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Ignore:
Timestamp:
Jan 4, 2006, 1:49:20 AM (18 years ago)
Author:
patrick
Message:

network: working on the last steps, completion is in reach. sadly the world isn't loaded anymore at the moment. continue work later. work flush

File:
1 edited

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  • branches/network/src/story_entities/game_world.cc

    r6402 r6404  
    2020#include "game_world_data.h"
    2121
    22 #include "shell_command.h"
    2322#include "resource_manager.h"
    2423#include "state.h"
     24#include "class_list.h"
     25#include "substring.h"
     26
     27#include "game_loader.h"
    2528
    2629#include "p_node.h"
     
    3033#include "environment.h"
    3134#include "terrain.h"
    32 
    3335#include "test_entity.h"
    3436#include "terrain.h"
     37#include "md2Model.h"
     38#include "weapons/projectile.h"
     39#include "npcs/npc_test1.h"
     40#include "playable.h"
     41
    3542#include "light.h"
     43
     44#include "factory.h"
     45#include "fast_factory.h"
    3646#include "load_param.h"
    37 #include "shell.h"
    38 
    39 #include "fast_factory.h"
    40 #include "animation_player.h"
     47#include "shell_command.h"
     48
    4149#include "particle_engine.h"
    4250#include "graphics_engine.h"
     51#include "event_handler.h"
     52#include "sound_engine.h"
     53#include "cd_engine.h"
     54#include "network_manager.h"
    4355#include "physics_engine.h"
    4456#include "fields.h"
    4557
    46 #include "md2Model.h"
    47 
    4858#include "glmenu_imagescreen.h"
    49 #include "game_loader.h"
    50 
     59#include "shell.h"
     60
     61#include "animation_player.h"
    5162#include "animation3d.h"
    5263
    53 #include "substring.h"
    54 
    55 #include "factory.h"
    56 
    57 #include "weapons/projectile.h"
    58 #include "event_handler.h"
    59 #include "sound_engine.h"
    6064#include "ogg_player.h"
    61 
    62 #include "class_list.h"
    63 
    64 #include "cd_engine.h"
    65 #include "npcs/npc_test1.h"
    6665#include "shader.h"
    6766
    68 #include "playable.h"
    69 #include "network_manager.h"
    70 #include "playable.h"
     67
     68using namespace std;
    7169
    7270
     
    7472SHELL_COMMAND(togglePNodeVisibility, GameWorld, togglePNodeVisibility);
    7573SHELL_COMMAND(toggleBVVisibility, GameWorld, toggleBVVisibility);
    76 
    77 using namespace std;
    78 
    79 //! This creates a Factory to fabricate a GameWorld
    80 //CREATE_FACTORY(GameWorld, CL_GAME_WORLD);
    8174
    8275
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