!fileName.empty()) |
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[6142] | 250 | { |
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[6430] | 251 | // search for the special character # in the LoadParam |
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[7221] | 252 | if (fileName.find('#') != std::string::npos) |
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[6222] | 253 | { |
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[7221] | 254 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); |
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| 255 | std::string lodFile = fileName; |
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| 256 | unsigned int offset = lodFile.find('#'); |
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[6720] | 257 | for (unsigned int i = 0; i < 3; i++) |
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[6005] | 258 | { |
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[7221] | 259 | lodFile[offset] = 48+(int)i; |
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[9869] | 260 | if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile)) |
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[6222] | 261 | this->loadModel(lodFile, scaling, i); |
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[6005] | 262 | } |
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[6222] | 263 | return; |
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| 264 | } |
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[6720] | 265 | if (this->scaling <= 0.0) |
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[6424] | 266 | { |
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[7193] | 267 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); |
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[6720] | 268 | this->scaling = 1.0; |
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[6424] | 269 | } |
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[9869] | 270 | /// LOADING AN OBJ FILE |
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[7221] | 271 | if(fileName.find(".obj") != std::string::npos) |
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[6222] | 272 | { |
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[7221] | 273 | PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); |
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[10147] | 274 | // creating the model and loading it |
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[9869] | 275 | StaticModel* model = new StaticModel(); |
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| 276 | *model = ResourceOBJ(fileName, this->scaling); |
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[10314] | 277 | |
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| 278 | // check if ther is a valid model and load other stuff |
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[9869] | 279 | if (model->getVertexCount() > 0) |
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| 280 | { |
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| 281 | this->setModel(model, modelNumber); |
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[10314] | 282 | |
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[10391] | 283 | if( modelNumber == 0) |
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[10314] | 284 | { |
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[10391] | 285 | this->buildObbTree(obbTreeDepth); |
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[10314] | 286 | } |
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[9869] | 287 | } |
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[7221] | 288 | else |
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[9869] | 289 | delete model; |
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[6222] | 290 | } |
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[9869] | 291 | /// LOADING AN MD2-model |
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[7221] | 292 | else if(fileName.find(".md2") != std::string::npos) |
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[6222] | 293 | { |
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[7221] | 294 | PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); |
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[7055] | 295 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); |
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[6430] | 296 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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[6222] | 297 | this->setModel(m, 0); |
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[7068] | 298 | |
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| 299 | if( m != NULL) |
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[7711] | 300 | this->buildObbTree(obbTreeDepth); |
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[6222] | 301 | } |
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[9869] | 302 | /// LOADING AN MD3-MODEL. |
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[9235] | 303 | else if(fileName.find(".md3") != std::string::npos) |
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[8490] | 304 | { |
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| 305 | PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str()); |
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[10391] | 306 | // Model* m = new md3::MD3Model(fileName, this->scaling); |
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| 307 | // this->setModel(m, 0); |
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[8490] | 308 | |
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[9869] | 309 | // if( m != NULL) |
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| 310 | // this->buildObbTree(obbTreeDepth); |
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[8490] | 311 | } |
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[4732] | 312 | } |
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| 313 | else |
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[6341] | 314 | { |
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[5995] | 315 | this->setModel(NULL); |
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[6341] | 316 | } |
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[4261] | 317 | } |
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| 318 | |
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[5061] | 319 | /** |
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[5994] | 320 | * sets a specific Model for the Object. |
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| 321 | * @param model The Model to set |
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| 322 | * @param modelNumber the n'th model in the List to get. |
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| 323 | */ |
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| 324 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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| 325 | { |
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[5995] | 326 | if (this->models.size() <= modelNumber) |
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| 327 | this->models.resize(modelNumber+1, NULL); |
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| 328 | |
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| 329 | if (this->models[modelNumber] != NULL) |
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[6004] | 330 | { |
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[9869] | 331 | delete this->models[modelNumber]; |
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[5994] | 332 | } |
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[6222] | 333 | |
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[5995] | 334 | this->models[modelNumber] = model; |
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[5994] | 335 | } |
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| 336 | |
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| 337 | |
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[10147] | 338 | |
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[5994] | 339 | /** |
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[10147] | 340 | * loads the object information file for this model |
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| 341 | * @param fileName the name of the file |
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| 342 | */ |
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[10314] | 343 | void WorldEntity::loadMountPoints(const std::string& fileName) |
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[10147] | 344 | { |
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[10314] | 345 | PRINTF(5)("loading the oif File: %s\n", fileName.c_str()); |
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[10147] | 346 | |
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[10314] | 347 | // now load the object information file |
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[10147] | 348 | this->oiFile = new ObjectInformationFile(fileName); |
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[10314] | 349 | |
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| 350 | // get the model to load |
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| 351 | Model* model = this->getModel(); |
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[10757] | 352 | assert(model && "you must load a model first"); |
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[10314] | 353 | |
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| 354 | // extract the mount points |
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[10714] | 355 | // Patrick: they get extracted automaticaly now within the model finalization process |
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[10758] | 356 | |
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[10714] | 357 | |
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[10535] | 358 | if(model != NULL) |
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| 359 | model->extractMountPoints(); |
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[10536] | 360 | else |
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| 361 | { |
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[10537] | 362 | PRINTF(0)("Worldentity %s has no mount points", (this->getName()).c_str()); |
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[10536] | 363 | return; |
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[10758] | 364 | } |
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[10314] | 365 | |
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| 366 | // first get all mount points from the model |
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| 367 | const std::list<mountPointSkeleton> mpList = model->getMountPoints(); |
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| 368 | // for each skeleton create a mounting point world entity |
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| 369 | std::list<mountPointSkeleton>::const_iterator it = mpList.begin(); |
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| 370 | |
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| 371 | for( ; it != mpList.end(); it++) |
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| 372 | { |
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| 373 | // create the mount points world entity |
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| 374 | MountPoint* mp = new MountPoint( (*it).up, (*it).forward, (*it).center, (*it).name); |
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| 375 | // parent it to this WE |
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| 376 | mp->setParent( this); |
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| 377 | // now add to the right group |
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| 378 | mp->toList( (OM_LIST)(this->getOMListNumber()+1)); |
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| 379 | // now get the number and add the mount point to the slot |
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| 380 | std::string nrStr = (*it).name.substr(3, 2); |
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| 381 | // add the mount point |
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| 382 | this->addMountPoint(atoi(nrStr.c_str()), mp); |
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| 383 | |
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| 384 | // now fill the mount point |
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| 385 | mp->initMountPoint( this->oiFile->getMountPointDescription()); |
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| 386 | } |
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| 387 | |
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[10147] | 388 | } |
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| 389 | |
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| 390 | |
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| 391 | /** |
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[5061] | 392 | * builds the obb-tree |
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| 393 | * @param depth the depth to calculate |
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| 394 | */ |
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[7711] | 395 | bool WorldEntity::buildObbTree(int depth) |
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[5061] | 396 | { |
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[9494] | 397 | if( this->obbTree != NULL) |
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| 398 | { |
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[5428] | 399 | delete this->obbTree; |
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[9494] | 400 | this->obbTree = NULL; |
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| 401 | } |
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[5428] | 402 | |
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[5995] | 403 | if (this->models[0] != NULL) |
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[7711] | 404 | this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); |
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[5428] | 405 | else |
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| 406 | { |
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[7711] | 407 | PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); |
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[5428] | 408 | this->obbTree = NULL; |
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| 409 | return false; |
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| 410 | } |
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[8724] | 411 | |
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| 412 | |
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| 413 | // create the axis aligned bounding box |
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| 414 | if( this->aabbNode != NULL) |
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| 415 | { |
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| 416 | delete this->aabbNode; |
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| 417 | this->aabbNode = NULL; |
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| 418 | } |
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| 419 | |
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[9869] | 420 | if( this->models[0] != NULL) |
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| 421 | { |
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[8724] | 422 | this->aabbNode = new AABBTreeNode(); |
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| 423 | this->aabbNode->spawnBVTree(this->models[0]); |
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| 424 | } |
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[9494] | 425 | else |
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| 426 | { |
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| 427 | PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n"); |
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| 428 | this->aabbNode = NULL; |
---|
| 429 | return false; |
---|
| 430 | } |
---|
[8724] | 431 | return true; |
---|
[5061] | 432 | } |
---|
[5057] | 433 | |
---|
[7927] | 434 | |
---|
[6142] | 435 | /** |
---|
[10147] | 436 | * adds a mount point to the end of the list |
---|
| 437 | * @param mountPoint point to be added |
---|
| 438 | */ |
---|
| 439 | void WorldEntity::addMountPoint(MountPoint* mountPoint) |
---|
| 440 | { |
---|
| 441 | // add the mount point at the last position |
---|
[10540] | 442 | // this->mountPointMap[](mountPoint); |
---|
| 443 | assert(false); |
---|
[10147] | 444 | } |
---|
| 445 | |
---|
| 446 | /** |
---|
| 447 | * adds a mount point to a world entity |
---|
| 448 | * @param mountPoint point to be added |
---|
| 449 | */ |
---|
| 450 | void WorldEntity::addMountPoint(int slot, MountPoint* mountPoint) |
---|
| 451 | { |
---|
[10546] | 452 | if( this->mountPointMap.find(slot) != this->mountPointMap.end()) |
---|
[10147] | 453 | { |
---|
[10540] | 454 | PRINTF(2)("adding a mount point to a slot, that already is occupied! ignoring - maybe some object did not get connected well (object: %s)\n", this->getClassCName()); |
---|
[10147] | 455 | } |
---|
| 456 | |
---|
| 457 | // just connect the mount point |
---|
[10540] | 458 | this->mountPointMap[slot] = mountPoint; |
---|
[10147] | 459 | } |
---|
| 460 | |
---|
| 461 | |
---|
| 462 | /** |
---|
| 463 | * mounts a world entity on a specified mount point (~socket) |
---|
| 464 | * @param entity entity to be connected |
---|
| 465 | */ |
---|
| 466 | void WorldEntity::mount(int slot, WorldEntity* entity) |
---|
| 467 | { |
---|
[10546] | 468 | if( this->mountPointMap.find(slot) != this->mountPointMap.end()) |
---|
[10147] | 469 | { |
---|
| 470 | PRINTF(0)("you tried to add an entity to a mount point that doesn't exist (slot %i)\n", slot); |
---|
| 471 | return; |
---|
| 472 | } |
---|
| 473 | |
---|
| 474 | // mount the entity |
---|
| 475 | this->mountPoints[slot]->mount(entity); |
---|
| 476 | } |
---|
| 477 | |
---|
| 478 | |
---|
| 479 | /** |
---|
| 480 | * removes a mount point from a specified mount point |
---|
| 481 | * @param mountPoint entity to be unconnected |
---|
| 482 | */ |
---|
| 483 | void WorldEntity::unmount(int slot) |
---|
| 484 | { |
---|
[10391] | 485 | if( this->mountPoints[slot] == NULL) |
---|
[10147] | 486 | { |
---|
| 487 | PRINTF(0)("you tried to remove an entity from a mount point that doesn't exist (slot %i)\n", slot); |
---|
| 488 | return; |
---|
| 489 | } |
---|
| 490 | |
---|
| 491 | // unmount the entity |
---|
| 492 | this->mountPoints[slot]->unmount(); |
---|
| 493 | } |
---|
| 494 | |
---|
| 495 | |
---|
| 496 | /** |
---|
[7927] | 497 | * subscribes this world entity to a collision reaction |
---|
| 498 | * @param type the type of reaction to subscribe to |
---|
[8190] | 499 | * @param target1 a filter target (classID) |
---|
| 500 | */ |
---|
[10013] | 501 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1) |
---|
[8190] | 502 | { |
---|
[10013] | 503 | this->_collisionFilter.subscribeReaction(type, target1); |
---|
[8190] | 504 | } |
---|
| 505 | |
---|
| 506 | |
---|
| 507 | /** |
---|
| 508 | * subscribes this world entity to a collision reaction |
---|
| 509 | * @param type the type of reaction to subscribe to |
---|
| 510 | * @param target1 a filter target (classID) |
---|
| 511 | */ |
---|
[10013] | 512 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2) |
---|
[8190] | 513 | { |
---|
[10013] | 514 | this->_collisionFilter.subscribeReaction(type, target1, target2); |
---|
[8190] | 515 | } |
---|
| 516 | |
---|
| 517 | |
---|
| 518 | /** |
---|
| 519 | * subscribes this world entity to a collision reaction |
---|
| 520 | * @param type the type of reaction to subscribe to |
---|
| 521 | * @param target1 a filter target (classID) |
---|
| 522 | */ |
---|
[10013] | 523 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3) |
---|
[8190] | 524 | { |
---|
[10013] | 525 | this->_collisionFilter.subscribeReaction(type, target1, target2, target3); |
---|
[8190] | 526 | } |
---|
| 527 | |
---|
| 528 | |
---|
| 529 | /** |
---|
| 530 | * unsubscribes a specific reaction from the worldentity |
---|
| 531 | * @param type the reaction to unsubscribe |
---|
| 532 | */ |
---|
[10013] | 533 | void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type) |
---|
[8190] | 534 | { |
---|
[10013] | 535 | this->_collisionFilter.unsubscribeReaction(type); |
---|
[8190] | 536 | } |
---|
| 537 | |
---|
| 538 | |
---|
| 539 | /** |
---|
| 540 | * unsubscribes all collision reactions |
---|
| 541 | */ |
---|
[10013] | 542 | void WorldEntity::unsubscribeReactions() |
---|
[8190] | 543 | { |
---|
[10013] | 544 | this->_collisionFilter.unsubscribeReactions(); |
---|
[8190] | 545 | } |
---|
| 546 | |
---|
| 547 | |
---|
| 548 | /** |
---|
[6142] | 549 | * @brief moves this entity to the List OM_List |
---|
| 550 | * @param list the list to set this Entity to. |
---|
| 551 | * |
---|
| 552 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
---|
| 553 | * directly, but with an easier interface. |
---|
| 554 | * |
---|
| 555 | * @todo inline this (peut etre) |
---|
| 556 | */ |
---|
| 557 | void WorldEntity::toList(OM_LIST list) |
---|
| 558 | { |
---|
| 559 | State::getObjectManager()->toList(this, list); |
---|
| 560 | } |
---|
[5061] | 561 | |
---|
[9656] | 562 | void WorldEntity::toListS(const std::string& listName) |
---|
| 563 | { |
---|
| 564 | OM_LIST id = ObjectManager::StringToOMList(listName); |
---|
| 565 | if (id != OM_NULL) |
---|
| 566 | this->toList(id); |
---|
| 567 | else |
---|
| 568 | PRINTF(2)("List %s not found\n", listName.c_str()); |
---|
| 569 | } |
---|
| 570 | |
---|
| 571 | |
---|
[8037] | 572 | void WorldEntity::toReflectionList() |
---|
| 573 | { |
---|
| 574 | State::getObjectManager()->toReflectionList( this ); |
---|
| 575 | } |
---|
[6142] | 576 | |
---|
[8037] | 577 | void removeFromReflectionList() |
---|
| 578 | { |
---|
[9869] | 579 | /// TODO |
---|
| 580 | /// State::getObject |
---|
[8037] | 581 | } |
---|
[6142] | 582 | |
---|
[4261] | 583 | /** |
---|
[4885] | 584 | * sets the character attributes of a worldentity |
---|
[4836] | 585 | * @param character attributes |
---|
[4885] | 586 | * |
---|
| 587 | * these attributes don't have to be set, only use them, if you need them |
---|
[2043] | 588 | */ |
---|
[5498] | 589 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
---|
| 590 | //{} |
---|
[2036] | 591 | |
---|
[3583] | 592 | |
---|
[2043] | 593 | /** |
---|
[5029] | 594 | * this function is called, when two entities collide |
---|
| 595 | * @param entity: the world entity with whom it collides |
---|
| 596 | * |
---|
| 597 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
---|
| 598 | */ |
---|
| 599 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
---|
| 600 | { |
---|
[5498] | 601 | /** |
---|
| 602 | * THIS IS A DEFAULT COLLISION-Effect. |
---|
| 603 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
---|
| 604 | * USE:: |
---|
| 605 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
---|
| 606 | * |
---|
| 607 | * You can always define a default Action.... don't be affraid just test it :) |
---|
| 608 | */ |
---|
[9406] | 609 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z); |
---|
[5029] | 610 | } |
---|
| 611 | |
---|
[2043] | 612 | |
---|
| 613 | /** |
---|
[8186] | 614 | * this function is called, when two entities collide |
---|
| 615 | * @param entity: the world entity with whom it collides |
---|
| 616 | * |
---|
| 617 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
---|
| 618 | */ |
---|
| 619 | void WorldEntity::collidesWithGround(const Vector& location) |
---|
| 620 | { |
---|
[9406] | 621 | PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() ); |
---|
[8186] | 622 | } |
---|
| 623 | |
---|
| 624 | void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2) |
---|
| 625 | { |
---|
[8190] | 626 | |
---|
[9406] | 627 | // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() ); |
---|
[8190] | 628 | |
---|
[8186] | 629 | Vector v = this->getAbsDirX(); |
---|
[8490] | 630 | v.x *= 10.1; |
---|
| 631 | v.y *= 10.1; |
---|
| 632 | v.z *= 10.1; |
---|
| 633 | Vector u = Vector(0.0,-20.0,0.0); |
---|
[8190] | 634 | |
---|
[8490] | 635 | |
---|
| 636 | if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) ) |
---|
[8186] | 637 | { |
---|
[8190] | 638 | |
---|
[9869] | 639 | this->setAbsCoor(ray_2 - v); |
---|
[8490] | 640 | |
---|
[8186] | 641 | } |
---|
[9869] | 642 | else |
---|
[8186] | 643 | { |
---|
| 644 | if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z) |
---|
| 645 | { |
---|
[8190] | 646 | this->setAbsCoor(feet -u ); |
---|
[8186] | 647 | } |
---|
[8190] | 648 | |
---|
| 649 | this->setAbsCoor(ray_2 - v); |
---|
| 650 | |
---|
[8186] | 651 | } |
---|
[8490] | 652 | |
---|
| 653 | |
---|
[8186] | 654 | } |
---|
| 655 | |
---|
| 656 | /** |
---|
[5498] | 657 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
---|
[4885] | 658 | * |
---|
[5498] | 659 | */ |
---|
[3229] | 660 | void WorldEntity::postSpawn () |
---|
[6430] | 661 | {} |
---|
[2043] | 662 | |
---|
[3583] | 663 | |
---|
[2043] | 664 | /** |
---|
[6959] | 665 | * this method is called by the world if the WorldEntity leaves the game |
---|
[5498] | 666 | */ |
---|
[6959] | 667 | void WorldEntity::leaveWorld () |
---|
[6430] | 668 | {} |
---|
[2043] | 669 | |
---|
[3583] | 670 | |
---|
[2190] | 671 | /** |
---|
[7085] | 672 | * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning |
---|
| 673 | */ |
---|
| 674 | void WorldEntity::reset() |
---|
[9235] | 675 | { |
---|
| 676 | this->setHealth( this->getHealthMax() ); |
---|
| 677 | } |
---|
[7085] | 678 | |
---|
| 679 | /** |
---|
[4836] | 680 | * this method is called every frame |
---|
| 681 | * @param time: the time in seconds that has passed since the last tick |
---|
[4885] | 682 | * |
---|
| 683 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
---|
[2043] | 684 | */ |
---|
[4570] | 685 | void WorldEntity::tick(float time) |
---|
[10391] | 686 | {} |
---|
[3583] | 687 | |
---|
[5498] | 688 | |
---|
[3583] | 689 | /** |
---|
[4836] | 690 | * the entity is drawn onto the screen with this function |
---|
[4885] | 691 | * |
---|
| 692 | * This is a central function of an entity: call it to let the entity painted to the screen. |
---|
| 693 | * Just override this function with whatever you want to be drawn. |
---|
[3365] | 694 | */ |
---|
[5500] | 695 | void WorldEntity::draw() const |
---|
[3803] | 696 | { |
---|
[9406] | 697 | //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName()); |
---|
[6281] | 698 | // assert(!unlikely(this->models.empty())); |
---|
[6002] | 699 | { |
---|
| 700 | glMatrixMode(GL_MODELVIEW); |
---|
| 701 | glPushMatrix(); |
---|
[4570] | 702 | |
---|
[6002] | 703 | /* translate */ |
---|
| 704 | glTranslatef (this->getAbsCoor ().x, |
---|
| 705 | this->getAbsCoor ().y, |
---|
| 706 | this->getAbsCoor ().z); |
---|
[6004] | 707 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 708 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
[2043] | 709 | |
---|
[6004] | 710 | |
---|
| 711 | // This Draws the LOD's |
---|
[7014] | 712 | float cameraDistance = State::getCamera()->distance(this); |
---|
[6004] | 713 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
---|
[6002] | 714 | { |
---|
[6222] | 715 | this->models[2]->draw(); |
---|
[6004] | 716 | } |
---|
| 717 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
---|
[6002] | 718 | { |
---|
| 719 | this->models[1]->draw(); |
---|
[6004] | 720 | } |
---|
| 721 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
---|
[6002] | 722 | { |
---|
| 723 | this->models[0]->draw(); |
---|
| 724 | } |
---|
[10391] | 725 | |
---|
[10368] | 726 | //if (this->entityTrack) |
---|
[10391] | 727 | //this->entityTrack->drawGraph(0.02); |
---|
[8724] | 728 | |
---|
[9869] | 729 | // if( this->aabbNode != NULL) |
---|
| 730 | // this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true); |
---|
[8724] | 731 | |
---|
[6002] | 732 | glPopMatrix(); |
---|
| 733 | } |
---|
[3803] | 734 | } |
---|
[3583] | 735 | |
---|
[10391] | 736 | |
---|
[6430] | 737 | /** |
---|
[10391] | 738 | * the entity is drawn onto the screen with this function |
---|
| 739 | * |
---|
| 740 | * This is a central function of an entity: call it to let the entity painted to the screen. |
---|
| 741 | * Just override this function with whatever you want to be drawn. |
---|
| 742 | */ |
---|
| 743 | void WorldEntity::draw(const Model* model) const |
---|
| 744 | { |
---|
[10511] | 745 | if(bVisible) |
---|
| 746 | { |
---|
[10391] | 747 | glMatrixMode(GL_MODELVIEW); |
---|
| 748 | glPushMatrix(); |
---|
| 749 | |
---|
| 750 | /* translate */ |
---|
| 751 | glTranslatef (this->getAbsCoor ().x, |
---|
| 752 | this->getAbsCoor ().y, |
---|
| 753 | this->getAbsCoor ().z); |
---|
| 754 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 755 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
| 756 | |
---|
| 757 | |
---|
| 758 | // This Draws the LOD's |
---|
| 759 | if( model != NULL) |
---|
| 760 | model->draw(); |
---|
| 761 | |
---|
| 762 | glPopMatrix(); |
---|
[10511] | 763 | } |
---|
[10391] | 764 | } |
---|
| 765 | |
---|
| 766 | |
---|
| 767 | /** |
---|
[6700] | 768 | * @param health the Health to add. |
---|
| 769 | * @returns the health left (this->healthMax - health+this->health) |
---|
[6430] | 770 | */ |
---|
[6700] | 771 | float WorldEntity::increaseHealth(float health) |
---|
[6430] | 772 | { |
---|
[6700] | 773 | this->health += health; |
---|
| 774 | if (this->health > this->healthMax) |
---|
[6430] | 775 | { |
---|
[6700] | 776 | float retHealth = this->healthMax - this->health; |
---|
| 777 | this->health = this->healthMax; |
---|
| 778 | this->updateHealthWidget(); |
---|
| 779 | return retHealth; |
---|
[6430] | 780 | } |
---|
[6700] | 781 | this->updateHealthWidget(); |
---|
[6430] | 782 | return 0.0; |
---|
| 783 | } |
---|
[6281] | 784 | |
---|
[5498] | 785 | /** |
---|
[6700] | 786 | * @param health the Health to be removed |
---|
[6430] | 787 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
---|
| 788 | */ |
---|
[6700] | 789 | float WorldEntity::decreaseHealth(float health) |
---|
[6430] | 790 | { |
---|
[6700] | 791 | this->health -= health; |
---|
[6430] | 792 | |
---|
[6700] | 793 | if (this->health < 0) |
---|
[6430] | 794 | { |
---|
[6700] | 795 | float retHealth = -this->health; |
---|
| 796 | this->health = 0.0f; |
---|
| 797 | this->updateHealthWidget(); |
---|
| 798 | return retHealth; |
---|
[6430] | 799 | } |
---|
[6700] | 800 | this->updateHealthWidget(); |
---|
[6430] | 801 | return 0.0; |
---|
| 802 | } |
---|
| 803 | |
---|
[10698] | 804 | |
---|
[6430] | 805 | /** |
---|
[6700] | 806 | * @param maxHealth the maximal health that can be loaded onto the entity. |
---|
[6430] | 807 | */ |
---|
[6700] | 808 | void WorldEntity::setHealthMax(float healthMax) |
---|
[6430] | 809 | { |
---|
[6700] | 810 | this->healthMax = healthMax; |
---|
| 811 | if (this->health > this->healthMax) |
---|
[6430] | 812 | { |
---|
[9406] | 813 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName()); |
---|
[6700] | 814 | this->health = this->healthMax; |
---|
[6430] | 815 | } |
---|
[6700] | 816 | this->updateHealthWidget(); |
---|
[6430] | 817 | } |
---|
| 818 | |
---|
[10698] | 819 | |
---|
| 820 | |
---|
[6431] | 821 | /** |
---|
[10698] | 822 | * @param shiled the Shieldstength to add. |
---|
| 823 | * @returns the shield left (this->shieldMax - shiled + this->shield) |
---|
| 824 | */ |
---|
[10758] | 825 | float WorldEntity::increaseShield(float shield) |
---|
[10698] | 826 | { |
---|
| 827 | this->shield += shield; |
---|
| 828 | if (this->shield > this->shieldTH * this->shieldMax) { this->bShieldActive = true; } |
---|
| 829 | if (this->shield > this->shieldMax) |
---|
| 830 | { |
---|
| 831 | float retShield = this->shieldMax - this->shield; |
---|
| 832 | this->shield = this->shieldMax; |
---|
| 833 | // this->updateShieldWidget(); |
---|
| 834 | return retShield; |
---|
| 835 | } |
---|
| 836 | // this->updateShieldWidget(); |
---|
| 837 | return 0.0; |
---|
| 838 | } |
---|
| 839 | |
---|
| 840 | /** |
---|
| 841 | * @param shield the Shieldstrength to be removed |
---|
| 842 | * @returns 0.0 or the rest, if the shield drops belew 0.0 |
---|
| 843 | */ |
---|
| 844 | float WorldEntity::decreaseShield(float shield) |
---|
| 845 | { |
---|
| 846 | this->shield -= shield; |
---|
| 847 | |
---|
| 848 | if (this->shield <= 0) |
---|
| 849 | { |
---|
| 850 | float retShield = -this->shield; |
---|
| 851 | // this->updateShieldWidget(); |
---|
| 852 | this->bShieldActive = false; |
---|
| 853 | return retShield; |
---|
| 854 | } |
---|
| 855 | // this->updateShieldWidget(); |
---|
| 856 | return 0.0; |
---|
| 857 | } |
---|
| 858 | |
---|
| 859 | |
---|
| 860 | |
---|
| 861 | /** |
---|
[6700] | 862 | * @brief creates the HealthWidget |
---|
[6431] | 863 | * |
---|
[6700] | 864 | * since not all entities need an HealthWidget, it is only created on request. |
---|
[6431] | 865 | */ |
---|
[6700] | 866 | void WorldEntity::createHealthWidget() |
---|
[6430] | 867 | { |
---|
[6700] | 868 | if (this->healthWidget == NULL) |
---|
[6430] | 869 | { |
---|
[10368] | 870 | this->healthWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
---|
| 871 | //this->healthWidget->setDisplayedName("Health"); |
---|
| 872 | //this->healthWidget->setSize2D(100,20); |
---|
| 873 | //this->healthWidget->setAbsCoor2D(100,200); |
---|
[6430] | 874 | |
---|
[6700] | 875 | this->updateHealthWidget(); |
---|
[6430] | 876 | } |
---|
| 877 | else |
---|
[9406] | 878 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName()); |
---|
[6430] | 879 | } |
---|
| 880 | |
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[10698] | 881 | |
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| 882 | /** |
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| 883 | * @brief creates the ImplantWidget |
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| 884 | * |
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| 885 | * since not all entities need an ImpantWidget, it is only created on request. |
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| 886 | */ |
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| 887 | void WorldEntity::createImplantWidget() |
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| 888 | { |
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| 889 | if (this->implantWidget == NULL) |
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| 890 | { |
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| 891 | this->implantWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
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| 892 | //this->impantWidget->setDisplayedName("Implant"); |
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| 893 | //this->impantWidget->setSize2D(100,20); |
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| 894 | //this->impantWidget->setAbsCoor2D(100,200); |
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| 895 | |
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| 896 | //this->updateImplantWidget(); |
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| 897 | } |
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| 898 | else |
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| 899 | PRINTF(3)("Allready created the ImlpantWidget for %s::%s\n", this->getClassCName(), this->getCName()); |
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| 900 | } |
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| 901 | |
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| 902 | |
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| 903 | |
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| 904 | void WorldEntity::createShieldWidget() |
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| 905 | { |
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| 906 | if (this->shieldWidget == NULL) |
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| 907 | { |
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| 908 | this->shieldWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
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| 909 | this->updateShieldWidget(); |
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| 910 | } |
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| 911 | else |
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| 912 | PRINTF(3)("Allready created the ShieldWidget for %s::%s\n", this->getClassCName(), this->getCName()); |
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| 913 | } |
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| 914 | |
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| 915 | void WorldEntity::createElectronicWidget() |
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| 916 | { |
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| 917 | if (this->electronicWidget == NULL) |
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| 918 | { |
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| 919 | this->electronicWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
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| 920 | this->updateElectronicWidget(); |
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| 921 | } |
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| 922 | else |
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| 923 | PRINTF(3)("Allready created the ElectronicWidget for %s::%s\n", this->getClassCName(), this->getCName()); |
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| 924 | } |
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| 925 | |
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| 926 | |
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| 927 | |
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[6700] | 928 | void WorldEntity::increaseHealthMax(float increaseHealth) |
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[6440] | 929 | { |
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[6700] | 930 | this->healthMax += increaseHealth; |
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| 931 | this->updateHealthWidget(); |
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[6440] | 932 | } |
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| 933 | |
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[6700] | 934 | |
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[7779] | 935 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() |
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[6700] | 936 | { |
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[10698] | 937 | if ( this->healthWidget == NULL) |
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| 938 | this->createHealthWidget(); |
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[6700] | 939 | return this->healthWidget; |
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| 940 | } |
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| 941 | |
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[10698] | 942 | |
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| 943 | |
---|
| 944 | OrxGui::GLGuiWidget* WorldEntity::getImplantWidget() |
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| 945 | { |
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| 946 | this->createImplantWidget(); |
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| 947 | return this->implantWidget; |
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| 948 | } |
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| 949 | |
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| 950 | |
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| 951 | |
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| 952 | OrxGui::GLGuiWidget* WorldEntity::getShieldWidget() |
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| 953 | { |
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| 954 | if ( this->shieldWidget == NULL) |
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| 955 | this->createShieldWidget(); |
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| 956 | return this->shieldWidget; |
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| 957 | } |
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| 958 | |
---|
| 959 | |
---|
| 960 | OrxGui::GLGuiWidget* WorldEntity::getElectronicWidget() |
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| 961 | { |
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| 962 | if ( this->electronicWidget == NULL) |
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| 963 | this->createElectronicWidget(); |
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| 964 | return this->electronicWidget; |
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| 965 | } |
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| 966 | |
---|
| 967 | |
---|
| 968 | |
---|
| 969 | |
---|
[6431] | 970 | /** |
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[6700] | 971 | * @param visibility shows or hides the health-bar |
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[6431] | 972 | * (creates the widget if needed) |
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| 973 | */ |
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[10698] | 974 | void WorldEntity::setHealthWidgetVisibility(bool visibility) |
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[6430] | 975 | { |
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[7198] | 976 | if (visibility) |
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| 977 | { |
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| 978 | if (this->healthWidget != NULL) |
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| 979 | this->healthWidget->show(); |
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| 980 | else |
---|
[6430] | 981 | { |
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[7198] | 982 | this->createHealthWidget(); |
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| 983 | this->updateHealthWidget(); |
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| 984 | this->healthWidget->show(); |
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[6430] | 985 | } |
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[7198] | 986 | } |
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| 987 | else if (this->healthWidget != NULL) |
---|
| 988 | this->healthWidget->hide(); |
---|
[6430] | 989 | } |
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| 990 | |
---|
[8724] | 991 | |
---|
[6431] | 992 | /** |
---|
[8724] | 993 | * hit the world entity with |
---|
| 994 | * @param damage damage to be dealt |
---|
| 995 | */ |
---|
[9008] | 996 | void WorldEntity::hit(float damage, WorldEntity* killer) |
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[8724] | 997 | { |
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[10708] | 998 | if ( forwardDamageToParent && this->getParent() != NullParent::getNullParent() && this->getParent()->isA( WorldEntity::staticClassID() ) ) |
---|
| 999 | { |
---|
| 1000 | WorldEntity* pa = dynamic_cast<WorldEntity*>(this->getParent()); |
---|
| 1001 | pa->hit( damage, killer ); |
---|
| 1002 | return; |
---|
| 1003 | } |
---|
| 1004 | |
---|
| 1005 | bool dead = this->getHealth()<=0; |
---|
| 1006 | |
---|
[10710] | 1007 | if ( !damageable ) |
---|
| 1008 | return; |
---|
[8724] | 1009 | |
---|
[10758] | 1010 | if (this->getShieldActive()) |
---|
| 1011 | damage = this->decreaseShield(damage*2); |
---|
| 1012 | this->decreaseHealth(damage/2); |
---|
| 1013 | |
---|
[8724] | 1014 | if( this->getHealth() > 0) |
---|
| 1015 | { |
---|
| 1016 | // any small explosion animaitions |
---|
| 1017 | } |
---|
| 1018 | else |
---|
| 1019 | { |
---|
[10708] | 1020 | if ( !dead ) |
---|
| 1021 | this->destroy( killer ); |
---|
[8724] | 1022 | } |
---|
| 1023 | } |
---|
| 1024 | |
---|
| 1025 | |
---|
| 1026 | /** |
---|
[8777] | 1027 | * destoys the world entity |
---|
| 1028 | */ |
---|
[9235] | 1029 | void WorldEntity::destroy(WorldEntity* killer) |
---|
[8777] | 1030 | { |
---|
| 1031 | this->toList(OM_DEAD); |
---|
| 1032 | } |
---|
| 1033 | |
---|
| 1034 | |
---|
| 1035 | /** |
---|
[6700] | 1036 | * @brief updates the HealthWidget |
---|
[6431] | 1037 | */ |
---|
[6700] | 1038 | void WorldEntity::updateHealthWidget() |
---|
[6430] | 1039 | { |
---|
[6700] | 1040 | if (this->healthWidget != NULL) |
---|
[6430] | 1041 | { |
---|
[6700] | 1042 | this->healthWidget->setMaximum(this->healthMax); |
---|
| 1043 | this->healthWidget->setValue(this->health); |
---|
[6430] | 1044 | } |
---|
| 1045 | } |
---|
| 1046 | |
---|
[10698] | 1047 | /** |
---|
| 1048 | * @brief updates the Electronic Widget |
---|
| 1049 | */ |
---|
| 1050 | //!< xferred from spaceship |
---|
| 1051 | void WorldEntity::updateElectronicWidget(){ |
---|
| 1052 | if (this->electronicWidget != NULL) |
---|
| 1053 | { //if it exists already: update it |
---|
| 1054 | this->electronicWidget->setMaximum(this->electronicMax); |
---|
| 1055 | this->electronicWidget->setValue(this->electronic); |
---|
| 1056 | } |
---|
| 1057 | else |
---|
| 1058 | { //create the widget |
---|
| 1059 | this->electronicWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
---|
| 1060 | this->electronicWidget->getBarWidget()->setChangedValueColor(Color(1,0,0,1)); |
---|
| 1061 | //this->electronicWidget->setDisplayedName("Electronics:"); |
---|
| 1062 | //this->electronicWidget->setSize2D(100,20); |
---|
| 1063 | //this->electronicWidget->setAbsCoor2D(150,200); |
---|
| 1064 | this->updateElectronicWidget(); |
---|
| 1065 | // if ( dynamic_cast<SpaceShip*>(this)->hasPlayer() ) |
---|
| 1066 | // State::getPlayer()->hud().setEnergyWidget(this->electronicWidget); |
---|
| 1067 | } |
---|
| 1068 | } |
---|
[6430] | 1069 | |
---|
| 1070 | /** |
---|
[10698] | 1071 | * @brief updates the ShieldWidget |
---|
| 1072 | */ |
---|
| 1073 | //!< xferred from spaceship |
---|
| 1074 | void WorldEntity::updateShieldWidget() |
---|
| 1075 | { |
---|
| 1076 | if (this->shieldWidget != NULL) |
---|
| 1077 | { |
---|
| 1078 | this->shieldWidget->setMaximum(this->shieldMax); |
---|
| 1079 | this->shieldWidget->setValue(this->shield);; |
---|
| 1080 | } |
---|
| 1081 | else |
---|
| 1082 | { |
---|
| 1083 | this->shieldWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
---|
| 1084 | this->shieldWidget->getBarWidget()->setChangedValueColor(Color(1,0,0,1)); |
---|
| 1085 | //this->shieldWidget->setDisplayedName("Shield:"); |
---|
| 1086 | //his->shieldWidget->setSize2D(100,20); |
---|
| 1087 | //this->shieldWidget->setAbsCoor2D(200,200); |
---|
| 1088 | this->updateShieldWidget(); |
---|
| 1089 | // if (dynamic_cast<SpaceShip*>(this)->hasPlayer()) |
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| 1090 | // State::getPlayer()->hud().setShieldWidget(this->shieldWidget); |
---|
| 1091 | } |
---|
| 1092 | } |
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| 1093 | |
---|
| 1094 | |
---|
| 1095 | |
---|
| 1096 | /** |
---|
[5498] | 1097 | * DEBUG-DRAW OF THE BV-Tree. |
---|
| 1098 | * @param depth What depth to draw |
---|
| 1099 | * @param drawMode the mode to draw this entity under |
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| 1100 | */ |
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[7711] | 1101 | void WorldEntity::drawBVTree(int depth, int drawMode) const |
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[4684] | 1102 | { |
---|
| 1103 | glMatrixMode(GL_MODELVIEW); |
---|
| 1104 | glPushMatrix(); |
---|
| 1105 | /* translate */ |
---|
| 1106 | glTranslatef (this->getAbsCoor ().x, |
---|
| 1107 | this->getAbsCoor ().y, |
---|
| 1108 | this->getAbsCoor ().z); |
---|
| 1109 | /* rotate */ |
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[4998] | 1110 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 1111 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
[4684] | 1112 | |
---|
[7711] | 1113 | |
---|
[4684] | 1114 | if (this->obbTree) |
---|
| 1115 | this->obbTree->drawBV(depth, drawMode); |
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[7711] | 1116 | |
---|
| 1117 | |
---|
[4684] | 1118 | glPopMatrix(); |
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| 1119 | } |
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[6341] | 1120 | |
---|
[6424] | 1121 | |
---|
[10314] | 1122 | |
---|
[6341] | 1123 | /** |
---|
[10314] | 1124 | * draw the mounting points |
---|
| 1125 | */ |
---|
| 1126 | void WorldEntity::debugDrawMountPoints() const |
---|
| 1127 | { |
---|
| 1128 | |
---|
| 1129 | std::vector<MountPoint*>::const_iterator it = this->mountPoints.begin(); |
---|
| 1130 | for( ; it < this->mountPoints.end(); it++) |
---|
| 1131 | { |
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| 1132 | if( (*it) != NULL) |
---|
| 1133 | { |
---|
| 1134 | (*it)->debugDraw(); |
---|
| 1135 | } |
---|
| 1136 | } |
---|
| 1137 | } |
---|
| 1138 | |
---|
| 1139 | |
---|
| 1140 | /** |
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[6424] | 1141 | * Debug the WorldEntity |
---|
| 1142 | */ |
---|
| 1143 | void WorldEntity::debugEntity() const |
---|
| 1144 | { |
---|
[9406] | 1145 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassCName(), this->getCName()); |
---|
[6424] | 1146 | this->debugNode(); |
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[9656] | 1147 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size()); |
---|
[6424] | 1148 | for (unsigned int i = 0; i < this->models.size(); i++) |
---|
| 1149 | { |
---|
| 1150 | if (models[i] != NULL) |
---|
[9406] | 1151 | PRINT(0)(" : %d:%s", i, this->models[i]->getCName()); |
---|
[6424] | 1152 | } |
---|
| 1153 | PRINT(0)("\n"); |
---|
| 1154 | |
---|
| 1155 | } |
---|
| 1156 | |
---|
| 1157 | |
---|
| 1158 | /** |
---|
[7954] | 1159 | * handler for changes on registred vars |
---|
| 1160 | * @param id id's which changed |
---|
[6341] | 1161 | */ |
---|
[7954] | 1162 | void WorldEntity::varChangeHandler( std::list< int > & id ) |
---|
[6341] | 1163 | { |
---|
[7954] | 1164 | if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() || |
---|
| 1165 | std::find( id.begin(), id.end(), scaling_handle ) != id.end() |
---|
| 1166 | ) |
---|
[6341] | 1167 | { |
---|
[7954] | 1168 | loadModel( modelFileName, scaling ); |
---|
[6341] | 1169 | } |
---|
| 1170 | |
---|
[9008] | 1171 | if ( std::find( id.begin(), id.end(), list_handle ) != id.end() ) |
---|
| 1172 | { |
---|
| 1173 | this->toList( (OM_LIST)list_write ); |
---|
| 1174 | } |
---|
[9235] | 1175 | |
---|
[9110] | 1176 | if ( std::find( id.begin(), id.end(), health_handle ) != id.end() ) |
---|
| 1177 | { |
---|
| 1178 | this->setHealth( health_write ); |
---|
| 1179 | } |
---|
[9235] | 1180 | |
---|
[9110] | 1181 | if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() ) |
---|
| 1182 | { |
---|
| 1183 | this->setHealthMax( healthMax_write ); |
---|
| 1184 | } |
---|
[9008] | 1185 | |
---|
[7954] | 1186 | PNode::varChangeHandler( id ); |
---|
[6341] | 1187 | } |
---|
| 1188 | |
---|
[10698] | 1189 | |
---|
| 1190 | void WorldEntity::regen(float time){ |
---|
[10758] | 1191 | |
---|
| 1192 | printf("regen: %f, %f, %f ****************** ", time, this->healthRegen, this->shieldRegen); |
---|
| 1193 | float tmp; |
---|
| 1194 | this->increaseHealth(time * this->healthRegen); |
---|
| 1195 | this->increaseShield(time * this->shieldRegen); |
---|
[10698] | 1196 | |
---|
| 1197 | |
---|
| 1198 | if (this->electronic != this->electronicMax || this->electronicRegen != 0){ |
---|
| 1199 | tmp = this->electronic + this->electronicRegen * time; |
---|
| 1200 | if ( tmp > electronicMax) |
---|
| 1201 | this->electronic = this->electronicMax; |
---|
| 1202 | else |
---|
| 1203 | this->electronic = tmp; |
---|
| 1204 | |
---|
| 1205 | updateElectronicWidget(); |
---|
| 1206 | } |
---|
| 1207 | |
---|
| 1208 | } |
---|