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source: orxonox.OLD/branches/presentation/src/world_entities/world_entity.cc @ 10757

Last change on this file since 10757 was 10757, checked in by rennerc, 17 years ago
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   main-programmer: Benjamin Grauer
16   co-programmer:   Christian Meier
17*/
18#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
19
20#include "world_entity.h"
21#include "shell_command.h"
22
23#include "util/loading/resource_manager.h"
24#include "resource_obj.h"
25#include "md2/md2Model.h"
26#include "md3/md3_model.h"
27
28#include "oif/object_information_file.h"
29#include "tools/mount_point.h"
30
31#include "aabb_tree_node.h"
32
33#include "util/loading/load_param.h"
34#include "loading/load_param_xml.h"
35#include "util/loading/factory.h"
36
37#include "obb_tree.h"
38
39#include "elements/glgui_energywidget.h"
40#include "elements/glgui_energywidgetvertical.h"
41
42#include "state.h"
43#include "tools/camera.h"
44
45#include "collision_filter.h"
46#include "collision_event.h"
47#include "game_rules.h"
48#include "kill.h"
49#include "debug.h"
50
51#include "track/track.h"
52
53#include "projectiles/projectile.h"
54
55SHELL_COMMAND(model, WorldEntity, loadModel)
56->describe("sets the Model of the WorldEntity")
57->defaultValues("models/ships/fighter.obj", 1.0f);
58
59SHELL_COMMAND(debugEntity, WorldEntity, debugWE);
60
61
62ObjectListDefinition(WorldEntity);
63/**
64 *  Loads the WordEntity-specific Part of any derived Class
65 *
66 * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves,
67 *              that can calls WorldEntities loadParams for itself.
68 */
69WorldEntity::WorldEntity()
70    : Synchronizeable(), _collisionFilter(this)
71{
72  this->registerObject(this, WorldEntity::_objectList);
73
74  this->obbTree = NULL;
75  this->aabbNode = NULL;
76  this->healthWidget = NULL;
77  this->electronicWidget = NULL;
78  this->shieldWidget = NULL;
79  this->healthMax = 1.0f;
80  this->health = 1.0f;
81  this->damage = 0.0f; // no damage dealt by a default entity
82  this->scaling = 1.0f;
83  this->oiFile = NULL;
84  // add 10 members to this array
85  this->mountPoints.reserve(10);
86
87  /* OSOLETE */
88  this->bVisible = true;
89  this->bCollide = true;
90
91  this->objectListNumber = OM_INIT;
92  this->lastObjectListNumber = OM_INIT;
93
94  this->_bOnGround = false;
95
96  // Track of this entity
97  this->entityTrack = NULL;
98  this->bDrawTrack = false;
99 
100  this->forwardDamageToParent = false;
101  this->damageable = false;
102
103  // registering default reactions:
104  this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID());
105
106  this->toList(OM_NULL);
107
108  this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) );
109  this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) );
110  this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) );
111  this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) );
112
113  this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) );
114  this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) );
115}
116
117/**
118 *  standard destructor
119*/
120WorldEntity::~WorldEntity ()
121{
122  State::getObjectManager()->toList(this, OM_INIT);
123
124  // Delete the model (unregister it with the ResourceManager)
125  for (unsigned int i = 0; i < this->models.size(); i++)
126    this->setModel(NULL, i);
127
128  // remove the object information file
129  if( this->oiFile)
130    delete this->oiFile;
131  // and clear all monut points
132  this->mountPoints.clear();
133
134  // Delete the obbTree
135  if( this->obbTree)
136    delete this->obbTree;
137
138  if (this->healthWidget)
139    delete this->healthWidget;
140
141  if(this->shieldWidget)
142    delete this->shieldWidget;
143
144  if( this->electronicWidget)
145    delete this->electronicWidget;
146
147  this->unsubscribeReactions();
148}
149
150/**
151 * loads the WorldEntity Specific Parameters.
152 * @param root: the XML-Element to load the Data From
153 */
154void WorldEntity::loadParams(const TiXmlElement* root)
155{
156  // Do the PNode loading stuff
157  PNode::loadParams(root);
158
159  LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture)
160  .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)")
161  .defaultValues("");
162
163  // Model Loading
164  LoadParam(root, "model", this, WorldEntity, loadModel)
165  .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)")
166  .defaultValues("", 1.0f, 0);
167
168  LoadParam(root, "mountpoints", this, WorldEntity, loadMountPoints)
169  .describe("the fileName of the object information file (optional)");
170
171  // Entity Attributes
172  LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax)
173  .describe("The Maximum health that can be loaded onto this entity")
174  .defaultValues(1.0f);
175
176  LoadParam(root, "health", this, WorldEntity, setHealth)
177  .describe("The Health the WorldEntity has at this moment")
178  .defaultValues(1.0f);
179
180  LoadParam(root, "list", this, WorldEntity, toListS);
181
182  LoadParam(root, "drawTrack", this, WorldEntity, drawDebugTrack)
183      .describe("draws the track for debugging purposes");
184
185  LoadParam(root, "forwardDamageToParent", this, WorldEntity, setForwardDamageToParent);
186
187  LoadParam(root, "damageable", this, WorldEntity, setDamageable);
188 
189  LoadParam(root, "damage", this, WorldEntity, setDamage );
190
191  // Track
192  LoadParamXML(root, "Track", this, WorldEntity, addTrack)
193  .describe("creates and adds a track to this WorldEntity");
194
195  LoadParam(root, "loadHealth", this, WorldEntity, loadHealth)
196      .describe("set armor/health parameters: current strenght , max strenght");
197}
198
199
200/**
201 * this functions adds a track to this workd entity. This can be usefull, if you like this WE to follow a some waypoints.
202 * here the track is created and further initializing left for the Track itself
203 */
204void WorldEntity::addTrack(const TiXmlElement* root)
205{
206  // The problem we have is most likely here. The track should be constructed WITH the XML-Code
207  this->entityTrack = new Track(root);
208  this->setParent(this->entityTrack->getTrackNode());
209  this->entityTrack->getTrackNode()->setParentMode(PNODE_ALL);
210  /*LOAD_PARAM_START_CYCLE(root, element);
211  {
212    PRINTF(4)("element is: %s\n", element->Value());
213    Factory::fabricate(element);
214  }
215  LOAD_PARAM_END_CYCLE(element);*/
216
217
218}
219
220void WorldEntity::pauseTrack(bool stop)
221{
222     if(this->entityTrack)
223       this->entityTrack->pauseTrack(stop);
224}
225
226
227/**
228 * loads a Model onto a WorldEntity
229 * @param fileName the name of the model to load
230 * @param scaling the Scaling of the model
231 *
232 * FIXME
233 * @todo: separate the obb tree generation from the model
234 */
235void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth)
236{
237  this->modelLODName = fileName;
238  this->scaling = scaling;
239
240  std::string name = fileName;
241
242  if (  name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 )
243  {
244    name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size());
245  }
246
247  this->modelFileName = name;
248
249  if (!fileName.empty())
250  {
251    // search for the special character # in the LoadParam
252    if (fileName.find('#') != std::string::npos)
253    {
254      PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str());
255      std::string lodFile = fileName;
256      unsigned int offset = lodFile.find('#');
257      for (unsigned int i = 0; i < 3; i++)
258      {
259        lodFile[offset] = 48+(int)i;
260        if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile))
261          this->loadModel(lodFile, scaling, i);
262      }
263      return;
264    }
265    if (this->scaling <= 0.0)
266    {
267      PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n");
268      this->scaling = 1.0;
269    }
270    /// LOADING AN OBJ FILE
271    if(fileName.find(".obj") != std::string::npos)
272    {
273      PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str());
274      // creating the model and loading it
275      StaticModel* model = new StaticModel();
276      *model = ResourceOBJ(fileName, this->scaling);
277
278      // check if ther is a valid model and load other stuff
279      if (model->getVertexCount() > 0)
280      {
281        this->setModel(model, modelNumber);
282
283        if( modelNumber == 0)
284        {
285          this->buildObbTree(obbTreeDepth);
286        }
287      }
288      else
289        delete model;
290    }
291    /// LOADING AN MD2-model
292    else if(fileName.find(".md2") != std::string::npos)
293    {
294      PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str());
295      Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling);
296      //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0);
297      this->setModel(m, 0);
298
299      if( m != NULL)
300        this->buildObbTree(obbTreeDepth);
301    }
302    /// LOADING AN MD3-MODEL.
303    else if(fileName.find(".md3") != std::string::npos)
304    {
305      PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str());
306      //      Model* m = new md3::MD3Model(fileName, this->scaling);
307      //      this->setModel(m, 0);
308
309      //       if( m != NULL)
310      //         this->buildObbTree(obbTreeDepth);
311    }
312  }
313  else
314  {
315    this->setModel(NULL);
316  }
317}
318
319/**
320 * sets a specific Model for the Object.
321 * @param model The Model to set
322 * @param modelNumber the n'th model in the List to get.
323 */
324void WorldEntity::setModel(Model* model, unsigned int modelNumber)
325{
326  if (this->models.size() <= modelNumber)
327    this->models.resize(modelNumber+1, NULL);
328
329  if (this->models[modelNumber] != NULL)
330  {
331    delete this->models[modelNumber];
332  }
333
334  this->models[modelNumber] = model;
335}
336
337
338
339/**
340 * loads the object information file for this model
341 * @param fileName the name of the file
342 */
343void WorldEntity::loadMountPoints(const std::string& fileName)
344{
345  PRINTF(5)("loading the oif File: %s\n", fileName.c_str());
346
347  // now load the object information file
348  this->oiFile = new ObjectInformationFile(fileName);
349
350  // get the model to load
351  Model* model = this->getModel();
352  assert(model && "you must load a model first");
353
354  // extract the mount points
355  // Patrick: they get extracted automaticaly now within the model finalization process
356  /*
357
358  if(model != NULL)
359    model->extractMountPoints();
360  else
361  {
362    PRINTF(0)("Worldentity %s has no mount points", (this->getName()).c_str());
363    return;
364  }*/
365
366  // first get all mount points from the model
367  const std::list<mountPointSkeleton> mpList = model->getMountPoints();
368  // for each skeleton create a mounting point world entity
369  std::list<mountPointSkeleton>::const_iterator it = mpList.begin();
370
371  for( ; it != mpList.end(); it++)
372  {
373    // create the mount points world entity
374    MountPoint* mp = new MountPoint( (*it).up, (*it).forward, (*it).center, (*it).name);
375    // parent it to this WE
376    mp->setParent( this);
377    // now add to the right group
378    mp->toList( (OM_LIST)(this->getOMListNumber()+1));
379    // now get the number and add the mount point to the slot
380    std::string nrStr = (*it).name.substr(3, 2);
381    // add the mount point
382    this->addMountPoint(atoi(nrStr.c_str()), mp);
383
384    // now fill the mount point
385    mp->initMountPoint( this->oiFile->getMountPointDescription());
386  }
387
388}
389
390
391/**
392 * builds the obb-tree
393 * @param depth the depth to calculate
394 */
395bool WorldEntity::buildObbTree(int depth)
396{
397  if( this->obbTree != NULL)
398  {
399    delete this->obbTree;
400    this->obbTree = NULL;
401  }
402
403  if (this->models[0] != NULL)
404    this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this);
405  else
406  {
407    PRINTF(1)("could not create obb-tree, because no model was loaded yet\n");
408    this->obbTree = NULL;
409    return false;
410  }
411
412
413  // create the axis aligned bounding box
414  if( this->aabbNode != NULL)
415  {
416    delete this->aabbNode;
417    this->aabbNode = NULL;
418  }
419
420  if( this->models[0] != NULL)
421  {
422    this->aabbNode = new AABBTreeNode();
423    this->aabbNode->spawnBVTree(this->models[0]);
424  }
425  else
426  {
427    PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n");
428    this->aabbNode = NULL;
429    return false;
430  }
431  return true;
432}
433
434
435/**
436 * adds a mount point to the end of the list
437 * @param mountPoint point to be added
438 */
439void WorldEntity::addMountPoint(MountPoint* mountPoint)
440{
441  // add the mount point at the last position
442//   this->mountPointMap[](mountPoint);
443  assert(false);
444}
445
446/**
447 * adds a mount point to a world entity
448 * @param mountPoint point to be added
449 */
450void WorldEntity::addMountPoint(int slot, MountPoint* mountPoint)
451{
452  if( this->mountPointMap.find(slot) != this->mountPointMap.end())
453  {
454    PRINTF(2)("adding a mount point to a slot, that already is occupied! ignoring - maybe some object did not get connected well (object: %s)\n", this->getClassCName());
455  }
456
457  // just connect the mount point
458  this->mountPointMap[slot] = mountPoint;
459}
460
461
462/**
463 * mounts a world entity on a specified mount point (~socket)
464 * @param entity entity to be connected
465 */
466void WorldEntity::mount(int slot, WorldEntity* entity)
467{
468  if( this->mountPointMap.find(slot) != this->mountPointMap.end())
469  {
470    PRINTF(0)("you tried to add an entity to a mount point that doesn't exist (slot %i)\n", slot);
471    return;
472  }
473
474  // mount the entity
475  this->mountPoints[slot]->mount(entity);
476}
477
478
479/**
480 * removes a mount point from a specified mount point
481 * @param mountPoint entity to be unconnected
482 */
483void WorldEntity::unmount(int slot)
484{
485  if( this->mountPoints[slot] == NULL)
486  {
487    PRINTF(0)("you tried to remove an entity from a mount point that doesn't exist (slot %i)\n", slot);
488    return;
489  }
490
491  // unmount the entity
492  this->mountPoints[slot]->unmount();
493}
494
495
496/**
497 * subscribes this world entity to a collision reaction
498 *  @param type the type of reaction to subscribe to
499 *  @param target1 a filter target (classID)
500 */
501void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1)
502{
503  this->_collisionFilter.subscribeReaction(type, target1);
504}
505
506
507/**
508 * subscribes this world entity to a collision reaction
509 *  @param type the type of reaction to subscribe to
510 *  @param target1 a filter target (classID)
511 */
512void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2)
513{
514  this->_collisionFilter.subscribeReaction(type, target1, target2);
515}
516
517
518/**
519 * subscribes this world entity to a collision reaction
520 *  @param type the type of reaction to subscribe to
521 *  @param target1 a filter target (classID)
522 */
523void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3)
524{
525  this->_collisionFilter.subscribeReaction(type, target1, target2, target3);
526}
527
528
529/**
530 * unsubscribes a specific reaction from the worldentity
531 *  @param type the reaction to unsubscribe
532 */
533void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type)
534{
535  this->_collisionFilter.unsubscribeReaction(type);
536}
537
538
539/**
540 * unsubscribes all collision reactions
541 */
542void WorldEntity::unsubscribeReactions()
543{
544  this->_collisionFilter.unsubscribeReactions();
545}
546
547
548/**
549 * @brief moves this entity to the List OM_List
550 * @param list the list to set this Entity to.
551 *
552 * this is the same as a call to State::getObjectManager()->toList(entity , list);
553 * directly, but with an easier interface.
554 *
555 * @todo inline this (peut etre)
556 */
557void WorldEntity::toList(OM_LIST list)
558{
559  State::getObjectManager()->toList(this, list);
560}
561
562void WorldEntity::toListS(const std::string& listName)
563{
564  OM_LIST id = ObjectManager::StringToOMList(listName);
565  if (id != OM_NULL)
566    this->toList(id);
567  else
568    PRINTF(2)("List %s not found\n", listName.c_str());
569}
570
571
572void WorldEntity::toReflectionList()
573{
574  State::getObjectManager()->toReflectionList( this );
575}
576
577void removeFromReflectionList()
578{
579  /// TODO
580  ///  State::getObject
581}
582
583/**
584 * sets the character attributes of a worldentity
585 * @param character attributes
586 *
587 * these attributes don't have to be set, only use them, if you need them
588*/
589//void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr)
590//{}
591
592
593/**
594 *  this function is called, when two entities collide
595 * @param entity: the world entity with whom it collides
596 *
597 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
598 */
599void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location)
600{
601  /**
602   * THIS IS A DEFAULT COLLISION-Effect.
603   * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT
604   * USE::
605   * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; };
606   *
607   * You can always define a default Action.... don't be affraid just test it :)
608   */
609  //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z);
610}
611
612
613/**
614 *  this function is called, when two entities collide
615 * @param entity: the world entity with whom it collides
616 *
617 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
618 */
619void WorldEntity::collidesWithGround(const Vector& location)
620{
621  PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() );
622}
623
624void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2)
625{
626
627  // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() );
628
629  Vector v = this->getAbsDirX();
630  v.x *= 10.1;
631  v.y *= 10.1;
632  v.z *= 10.1;
633  Vector u = Vector(0.0,-20.0,0.0);
634
635
636  if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) )
637  {
638
639    this->setAbsCoor(ray_2 - v);
640
641  }
642  else
643  {
644    if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z)
645    {
646      this->setAbsCoor(feet -u );
647    }
648
649    this->setAbsCoor(ray_2 - v);
650
651  }
652
653
654}
655
656/**
657 *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World
658 *
659 */
660void WorldEntity::postSpawn ()
661{}
662
663
664/**
665 *  this method is called by the world if the WorldEntity leaves the game
666 */
667void WorldEntity::leaveWorld ()
668{}
669
670
671/**
672 * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning
673 */
674void WorldEntity::reset()
675{
676  this->setHealth( this->getHealthMax() );
677}
678
679/**
680 *  this method is called every frame
681 * @param time: the time in seconds that has passed since the last tick
682 *
683 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
684*/
685void WorldEntity::tick(float time)
686{}
687
688
689/**
690 *  the entity is drawn onto the screen with this function
691 *
692 * This is a central function of an entity: call it to let the entity painted to the screen.
693 * Just override this function with whatever you want to be drawn.
694*/
695void WorldEntity::draw() const
696{
697  //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName());
698  //  assert(!unlikely(this->models.empty()));
699  {
700    glMatrixMode(GL_MODELVIEW);
701    glPushMatrix();
702
703    /* translate */
704    glTranslatef (this->getAbsCoor ().x,
705                  this->getAbsCoor ().y,
706                  this->getAbsCoor ().z);
707    Vector tmpRot = this->getAbsDir().getSpacialAxis();
708    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
709
710
711    // This Draws the LOD's
712    float cameraDistance = State::getCamera()->distance(this);
713    if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL)
714    {
715      this->models[2]->draw();
716    }
717    else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL)
718    {
719      this->models[1]->draw();
720    }
721    else if (this->models.size() >= 1 && this->models[0] != NULL)
722    {
723      this->models[0]->draw();
724    }
725
726    //if (this->entityTrack)
727    //this->entityTrack->drawGraph(0.02);
728
729    //     if( this->aabbNode != NULL)
730    //       this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true);
731
732    glPopMatrix();
733  }
734}
735
736
737/**
738 *  the entity is drawn onto the screen with this function
739 *
740 * This is a central function of an entity: call it to let the entity painted to the screen.
741 * Just override this function with whatever you want to be drawn.
742*/
743void WorldEntity::draw(const Model* model) const
744{
745  if(bVisible)
746  {
747  glMatrixMode(GL_MODELVIEW);
748  glPushMatrix();
749
750  /* translate */
751  glTranslatef (this->getAbsCoor ().x,
752                this->getAbsCoor ().y,
753                this->getAbsCoor ().z);
754  Vector tmpRot = this->getAbsDir().getSpacialAxis();
755  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
756
757
758  // This Draws the LOD's
759  if( model != NULL)
760    model->draw();
761
762  glPopMatrix();
763  }
764}
765
766
767/**
768 * @param health the Health to add.
769 * @returns the health left (this->healthMax - health+this->health)
770 */
771float WorldEntity::increaseHealth(float health)
772{
773  this->health += health;
774  if (this->health > this->healthMax)
775  {
776    float retHealth = this->healthMax - this->health;
777    this->health = this->healthMax;
778    this->updateHealthWidget();
779    return retHealth;
780  }
781  this->updateHealthWidget();
782  return 0.0;
783}
784
785/**
786 * @param health the Health to be removed
787 * @returns 0.0 or the rest, that was not substracted (bellow 0.0)
788 */
789float WorldEntity::decreaseHealth(float health)
790{
791  this->health -= health;
792
793  if (this->health < 0)
794  {
795    float retHealth = -this->health;
796    this->health = 0.0f;
797    this->updateHealthWidget();
798    return retHealth;
799  }
800  this->updateHealthWidget();
801  return 0.0;
802}
803
804
805/**
806 * @param maxHealth the maximal health that can be loaded onto the entity.
807 */
808void WorldEntity::setHealthMax(float healthMax)
809{
810  this->healthMax = healthMax;
811  if (this->health > this->healthMax)
812  {
813    PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName());
814    this->health = this->healthMax;
815  }
816  this->updateHealthWidget();
817}
818
819
820
821/**
822 * @param shiled the Shieldstength to add.
823 * @returns the shield left (this->shieldMax - shiled + this->shield)
824 */
825float WorldEntity::increaseShield(float shiled)
826{
827  this->shield += shield;
828  if (this->shield > this->shieldTH * this->shieldMax) { this->bShieldActive = true; }
829  if (this->shield > this->shieldMax)
830  {
831    float retShield = this->shieldMax - this->shield;
832    this->shield = this->shieldMax;
833//     this->updateShieldWidget();
834    return retShield;
835  }
836//   this->updateShieldWidget();
837  return 0.0;
838}
839
840/**
841 * @param shield the Shieldstrength to be removed
842 * @returns 0.0 or the rest, if the shield drops belew 0.0
843 */
844float WorldEntity::decreaseShield(float shield)
845{
846  this->shield -= shield;
847
848  if (this->shield <= 0)
849  {
850    float retShield = -this->shield;
851//     this->updateShieldWidget();
852    this->bShieldActive = false;
853    return retShield;
854  }
855//   this->updateShieldWidget();
856  return 0.0;
857}
858
859
860
861/**
862 * @brief creates the HealthWidget
863 *
864 * since not all entities need an HealthWidget, it is only created on request.
865 */
866void WorldEntity::createHealthWidget()
867{
868  if (this->healthWidget == NULL)
869  {
870    this->healthWidget = new OrxGui::GLGuiEnergyWidgetVertical();
871    //this->healthWidget->setDisplayedName("Health");
872    //this->healthWidget->setSize2D(100,20);
873    //this->healthWidget->setAbsCoor2D(100,200);
874
875    this->updateHealthWidget();
876  }
877  else
878    PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName());
879}
880
881
882/**
883 * @brief creates the ImplantWidget
884 *
885 * since not all entities need an ImpantWidget, it is only created on request.
886 */
887void WorldEntity::createImplantWidget()
888{
889  if (this->implantWidget == NULL)
890  {
891    this->implantWidget = new OrxGui::GLGuiEnergyWidgetVertical();
892    //this->impantWidget->setDisplayedName("Implant");
893    //this->impantWidget->setSize2D(100,20);
894    //this->impantWidget->setAbsCoor2D(100,200);
895
896    //this->updateImplantWidget();
897  }
898  else
899    PRINTF(3)("Allready created the ImlpantWidget for %s::%s\n", this->getClassCName(), this->getCName());
900}
901
902
903
904void WorldEntity::createShieldWidget()
905{
906  if (this->shieldWidget == NULL)
907  {
908    this->shieldWidget = new OrxGui::GLGuiEnergyWidgetVertical();
909    this->updateShieldWidget();
910  }
911  else
912    PRINTF(3)("Allready created the ShieldWidget for %s::%s\n", this->getClassCName(), this->getCName());
913}
914
915void WorldEntity::createElectronicWidget()
916{
917  if (this->electronicWidget == NULL)
918  {
919    this->electronicWidget = new OrxGui::GLGuiEnergyWidgetVertical();
920    this->updateElectronicWidget();
921  }
922  else
923    PRINTF(3)("Allready created the ElectronicWidget for %s::%s\n", this->getClassCName(), this->getCName());
924}
925
926
927
928void WorldEntity::increaseHealthMax(float increaseHealth)
929{
930  this->healthMax += increaseHealth;
931  this->updateHealthWidget();
932}
933
934
935OrxGui::GLGuiWidget* WorldEntity::getHealthWidget()
936{
937  if ( this->healthWidget == NULL)
938    this->createHealthWidget();
939  return this->healthWidget;
940}
941
942
943
944OrxGui::GLGuiWidget* WorldEntity::getImplantWidget()
945{
946  this->createImplantWidget();
947  return this->implantWidget;
948}
949
950
951
952OrxGui::GLGuiWidget* WorldEntity::getShieldWidget()
953{
954  if ( this->shieldWidget == NULL)
955    this->createShieldWidget();
956  return this->shieldWidget;
957}
958
959
960OrxGui::GLGuiWidget* WorldEntity::getElectronicWidget()
961{
962  if ( this->electronicWidget == NULL)
963    this->createElectronicWidget();
964  return this->electronicWidget;
965}
966
967
968
969
970/**
971 * @param visibility shows or hides the health-bar
972 * (creates the widget if needed)
973 */
974void WorldEntity::setHealthWidgetVisibility(bool visibility)
975{
976  if (visibility)
977  {
978    if (this->healthWidget != NULL)
979      this->healthWidget->show();
980    else
981    {
982      this->createHealthWidget();
983      this->updateHealthWidget();
984      this->healthWidget->show();
985    }
986  }
987  else if (this->healthWidget != NULL)
988    this->healthWidget->hide();
989}
990
991
992/**
993 * hit the world entity with
994 *  @param damage damage to be dealt
995 */
996void WorldEntity::hit(float damage, WorldEntity* killer)
997{
998  if ( forwardDamageToParent && this->getParent() != NullParent::getNullParent() && this->getParent()->isA( WorldEntity::staticClassID() ) )
999  {
1000    WorldEntity* pa = dynamic_cast<WorldEntity*>(this->getParent());
1001    pa->hit( damage, killer );
1002    return;
1003  }
1004 
1005  bool dead = this->getHealth()<=0;
1006 
1007  if ( !damageable )
1008    return;
1009 
1010  this->decreaseHealth(damage);
1011
1012  if( this->getHealth() > 0)
1013  {
1014    // any small explosion animaitions
1015  }
1016  else
1017  {
1018    if ( !dead )
1019      this->destroy( killer );
1020  }
1021}
1022
1023
1024/**
1025 * destoys the world entity
1026 */
1027void WorldEntity::destroy(WorldEntity* killer)
1028{
1029  this->toList(OM_DEAD);
1030}
1031
1032
1033/**
1034 * @brief updates the HealthWidget
1035 */
1036void WorldEntity::updateHealthWidget()
1037{
1038  if (this->healthWidget != NULL)
1039  {
1040    this->healthWidget->setMaximum(this->healthMax);
1041    this->healthWidget->setValue(this->health);
1042  }
1043}
1044
1045/**
1046 * @brief updates the Electronic Widget
1047 */
1048//!< xferred from spaceship
1049void WorldEntity::updateElectronicWidget(){
1050  if (this->electronicWidget != NULL)
1051  { //if it exists already: update it
1052     this->electronicWidget->setMaximum(this->electronicMax);
1053     this->electronicWidget->setValue(this->electronic);
1054  }
1055  else
1056  { //create the widget
1057    this->electronicWidget = new OrxGui::GLGuiEnergyWidgetVertical();
1058    this->electronicWidget->getBarWidget()->setChangedValueColor(Color(1,0,0,1));
1059    //this->electronicWidget->setDisplayedName("Electronics:");
1060    //this->electronicWidget->setSize2D(100,20);
1061    //this->electronicWidget->setAbsCoor2D(150,200);
1062    this->updateElectronicWidget();
1063//     if ( dynamic_cast<SpaceShip*>(this)->hasPlayer() )
1064//       State::getPlayer()->hud().setEnergyWidget(this->electronicWidget);
1065  }
1066}
1067
1068/**
1069 * @brief updates the ShieldWidget
1070 */
1071//!< xferred from spaceship
1072void WorldEntity::updateShieldWidget()
1073{
1074  if (this->shieldWidget != NULL)
1075  {
1076    this->shieldWidget->setMaximum(this->shieldMax);
1077    this->shieldWidget->setValue(this->shield);;
1078  }
1079  else
1080  {
1081    this->shieldWidget = new OrxGui::GLGuiEnergyWidgetVertical();
1082    this->shieldWidget->getBarWidget()->setChangedValueColor(Color(1,0,0,1));
1083    //this->shieldWidget->setDisplayedName("Shield:");
1084    //his->shieldWidget->setSize2D(100,20);
1085    //this->shieldWidget->setAbsCoor2D(200,200);
1086    this->updateShieldWidget();
1087//     if (dynamic_cast<SpaceShip*>(this)->hasPlayer())
1088//       State::getPlayer()->hud().setShieldWidget(this->shieldWidget);
1089  }
1090}
1091
1092
1093
1094/**
1095 * DEBUG-DRAW OF THE BV-Tree.
1096 * @param depth What depth to draw
1097 * @param drawMode the mode to draw this entity under
1098 */
1099void WorldEntity::drawBVTree(int depth, int drawMode) const
1100{
1101  glMatrixMode(GL_MODELVIEW);
1102  glPushMatrix();
1103  /* translate */
1104  glTranslatef (this->getAbsCoor ().x,
1105                this->getAbsCoor ().y,
1106                this->getAbsCoor ().z);
1107  /* rotate */
1108  Vector tmpRot = this->getAbsDir().getSpacialAxis();
1109  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
1110
1111
1112  if (this->obbTree)
1113    this->obbTree->drawBV(depth, drawMode);
1114
1115
1116  glPopMatrix();
1117}
1118
1119
1120
1121/**
1122 * draw the mounting points
1123 */
1124void WorldEntity::debugDrawMountPoints() const
1125{
1126
1127  std::vector<MountPoint*>::const_iterator it = this->mountPoints.begin();
1128  for( ; it < this->mountPoints.end(); it++)
1129  {
1130    if( (*it) != NULL)
1131    {
1132      (*it)->debugDraw();
1133    }
1134  }
1135}
1136
1137
1138/**
1139 * Debug the WorldEntity
1140 */
1141void WorldEntity::debugEntity() const
1142{
1143  PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassCName(), this->getCName());
1144  this->debugNode();
1145  PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size());
1146  for (unsigned int i = 0; i < this->models.size(); i++)
1147  {
1148    if (models[i] != NULL)
1149      PRINT(0)(" : %d:%s", i, this->models[i]->getCName());
1150  }
1151  PRINT(0)("\n");
1152
1153}
1154
1155
1156/**
1157 * handler for changes on registred vars
1158 * @param id id's which changed
1159 */
1160void WorldEntity::varChangeHandler( std::list< int > & id )
1161{
1162  if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() ||
1163       std::find( id.begin(), id.end(), scaling_handle ) != id.end()
1164     )
1165  {
1166    loadModel( modelFileName, scaling );
1167  }
1168
1169  if ( std::find( id.begin(), id.end(), list_handle ) != id.end() )
1170  {
1171    this->toList( (OM_LIST)list_write );
1172  }
1173
1174  if ( std::find( id.begin(), id.end(), health_handle ) != id.end() )
1175  {
1176    this->setHealth( health_write );
1177  }
1178
1179  if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() )
1180  {
1181    this->setHealthMax( healthMax_write );
1182  }
1183
1184  PNode::varChangeHandler( id );
1185}
1186
1187
1188void WorldEntity::regen(float time){
1189  static float tmp;
1190  increaseHealth(time * this->healthRegen);
1191  increaseShield(time * this->shieldRegen);
1192
1193
1194  if (this->electronic != this->electronicMax || this->electronicRegen != 0){
1195    tmp = this->electronic + this->electronicRegen * time;
1196    if ( tmp > electronicMax)
1197      this->electronic = this->electronicMax;
1198    else
1199      this->electronic = tmp;
1200
1201    updateElectronicWidget();
1202  }
1203
1204}
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