Changeset 6404 in orxonox.OLD for branches/network/src/story_entities/game_world.cc
- Timestamp:
- Jan 4, 2006, 1:49:20 AM (18 years ago)
- File:
-
- 1 edited
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branches/network/src/story_entities/game_world.cc
r6402 r6404 20 20 #include "game_world_data.h" 21 21 22 #include "shell_command.h"23 22 #include "resource_manager.h" 24 23 #include "state.h" 24 #include "class_list.h" 25 #include "substring.h" 26 27 #include "game_loader.h" 25 28 26 29 #include "p_node.h" … … 30 33 #include "environment.h" 31 34 #include "terrain.h" 32 33 35 #include "test_entity.h" 34 36 #include "terrain.h" 37 #include "md2Model.h" 38 #include "weapons/projectile.h" 39 #include "npcs/npc_test1.h" 40 #include "playable.h" 41 35 42 #include "light.h" 43 44 #include "factory.h" 45 #include "fast_factory.h" 36 46 #include "load_param.h" 37 #include "shell.h" 38 39 #include "fast_factory.h" 40 #include "animation_player.h" 47 #include "shell_command.h" 48 41 49 #include "particle_engine.h" 42 50 #include "graphics_engine.h" 51 #include "event_handler.h" 52 #include "sound_engine.h" 53 #include "cd_engine.h" 54 #include "network_manager.h" 43 55 #include "physics_engine.h" 44 56 #include "fields.h" 45 57 46 #include "md2Model.h"47 48 58 #include "glmenu_imagescreen.h" 49 #include "game_loader.h" 50 59 #include "shell.h" 60 61 #include "animation_player.h" 51 62 #include "animation3d.h" 52 63 53 #include "substring.h"54 55 #include "factory.h"56 57 #include "weapons/projectile.h"58 #include "event_handler.h"59 #include "sound_engine.h"60 64 #include "ogg_player.h" 61 62 #include "class_list.h"63 64 #include "cd_engine.h"65 #include "npcs/npc_test1.h"66 65 #include "shader.h" 67 66 68 #include "playable.h" 69 #include "network_manager.h" 70 #include "playable.h" 67 68 using namespace std; 71 69 72 70 … … 74 72 SHELL_COMMAND(togglePNodeVisibility, GameWorld, togglePNodeVisibility); 75 73 SHELL_COMMAND(toggleBVVisibility, GameWorld, toggleBVVisibility); 76 77 using namespace std;78 79 //! This creates a Factory to fabricate a GameWorld80 //CREATE_FACTORY(GameWorld, CL_GAME_WORLD);81 74 82 75
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