[6352] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: Christian Meyer |
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| 14 | co-programmer: Benjamin Grauer |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD |
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| 18 | |
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[6358] | 19 | #include "game_world.h" |
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[6402] | 20 | #include "game_world_data.h" |
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[6352] | 21 | |
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[7287] | 22 | #include "util/loading/resource_manager.h" |
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[6352] | 23 | #include "state.h" |
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| 24 | |
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[7193] | 25 | #include "util/loading/game_loader.h" |
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[7919] | 26 | #include "util/timer.h" |
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[6404] | 27 | |
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[6352] | 28 | #include "player.h" |
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| 29 | #include "camera.h" |
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| 30 | #include "environment.h" |
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| 31 | #include "terrain.h" |
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[7287] | 32 | #include "test_entity.h" |
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| 33 | #include "terrain.h" |
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[6404] | 34 | #include "playable.h" |
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[7785] | 35 | #include "environments/mapped_water.h" |
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[6404] | 36 | |
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[6352] | 37 | #include "light.h" |
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[6404] | 38 | |
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[7193] | 39 | #include "util/loading/factory.h" |
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[7368] | 40 | #include "util/loading/load_param.h" |
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[9709] | 41 | #include "loading/fast_factory.h" |
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[6404] | 42 | #include "shell_command.h" |
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[6352] | 43 | |
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| 44 | #include "graphics_engine.h" |
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[7810] | 45 | #include "effects/atmospheric_engine.h" |
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[6404] | 46 | #include "event_handler.h" |
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| 47 | #include "sound_engine.h" |
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| 48 | #include "cd_engine.h" |
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| 49 | #include "network_manager.h" |
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[6352] | 50 | #include "physics_engine.h" |
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[7287] | 51 | #include "fields.h" |
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[6352] | 52 | |
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| 53 | #include "glmenu_imagescreen.h" |
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[6404] | 54 | #include "shell.h" |
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[6352] | 55 | |
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| 56 | #include "ogg_player.h" |
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[6404] | 57 | #include "shader.h" |
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[6352] | 58 | |
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[7369] | 59 | #include "animation_player.h" |
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| 60 | |
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[7035] | 61 | #include "game_rules.h" |
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[6352] | 62 | |
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[9110] | 63 | #include "script_class.h" |
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[9715] | 64 | ObjectListDefinition(GameWorld); |
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[9709] | 65 | CREATE_SCRIPTABLE_CLASS(GameWorld, GameWorld::classID(), |
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[9110] | 66 | addMethod("setPlaymode", ExecutorLua1<GameWorld,const std::string&>(&GameWorld::setPlaymode)) |
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[9235] | 67 | ->addMethod("setSoundtrack", ExecutorLua1<GameWorld, const std::string&>(&GameWorld::setSoundtrack)) |
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[9110] | 68 | ); |
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[6352] | 69 | |
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[7412] | 70 | SHELL_COMMAND(speed, GameWorld, setSpeed) ->describe("set the Speed of the Level"); |
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| 71 | SHELL_COMMAND(playmode, GameWorld, setPlaymode) |
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[7723] | 72 | ->describe("Set the Playmode of the current Level") |
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| 73 | ->completionPlugin(0, OrxShell::CompletorStringArray(Playable::playmodeNames, Playable::PlaymodeCount)); |
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[7412] | 74 | |
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[7739] | 75 | SHELL_COMMAND(togglePNodeVisibility, GameWorld, togglePNodeVisibility); |
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| 76 | SHELL_COMMAND(showBVLevel, GameWorld, toggleBVVisibility); |
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[6352] | 77 | |
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| 78 | |
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[6989] | 79 | GameWorld::GameWorld() |
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[6402] | 80 | : StoryEntity() |
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[6352] | 81 | { |
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[9709] | 82 | this->registerObject(this, GameWorld::_objectList); |
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[6368] | 83 | this->setName("Preloaded World - no name yet"); |
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| 84 | |
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| 85 | this->gameTime = 0.0f; |
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[6370] | 86 | this->setSpeed(1.0f); |
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[6368] | 87 | this->shell = NULL; |
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| 88 | |
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| 89 | this->showPNodes = false; |
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| 90 | this->showBV = false; |
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[7739] | 91 | this->showBVLevel = 3; |
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[6368] | 92 | |
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[6845] | 93 | this->dataXML = NULL; |
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[7391] | 94 | this->gameRules = NULL; |
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[6352] | 95 | } |
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| 96 | |
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| 97 | /** |
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[6358] | 98 | * remove the GameWorld from memory |
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[6352] | 99 | * |
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| 100 | * delete everything explicitly, that isn't contained in the parenting tree! |
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| 101 | * things contained in the tree are deleted automaticaly |
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| 102 | */ |
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[6358] | 103 | GameWorld::~GameWorld () |
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[6352] | 104 | { |
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[6408] | 105 | PRINTF(4)("Deleted GameWorld\n"); |
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[7283] | 106 | |
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[6352] | 107 | } |
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| 108 | |
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| 109 | |
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| 110 | |
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| 111 | /** |
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[6358] | 112 | * loads the parameters of a GameWorld from an XML-element |
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[6352] | 113 | * @param root the XML-element to load from |
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| 114 | */ |
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[6358] | 115 | void GameWorld::loadParams(const TiXmlElement* root) |
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[6352] | 116 | { |
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[6512] | 117 | StoryEntity::loadParams(root); |
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[6352] | 118 | |
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[6376] | 119 | PRINTF(4)("Loaded GameWorld specific stuff\n"); |
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[6352] | 120 | } |
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| 121 | |
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[6368] | 122 | |
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[6352] | 123 | /** |
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| 124 | * this is executed just before load |
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| 125 | * |
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| 126 | * since the load function sometimes needs data, that has been initialized |
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| 127 | * before the load and after the proceeding storyentity has finished |
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| 128 | */ |
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[6370] | 129 | ErrorMessage GameWorld::init() |
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[6352] | 130 | { |
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| 131 | /* init the world interface */ |
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[7374] | 132 | this->shell = new OrxShell::Shell(); |
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[6352] | 133 | |
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[6498] | 134 | State::setCurrentStoryEntity(dynamic_cast<StoryEntity*>(this)); |
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[6407] | 135 | this->dataTank->init(); |
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[7369] | 136 | |
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| 137 | /* initialize some engines and graphical elements */ |
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| 138 | AnimationPlayer::getInstance(); |
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| 139 | PhysicsEngine::getInstance(); |
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[8190] | 140 | CREngine::getInstance(); |
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[8408] | 141 | |
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| 142 | State::setScriptManager(&this->scriptManager); |
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| 143 | |
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[8717] | 144 | return ErrorMessage(); |
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[6352] | 145 | } |
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| 146 | |
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| 147 | /** |
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[6358] | 148 | * loads the GameWorld by initializing all resources, and set their default values. |
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[6352] | 149 | */ |
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[6372] | 150 | ErrorMessage GameWorld::loadData() |
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[6352] | 151 | { |
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[8408] | 152 | this->displayLoadScreen(); State::setScriptManager(&this->scriptManager); |
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[6370] | 153 | |
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[8408] | 154 | |
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[6407] | 155 | PRINTF(0)("Loading the GameWorld\n"); |
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| 156 | |
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[7677] | 157 | PRINTF(3)("> Loading world: '%s'\n", getLoadFile().c_str()); |
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[9235] | 158 | // TiXmlElement* element; |
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| 159 | // GameLoader* loader = GameLoader::getInstance(); |
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[6352] | 160 | |
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[7221] | 161 | if( getLoadFile().empty()) |
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[6402] | 162 | { |
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[6634] | 163 | PRINTF(1)("GameWorld has no path specified for loading\n"); |
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[8717] | 164 | return (ErrorMessage(213,"Path not specified","GameWorld::load()")); |
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[6402] | 165 | } |
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[6352] | 166 | |
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[7287] | 167 | TiXmlDocument* XMLDoc = new TiXmlDocument( getLoadFile()); |
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[6402] | 168 | // load the xml world file for further loading |
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[7287] | 169 | if( !XMLDoc->LoadFile()) |
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[6352] | 170 | { |
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[7287] | 171 | PRINTF(1)("loading XML File: %s @ %s:l%d:c%d\n", XMLDoc->ErrorDesc(), this->getLoadFile().c_str(), XMLDoc->ErrorRow(), XMLDoc->ErrorCol()); |
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| 172 | delete XMLDoc; |
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[8717] | 173 | return ErrorMessage(213,"XML File parsing error","GameWorld::load()"); |
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[6352] | 174 | } |
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| 175 | // check basic validity |
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[7287] | 176 | TiXmlElement* root = XMLDoc->RootElement(); |
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[6352] | 177 | assert( root != NULL); |
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| 178 | if( root == NULL || root->Value() == NULL || strcmp( root->Value(), "WorldDataFile")) |
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| 179 | { |
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[6402] | 180 | // report an error |
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| 181 | PRINTF(1)("Specified XML File is not an orxonox world data file (WorldDataFile element missing)\n"); |
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[7287] | 182 | delete XMLDoc; |
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[8717] | 183 | return ErrorMessage(213,"Path not a WorldDataFile","GameWorld::load()"); |
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[6352] | 184 | } |
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[6402] | 185 | /* the whole loading process for the GameWorld */ |
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[6407] | 186 | this->dataTank->loadData(root); |
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[6845] | 187 | this->dataXML = (TiXmlElement*)root->Clone(); |
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[6352] | 188 | |
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[8408] | 189 | //remove this after finished testing !!!! |
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[8711] | 190 | //Object* obj= new Object(); |
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| 191 | //obj->setName("Obj"); |
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| 192 | //Account* a = new Account(); |
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| 193 | //a->setName("a"); |
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| 194 | //Account *b = new Account(30); |
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| 195 | //b->setName("b"); |
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[8717] | 196 | |
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[8740] | 197 | |
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[8271] | 198 | LoadParamXML(root, "ScriptManager", &this->scriptManager, ScriptManager, loadParams); |
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| 199 | |
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[7287] | 200 | delete XMLDoc; |
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[6386] | 201 | this->releaseLoadScreen(); |
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[8717] | 202 | |
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| 203 | return ErrorMessage(); |
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[6352] | 204 | } |
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| 205 | |
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| 206 | |
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| 207 | /** |
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[6387] | 208 | * unload the data of this GameWorld |
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| 209 | */ |
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| 210 | ErrorMessage GameWorld::unloadData() |
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| 211 | { |
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[8271] | 212 | |
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[7287] | 213 | PRINTF(3)("GameWorld::~GameWorld() - unloading the current GameWorld\n"); |
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[8271] | 214 | this->scriptManager.flush(); |
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| 215 | |
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[7370] | 216 | delete this->shell; |
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[6387] | 217 | |
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[6981] | 218 | this->dataTank->unloadData(); |
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| 219 | |
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[7369] | 220 | this->shell = NULL; |
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| 221 | delete AnimationPlayer::getInstance(); |
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| 222 | delete PhysicsEngine::getInstance(); |
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[8190] | 223 | delete CREngine::getInstance(); |
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[7369] | 224 | |
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[6988] | 225 | State::setCurrentStoryEntity(NULL); |
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[6845] | 226 | if (this->dataXML) |
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| 227 | delete this->dataXML; |
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[8717] | 228 | |
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| 229 | return ErrorMessage(); |
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[6387] | 230 | } |
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| 231 | |
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| 232 | |
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[9235] | 233 | void GameWorld::setSoundtrack(const std::string& soundTrack) |
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| 234 | { |
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| 235 | if (this->dataTank != NULL) |
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| 236 | { |
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| 237 | this->dataTank->setSoundTrack(soundTrack); |
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| 238 | this->dataTank->music->play(); |
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| 239 | } |
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| 240 | } |
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| 241 | |
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| 242 | |
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[6387] | 243 | /** |
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[6358] | 244 | * starts the GameWorld |
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[6352] | 245 | */ |
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[6387] | 246 | bool GameWorld::start() |
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[6352] | 247 | { |
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[7283] | 248 | this->bPaused = false; |
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| 249 | this->bRunning = true; |
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[8408] | 250 | State::setScriptManager(&this->scriptManager); //make sure we have the right script manager |
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[6387] | 251 | this->run(); |
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[8717] | 252 | |
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| 253 | return true; |
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[6352] | 254 | } |
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| 255 | |
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[6402] | 256 | |
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[6352] | 257 | /** |
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| 258 | * stops the world. |
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[6402] | 259 | */ |
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[6387] | 260 | bool GameWorld::stop() |
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[6352] | 261 | { |
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[6358] | 262 | PRINTF(3)("GameWorld::stop() - got stop signal\n"); |
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[8408] | 263 | State::setScriptManager(NULL); |
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[8717] | 264 | return (this->bRunning = false); |
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[6352] | 265 | } |
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| 266 | |
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[6402] | 267 | |
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[6352] | 268 | /** |
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[6402] | 269 | * pauses the game |
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| 270 | */ |
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[6387] | 271 | bool GameWorld::pause() |
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[6352] | 272 | { |
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[8717] | 273 | return (this->bPaused = true); |
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[6352] | 274 | } |
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| 275 | |
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[6402] | 276 | |
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[6352] | 277 | /** |
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| 278 | * ends the pause Phase |
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[6409] | 279 | */ |
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[6387] | 280 | bool GameWorld::resume() |
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[6352] | 281 | { |
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[8717] | 282 | return(this->bPaused = false); |
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[6352] | 283 | } |
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| 284 | |
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| 285 | |
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| 286 | /** |
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[6402] | 287 | * main loop of the world: executing all world relevant function |
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| 288 | * |
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| 289 | * in this loop we synchronize (if networked), handle input events, give the heart-beat to |
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| 290 | * all other member-entities of the world (tick to player, enemies etc.), checking for |
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| 291 | * collisions drawing everything to the screen. |
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| 292 | */ |
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| 293 | void GameWorld::run() |
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[6352] | 294 | { |
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[6402] | 295 | PRINTF(3)("GameWorld::mainLoop() - Entering main loop\n"); |
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[6352] | 296 | |
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[7131] | 297 | // initialize Timing |
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| 298 | this->cycle = 0; |
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| 299 | for (unsigned int i = 0; i < TICK_SMOOTH_VALUE; i++) |
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[7919] | 300 | this->frameTimes[i] = 0.01f; |
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[7131] | 301 | this->dtS = 0.0f; |
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[7919] | 302 | this->lastFrame = Timer::getNow(); |
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[7131] | 303 | |
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[7304] | 304 | if (this->dataTank->music != NULL) |
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| 305 | this->dataTank->music->play(); |
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| 306 | |
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[7283] | 307 | while( this->bRunning) /* @todo implement pause */ |
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[6402] | 308 | { |
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| 309 | /* process intput */ |
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| 310 | this->handleInput (); |
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[7322] | 311 | if( !this->bRunning) |
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| 312 | break; |
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[6386] | 313 | |
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[6402] | 314 | /* network synchronisation */ |
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| 315 | this->synchronize (); |
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| 316 | /* process time */ |
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| 317 | this->tick (); |
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[8490] | 318 | |
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[8740] | 319 | |
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[8724] | 320 | /* update the state */ |
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[8740] | 321 | //this->update (); /// LESS REDUNDANCY. |
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[9235] | 322 | // PNode::getNullParent()->updateNode(this->dtS); |
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[9061] | 323 | PNode::getNullParent()->updateNode(this->dtS); |
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[8724] | 324 | |
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[8190] | 325 | /* collision detection */ |
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| 326 | this->collisionDetection (); |
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| 327 | /* collision reaction */ |
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| 328 | this->collisionReaction (); |
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[8490] | 329 | |
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[8724] | 330 | /* check the game rules */ |
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| 331 | this->checkGameRules(); |
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[8740] | 332 | |
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[6402] | 333 | /* update the state */ |
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| 334 | this->update (); |
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| 335 | /* draw everything */ |
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| 336 | this->display (); |
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[7306] | 337 | |
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[6402] | 338 | } |
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| 339 | |
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[7330] | 340 | PRINTF(0)("GameWorld::mainLoop() - Exiting the main loop\n"); |
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[6352] | 341 | } |
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| 342 | |
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| 343 | |
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[7338] | 344 | void GameWorld::setPlaymode(Playable::Playmode playmode) |
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| 345 | { |
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| 346 | if (this->dataTank->localPlayer && |
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| 347 | this->dataTank->localPlayer->getPlayable() && |
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[7339] | 348 | this->dataTank->localPlayer->getPlayable()->setPlaymode(playmode)) |
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[7338] | 349 | { |
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[9110] | 350 | PRINTF(4)("Set Playmode to %d:%s\n", playmode, Playable::playmodeToString(playmode).c_str()); |
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[7338] | 351 | } |
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[7339] | 352 | else |
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| 353 | { |
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[9110] | 354 | PRINTF(2)("Unable to set Playmode %d:'%s'\n", playmode, Playable::playmodeToString(playmode).c_str()); |
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[7339] | 355 | } |
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[7338] | 356 | } |
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| 357 | |
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[7339] | 358 | void GameWorld::setPlaymode(const std::string& playmode) |
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| 359 | { |
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| 360 | this->setPlaymode(Playable::stringToPlaymode(playmode)); |
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| 361 | } |
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[7338] | 362 | |
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[6352] | 363 | /** |
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| 364 | * synchronize local data with remote data |
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| 365 | */ |
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[6358] | 366 | void GameWorld::synchronize () |
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[6402] | 367 | {} |
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[6352] | 368 | |
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| 369 | |
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| 370 | /** |
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| 371 | * run all input processing |
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| 372 | |
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| 373 | the command node is the central input event dispatcher. the node uses the even-queue from |
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| 374 | sdl and has its own event-passing-queue. |
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| 375 | */ |
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[6358] | 376 | void GameWorld::handleInput () |
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[6352] | 377 | { |
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| 378 | EventHandler::getInstance()->process(); |
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| 379 | } |
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| 380 | |
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[6402] | 381 | |
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| 382 | /** |
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[7370] | 383 | * @brief ticks a WorldEntity list |
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[6402] | 384 | * @param entityList list of the WorldEntities |
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| 385 | * @param dt time passed since last frame |
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| 386 | */ |
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[7370] | 387 | void GameWorld::tick(ObjectManager::EntityList entityList, float dt) |
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[6352] | 388 | { |
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[7370] | 389 | ObjectManager::EntityList::iterator entity, next; |
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[6710] | 390 | next = entityList.begin(); |
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| 391 | while (next != entityList.end()) |
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| 392 | { |
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| 393 | entity = next++; |
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[6352] | 394 | (*entity)->tick(dt); |
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[6710] | 395 | } |
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[6352] | 396 | } |
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| 397 | |
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[7131] | 398 | |
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[6352] | 399 | /** |
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| 400 | * advance the timeline |
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[6402] | 401 | * |
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| 402 | * this calculates the time used to process one frame (with all input handling, drawing, etc) |
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| 403 | * the time is mesured in ms and passed to all world-entities and other classes that need |
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| 404 | * a heart-beat. |
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| 405 | */ |
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[6358] | 406 | void GameWorld::tick () |
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[6352] | 407 | { |
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[7283] | 408 | if( !this->bPaused) |
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[6402] | 409 | { |
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[7131] | 410 | // CALCULATE FRAMERATE |
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| 411 | Uint32 frameTimesIndex; |
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| 412 | Uint32 i; |
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[7919] | 413 | double currentFrame = Timer::getNow(); |
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[6402] | 414 | |
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[9494] | 415 | if (currentFrame - this->lastFrame < .01) |
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| 416 | { |
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[9723] | 417 | SDL_Delay((int)1000.0 * (0.01 - (currentFrame - lastFrame))); |
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[9494] | 418 | currentFrame = Timer::getNow(); |
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| 419 | } |
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| 420 | |
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| 421 | |
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[7131] | 422 | frameTimesIndex = this->cycle % TICK_SMOOTH_VALUE; |
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[7919] | 423 | this->frameTimes[frameTimesIndex] = currentFrame - this->lastFrame; |
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| 424 | this->lastFrame = currentFrame; |
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[7132] | 425 | ++this->cycle; |
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[7919] | 426 | this->dtS = 0.0; |
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[7132] | 427 | for (i = 0; i < TICK_SMOOTH_VALUE; i++) |
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[7131] | 428 | this->dtS += this->frameTimes[i]; |
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[7919] | 429 | this->dtS = this->dtS / TICK_SMOOTH_VALUE * speed; |
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[6352] | 430 | |
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[7131] | 431 | // TICK everything |
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[7370] | 432 | for (i = 0; i < this->dataTank->tickLists.size(); ++i) |
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[9709] | 433 | this->tick(this->dataTank->objectManager->getEntityList(this->dataTank->tickLists[i]), this->dtS); |
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[6352] | 434 | |
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[6402] | 435 | /* update tick the rest */ |
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[6407] | 436 | this->dataTank->localCamera->tick(this->dtS); |
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[6402] | 437 | AnimationPlayer::getInstance()->tick(this->dtS); |
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| 438 | PhysicsEngine::getInstance()->tick(this->dtS); |
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[6352] | 439 | |
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[6402] | 440 | GraphicsEngine::getInstance()->tick(this->dtS); |
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[7810] | 441 | AtmosphericEngine::getInstance()->tick(this->dtS); |
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[7035] | 442 | |
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| 443 | if( likely(this->dataTank->gameRule != NULL)) |
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| 444 | this->dataTank->gameRule->tick(this->dtS); |
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[8717] | 445 | |
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[6402] | 446 | } |
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[6352] | 447 | } |
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| 448 | |
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| 449 | |
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| 450 | /** |
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| 451 | * this function gives the world a consistant state |
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[6402] | 452 | * |
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| 453 | * after ticking (updating the world state) this will give a constistant |
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| 454 | * state to the whole system. |
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| 455 | */ |
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[6358] | 456 | void GameWorld::update() |
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[6352] | 457 | { |
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| 458 | PNode::getNullParent()->updateNode (this->dtS); |
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[7460] | 459 | OrxSound::SoundEngine::getInstance()->update(); |
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[8740] | 460 | |
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| 461 | this->applyCameraSettings(); |
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[7871] | 462 | GraphicsEngine::getInstance()->update(this->dtS); |
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[6352] | 463 | } |
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| 464 | |
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| 465 | |
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[6402] | 466 | /** |
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| 467 | * kicks the CDEngine to detect the collisions between the object groups in the world |
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| 468 | */ |
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[8190] | 469 | void GameWorld::collisionDetection() |
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[6352] | 470 | { |
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[8490] | 471 | // object-object collision detection |
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[9709] | 472 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getEntityList(OM_GROUP_00), |
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| 473 | this->dataTank->objectManager->getEntityList(OM_GROUP_01_PROJ)); |
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| 474 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getEntityList(OM_GROUP_01), |
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| 475 | this->dataTank->objectManager->getEntityList(OM_GROUP_00_PROJ)); |
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| 476 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getEntityList(OM_GROUP_01), |
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| 477 | this->dataTank->objectManager->getEntityList(OM_GROUP_00)); |
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[6433] | 478 | |
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[9709] | 479 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getEntityList(OM_GROUP_01), |
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| 480 | this->dataTank->objectManager->getEntityList(OM_GROUP_02)); |
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| 481 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getEntityList(OM_GROUP_02), |
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| 482 | this->dataTank->objectManager->getEntityList(OM_GROUP_01_PROJ)); |
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[9235] | 483 | |
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| 484 | |
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[9709] | 485 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getEntityList(OM_GROUP_00), |
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| 486 | this->dataTank->objectManager->getEntityList(OM_COMMON)); |
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| 487 | CDEngine::getInstance()->checkCollisions(this->dataTank->objectManager->getEntityList(OM_GROUP_01), |
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| 488 | this->dataTank->objectManager->getEntityList(OM_COMMON)); |
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[7083] | 489 | |
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[8490] | 490 | // ground collision detection: BSP Model |
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[9709] | 491 | CDEngine::getInstance()->checkCollisionGround(this->dataTank->objectManager->getEntityList(OM_GROUP_00)); |
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| 492 | CDEngine::getInstance()->checkCollisionGround(this->dataTank->objectManager->getEntityList(OM_GROUP_01)); |
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[6352] | 493 | } |
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| 494 | |
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[7391] | 495 | |
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[8190] | 496 | void GameWorld::collisionReaction() |
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| 497 | { |
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| 498 | CREngine::getInstance()->handleCollisions(); |
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| 499 | } |
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| 500 | |
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| 501 | |
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[6352] | 502 | /** |
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[7391] | 503 | * check the game rules: winning conditions, etc. |
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| 504 | * |
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| 505 | */ |
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| 506 | void GameWorld::checkGameRules() |
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| 507 | { |
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| 508 | if( this->gameRules) |
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| 509 | this->gameRules->tick(this->dtS); |
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| 510 | } |
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| 511 | |
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| 512 | |
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| 513 | /** |
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[6352] | 514 | * render the current frame |
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[6402] | 515 | * |
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| 516 | * clear all buffers and draw the world |
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| 517 | */ |
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[6358] | 518 | void GameWorld::display () |
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[6352] | 519 | { |
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[9406] | 520 | |
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[9494] | 521 | // if this server is a dedicated server the game workd does not need to be drawn |
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[9406] | 522 | if( !GraphicsEngine::getInstance()->isDedicated()) |
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| 523 | { |
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[9494] | 524 | // render the reflection texture |
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| 525 | this->renderPassReflection(); |
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| 526 | // redner the refraction texture |
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| 527 | this->renderPassRefraction(); |
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[9406] | 528 | } |
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[7785] | 529 | // render all |
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| 530 | this->renderPassAll(); |
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| 531 | |
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[6352] | 532 | // flip buffers |
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| 533 | GraphicsEngine::swapBuffers(); |
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| 534 | } |
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| 535 | |
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| 536 | |
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| 537 | /** |
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[7370] | 538 | * @brief draws all entities in the list drawList |
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| 539 | * @param drawList the List of entities to draw. |
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[6352] | 540 | */ |
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[7370] | 541 | void GameWorld::drawEntityList(const ObjectManager::EntityList& drawList) const |
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| 542 | { |
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| 543 | ObjectManager::EntityList::const_iterator entity; |
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| 544 | for (entity = drawList.begin(); entity != drawList.end(); entity++) |
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| 545 | if ((*entity)->isVisible()) |
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| 546 | (*entity)->draw(); |
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| 547 | } |
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| 548 | |
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[7785] | 549 | |
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[8740] | 550 | void GameWorld::applyCameraSettings() |
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| 551 | { |
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| 552 | this->dataTank->localCamera->apply (); |
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| 553 | this->dataTank->localCamera->project (); |
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| 554 | GraphicsEngine::storeMatrices(); |
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| 555 | } |
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[7785] | 556 | |
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[8740] | 557 | |
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| 558 | |
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[7370] | 559 | /** |
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[7785] | 560 | * reflection rendering for water surfaces |
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[7370] | 561 | */ |
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[7785] | 562 | void GameWorld::renderPassReflection() |
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[6352] | 563 | { |
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[9235] | 564 | // clear buffer |
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[7785] | 565 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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[9235] | 566 | // glLoadIdentity(); |
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[7785] | 567 | |
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| 568 | MappedWater* mw; |
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| 569 | |
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[9715] | 570 | for (ObjectList<MappedWater>::const_iterator it = MappedWater::objectList().begin(); |
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[9709] | 571 | it != MappedWater::objectList().end(); |
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| 572 | ++it) |
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[7785] | 573 | { |
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[9709] | 574 | mw = (*it); |
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[7785] | 575 | |
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[9709] | 576 | //camera and light |
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| 577 | //this->dataTank->localCamera->apply (); |
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| 578 | //this->dataTank->localCamera->project (); |
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[8312] | 579 | |
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[9709] | 580 | LightManager::getInstance()->draw(); |
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[8312] | 581 | |
---|
| 582 | |
---|
[9709] | 583 | // prepare for reflection rendering |
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| 584 | mw->activateReflection(); |
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[8312] | 585 | |
---|
[9709] | 586 | // draw everything to be included in the reflection |
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| 587 | this->drawEntityList(State::getObjectManager()->getReflectionList()); |
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| 588 | // for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) |
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| 589 | // this->drawEntityList(State::getObjectManager()->getEntityList(this->dataTank->drawLists[i])); |
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[7785] | 590 | |
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[9709] | 591 | // clean up from reflection rendering |
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| 592 | mw->deactivateReflection(); |
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[7785] | 593 | } |
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| 594 | |
---|
| 595 | } |
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| 596 | |
---|
| 597 | |
---|
| 598 | /** |
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| 599 | * refraction rendering for water surfaces |
---|
| 600 | */ |
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| 601 | void GameWorld::renderPassRefraction() |
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[8037] | 602 | { |
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[9235] | 603 | // clear buffer |
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[8037] | 604 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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[8740] | 605 | //glLoadIdentity(); |
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[7785] | 606 | |
---|
[8037] | 607 | MappedWater* mw; |
---|
| 608 | |
---|
[9715] | 609 | for (ObjectList<MappedWater>::const_iterator it = MappedWater::objectList().begin(); |
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[9709] | 610 | it != MappedWater::objectList().end(); |
---|
| 611 | ++it) |
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[8037] | 612 | { |
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[9709] | 613 | mw = dynamic_cast<MappedWater*>(*it); |
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[8037] | 614 | |
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[9709] | 615 | //camera and light |
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| 616 | //this->dataTank->localCamera->apply (); |
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| 617 | //this->dataTank->localCamera->project (); |
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| 618 | // prepare for reflection rendering |
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| 619 | mw->activateRefraction(); |
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[8037] | 620 | |
---|
[8312] | 621 | |
---|
[9709] | 622 | LightManager::getInstance()->draw(); |
---|
| 623 | // draw everything to be included in the reflection |
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| 624 | this->drawEntityList(State::getObjectManager()->getReflectionList()); |
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| 625 | // for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) |
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| 626 | // this->drawEntityList(State::getObjectManager()->getEntityList(this->dataTank->drawLists[i])); |
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[8037] | 627 | |
---|
[9709] | 628 | // clean up from reflection rendering |
---|
| 629 | mw->deactivateRefraction(); |
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[8037] | 630 | } |
---|
| 631 | } |
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| 632 | |
---|
| 633 | |
---|
[7785] | 634 | /** |
---|
| 635 | * this render pass renders the whole wolrd |
---|
| 636 | */ |
---|
| 637 | void GameWorld::renderPassAll() |
---|
| 638 | { |
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| 639 | // clear buffer |
---|
| 640 | glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); |
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[6352] | 641 | GraphicsEngine* engine = GraphicsEngine::getInstance(); |
---|
[6402] | 642 | |
---|
[7919] | 643 | |
---|
[8740] | 644 | // glEnable(GL_DEPTH_TEST); |
---|
| 645 | // glEnable(GL_LIGHTING); |
---|
[7919] | 646 | |
---|
[8740] | 647 | // set Lighting |
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[7108] | 648 | LightManager::getInstance()->draw(); |
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[6416] | 649 | |
---|
[9406] | 650 | // only render the world if its not dedicated mode |
---|
| 651 | if( !GraphicsEngine::getInstance()->isDedicated()) |
---|
| 652 | { |
---|
| 653 | /* Draw the BackGround */ |
---|
[9709] | 654 | this->drawEntityList(State::getObjectManager()->getEntityList(OM_BACKGROUND)); |
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[9406] | 655 | engine->drawBackgroundElements(); |
---|
[7840] | 656 | |
---|
[9406] | 657 | /* draw all WorldEntiy groups */ |
---|
| 658 | for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) |
---|
[9709] | 659 | this->drawEntityList(State::getObjectManager()->getEntityList(this->dataTank->drawLists[i])); |
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[6416] | 660 | |
---|
[9406] | 661 | AtmosphericEngine::getInstance()->draw(); |
---|
[8408] | 662 | |
---|
[9406] | 663 | if( unlikely( this->showBV)) |
---|
| 664 | { |
---|
| 665 | CDEngine* engine = CDEngine::getInstance(); |
---|
| 666 | for (unsigned int i = 0; i < this->dataTank->drawLists.size(); ++i) |
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[9709] | 667 | engine->drawBV(State::getObjectManager()->getEntityList(this->dataTank->drawLists[i]), this->showBVLevel); |
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[9406] | 668 | } |
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| 669 | |
---|
| 670 | if( unlikely(this->showPNodes)) |
---|
| 671 | PNode::getNullParent()->debugDraw(0); |
---|
| 672 | |
---|
| 673 | // draw the game ruls |
---|
| 674 | if( likely(this->dataTank->gameRule != NULL)) |
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| 675 | this->dataTank->gameRule->draw(); |
---|
[6402] | 676 | } |
---|
[6416] | 677 | |
---|
[6780] | 678 | engine->draw(); |
---|
[6352] | 679 | } |
---|
| 680 | |
---|
[7785] | 681 | |
---|
[6352] | 682 | /** |
---|
[6402] | 683 | * shows the loading screen |
---|
| 684 | */ |
---|
| 685 | void GameWorld::displayLoadScreen () |
---|
[6387] | 686 | { |
---|
[6402] | 687 | PRINTF(3)("GameWorld::displayLoadScreen - start\n"); |
---|
[6407] | 688 | this->dataTank->glmis = new GLMenuImageScreen(); |
---|
| 689 | this->dataTank->glmis->setMaximum(8); |
---|
[6402] | 690 | PRINTF(3)("GameWorld::displayLoadScreen - end\n"); |
---|
[6387] | 691 | } |
---|
| 692 | |
---|
| 693 | |
---|
[6402] | 694 | /** |
---|
| 695 | * removes the loadscreen, and changes over to the game |
---|
| 696 | */ |
---|
| 697 | void GameWorld::releaseLoadScreen () |
---|
[6387] | 698 | { |
---|
[6402] | 699 | PRINTF(3)("GameWorld::releaseLoadScreen - start\n"); |
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[6407] | 700 | this->dataTank->glmis->setValue(this->dataTank->glmis->getMaximum()); |
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[6402] | 701 | PRINTF(3)("GameWorld::releaseLoadScreen - end\n"); |
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[6387] | 702 | } |
---|
| 703 | |
---|
[7004] | 704 | |
---|
| 705 | |
---|
| 706 | /** |
---|
| 707 | * @brief toggles the PNode visibility in the world (drawn as boxes) |
---|
| 708 | */ |
---|
| 709 | void GameWorld::togglePNodeVisibility() |
---|
| 710 | { |
---|
[7723] | 711 | this->showPNodes = !this->showPNodes; |
---|
[7004] | 712 | }; |
---|
| 713 | |
---|
| 714 | |
---|
| 715 | /** |
---|
| 716 | * @brief toggles the bounding volume (BV) visibility |
---|
| 717 | */ |
---|
[7739] | 718 | void GameWorld::toggleBVVisibility(int level) |
---|
[7004] | 719 | { |
---|
[7739] | 720 | if( level < 1) |
---|
| 721 | this->showBV = false; |
---|
| 722 | else |
---|
| 723 | { |
---|
| 724 | this->showBV = true; |
---|
| 725 | this->showBVLevel = level; |
---|
| 726 | } |
---|
| 727 | |
---|
[7004] | 728 | }; |
---|
| 729 | |
---|