[4570] | 1 | /* |
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[3246] | 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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[5419] | 13 | co-programmer: Benjamin Grauer |
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[3246] | 14 | */ |
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| 15 | |
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[3590] | 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PNODE |
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[3246] | 17 | |
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| 18 | #include "p_node.h" |
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[4761] | 19 | |
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| 20 | #include "load_param.h" |
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| 21 | #include "class_list.h" |
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| 22 | |
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[6078] | 23 | #include <algorithm> |
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[3860] | 24 | #include "compiler.h" |
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[3608] | 25 | #include "debug.h" |
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| 26 | |
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[6054] | 27 | #include "glincl.h" |
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[5406] | 28 | #include "color.h" |
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[3246] | 29 | |
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[6341] | 30 | #include "synchronizeable.h" |
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| 31 | |
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[3246] | 32 | using namespace std; |
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| 33 | |
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| 34 | |
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| 35 | /** |
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[6048] | 36 | * @brief standard constructor |
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[6078] | 37 | * @param parent the Parent of this Node. __NULL__ if __No Parent__ requested, PNode::getNullParent(), if connected to NullParent directly (default) |
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[6299] | 38 | * @param nodeFlags all flags to set. THIS_WILL_OVERWRITE Default_Values. |
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[5420] | 39 | */ |
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[6078] | 40 | PNode::PNode (PNode* parent, long nodeFlags) |
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[3365] | 41 | { |
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[6074] | 42 | this->setClassID(CL_PARENT_NODE, "PNode"); |
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[3365] | 43 | |
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[6074] | 44 | this->bRelCoorChanged = true; |
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| 45 | this->bRelDirChanged = true; |
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| 46 | this->parent = NULL; |
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[6078] | 47 | this->parentMode = nodeFlags; |
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[6074] | 48 | this->bActive = true; |
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[4993] | 49 | |
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[6074] | 50 | // smooth-movers |
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| 51 | this->toCoordinate = NULL; |
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| 52 | this->toDirection = NULL; |
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| 53 | this->bias = 1.0; |
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[6078] | 54 | |
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| 55 | if (parent != NULL) |
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| 56 | parent->addChild(this); |
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[3365] | 57 | } |
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| 58 | |
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[6074] | 59 | // NullParent Reference |
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| 60 | PNode* PNode::nullParent = NULL; |
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[6073] | 61 | |
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[3365] | 62 | /** |
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[6048] | 63 | * @brief standard deconstructor |
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[5296] | 64 | * |
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| 65 | * There are two general ways to delete a PNode |
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| 66 | * 1. delete instance; |
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| 67 | * -> result |
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| 68 | * delete this Node and all its children and children's children... |
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| 69 | * (danger if you still need the children's instance somewhere else!!) |
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| 70 | * |
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[6073] | 71 | * 2. instance->removeNode(); delete instance; |
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[5296] | 72 | * -> result: |
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| 73 | * moves its children to the NullParent |
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| 74 | * then deletes the Element. |
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| 75 | */ |
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[4570] | 76 | PNode::~PNode () |
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[3365] | 77 | { |
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[6073] | 78 | // remove the Node, delete it's children (if required). |
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| 79 | std::list<PNode*>::iterator tmp = this->children.begin(); |
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| 80 | std::list<PNode*>::iterator deleteNode; |
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| 81 | while(!this->children.empty()) |
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| 82 | while (tmp != this->children.end()) |
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| 83 | { |
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| 84 | deleteNode = tmp; |
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[6142] | 85 | tmp++; |
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[6078] | 86 | // printf("TEST::%s(%s) %s\n", (*deleteNode)->getName(), (*deleteNode)->getClassName(), this->getName()); |
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[6073] | 87 | if ((this->parentMode & PNODE_PROHIBIT_CHILD_DELETE) || |
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| 88 | ((*deleteNode)->parentMode & PNODE_PROHIBIT_DELETE_WITH_PARENT)) |
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| 89 | { |
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[6078] | 90 | if (this == PNode::nullParent && (*deleteNode)->parentMode & PNODE_REPARENT_TO_NULL) |
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[6073] | 91 | delete (*deleteNode); |
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| 92 | else |
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| 93 | (*deleteNode)->reparent(); |
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| 94 | } |
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| 95 | else |
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| 96 | delete (*deleteNode); |
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| 97 | } |
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| 98 | |
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[6071] | 99 | if (this->parent != NULL) |
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| 100 | { |
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[6078] | 101 | this->parent->eraseChild(this); |
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[6071] | 102 | this->parent = NULL; |
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| 103 | } |
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| 104 | |
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[5296] | 105 | // remove all other allocated memory. |
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[5088] | 106 | if (this->toCoordinate != NULL) |
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| 107 | delete this->toCoordinate; |
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| 108 | if (this->toDirection != NULL) |
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| 109 | delete this->toDirection; |
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[6075] | 110 | |
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| 111 | if (this == PNode::nullParent) |
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| 112 | PNode::nullParent = NULL; |
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[3365] | 113 | } |
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[3246] | 114 | |
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[5296] | 115 | |
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[4448] | 116 | /** |
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[6048] | 117 | * @brief loads parameters of the PNode |
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[4836] | 118 | * @param root the XML-element to load the properties of |
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[5420] | 119 | */ |
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[4436] | 120 | void PNode::loadParams(const TiXmlElement* root) |
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| 121 | { |
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| 122 | static_cast<BaseObject*>(this)->loadParams(root); |
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[4610] | 123 | |
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[5671] | 124 | LoadParam(root, "rel-coor", this, PNode, setRelCoor) |
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[4771] | 125 | .describe("Sets The relative position of the Node to its parent."); |
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| 126 | |
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[5671] | 127 | LoadParam(root, "abs-coor", this, PNode, setAbsCoor) |
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[4610] | 128 | .describe("Sets The absolute Position of the Node."); |
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| 129 | |
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[5671] | 130 | LoadParam(root, "rel-dir", this, PNode, setRelDir) |
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[4771] | 131 | .describe("Sets The relative rotation of the Node to its parent."); |
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[4761] | 132 | |
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[5671] | 133 | LoadParam(root, "abs-dir", this, PNode, setAbsDir) |
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[4771] | 134 | .describe("Sets The absolute rotation of the Node."); |
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| 135 | |
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[5671] | 136 | LoadParam(root, "parent", this, PNode, setParent) |
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[4761] | 137 | .describe("the Name of the Parent of this PNode"); |
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[4765] | 138 | |
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[5671] | 139 | LoadParam(root, "parent-mode", this, PNode, setParentMode) |
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[4765] | 140 | .describe("the mode to connect this node to its parent ()"); |
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| 141 | |
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| 142 | // cycling properties |
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[4785] | 143 | if (root != NULL) |
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[4765] | 144 | { |
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[5654] | 145 | LOAD_PARAM_START_CYCLE(root, element); |
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[4785] | 146 | { |
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[6074] | 147 | LoadParam_CYCLE(element, "child", this, PNode, addChild) |
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[4785] | 148 | .describe("adds a new Child to the current Node."); |
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[4765] | 149 | |
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[4785] | 150 | } |
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[5654] | 151 | LOAD_PARAM_END_CYCLE(element); |
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[4765] | 152 | } |
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[4436] | 153 | } |
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[3365] | 154 | |
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[6402] | 155 | |
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[3365] | 156 | /** |
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[6402] | 157 | * init the pnode to a well definied state |
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| 158 | * |
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| 159 | * this function actualy only updates the PNode tree |
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| 160 | */ |
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| 161 | void PNode::init() |
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| 162 | { |
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| 163 | /* just update all aboslute positions via timestep 0.001ms */ |
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| 164 | this->updateNode(0.001f); |
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| 165 | this->updateNode(0.001f); |
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| 166 | } |
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| 167 | |
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| 168 | |
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| 169 | /** |
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[6048] | 170 | * @brief set relative coordinates |
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[4836] | 171 | * @param relCoord relative coordinates to its parent |
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[5420] | 172 | * |
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| 173 | * |
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| 174 | * it is very importand, that you use this function, if you want to update the |
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| 175 | * relCoordinates. If you don't use this, the PNode won't recognize, that something |
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| 176 | * has changed and won't update the children Nodes. |
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| 177 | */ |
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[3810] | 178 | void PNode::setRelCoor (const Vector& relCoord) |
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[3675] | 179 | { |
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[5113] | 180 | if (this->toCoordinate!= NULL) |
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| 181 | { |
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| 182 | delete this->toCoordinate; |
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| 183 | this->toCoordinate = NULL; |
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| 184 | } |
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| 185 | |
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[4993] | 186 | this->relCoordinate = relCoord; |
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[3675] | 187 | this->bRelCoorChanged = true; |
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| 188 | } |
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| 189 | |
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| 190 | /** |
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[6048] | 191 | * @brief set relative coordinates |
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[4836] | 192 | * @param x x-relative coordinates to its parent |
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| 193 | * @param y y-relative coordinates to its parent |
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| 194 | * @param z z-relative coordinates to its parent |
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[4993] | 195 | * @see void PNode::setRelCoor (const Vector& relCoord) |
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[5420] | 196 | */ |
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[4610] | 197 | void PNode::setRelCoor (float x, float y, float z) |
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| 198 | { |
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| 199 | this->setRelCoor(Vector(x, y, z)); |
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| 200 | } |
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| 201 | |
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[4992] | 202 | /** |
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[6048] | 203 | * @brief sets a new relative position smoothely |
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[4992] | 204 | * @param relCoordSoft the new Position to iterate to |
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| 205 | * @param bias how fast to iterate to this position |
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| 206 | */ |
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| 207 | void PNode::setRelCoorSoft(const Vector& relCoordSoft, float bias) |
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[4987] | 208 | { |
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[4993] | 209 | if (likely(this->toCoordinate == NULL)) |
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| 210 | this->toCoordinate = new Vector(); |
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[4987] | 211 | |
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[4993] | 212 | *this->toCoordinate = relCoordSoft; |
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[4992] | 213 | this->bias = bias; |
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[4987] | 214 | } |
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| 215 | |
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[4990] | 216 | |
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[4610] | 217 | /** |
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[6048] | 218 | * @brief set relative coordinates smoothely |
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[4990] | 219 | * @param x x-relative coordinates to its parent |
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| 220 | * @param y y-relative coordinates to its parent |
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| 221 | * @param z z-relative coordinates to its parent |
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[4993] | 222 | * @see void PNode::setRelCoorSoft (const Vector&, float) |
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[4990] | 223 | */ |
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[4992] | 224 | void PNode::setRelCoorSoft (float x, float y, float z, float bias) |
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[4990] | 225 | { |
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[4992] | 226 | this->setRelCoorSoft(Vector(x, y, z), bias); |
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[4990] | 227 | } |
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| 228 | |
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[5382] | 229 | |
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[4990] | 230 | /** |
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[4836] | 231 | * @param absCoord set absolute coordinate |
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[5091] | 232 | */ |
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[3809] | 233 | void PNode::setAbsCoor (const Vector& absCoord) |
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[3675] | 234 | { |
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[5113] | 235 | if (this->toCoordinate!= NULL) |
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| 236 | { |
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| 237 | delete this->toCoordinate; |
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| 238 | this->toCoordinate = NULL; |
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| 239 | } |
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| 240 | |
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[4993] | 241 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 242 | { |
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| 243 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 244 | if (likely(this->parent != NULL)) |
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| 245 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 246 | else |
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| 247 | this->relCoordinate = absCoord; |
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| 248 | } |
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| 249 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 250 | { |
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| 251 | if (likely(this->parent != NULL)) |
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| 252 | this->relCoordinate = absCoord - parent->getAbsCoor (); |
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| 253 | else |
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| 254 | this->relCoordinate = absCoord; |
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| 255 | } |
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| 256 | |
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| 257 | this->bRelCoorChanged = true; |
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| 258 | // this->absCoordinate = absCoord; |
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[3675] | 259 | } |
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| 260 | |
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[5382] | 261 | |
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[3675] | 262 | /** |
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[4836] | 263 | * @param x x-coordinate. |
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| 264 | * @param y y-coordinate. |
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| 265 | * @param z z-coordinate. |
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[4987] | 266 | * @see void PNode::setAbsCoor (const Vector& absCoord) |
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[4610] | 267 | */ |
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| 268 | void PNode::setAbsCoor(float x, float y, float z) |
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| 269 | { |
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| 270 | this->setAbsCoor(Vector(x, y, z)); |
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| 271 | } |
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| 272 | |
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[6054] | 273 | |
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[4610] | 274 | /** |
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[5406] | 275 | * @param absCoord set absolute coordinate |
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| 276 | * @todo check off |
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| 277 | */ |
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| 278 | void PNode::setAbsCoorSoft (const Vector& absCoordSoft, float bias) |
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| 279 | { |
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| 280 | if (this->toCoordinate == NULL) |
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| 281 | this->toCoordinate = new Vector; |
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| 282 | |
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| 283 | if( likely(this->parentMode & PNODE_MOVEMENT)) |
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| 284 | { |
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| 285 | /* if you have set the absolute coordinates this overrides all other changes */ |
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| 286 | if (likely(this->parent != NULL)) |
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| 287 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 288 | else |
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| 289 | *this->toCoordinate = absCoordSoft; |
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| 290 | } |
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| 291 | if( this->parentMode & PNODE_ROTATE_MOVEMENT) |
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| 292 | { |
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| 293 | if (likely(this->parent != NULL)) |
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| 294 | *this->toCoordinate = absCoordSoft - parent->getAbsCoor (); |
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| 295 | else |
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| 296 | *this->toCoordinate = absCoordSoft; |
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| 297 | } |
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| 298 | } |
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| 299 | |
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| 300 | |
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| 301 | /** |
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[6048] | 302 | * @brief shift coordinate relative |
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[4836] | 303 | * @param shift shift vector |
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[4987] | 304 | * |
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[5420] | 305 | * this function shifts the current coordinates about the vector shift. this is |
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| 306 | * usefull because from some place else you can: |
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| 307 | * PNode* someNode = ...; |
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| 308 | * Vector objectMovement = calculateShift(); |
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| 309 | * someNode->shiftCoor(objectMovement); |
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| 310 | * |
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| 311 | * this is the internal method of: |
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| 312 | * PNode* someNode = ...; |
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| 313 | * Vector objectMovement = calculateShift(); |
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| 314 | * Vector currentCoor = someNode->getRelCoor(); |
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| 315 | * Vector newCoor = currentCoor + objectMovement; |
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| 316 | * someNode->setRelCoor(newCoor); |
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| 317 | * |
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[5382] | 318 | */ |
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[3809] | 319 | void PNode::shiftCoor (const Vector& shift) |
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[3683] | 320 | { |
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[4993] | 321 | this->relCoordinate += shift; |
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| 322 | this->bRelCoorChanged = true; |
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[3683] | 323 | } |
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| 324 | |
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[6054] | 325 | |
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[3683] | 326 | /** |
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[6048] | 327 | * @brief set relative direction |
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[4836] | 328 | * @param relDir to its parent |
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[5091] | 329 | */ |
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[3810] | 330 | void PNode::setRelDir (const Quaternion& relDir) |
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[3675] | 331 | { |
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[5113] | 332 | if (this->toDirection!= NULL) |
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| 333 | { |
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| 334 | delete this->toDirection; |
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| 335 | this->toDirection = NULL; |
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| 336 | } |
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[4993] | 337 | this->relDirection = relDir; |
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[5819] | 338 | |
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[3675] | 339 | this->bRelCoorChanged = true; |
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| 340 | } |
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| 341 | |
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[6054] | 342 | |
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[3365] | 343 | /** |
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[4771] | 344 | * @see void PNode::setRelDir (const Quaternion& relDir) |
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| 345 | * @param x the x direction |
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| 346 | * @param y the y direction |
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| 347 | * @param z the z direction |
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| 348 | * |
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| 349 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 350 | */ |
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| 351 | void PNode::setRelDir (float x, float y, float z) |
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| 352 | { |
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| 353 | this->setRelDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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| 354 | } |
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| 355 | |
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[4990] | 356 | |
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[4771] | 357 | /** |
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[6048] | 358 | * @brief sets the Relative Direction of this node to its parent in a Smoothed way |
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[4990] | 359 | * @param relDirSoft the direction to iterate to smoothely. |
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[4992] | 360 | * @param bias how fast to iterate to the new Direction |
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[4990] | 361 | */ |
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[4992] | 362 | void PNode::setRelDirSoft(const Quaternion& relDirSoft, float bias) |
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[4990] | 363 | { |
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| 364 | if (likely(this->toDirection == NULL)) |
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| 365 | this->toDirection = new Quaternion(); |
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| 366 | |
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| 367 | *this->toDirection = relDirSoft; |
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[4992] | 368 | this->bias = bias; |
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[5819] | 369 | this->bRelDirChanged = true; |
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[4990] | 370 | } |
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| 371 | |
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[6054] | 372 | |
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[4990] | 373 | /** |
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| 374 | * @see void PNode::setRelDirSoft (const Quaternion& relDir) |
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| 375 | * @param x the x direction |
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| 376 | * @param y the y direction |
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| 377 | * @param z the z direction |
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| 378 | * |
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| 379 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 380 | */ |
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[4992] | 381 | void PNode::setRelDirSoft(float x, float y, float z, float bias) |
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[4990] | 382 | { |
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[4992] | 383 | this->setRelDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
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[4990] | 384 | } |
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| 385 | |
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[6054] | 386 | |
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[4990] | 387 | /** |
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[6048] | 388 | * @brief sets the absolute direction |
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[4836] | 389 | * @param absDir absolute coordinates |
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[5091] | 390 | */ |
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[3810] | 391 | void PNode::setAbsDir (const Quaternion& absDir) |
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[3675] | 392 | { |
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[5113] | 393 | if (this->toDirection!= NULL) |
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| 394 | { |
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| 395 | delete this->toDirection; |
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| 396 | this->toDirection = NULL; |
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| 397 | } |
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| 398 | |
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[5001] | 399 | if (likely(this->parent != NULL)) |
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| 400 | this->relDirection = absDir / this->parent->getAbsDir(); |
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[4996] | 401 | else |
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[5001] | 402 | this->relDirection = absDir; |
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[4993] | 403 | |
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| 404 | this->bRelDirChanged = true; |
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[3675] | 405 | } |
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| 406 | |
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[6054] | 407 | |
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[3675] | 408 | /** |
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[4771] | 409 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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| 410 | * @param x the x direction |
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| 411 | * @param y the y direction |
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| 412 | * @param z the z direction |
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| 413 | * |
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| 414 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 415 | */ |
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| 416 | void PNode::setAbsDir (float x, float y, float z) |
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| 417 | { |
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| 418 | this->setAbsDir(Quaternion(Vector(x,y,z), Vector(0,1,0))); |
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| 419 | } |
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| 420 | |
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[6054] | 421 | |
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[4771] | 422 | /** |
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[6048] | 423 | * @brief sets the absolute direction |
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[5414] | 424 | * @param absDir absolute coordinates |
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[6048] | 425 | * @param bias how fast to iterator to the new Position |
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[5414] | 426 | */ |
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| 427 | void PNode::setAbsDirSoft (const Quaternion& absDirSoft, float bias) |
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| 428 | { |
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| 429 | if (this->toDirection == NULL) |
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| 430 | this->toDirection = new Quaternion(); |
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| 431 | |
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| 432 | if (likely(this->parent != NULL)) |
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| 433 | *this->toDirection = absDirSoft / this->parent->getAbsDir(); |
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| 434 | else |
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| 435 | *this->toDirection = absDirSoft; |
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| 436 | |
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| 437 | this->bias = bias; |
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[5915] | 438 | this->bRelDirChanged = true; |
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[5414] | 439 | } |
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| 440 | |
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[6054] | 441 | |
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[5414] | 442 | /** |
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| 443 | * @see void PNode::setAbsDir (const Quaternion& relDir) |
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| 444 | * @param x the x direction |
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| 445 | * @param y the y direction |
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| 446 | * @param z the z direction |
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| 447 | * |
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| 448 | * main difference is, that here you give a directional vector, that will be translated into a Quaternion |
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| 449 | */ |
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| 450 | void PNode::setAbsDirSoft (float x, float y, float z, float bias) |
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| 451 | { |
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| 452 | this->setAbsDirSoft(Quaternion(Vector(x,y,z), Vector(0,1,0)), bias); |
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| 453 | } |
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| 454 | |
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| 455 | |
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| 456 | /** |
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[6048] | 457 | * @brief shift Direction |
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[5091] | 458 | * @param shift the direction around which to shift. |
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| 459 | */ |
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[3802] | 460 | void PNode::shiftDir (const Quaternion& shift) |
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| 461 | { |
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[4993] | 462 | this->relDirection = this->relDirection * shift; |
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[3802] | 463 | this->bRelDirChanged = true; |
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| 464 | } |
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[3365] | 465 | |
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[6048] | 466 | |
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[3683] | 467 | /** |
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[6048] | 468 | * @brief adds a child and makes this node to a parent |
---|
[5091] | 469 | * @param child child reference |
---|
[4993] | 470 | * use this to add a child to this node. |
---|
[5420] | 471 | */ |
---|
[5382] | 472 | void PNode::addChild (PNode* child) |
---|
[3365] | 473 | { |
---|
[4993] | 474 | if( likely(child->parent != NULL)) |
---|
[6078] | 475 | child->parent->eraseChild(child); |
---|
[6075] | 476 | if (this->checkIntegrity(child)) |
---|
| 477 | { |
---|
| 478 | child->parent = this; |
---|
| 479 | if (unlikely(this != NULL)) |
---|
| 480 | this->children.push_back(child); |
---|
| 481 | child->parentCoorChanged(); |
---|
| 482 | } |
---|
| 483 | else |
---|
| 484 | { |
---|
| 485 | PRINTF(1)("Tried to reparent to own child '%s::%s' to '%s::%s'.\n", |
---|
| 486 | this->getClassName(), this->getName(), child->getClassName(), child->getName()); |
---|
| 487 | child->parent = NULL; |
---|
[6142] | 488 | child->parentCoorChanged(); |
---|
[6075] | 489 | } |
---|
[3365] | 490 | } |
---|
| 491 | |
---|
[6048] | 492 | |
---|
[3365] | 493 | /** |
---|
[5091] | 494 | * @see PNode::addChild(PNode* child); |
---|
[4765] | 495 | * @param childName the name of the child to add to this PNode |
---|
| 496 | */ |
---|
| 497 | void PNode::addChild (const char* childName) |
---|
| 498 | { |
---|
| 499 | PNode* childNode = dynamic_cast<PNode*>(ClassList::getObject(childName, CL_PARENT_NODE)); |
---|
| 500 | if (childNode != NULL) |
---|
| 501 | this->addChild(childNode); |
---|
| 502 | } |
---|
| 503 | |
---|
[6048] | 504 | |
---|
[4765] | 505 | /** |
---|
[6048] | 506 | * @brief removes a child from the node |
---|
[5091] | 507 | * @param child the child to remove from this pNode. |
---|
[4993] | 508 | * |
---|
[6054] | 509 | * Children from pNode will not be lost, they are Reparented by the rules of the ParentMode |
---|
[5420] | 510 | */ |
---|
[4993] | 511 | void PNode::removeChild (PNode* child) |
---|
[3365] | 512 | { |
---|
[5214] | 513 | if (child != NULL) |
---|
[5769] | 514 | child->removeNode(); |
---|
[3365] | 515 | } |
---|
| 516 | |
---|
[6054] | 517 | |
---|
[3365] | 518 | /** |
---|
[6075] | 519 | * !! PRIVATE FUNCTION |
---|
[6299] | 520 | * @brief reparents a node (happens on Parents Node delete or remove and Flags are set.) |
---|
[6075] | 521 | */ |
---|
| 522 | void PNode::reparent() |
---|
| 523 | { |
---|
[6078] | 524 | if (this->parentMode & PNODE_REPARENT_TO_NULL) |
---|
| 525 | this->setParent((PNode*)NULL); |
---|
[6075] | 526 | else if (this->parentMode & PNODE_REPARENT_TO_PARENTS_PARENT && this->parent != NULL) |
---|
| 527 | this->setParent(this->parent->getParent()); |
---|
[6078] | 528 | else |
---|
| 529 | this->setParent(PNode::getNullParent()); |
---|
[6075] | 530 | } |
---|
| 531 | |
---|
[6299] | 532 | /** |
---|
| 533 | * ereases child from the nodes children |
---|
| 534 | * @param chuld the child to remove |
---|
| 535 | */ |
---|
[6078] | 536 | void PNode::eraseChild(PNode* child) |
---|
| 537 | { |
---|
| 538 | std::list<PNode*>::iterator childRemover = std::find(this->children.begin(), this->children.end(), child); |
---|
| 539 | if(childRemover != this->children.end()) |
---|
| 540 | this->children.erase(childRemover); |
---|
| 541 | } |
---|
[6075] | 542 | |
---|
[6078] | 543 | |
---|
[6075] | 544 | /** |
---|
[6048] | 545 | * @brief remove this pnode from the tree and adds all following to NullParent |
---|
[5420] | 546 | * |
---|
| 547 | * this can be the case, if an entity in the world is being destroyed. |
---|
| 548 | */ |
---|
[5769] | 549 | void PNode::removeNode() |
---|
[3537] | 550 | { |
---|
[6078] | 551 | list<PNode*>::iterator child = this->children.begin(); |
---|
| 552 | list<PNode*>::iterator reparenter; |
---|
| 553 | while (child != this->children.end()) |
---|
[6054] | 554 | { |
---|
[6078] | 555 | reparenter = child; |
---|
| 556 | child++; |
---|
| 557 | if (this->parentMode & PNODE_REPARENT_CHILDREN_ON_REMOVE || |
---|
| 558 | (*reparenter)->parentMode & PNODE_REPARENT_ON_PARENTS_REMOVE) |
---|
[6142] | 559 | { |
---|
| 560 | printf("TEST----------------%s ---- %s\n", this->getClassName(), (*reparenter)->getClassName()); |
---|
[6054] | 561 | (*reparenter)->reparent(); |
---|
[6078] | 562 | printf("REPARENTED TO: %s::%s\n",(*reparenter)->getParent()->getClassName(),(*reparenter)->getParent()->getName()); |
---|
[6054] | 563 | } |
---|
| 564 | } |
---|
[5214] | 565 | if (this->parent != NULL) |
---|
[6142] | 566 | { |
---|
[6078] | 567 | this->parent->eraseChild(this); |
---|
[6142] | 568 | this->parent = NULL; |
---|
| 569 | } |
---|
[3537] | 570 | } |
---|
| 571 | |
---|
[3365] | 572 | |
---|
[4761] | 573 | /** |
---|
| 574 | * @see PNode::setParent(PNode* parent); |
---|
| 575 | * @param parentName the name of the Parent to set to this PNode |
---|
| 576 | */ |
---|
| 577 | void PNode::setParent (const char* parentName) |
---|
| 578 | { |
---|
| 579 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
---|
| 580 | if (parentNode != NULL) |
---|
| 581 | parentNode->addChild(this); |
---|
[6075] | 582 | else |
---|
| 583 | PRINTF(2)("Not Found PNode's (%s::%s) new Parent by Name: %s\n", |
---|
| 584 | this->getClassName(), this->getName(), parentName); |
---|
[4761] | 585 | } |
---|
| 586 | |
---|
[6054] | 587 | |
---|
[4990] | 588 | /** |
---|
[6048] | 589 | * @brief does the reparenting in a very smooth way |
---|
[4990] | 590 | * @param parentNode the new Node to connect this node to. |
---|
[4993] | 591 | * @param bias the speed to iterate to this new Positions |
---|
[4990] | 592 | */ |
---|
[5382] | 593 | void PNode::setParentSoft(PNode* parentNode, float bias) |
---|
[4987] | 594 | { |
---|
[5382] | 595 | // return if the new parent and the old one match |
---|
[6075] | 596 | if (this->parent == parentNode ) |
---|
[4992] | 597 | return; |
---|
[6075] | 598 | if (parentNode == NULL) |
---|
| 599 | parentNode = PNode::getNullParent(); |
---|
[4992] | 600 | |
---|
[5382] | 601 | // store the Valures to iterate to. |
---|
[4993] | 602 | if (likely(this->toCoordinate == NULL)) |
---|
[4989] | 603 | { |
---|
[4993] | 604 | this->toCoordinate = new Vector(); |
---|
| 605 | *this->toCoordinate = this->getRelCoor(); |
---|
[4989] | 606 | } |
---|
[4990] | 607 | if (likely(this->toDirection == NULL)) |
---|
| 608 | { |
---|
| 609 | this->toDirection = new Quaternion(); |
---|
| 610 | *this->toDirection = this->getRelDir(); |
---|
| 611 | } |
---|
[4992] | 612 | this->bias = bias; |
---|
[4987] | 613 | |
---|
| 614 | |
---|
[4990] | 615 | Vector tmpV = this->getAbsCoor(); |
---|
| 616 | Quaternion tmpQ = this->getAbsDir(); |
---|
[4987] | 617 | |
---|
| 618 | parentNode->addChild(this); |
---|
| 619 | |
---|
[5382] | 620 | if (this->parentMode & PNODE_ROTATE_MOVEMENT && this->parent != NULL) |
---|
| 621 | this->relCoordinate = this->parent->getAbsDir().inverse().apply(tmpV - this->parent->getAbsCoor()); |
---|
[5000] | 622 | else |
---|
[5382] | 623 | this->relCoordinate = tmpV - parentNode->getAbsCoor(); |
---|
[4991] | 624 | |
---|
[5382] | 625 | this->relDirection = tmpQ / parentNode->getAbsDir(); |
---|
[4987] | 626 | } |
---|
| 627 | |
---|
[6054] | 628 | |
---|
[4993] | 629 | /** |
---|
[6048] | 630 | * @brief does the reparenting in a very smooth way |
---|
[4993] | 631 | * @param parentName the name of the Parent to reconnect to |
---|
| 632 | * @param bias the speed to iterate to this new Positions |
---|
| 633 | */ |
---|
[5382] | 634 | void PNode::setParentSoft(const char* parentName, float bias) |
---|
[4987] | 635 | { |
---|
| 636 | PNode* parentNode = dynamic_cast<PNode*>(ClassList::getObject(parentName, CL_PARENT_NODE)); |
---|
| 637 | if (parentNode != NULL) |
---|
[5382] | 638 | this->setParentSoft(parentNode, bias); |
---|
[4987] | 639 | } |
---|
| 640 | |
---|
[6054] | 641 | /** |
---|
| 642 | * @param parentMode sets the parentingMode of this Node |
---|
| 643 | */ |
---|
| 644 | void PNode::setParentMode(PARENT_MODE parentMode) |
---|
| 645 | { |
---|
[6307] | 646 | this->parentMode = ((this->parentMode & 0xfff0) | parentMode); |
---|
[6054] | 647 | } |
---|
[6048] | 648 | |
---|
[3365] | 649 | /** |
---|
[6048] | 650 | * @brief sets the mode of this parent manually |
---|
[4765] | 651 | * @param parentMode a String representing this parentingMode |
---|
| 652 | */ |
---|
| 653 | void PNode::setParentMode (const char* parentingMode) |
---|
| 654 | { |
---|
[4993] | 655 | this->setParentMode(PNode::charToParentingMode(parentingMode)); |
---|
[4765] | 656 | } |
---|
[3537] | 657 | |
---|
[3365] | 658 | /** |
---|
[6075] | 659 | * @brief adds special mode Flags to this PNode |
---|
| 660 | * @see PARENT_MODE |
---|
| 661 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. |
---|
[6054] | 662 | */ |
---|
[6078] | 663 | void PNode::addNodeFlags(unsigned short nodeFlags) |
---|
[6054] | 664 | { |
---|
| 665 | this->parentMode |= nodeFlags; |
---|
| 666 | } |
---|
| 667 | |
---|
[6075] | 668 | /** |
---|
| 669 | * @brief removes special mode Flags to this PNode |
---|
| 670 | * @see PARENT_MODE |
---|
| 671 | * @param nodeFlags a compsition of PARENT_MODE-flags, split by the '|' (or) operator. |
---|
| 672 | */ |
---|
[6078] | 673 | void PNode::removeNodeFlags(unsigned short nodeFlags) |
---|
[6054] | 674 | { |
---|
| 675 | this->parentMode &= !nodeFlags; |
---|
| 676 | } |
---|
| 677 | |
---|
[6078] | 678 | /** |
---|
| 679 | * @returns the NullParent (and if needed creates it) |
---|
| 680 | */ |
---|
| 681 | PNode* PNode::createNullParent() |
---|
| 682 | { |
---|
| 683 | if (likely(PNode::nullParent == NULL)) |
---|
| 684 | { |
---|
| 685 | PNode::nullParent = new PNode(NULL, PNODE_PARENT_MODE_DEFAULT | PNODE_REPARENT_TO_NULL); |
---|
| 686 | PNode::nullParent->setName("NullParent"); |
---|
| 687 | } |
---|
| 688 | return PNode::nullParent; |
---|
| 689 | } |
---|
[6054] | 690 | |
---|
[6078] | 691 | |
---|
[6054] | 692 | /** |
---|
[6075] | 693 | * !! PRIVATE FUNCTION |
---|
| 694 | * @brief checks the upward integrity (e.g if PNode is somewhere up the Node tree.) |
---|
| 695 | * @param checkParent the Parent to check. |
---|
| 696 | * @returns true if the integrity-check succeeds, false otherwise. |
---|
| 697 | * |
---|
| 698 | * If there is a second occurence of checkParent before NULL, then a loop could get |
---|
| 699 | * into the Tree, and we do not want this. |
---|
| 700 | */ |
---|
| 701 | bool PNode::checkIntegrity(const PNode* checkParent) const |
---|
| 702 | { |
---|
| 703 | const PNode* parent = this; |
---|
| 704 | while ( (parent = parent->getParent()) != NULL) |
---|
| 705 | if (unlikely(parent == checkParent)) |
---|
| 706 | return false; |
---|
| 707 | return true; |
---|
| 708 | } |
---|
| 709 | |
---|
| 710 | |
---|
| 711 | /** |
---|
[6048] | 712 | * @brief updates the absCoordinate/absDirection |
---|
[4836] | 713 | * @param dt The time passed since the last update |
---|
[5420] | 714 | * |
---|
| 715 | * this is used to go through the parent-tree to update all the absolute coordinates |
---|
| 716 | * and directions. this update should be done by the engine, so you don't have to |
---|
| 717 | * worry, normaly... |
---|
| 718 | */ |
---|
[5769] | 719 | void PNode::updateNode (float dt) |
---|
[3365] | 720 | { |
---|
[6075] | 721 | if (!(this->parentMode & PNODE_STATIC_NODE)) |
---|
| 722 | { |
---|
| 723 | if( likely(this->parent != NULL)) |
---|
[4440] | 724 | { |
---|
[6054] | 725 | // movement for nodes with smoothMove enabled |
---|
| 726 | if (unlikely(this->toCoordinate != NULL)) |
---|
[4987] | 727 | { |
---|
[6054] | 728 | Vector moveVect = (*this->toCoordinate - this->relCoordinate) *fabsf(dt)*bias; |
---|
| 729 | if (likely(moveVect.len() >= PNODE_ITERATION_DELTA)) |
---|
| 730 | { |
---|
| 731 | this->shiftCoor(moveVect); |
---|
| 732 | } |
---|
| 733 | else |
---|
| 734 | { |
---|
| 735 | delete this->toCoordinate; |
---|
| 736 | this->toCoordinate = NULL; |
---|
| 737 | PRINTF(5)("SmoothMove of %s finished\n", this->getName()); |
---|
| 738 | } |
---|
[4987] | 739 | } |
---|
[6054] | 740 | if (unlikely(this->toDirection != NULL)) |
---|
[4987] | 741 | { |
---|
[6054] | 742 | Quaternion rotQuat = Quaternion::quatSlerp(this->relDirection,*this->toDirection, fabsf(dt)*this->bias); |
---|
| 743 | if (this->relDirection.distance(rotQuat) >PNODE_ITERATION_DELTA) |
---|
| 744 | { |
---|
| 745 | this->relDirection = rotQuat; |
---|
| 746 | this->bRelDirChanged; |
---|
| 747 | } |
---|
| 748 | else |
---|
| 749 | { |
---|
| 750 | delete this->toDirection; |
---|
| 751 | this->toDirection = NULL; |
---|
[6075] | 752 | PRINTF(5)("SmoothRotate of %s finished\n", this->getName()); |
---|
[6054] | 753 | } |
---|
[4987] | 754 | } |
---|
[4990] | 755 | |
---|
[6054] | 756 | // MAIN UPDATE ///////////////////////////////////// |
---|
| 757 | this->lastAbsCoordinate = this->absCoordinate; |
---|
[4145] | 758 | |
---|
[6075] | 759 | PRINTF(5)("PNode::update - '%s::%s' - (%f, %f, %f)\n", this->getClassName(), this->getName(), |
---|
| 760 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[3800] | 761 | |
---|
[4570] | 762 | |
---|
[6307] | 763 | if(this->bRelDirChanged && this->parentMode & PNODE_LOCAL_ROTATE ) |
---|
[6054] | 764 | { |
---|
| 765 | /* update the current absDirection - remember * means rotation around sth.*/ |
---|
| 766 | this->prevRelCoordinate = this->relCoordinate; |
---|
[6253] | 767 | this->absDirection = parent->getAbsDir() * this->relDirection; |
---|
[6054] | 768 | } |
---|
[4570] | 769 | |
---|
[6307] | 770 | if(likely(this->bRelCoorChanged && this->parentMode & PNODE_MOVEMENT)) |
---|
[6054] | 771 | { |
---|
[6075] | 772 | /* update the current absCoordinate */ |
---|
[6307] | 773 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 774 | this->absCoordinate = this->parent->getAbsCoor() + this->relCoordinate; |
---|
[6054] | 775 | } |
---|
| 776 | else if( this->parentMode & PNODE_ROTATE_MOVEMENT && this->bRelCoorChanged) |
---|
| 777 | { |
---|
| 778 | /* update the current absCoordinate */ |
---|
[6307] | 779 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 780 | this->absCoordinate = this->parent->getAbsCoor() + parent->getAbsDir().apply(this->relCoordinate); |
---|
[6054] | 781 | } |
---|
| 782 | ///////////////////////////////////////////////// |
---|
[5007] | 783 | } |
---|
[6075] | 784 | |
---|
| 785 | else // Nodes without a Parent are handled faster :: MOST LIKELY THE NULLPARENT |
---|
[4440] | 786 | { |
---|
[6075] | 787 | PRINTF(4)("update ParentLess Node (%s::%s) - (%f, %f, %f)\n", this->getClassName(), this->getName(), |
---|
| 788 | this->absCoordinate.x, this->absCoordinate.y, this->absCoordinate.z); |
---|
[6054] | 789 | if (this->bRelCoorChanged) |
---|
| 790 | { |
---|
| 791 | this->prevRelCoordinate = this->relCoordinate; |
---|
| 792 | this->absCoordinate = this->relCoordinate; |
---|
| 793 | } |
---|
| 794 | if (this->bRelDirChanged) |
---|
| 795 | { |
---|
| 796 | this->prevRelDirection = this->relDirection; |
---|
| 797 | this->absDirection = this->getAbsDir () * this->relDirection; |
---|
| 798 | } |
---|
[5118] | 799 | } |
---|
[4993] | 800 | } |
---|
[3365] | 801 | |
---|
[6054] | 802 | if(!this->children.empty() && (this->bActive || this->parentMode & PNODE_UPDATE_CHILDREN_IF_INACTIVE )) |
---|
[4993] | 803 | { |
---|
[5770] | 804 | list<PNode*>::iterator child; |
---|
| 805 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[4574] | 806 | { |
---|
| 807 | /* if this node has changed, make sure, that all children are updated also */ |
---|
[4993] | 808 | if( likely(this->bRelCoorChanged)) |
---|
[5770] | 809 | (*child)->parentCoorChanged (); |
---|
[4993] | 810 | if( likely(this->bRelDirChanged)) |
---|
[5770] | 811 | (*child)->parentDirChanged (); |
---|
[4993] | 812 | |
---|
[5770] | 813 | (*child)->updateNode(dt); |
---|
[4993] | 814 | } |
---|
[4440] | 815 | } |
---|
[4993] | 816 | this->velocity = (this->absCoordinate - this->lastAbsCoordinate) / dt; |
---|
| 817 | this->bRelCoorChanged = false; |
---|
| 818 | this->bRelDirChanged = false; |
---|
[3365] | 819 | } |
---|
| 820 | |
---|
[5769] | 821 | |
---|
[6075] | 822 | |
---|
| 823 | |
---|
| 824 | |
---|
| 825 | /************* |
---|
| 826 | * DEBUGGING * |
---|
| 827 | *************/ |
---|
[6048] | 828 | /** |
---|
| 829 | * @brief counts total amount the children walking through the entire tree. |
---|
| 830 | * @param nodes the counter |
---|
| 831 | */ |
---|
[5769] | 832 | void PNode::countChildNodes(int& nodes) const |
---|
| 833 | { |
---|
| 834 | nodes++; |
---|
[5770] | 835 | list<PNode*>::const_iterator child; |
---|
| 836 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
| 837 | (*child)->countChildNodes(nodes); |
---|
[5769] | 838 | } |
---|
| 839 | |
---|
| 840 | |
---|
[3450] | 841 | /** |
---|
[6048] | 842 | * @brief displays some information about this pNode |
---|
[4836] | 843 | * @param depth The deph into which to debug the children of this PNode to. |
---|
[5383] | 844 | * (0: all children will be debugged, 1: only this PNode, 2: this and direct children, ...) |
---|
| 845 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
---|
[5420] | 846 | */ |
---|
[5769] | 847 | void PNode::debugNode(unsigned int depth, unsigned int level) const |
---|
[3365] | 848 | { |
---|
[4574] | 849 | for (unsigned int i = 0; i < level; i++) |
---|
[4575] | 850 | PRINT(0)(" |"); |
---|
[5770] | 851 | if (this->children.size() > 0) |
---|
[4575] | 852 | PRINT(0)(" +"); |
---|
| 853 | else |
---|
| 854 | PRINT(0)(" -"); |
---|
[5769] | 855 | |
---|
| 856 | int childNodeCount = 0; |
---|
| 857 | this->countChildNodes(childNodeCount); |
---|
| 858 | |
---|
| 859 | PRINT(0)("PNode(%s::%s) - absCoord: (%0.2f, %0.2f, %0.2f), relCoord(%0.2f, %0.2f, %0.2f), direction(%0.2f, %0.2f, %0.2f) - %s - %d childs\n", |
---|
[4574] | 860 | this->getClassName(), |
---|
| 861 | this->getName(), |
---|
| 862 | this->absCoordinate.x, |
---|
| 863 | this->absCoordinate.y, |
---|
| 864 | this->absCoordinate.z, |
---|
| 865 | this->relCoordinate.x, |
---|
| 866 | this->relCoordinate.y, |
---|
[4993] | 867 | this->relCoordinate.z, |
---|
[4996] | 868 | this->getAbsDirV().x, |
---|
| 869 | this->getAbsDirV().y, |
---|
| 870 | this->getAbsDirV().z, |
---|
[5769] | 871 | this->parentingModeToChar(parentMode), |
---|
| 872 | childNodeCount); |
---|
[4574] | 873 | if (depth >= 2 || depth == 0) |
---|
| 874 | { |
---|
[5770] | 875 | list<PNode*>::const_iterator child; |
---|
| 876 | for (child = this->children.begin(); child != this->children.end(); child ++) |
---|
[4574] | 877 | { |
---|
| 878 | if (depth == 0) |
---|
[5770] | 879 | (*child)->debugNode(0, level + 1); |
---|
[4574] | 880 | else |
---|
[5770] | 881 | (*child)->debugNode(depth - 1, level +1); |
---|
[4574] | 882 | } |
---|
| 883 | } |
---|
[3365] | 884 | } |
---|
| 885 | |
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[4570] | 886 | /** |
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[6048] | 887 | * @brief displays the PNode at its position with its rotation as a cube. |
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[5383] | 888 | * @param depth The deph into which to debug the children of this PNode to. |
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| 889 | * (0: all children will be displayed, 1: only this PNode, 2: this and direct children, ...) |
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| 890 | * @param size the Size of the Box to draw. |
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| 891 | * @param color the color of the Box to display. |
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| 892 | * @param level !! INTERNAL !! The n-th level of the Node we draw (this is internal and only for nice output). |
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| 893 | */ |
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| 894 | void PNode::debugDraw(unsigned int depth, float size, const Vector& color, unsigned int level) const |
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[4570] | 895 | { |
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[5432] | 896 | // if this is the first Element we draw |
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[5383] | 897 | if (level == 0) |
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| 898 | { |
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[5432] | 899 | glPushAttrib(GL_ENABLE_BIT); // save the Enable-attributes |
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| 900 | glMatrixMode(GL_MODELVIEW); // goto the ModelView Matrix |
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[5383] | 901 | |
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[5432] | 902 | glDisable(GL_LIGHTING); // disable lighting (we do not need them for just lighting) |
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| 903 | glDisable(GL_BLEND); // '' |
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| 904 | glDisable(GL_TEXTURE_2D); // '' |
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[5438] | 905 | glDisable(GL_DEPTH_TEST); // '' |
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[5383] | 906 | } |
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| 907 | |
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[5432] | 908 | glPushMatrix(); // repush the Matrix-stack |
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[4570] | 909 | /* translate */ |
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| 910 | glTranslatef (this->getAbsCoor ().x, |
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| 911 | this->getAbsCoor ().y, |
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| 912 | this->getAbsCoor ().z); |
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[4998] | 913 | // this->getAbsDir ().matrix (matrix); |
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| 914 | |
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[5432] | 915 | /* rotate */ |
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[4998] | 916 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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[5432] | 917 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 918 | /* set the new Color */ |
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[5008] | 919 | glColor3f(color.x, color.y, color.z); |
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[5432] | 920 | { /* draw a cube of size size */ |
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[4570] | 921 | glBegin(GL_LINE_STRIP); |
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[4995] | 922 | glVertex3f(-.5*size, -.5*size, -.5*size); |
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| 923 | glVertex3f(+.5*size, -.5*size, -.5*size); |
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| 924 | glVertex3f(+.5*size, -.5*size, +.5*size); |
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| 925 | glVertex3f(-.5*size, -.5*size, +.5*size); |
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| 926 | glVertex3f(-.5*size, -.5*size, -.5*size); |
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[4570] | 927 | glEnd(); |
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| 928 | glBegin(GL_LINE_STRIP); |
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[4995] | 929 | glVertex3f(-.5*size, +.5*size, -.5*size); |
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| 930 | glVertex3f(+.5*size, +.5*size, -.5*size); |
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| 931 | glVertex3f(+.5*size, +.5*size, +.5*size); |
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| 932 | glVertex3f(-.5*size, +.5*size, +.5*size); |
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| 933 | glVertex3f(-.5*size, +.5*size, -.5*size); |
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[4570] | 934 | glEnd(); |
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[4995] | 935 | |
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[4570] | 936 | glBegin(GL_LINES); |
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[4995] | 937 | glVertex3f(-.5*size, -.5*size, -.5*size); |
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| 938 | glVertex3f(-.5*size, +.5*size, -.5*size); |
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| 939 | glVertex3f(+.5*size, -.5*size, -.5*size); |
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| 940 | glVertex3f(+.5*size, +.5*size, -.5*size); |
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| 941 | glVertex3f(+.5*size, -.5*size, +.5*size); |
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| 942 | glVertex3f(+.5*size, +.5*size, +.5*size); |
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| 943 | glVertex3f(-.5*size, -.5*size, +.5*size); |
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| 944 | glVertex3f(-.5*size, +.5*size, +.5*size); |
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[4570] | 945 | glEnd(); |
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| 946 | } |
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| 947 | |
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| 948 | glPopMatrix(); |
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[5007] | 949 | if (depth >= 2 || depth == 0) |
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| 950 | { |
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[5432] | 951 | /* rotate the current color in HSV space around 20 degree */ |
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[5115] | 952 | Vector childColor = Color::HSVtoRGB(Color::RGBtoHSV(color)+Vector(20,0,.0)); |
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[5770] | 953 | list<PNode*>::const_iterator child; |
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| 954 | for (child = this->children.begin(); child != this->children.end(); child ++) |
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[5007] | 955 | { |
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[5394] | 956 | // drawing the Dependency graph |
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[6074] | 957 | if (this != PNode::getNullParent()) |
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[5394] | 958 | { |
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| 959 | glBegin(GL_LINES); |
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| 960 | glColor3f(color.x, color.y, color.z); |
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| 961 | glVertex3f(this->getAbsCoor ().x, |
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| 962 | this->getAbsCoor ().y, |
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| 963 | this->getAbsCoor ().z); |
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| 964 | glColor3f(childColor.x, childColor.y, childColor.z); |
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[5770] | 965 | glVertex3f((*child)->getAbsCoor ().x, |
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| 966 | (*child)->getAbsCoor ().y, |
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| 967 | (*child)->getAbsCoor ().z); |
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[5394] | 968 | glEnd(); |
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| 969 | } |
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[5915] | 970 | |
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[5432] | 971 | /* if we want to draw the children too */ |
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| 972 | if (depth == 0) /* -> all of them */ |
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[5770] | 973 | (*child)->debugDraw(0, size, childColor, level+1); |
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[5432] | 974 | else /* -> only the Next one */ |
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[5770] | 975 | (*child)->debugDraw(depth - 1, size, childColor, level +1); |
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[5007] | 976 | } |
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| 977 | } |
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[5383] | 978 | if (level == 0) |
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[5432] | 979 | glPopAttrib(); /* pop the saved attributes back out */ |
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[4570] | 980 | } |
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[4993] | 981 | |
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| 982 | |
---|
| 983 | |
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| 984 | ///////////////////// |
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| 985 | // HELPER_FUCTIONS // |
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| 986 | ///////////////////// |
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| 987 | |
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| 988 | /** |
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[6048] | 989 | * @brief converts a parentingMode into a string that is the name of it |
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[4993] | 990 | * @param parentingMode the ParentingMode to convert |
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| 991 | * @return the converted string |
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| 992 | */ |
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| 993 | const char* PNode::parentingModeToChar(int parentingMode) |
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| 994 | { |
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| 995 | if (parentingMode == PNODE_LOCAL_ROTATE) |
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| 996 | return "local-rotate"; |
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| 997 | else if (parentingMode == PNODE_ROTATE_MOVEMENT) |
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| 998 | return "rotate-movement"; |
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| 999 | else if (parentingMode == PNODE_MOVEMENT) |
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| 1000 | return "movement"; |
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| 1001 | else if (parentingMode == PNODE_ALL) |
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| 1002 | return "all"; |
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| 1003 | else if (parentingMode == PNODE_ROTATE_AND_MOVE) |
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| 1004 | return "rotate-and-move"; |
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| 1005 | } |
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| 1006 | |
---|
| 1007 | /** |
---|
[6048] | 1008 | * @brief converts a parenting-mode-string into a int |
---|
[4993] | 1009 | * @param parentingMode the string naming the parentingMode |
---|
| 1010 | * @return the int corresponding to the named parentingMode |
---|
| 1011 | */ |
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| 1012 | PARENT_MODE PNode::charToParentingMode(const char* parentingMode) |
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| 1013 | { |
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| 1014 | if (!strcmp(parentingMode, "local-rotate")) |
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| 1015 | return (PNODE_LOCAL_ROTATE); |
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| 1016 | else if (!strcmp(parentingMode, "rotate-movement")) |
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| 1017 | return (PNODE_ROTATE_MOVEMENT); |
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| 1018 | else if (!strcmp(parentingMode, "movement")) |
---|
| 1019 | return (PNODE_MOVEMENT); |
---|
| 1020 | else if (!strcmp(parentingMode, "all")) |
---|
| 1021 | return (PNODE_ALL); |
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| 1022 | else if (!strcmp(parentingMode, "rotate-and-move")) |
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| 1023 | return (PNODE_ROTATE_AND_MOVE); |
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| 1024 | } |
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[6341] | 1025 | |
---|
| 1026 | /** |
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| 1027 | * Writes data from network containing information about the state |
---|
| 1028 | * @param data pointer to data |
---|
| 1029 | * @param length length of data |
---|
| 1030 | * @param sender hostID of sender |
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| 1031 | */ |
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| 1032 | int PNode::writeState( const byte * data, int length, int sender ) |
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| 1033 | { |
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| 1034 | SYNCHELP_READ_BEGIN(); |
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| 1035 | |
---|
| 1036 | SYNCHELP_READ_FKT( BaseObject::writeState ); |
---|
| 1037 | |
---|
| 1038 | PRINTF(0)("name = %s\n", this->getName()); |
---|
| 1039 | |
---|
| 1040 | char * parentName = NULL; |
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| 1041 | SYNCHELP_READ_STRINGM( parentName ); |
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| 1042 | |
---|
| 1043 | if ( strcmp(parentName, "")==0 ) |
---|
| 1044 | { |
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| 1045 | setParent( (char*)NULL ); |
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| 1046 | } |
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| 1047 | else |
---|
| 1048 | { |
---|
| 1049 | setParent( parentName ); |
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| 1050 | } |
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| 1051 | |
---|
| 1052 | delete[] parentName; |
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| 1053 | |
---|
| 1054 | int parentMode; |
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| 1055 | SYNCHELP_READ_INT( parentMode ); |
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| 1056 | this->setParentMode((PARENT_MODE)parentMode); |
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| 1057 | |
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| 1058 | float f1, f2, f3, f4; |
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| 1059 | |
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| 1060 | SYNCHELP_READ_FLOAT( f1 ); |
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| 1061 | SYNCHELP_READ_FLOAT( f2 ); |
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| 1062 | SYNCHELP_READ_FLOAT( f3 ); |
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| 1063 | this->setRelCoor( f1, f2, f3 ); |
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| 1064 | //this->setRelCoor( 10, 0, 0 ); |
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| 1065 | |
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| 1066 | SYNCHELP_READ_FLOAT( f1 ); |
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| 1067 | SYNCHELP_READ_FLOAT( f2 ); |
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| 1068 | SYNCHELP_READ_FLOAT( f3 ); |
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| 1069 | //this->setAbsCoor( f1, f2, f3 ); |
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| 1070 | |
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| 1071 | SYNCHELP_READ_FLOAT( f1 ); |
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| 1072 | SYNCHELP_READ_FLOAT( f2 ); |
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| 1073 | SYNCHELP_READ_FLOAT( f3 ); |
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| 1074 | SYNCHELP_READ_FLOAT( f4 ); |
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| 1075 | this->setRelDir( Quaternion( Vector(f2, f3, f4), f1 ) ); |
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| 1076 | |
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| 1077 | SYNCHELP_READ_FLOAT( f1 ); |
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| 1078 | SYNCHELP_READ_FLOAT( f2 ); |
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| 1079 | SYNCHELP_READ_FLOAT( f3 ); |
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| 1080 | SYNCHELP_READ_FLOAT( f4 ); |
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| 1081 | //this->setAbsDir( Quaternion( Vector(f2, f3, f4), f1 ) ); |
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| 1082 | |
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| 1083 | int n; |
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| 1084 | char * childName; |
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| 1085 | |
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| 1086 | SYNCHELP_READ_INT( n ); |
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| 1087 | |
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| 1088 | for (int i = 0; i<n; i++) |
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| 1089 | { |
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| 1090 | SYNCHELP_READ_STRINGM( childName ); |
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| 1091 | PRINTF(0)("childname = %s\n", childName); |
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| 1092 | addChild( childName ); |
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| 1093 | delete childName; |
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| 1094 | childName = NULL; |
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| 1095 | } |
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| 1096 | |
---|
| 1097 | return SYNCHELP_READ_N; |
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| 1098 | } |
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| 1099 | |
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| 1100 | /** |
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| 1101 | * data copied in data will bee sent to another host |
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| 1102 | * @param data pointer to data |
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| 1103 | * @param maxLength max length of data |
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| 1104 | * @return the number of bytes writen |
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| 1105 | */ |
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| 1106 | int PNode::readState( byte * data, int maxLength ) |
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| 1107 | { |
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| 1108 | SYNCHELP_WRITE_BEGIN(); |
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| 1109 | |
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| 1110 | SYNCHELP_WRITE_FKT( BaseObject::readState ); |
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| 1111 | |
---|
| 1112 | PRINTF(0)("name = %s\n", this->getName()); |
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| 1113 | |
---|
| 1114 | if ( this->parent ) |
---|
| 1115 | { |
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| 1116 | SYNCHELP_WRITE_STRING( parent->getName() ); |
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| 1117 | } |
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| 1118 | else |
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| 1119 | { |
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| 1120 | SYNCHELP_WRITE_STRING( "" ); |
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| 1121 | } |
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| 1122 | |
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| 1123 | SYNCHELP_WRITE_INT( this->parentMode ); |
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| 1124 | |
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| 1125 | SYNCHELP_WRITE_FLOAT( this->relCoordinate.x ); |
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| 1126 | SYNCHELP_WRITE_FLOAT( this->relCoordinate.y ); |
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| 1127 | SYNCHELP_WRITE_FLOAT( this->relCoordinate.z ); |
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| 1128 | |
---|
| 1129 | PRINTF(0)("%s, %f, %f, %f\n", getClassName(), relCoordinate.x, relCoordinate.y, relCoordinate.z); |
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| 1130 | |
---|
| 1131 | SYNCHELP_WRITE_FLOAT( this->absCoordinate.x ); |
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| 1132 | SYNCHELP_WRITE_FLOAT( this->absCoordinate.y ); |
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| 1133 | SYNCHELP_WRITE_FLOAT( this->absCoordinate.z ); |
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| 1134 | |
---|
| 1135 | PRINTF(0)("%s, %f, %f, %f\n", getClassName(), absCoordinate.x, absCoordinate.y, absCoordinate.z); |
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| 1136 | |
---|
| 1137 | SYNCHELP_WRITE_FLOAT( this->relDirection.w ); |
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| 1138 | SYNCHELP_WRITE_FLOAT( this->relDirection.v.x ); |
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| 1139 | SYNCHELP_WRITE_FLOAT( this->relDirection.v.y ); |
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| 1140 | SYNCHELP_WRITE_FLOAT( this->relDirection.v.z ); |
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| 1141 | |
---|
| 1142 | SYNCHELP_WRITE_FLOAT( this->absDirection.w ); |
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| 1143 | SYNCHELP_WRITE_FLOAT( this->absDirection.v.x ); |
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| 1144 | SYNCHELP_WRITE_FLOAT( this->absDirection.v.y ); |
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| 1145 | SYNCHELP_WRITE_FLOAT( this->absDirection.v.z ); |
---|
| 1146 | |
---|
| 1147 | int n = children.size(); |
---|
| 1148 | SYNCHELP_WRITE_INT( n ); |
---|
| 1149 | |
---|
| 1150 | for (std::list<PNode*>::const_iterator it = children.begin(); it!=children.end(); it++) |
---|
| 1151 | { |
---|
| 1152 | PRINTF(0)("childname = %s\n", (*it)->getName() ); |
---|
| 1153 | SYNCHELP_WRITE_STRING( (*it)->getName() ); |
---|
| 1154 | } |
---|
| 1155 | return SYNCHELP_WRITE_N; |
---|
| 1156 | } |
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