[2036] | 1 | |
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| 2 | |
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[4570] | 3 | /* |
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[2036] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[2190] | 15 | co-programmer: Christian Meyer |
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[2036] | 16 | */ |
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[5300] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[2036] | 18 | |
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| 19 | #include "world_entity.h" |
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[5208] | 20 | #include "shell_command.h" |
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[5143] | 21 | |
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[9869] | 22 | #include "util/loading/resource_manager.h" |
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| 23 | #include "resource_obj.h" |
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[8490] | 24 | #include "md2/md2Model.h" |
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| 25 | #include "md3/md3_model.h" |
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[10052] | 26 | #include "oif/object_information_file.h" |
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[8490] | 27 | |
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[8724] | 28 | #include "aabb_tree_node.h" |
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| 29 | |
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[7193] | 30 | #include "util/loading/load_param.h" |
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[4682] | 31 | #include "obb_tree.h" |
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[3608] | 32 | |
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[8974] | 33 | #include "elements/glgui_energywidget.h" |
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[6430] | 34 | |
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[6002] | 35 | #include "state.h" |
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[7014] | 36 | #include "camera.h" |
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[6002] | 37 | |
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[10013] | 38 | #include "collision_filter.h" |
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[8190] | 39 | #include "collision_event.h" |
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[8777] | 40 | #include "game_rules.h" |
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| 41 | #include "kill.h" |
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[9869] | 42 | #include "debug.h" |
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[7927] | 43 | |
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[9869] | 44 | #include "projectiles/projectile.h" |
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[7927] | 45 | |
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[5208] | 46 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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[6430] | 47 | ->describe("sets the Model of the WorldEntity") |
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[7711] | 48 | ->defaultValues("models/ships/fighter.obj", 1.0f); |
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[5208] | 49 | |
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[6424] | 50 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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[5208] | 51 | |
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[9869] | 52 | |
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| 53 | ObjectListDefinition(WorldEntity); |
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[2043] | 54 | /** |
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[4836] | 55 | * Loads the WordEntity-specific Part of any derived Class |
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[5498] | 56 | * |
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| 57 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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| 58 | * that can calls WorldEntities loadParams for itself. |
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| 59 | */ |
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[6430] | 60 | WorldEntity::WorldEntity() |
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[10013] | 61 | : Synchronizeable(), _collisionFilter(this) |
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[2190] | 62 | { |
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[9869] | 63 | this->registerObject(this, WorldEntity::_objectList); |
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[4597] | 64 | |
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[4682] | 65 | this->obbTree = NULL; |
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[8724] | 66 | this->aabbNode = NULL; |
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[6700] | 67 | this->healthWidget = NULL; |
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| 68 | this->healthMax = 1.0f; |
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| 69 | this->health = 1.0f; |
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[8190] | 70 | this->damage = 0.0f; // no damage dealt by a default entity |
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[6695] | 71 | this->scaling = 1.0f; |
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[10053] | 72 | this->oiFile = NULL; |
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[4261] | 73 | |
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[6695] | 74 | /* OSOLETE */ |
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| 75 | this->bVisible = true; |
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| 76 | this->bCollide = true; |
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| 77 | |
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[6142] | 78 | this->objectListNumber = OM_INIT; |
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[9003] | 79 | this->lastObjectListNumber = OM_INIT; |
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[6142] | 80 | |
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[10013] | 81 | this->_bOnGround = false; |
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[8190] | 82 | |
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| 83 | // registering default reactions: |
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[10013] | 84 | this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID()); |
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[8190] | 85 | |
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[6142] | 86 | this->toList(OM_NULL); |
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[9235] | 87 | |
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[10013] | 88 | this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) ); |
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| 89 | this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) ); |
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| 90 | this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) ); |
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| 91 | this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) ); |
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[9235] | 92 | |
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[10013] | 93 | this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) ); |
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| 94 | this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) ); |
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[2190] | 95 | } |
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[2043] | 96 | |
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| 97 | /** |
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[4836] | 98 | * standard destructor |
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[2043] | 99 | */ |
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[2190] | 100 | WorldEntity::~WorldEntity () |
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[2036] | 101 | { |
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[7125] | 102 | State::getObjectManager()->toList(this, OM_INIT); |
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| 103 | |
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| 104 | // Delete the model (unregister it with the ResourceManager) |
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| 105 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 106 | this->setModel(NULL, i); |
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| 107 | |
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[10053] | 108 | if( this->oiFile) |
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| 109 | delete this->oiFile; |
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| 110 | |
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[5498] | 111 | // Delete the obbTree |
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[5302] | 112 | if( this->obbTree != NULL) |
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[4814] | 113 | delete this->obbTree; |
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[5994] | 114 | |
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[6700] | 115 | if (this->healthWidget != NULL) |
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| 116 | delete this->healthWidget; |
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[8190] | 117 | |
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[10013] | 118 | this->unsubscribeReactions(); |
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[3531] | 119 | } |
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| 120 | |
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[5498] | 121 | /** |
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| 122 | * loads the WorldEntity Specific Parameters. |
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| 123 | * @param root: the XML-Element to load the Data From |
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| 124 | */ |
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[4436] | 125 | void WorldEntity::loadParams(const TiXmlElement* root) |
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| 126 | { |
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[5498] | 127 | // Do the PNode loading stuff |
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[6512] | 128 | PNode::loadParams(root); |
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[5498] | 129 | |
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[6222] | 130 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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[6430] | 131 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 132 | .defaultValues(""); |
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[6222] | 133 | |
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[4436] | 134 | // Model Loading |
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[5671] | 135 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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[6430] | 136 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 137 | .defaultValues("", 1.0f, 0); |
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[6430] | 138 | |
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[6700] | 139 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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| 140 | .describe("The Maximum health that can be loaded onto this entity") |
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[7198] | 141 | .defaultValues(1.0f); |
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[6430] | 142 | |
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[6700] | 143 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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| 144 | .describe("The Health the WorldEntity has at this moment") |
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[7198] | 145 | .defaultValues(1.0f); |
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[9656] | 146 | |
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| 147 | LoadParam(root, "list", this, WorldEntity, toListS); |
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[4436] | 148 | } |
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| 149 | |
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[6222] | 150 | |
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[3531] | 151 | /** |
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[4885] | 152 | * loads a Model onto a WorldEntity |
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[4836] | 153 | * @param fileName the name of the model to load |
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[5057] | 154 | * @param scaling the Scaling of the model |
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[7711] | 155 | * |
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| 156 | * FIXME |
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| 157 | * @todo: separate the obb tree generation from the model |
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[7221] | 158 | */ |
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[7711] | 159 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) |
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[4261] | 160 | { |
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[6695] | 161 | this->modelLODName = fileName; |
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[6424] | 162 | this->scaling = scaling; |
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[7954] | 163 | |
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| 164 | std::string name = fileName; |
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| 165 | |
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[9869] | 166 | if ( name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 ) |
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[7954] | 167 | { |
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[9869] | 168 | name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size()); |
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[7954] | 169 | } |
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| 170 | |
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| 171 | this->modelFileName = name; |
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| 172 | |
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[7221] | 173 | if (!fileName.empty()) |
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[6142] | 174 | { |
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[6430] | 175 | // search for the special character # in the LoadParam |
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[7221] | 176 | if (fileName.find('#') != std::string::npos) |
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[6222] | 177 | { |
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[7221] | 178 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); |
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| 179 | std::string lodFile = fileName; |
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| 180 | unsigned int offset = lodFile.find('#'); |
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[6720] | 181 | for (unsigned int i = 0; i < 3; i++) |
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[6005] | 182 | { |
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[7221] | 183 | lodFile[offset] = 48+(int)i; |
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[9869] | 184 | if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile)) |
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[6222] | 185 | this->loadModel(lodFile, scaling, i); |
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[6005] | 186 | } |
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[6222] | 187 | return; |
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| 188 | } |
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[6720] | 189 | if (this->scaling <= 0.0) |
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[6424] | 190 | { |
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[7193] | 191 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); |
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[6720] | 192 | this->scaling = 1.0; |
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[6424] | 193 | } |
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[9869] | 194 | /// LOADING AN OBJ FILE |
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[7221] | 195 | if(fileName.find(".obj") != std::string::npos) |
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[6222] | 196 | { |
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[7221] | 197 | PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); |
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[10052] | 198 | // creating the model and loading it |
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[9869] | 199 | StaticModel* model = new StaticModel(); |
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| 200 | *model = ResourceOBJ(fileName, this->scaling); |
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| 201 | if (model->getVertexCount() > 0) |
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| 202 | { |
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| 203 | this->setModel(model, modelNumber); |
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| 204 | if( modelNumber == 0 /* FIXME && !this->isA(CL_WEAPON) */) |
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| 205 | this->buildObbTree(obbTreeDepth); |
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| 206 | } |
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[7221] | 207 | else |
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[9869] | 208 | delete model; |
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[10052] | 209 | |
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| 210 | // now get the object information file for this model, if any |
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[10055] | 211 | std::string oifName = fileName.substr(0, fileName.length() - 4) + ".oif"; |
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[10052] | 212 | this->loadObjectInformationFile( oifName); |
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[6222] | 213 | } |
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[9869] | 214 | /// LOADING AN MD2-model |
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[7221] | 215 | else if(fileName.find(".md2") != std::string::npos) |
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[6222] | 216 | { |
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[7221] | 217 | PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); |
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[7055] | 218 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); |
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[6430] | 219 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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[6222] | 220 | this->setModel(m, 0); |
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[7068] | 221 | |
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| 222 | if( m != NULL) |
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[7711] | 223 | this->buildObbTree(obbTreeDepth); |
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[6222] | 224 | } |
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[9869] | 225 | /// LOADING AN MD3-MODEL. |
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[9235] | 226 | else if(fileName.find(".md3") != std::string::npos) |
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[8490] | 227 | { |
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| 228 | PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str()); |
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[9869] | 229 | // Model* m = new md3::MD3Model(fileName, this->scaling); |
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| 230 | // this->setModel(m, 0); |
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[8490] | 231 | |
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[9869] | 232 | // if( m != NULL) |
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| 233 | // this->buildObbTree(obbTreeDepth); |
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[8490] | 234 | } |
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[4732] | 235 | } |
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| 236 | else |
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[6341] | 237 | { |
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[5995] | 238 | this->setModel(NULL); |
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[6341] | 239 | } |
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[4261] | 240 | } |
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| 241 | |
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[5061] | 242 | /** |
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[5994] | 243 | * sets a specific Model for the Object. |
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| 244 | * @param model The Model to set |
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| 245 | * @param modelNumber the n'th model in the List to get. |
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| 246 | */ |
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| 247 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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| 248 | { |
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[5995] | 249 | if (this->models.size() <= modelNumber) |
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| 250 | this->models.resize(modelNumber+1, NULL); |
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| 251 | |
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| 252 | if (this->models[modelNumber] != NULL) |
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[6004] | 253 | { |
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[9869] | 254 | delete this->models[modelNumber]; |
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[5994] | 255 | } |
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[6222] | 256 | |
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[5995] | 257 | this->models[modelNumber] = model; |
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[5994] | 258 | } |
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| 259 | |
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| 260 | |
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[10052] | 261 | |
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[5994] | 262 | /** |
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[10052] | 263 | * loads the object information file for this model |
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| 264 | * @param fileName the name of the file |
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| 265 | */ |
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| 266 | void WorldEntity::loadObjectInformationFile(const std::string& fileName) |
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| 267 | { |
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[10055] | 268 | PRINTF(0)("loading the oif File: %s\n", fileName.c_str()); |
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[10053] | 269 | |
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| 270 | this->oiFile = new ObjectInformationFile(fileName); |
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[10052] | 271 | } |
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| 272 | |
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| 273 | |
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| 274 | /** |
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[5061] | 275 | * builds the obb-tree |
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| 276 | * @param depth the depth to calculate |
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| 277 | */ |
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[7711] | 278 | bool WorldEntity::buildObbTree(int depth) |
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[5061] | 279 | { |
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[9494] | 280 | if( this->obbTree != NULL) |
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| 281 | { |
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[5428] | 282 | delete this->obbTree; |
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[9494] | 283 | this->obbTree = NULL; |
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| 284 | } |
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[5428] | 285 | |
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[5995] | 286 | if (this->models[0] != NULL) |
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[7711] | 287 | this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); |
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[5428] | 288 | else |
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| 289 | { |
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[7711] | 290 | PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); |
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[5428] | 291 | this->obbTree = NULL; |
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| 292 | return false; |
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| 293 | } |
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[8724] | 294 | |
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| 295 | |
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| 296 | // create the axis aligned bounding box |
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| 297 | if( this->aabbNode != NULL) |
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| 298 | { |
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| 299 | delete this->aabbNode; |
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| 300 | this->aabbNode = NULL; |
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| 301 | } |
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| 302 | |
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[9869] | 303 | if( this->models[0] != NULL) |
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| 304 | { |
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[8724] | 305 | this->aabbNode = new AABBTreeNode(); |
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| 306 | this->aabbNode->spawnBVTree(this->models[0]); |
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| 307 | } |
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[9494] | 308 | else |
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| 309 | { |
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| 310 | PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n"); |
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| 311 | this->aabbNode = NULL; |
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| 312 | return false; |
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| 313 | } |
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[8724] | 314 | return true; |
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[5061] | 315 | } |
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[5057] | 316 | |
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[7927] | 317 | |
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[6142] | 318 | /** |
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[10056] | 319 | * adds a mount point to the end of the list |
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| 320 | * @param mountPoint point to be added |
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| 321 | */ |
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| 322 | void WorldEntity::addMountPoint(MountPoint* mountPoint) |
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| 323 | { |
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[10057] | 324 | // add the mount point at the last position |
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| 325 | this->mountPoints.push_back(mountPoint); |
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[10056] | 326 | } |
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| 327 | |
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| 328 | /** |
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| 329 | * adds a mount point to a world entity |
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| 330 | * @param mountPoint point to be added |
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| 331 | */ |
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| 332 | void WorldEntity::addMountPoint(int slot, MountPoint* mountPoint) |
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| 333 | { |
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[10057] | 334 | if( this->mountPoints[slot] != NULL) |
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| 335 | { |
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| 336 | PRINTF(0)("adding a mount point to a slot, that already exists! ignoring - maybe some object do not get connected well (object: %s)", this->getClassCName()); |
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| 337 | } |
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[10056] | 338 | |
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[10057] | 339 | // just connect the mount point |
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| 340 | this->mountPoints[slot] = mountPoint; |
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[10056] | 341 | } |
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| 342 | |
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| 343 | |
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| 344 | /** |
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| 345 | * mounts a world entity on a specified mount point (~socket) |
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| 346 | * @param entity entity to be connected |
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| 347 | */ |
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| 348 | void WorldEntity::mount(int slot, WorldEntity* entity) |
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| 349 | { |
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| 350 | |
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| 351 | } |
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| 352 | |
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| 353 | |
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| 354 | /** |
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| 355 | * removes a mount point from a specified mount point |
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| 356 | * @param mountPoint entity to be unconnected |
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| 357 | */ |
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| 358 | void WorldEntity::unmount(int slot) |
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| 359 | { |
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| 360 | } |
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| 361 | |
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| 362 | |
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| 363 | /** |
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[7927] | 364 | * subscribes this world entity to a collision reaction |
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| 365 | * @param type the type of reaction to subscribe to |
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[8190] | 366 | * @param target1 a filter target (classID) |
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| 367 | */ |
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[10013] | 368 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1) |
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[8190] | 369 | { |
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[10013] | 370 | this->_collisionFilter.subscribeReaction(type, target1); |
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[8190] | 371 | } |
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| 372 | |
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| 373 | |
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| 374 | /** |
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| 375 | * subscribes this world entity to a collision reaction |
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| 376 | * @param type the type of reaction to subscribe to |
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| 377 | * @param target1 a filter target (classID) |
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| 378 | */ |
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[10013] | 379 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2) |
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[8190] | 380 | { |
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[10013] | 381 | this->_collisionFilter.subscribeReaction(type, target1, target2); |
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[8190] | 382 | } |
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| 383 | |
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| 384 | |
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| 385 | /** |
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| 386 | * subscribes this world entity to a collision reaction |
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| 387 | * @param type the type of reaction to subscribe to |
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| 388 | * @param target1 a filter target (classID) |
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| 389 | */ |
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[10013] | 390 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3) |
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[8190] | 391 | { |
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[10013] | 392 | this->_collisionFilter.subscribeReaction(type, target1, target2, target3); |
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[8190] | 393 | } |
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| 394 | |
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| 395 | |
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| 396 | /** |
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| 397 | * unsubscribes a specific reaction from the worldentity |
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| 398 | * @param type the reaction to unsubscribe |
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| 399 | */ |
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[10013] | 400 | void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type) |
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[8190] | 401 | { |
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[10013] | 402 | this->_collisionFilter.unsubscribeReaction(type); |
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[8190] | 403 | } |
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| 404 | |
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| 405 | |
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| 406 | /** |
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| 407 | * unsubscribes all collision reactions |
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| 408 | */ |
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[10013] | 409 | void WorldEntity::unsubscribeReactions() |
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[8190] | 410 | { |
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[10013] | 411 | this->_collisionFilter.unsubscribeReactions(); |
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[8190] | 412 | } |
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| 413 | |
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| 414 | |
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| 415 | /** |
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[6142] | 416 | * @brief moves this entity to the List OM_List |
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| 417 | * @param list the list to set this Entity to. |
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| 418 | * |
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| 419 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
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| 420 | * directly, but with an easier interface. |
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| 421 | * |
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| 422 | * @todo inline this (peut etre) |
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| 423 | */ |
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| 424 | void WorldEntity::toList(OM_LIST list) |
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| 425 | { |
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| 426 | State::getObjectManager()->toList(this, list); |
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| 427 | } |
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[5061] | 428 | |
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[9656] | 429 | void WorldEntity::toListS(const std::string& listName) |
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| 430 | { |
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| 431 | OM_LIST id = ObjectManager::StringToOMList(listName); |
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| 432 | if (id != OM_NULL) |
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| 433 | this->toList(id); |
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| 434 | else |
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| 435 | PRINTF(2)("List %s not found\n", listName.c_str()); |
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| 436 | } |
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| 437 | |
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| 438 | |
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[8037] | 439 | void WorldEntity::toReflectionList() |
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| 440 | { |
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| 441 | State::getObjectManager()->toReflectionList( this ); |
---|
| 442 | } |
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[6142] | 443 | |
---|
[8037] | 444 | void removeFromReflectionList() |
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| 445 | { |
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[9869] | 446 | /// TODO |
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| 447 | /// State::getObject |
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[8037] | 448 | } |
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[6142] | 449 | |
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[4261] | 450 | /** |
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[4885] | 451 | * sets the character attributes of a worldentity |
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[4836] | 452 | * @param character attributes |
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[4885] | 453 | * |
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| 454 | * these attributes don't have to be set, only use them, if you need them |
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[2043] | 455 | */ |
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[5498] | 456 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
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| 457 | //{} |
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[2036] | 458 | |
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[3583] | 459 | |
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[2043] | 460 | /** |
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[5029] | 461 | * this function is called, when two entities collide |
---|
| 462 | * @param entity: the world entity with whom it collides |
---|
| 463 | * |
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| 464 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
---|
| 465 | */ |
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| 466 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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| 467 | { |
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[5498] | 468 | /** |
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| 469 | * THIS IS A DEFAULT COLLISION-Effect. |
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| 470 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
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| 471 | * USE:: |
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| 472 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
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| 473 | * |
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| 474 | * You can always define a default Action.... don't be affraid just test it :) |
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| 475 | */ |
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[9406] | 476 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z); |
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[5029] | 477 | } |
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| 478 | |
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[2043] | 479 | |
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| 480 | /** |
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[8186] | 481 | * this function is called, when two entities collide |
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| 482 | * @param entity: the world entity with whom it collides |
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| 483 | * |
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| 484 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 485 | */ |
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| 486 | void WorldEntity::collidesWithGround(const Vector& location) |
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| 487 | { |
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[9406] | 488 | PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() ); |
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[8186] | 489 | } |
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| 490 | |
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| 491 | void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2) |
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| 492 | { |
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[8190] | 493 | |
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[9406] | 494 | // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() ); |
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[8190] | 495 | |
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[8186] | 496 | Vector v = this->getAbsDirX(); |
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[8490] | 497 | v.x *= 10.1; |
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| 498 | v.y *= 10.1; |
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| 499 | v.z *= 10.1; |
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| 500 | Vector u = Vector(0.0,-20.0,0.0); |
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[8190] | 501 | |
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[8490] | 502 | |
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| 503 | if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) ) |
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[8186] | 504 | { |
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[8190] | 505 | |
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[9869] | 506 | this->setAbsCoor(ray_2 - v); |
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[8490] | 507 | |
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[8186] | 508 | } |
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[9869] | 509 | else |
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[8186] | 510 | { |
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| 511 | if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z) |
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| 512 | { |
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[8190] | 513 | this->setAbsCoor(feet -u ); |
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[8186] | 514 | } |
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[8190] | 515 | |
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| 516 | this->setAbsCoor(ray_2 - v); |
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| 517 | |
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[8186] | 518 | } |
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[8490] | 519 | |
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| 520 | |
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[8186] | 521 | } |
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| 522 | |
---|
| 523 | /** |
---|
[5498] | 524 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
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[4885] | 525 | * |
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[5498] | 526 | */ |
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[3229] | 527 | void WorldEntity::postSpawn () |
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[6430] | 528 | {} |
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[2043] | 529 | |
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[3583] | 530 | |
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[2043] | 531 | /** |
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[6959] | 532 | * this method is called by the world if the WorldEntity leaves the game |
---|
[5498] | 533 | */ |
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[6959] | 534 | void WorldEntity::leaveWorld () |
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[6430] | 535 | {} |
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[2043] | 536 | |
---|
[3583] | 537 | |
---|
[2190] | 538 | /** |
---|
[7085] | 539 | * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning |
---|
| 540 | */ |
---|
| 541 | void WorldEntity::reset() |
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[9235] | 542 | { |
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| 543 | this->setHealth( this->getHealthMax() ); |
---|
| 544 | } |
---|
[7085] | 545 | |
---|
| 546 | /** |
---|
[4836] | 547 | * this method is called every frame |
---|
| 548 | * @param time: the time in seconds that has passed since the last tick |
---|
[4885] | 549 | * |
---|
| 550 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
---|
[2043] | 551 | */ |
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[4570] | 552 | void WorldEntity::tick(float time) |
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[6430] | 553 | {} |
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[3583] | 554 | |
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[5498] | 555 | |
---|
[3583] | 556 | /** |
---|
[4836] | 557 | * the entity is drawn onto the screen with this function |
---|
[4885] | 558 | * |
---|
| 559 | * This is a central function of an entity: call it to let the entity painted to the screen. |
---|
| 560 | * Just override this function with whatever you want to be drawn. |
---|
[3365] | 561 | */ |
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[5500] | 562 | void WorldEntity::draw() const |
---|
[3803] | 563 | { |
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[9406] | 564 | //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName()); |
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[6281] | 565 | // assert(!unlikely(this->models.empty())); |
---|
[6002] | 566 | { |
---|
| 567 | glMatrixMode(GL_MODELVIEW); |
---|
| 568 | glPushMatrix(); |
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[4570] | 569 | |
---|
[6002] | 570 | /* translate */ |
---|
| 571 | glTranslatef (this->getAbsCoor ().x, |
---|
| 572 | this->getAbsCoor ().y, |
---|
| 573 | this->getAbsCoor ().z); |
---|
[6004] | 574 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 575 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
[2043] | 576 | |
---|
[6004] | 577 | |
---|
| 578 | // This Draws the LOD's |
---|
[7014] | 579 | float cameraDistance = State::getCamera()->distance(this); |
---|
[6004] | 580 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
---|
[6002] | 581 | { |
---|
[6222] | 582 | this->models[2]->draw(); |
---|
[6004] | 583 | } |
---|
| 584 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
---|
[6002] | 585 | { |
---|
| 586 | this->models[1]->draw(); |
---|
[6004] | 587 | } |
---|
| 588 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
---|
[6002] | 589 | { |
---|
| 590 | this->models[0]->draw(); |
---|
| 591 | } |
---|
[8724] | 592 | |
---|
[9869] | 593 | // if( this->aabbNode != NULL) |
---|
| 594 | // this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true); |
---|
[8724] | 595 | |
---|
[6002] | 596 | glPopMatrix(); |
---|
| 597 | } |
---|
[3803] | 598 | } |
---|
[3583] | 599 | |
---|
[6430] | 600 | /** |
---|
[6700] | 601 | * @param health the Health to add. |
---|
| 602 | * @returns the health left (this->healthMax - health+this->health) |
---|
[6430] | 603 | */ |
---|
[6700] | 604 | float WorldEntity::increaseHealth(float health) |
---|
[6430] | 605 | { |
---|
[6700] | 606 | this->health += health; |
---|
| 607 | if (this->health > this->healthMax) |
---|
[6430] | 608 | { |
---|
[6700] | 609 | float retHealth = this->healthMax - this->health; |
---|
| 610 | this->health = this->healthMax; |
---|
| 611 | this->updateHealthWidget(); |
---|
| 612 | return retHealth; |
---|
[6430] | 613 | } |
---|
[6700] | 614 | this->updateHealthWidget(); |
---|
[6430] | 615 | return 0.0; |
---|
| 616 | } |
---|
[6281] | 617 | |
---|
[5498] | 618 | /** |
---|
[6700] | 619 | * @param health the Health to be removed |
---|
[6430] | 620 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
---|
| 621 | */ |
---|
[6700] | 622 | float WorldEntity::decreaseHealth(float health) |
---|
[6430] | 623 | { |
---|
[6700] | 624 | this->health -= health; |
---|
[6430] | 625 | |
---|
[6700] | 626 | if (this->health < 0) |
---|
[6430] | 627 | { |
---|
[6700] | 628 | float retHealth = -this->health; |
---|
| 629 | this->health = 0.0f; |
---|
| 630 | this->updateHealthWidget(); |
---|
| 631 | return retHealth; |
---|
[6430] | 632 | } |
---|
[6700] | 633 | this->updateHealthWidget(); |
---|
[6430] | 634 | return 0.0; |
---|
| 635 | |
---|
| 636 | } |
---|
| 637 | |
---|
| 638 | /** |
---|
[6700] | 639 | * @param maxHealth the maximal health that can be loaded onto the entity. |
---|
[6430] | 640 | */ |
---|
[6700] | 641 | void WorldEntity::setHealthMax(float healthMax) |
---|
[6430] | 642 | { |
---|
[6700] | 643 | this->healthMax = healthMax; |
---|
| 644 | if (this->health > this->healthMax) |
---|
[6430] | 645 | { |
---|
[9406] | 646 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName()); |
---|
[6700] | 647 | this->health = this->healthMax; |
---|
[6430] | 648 | } |
---|
[6700] | 649 | this->updateHealthWidget(); |
---|
[6430] | 650 | } |
---|
| 651 | |
---|
[6431] | 652 | /** |
---|
[6700] | 653 | * @brief creates the HealthWidget |
---|
[6431] | 654 | * |
---|
[6700] | 655 | * since not all entities need an HealthWidget, it is only created on request. |
---|
[6431] | 656 | */ |
---|
[6700] | 657 | void WorldEntity::createHealthWidget() |
---|
[6430] | 658 | { |
---|
[6700] | 659 | if (this->healthWidget == NULL) |
---|
[6430] | 660 | { |
---|
[8974] | 661 | this->healthWidget = new OrxGui::GLGuiEnergyWidget(); |
---|
[8977] | 662 | this->healthWidget->setDisplayedName(std::string(this->getClassName()) + " Energy:"); |
---|
[6700] | 663 | this->healthWidget->setSize2D(30,400); |
---|
| 664 | this->healthWidget->setAbsCoor2D(10,100); |
---|
[6430] | 665 | |
---|
[6700] | 666 | this->updateHealthWidget(); |
---|
[6430] | 667 | } |
---|
| 668 | else |
---|
[9406] | 669 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName()); |
---|
[6430] | 670 | } |
---|
| 671 | |
---|
[6700] | 672 | void WorldEntity::increaseHealthMax(float increaseHealth) |
---|
[6440] | 673 | { |
---|
[6700] | 674 | this->healthMax += increaseHealth; |
---|
| 675 | this->updateHealthWidget(); |
---|
[6440] | 676 | } |
---|
| 677 | |
---|
[6700] | 678 | |
---|
[7779] | 679 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() |
---|
[6700] | 680 | { |
---|
| 681 | this->createHealthWidget(); |
---|
| 682 | return this->healthWidget; |
---|
| 683 | } |
---|
| 684 | |
---|
[6431] | 685 | /** |
---|
[6700] | 686 | * @param visibility shows or hides the health-bar |
---|
[6431] | 687 | * (creates the widget if needed) |
---|
| 688 | */ |
---|
[6700] | 689 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) |
---|
[6430] | 690 | { |
---|
[7198] | 691 | if (visibility) |
---|
| 692 | { |
---|
| 693 | if (this->healthWidget != NULL) |
---|
| 694 | this->healthWidget->show(); |
---|
| 695 | else |
---|
[6430] | 696 | { |
---|
[7198] | 697 | this->createHealthWidget(); |
---|
| 698 | this->updateHealthWidget(); |
---|
| 699 | this->healthWidget->show(); |
---|
[6430] | 700 | } |
---|
[7198] | 701 | } |
---|
| 702 | else if (this->healthWidget != NULL) |
---|
| 703 | this->healthWidget->hide(); |
---|
[6430] | 704 | } |
---|
| 705 | |
---|
[8724] | 706 | |
---|
[6431] | 707 | /** |
---|
[8724] | 708 | * hit the world entity with |
---|
| 709 | * @param damage damage to be dealt |
---|
| 710 | */ |
---|
[9008] | 711 | void WorldEntity::hit(float damage, WorldEntity* killer) |
---|
[8724] | 712 | { |
---|
| 713 | this->decreaseHealth(damage); |
---|
| 714 | |
---|
[9406] | 715 | PRINTF(5)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax()); |
---|
[8777] | 716 | |
---|
[8724] | 717 | if( this->getHealth() > 0) |
---|
| 718 | { |
---|
| 719 | // any small explosion animaitions |
---|
| 720 | } |
---|
| 721 | else |
---|
| 722 | { |
---|
[9235] | 723 | this->destroy( killer ); |
---|
[8724] | 724 | } |
---|
| 725 | } |
---|
| 726 | |
---|
| 727 | |
---|
| 728 | /** |
---|
[8777] | 729 | * destoys the world entity |
---|
| 730 | */ |
---|
[9235] | 731 | void WorldEntity::destroy(WorldEntity* killer) |
---|
[8777] | 732 | { |
---|
| 733 | this->toList(OM_DEAD); |
---|
| 734 | } |
---|
| 735 | |
---|
| 736 | |
---|
| 737 | /** |
---|
[6700] | 738 | * @brief updates the HealthWidget |
---|
[6431] | 739 | */ |
---|
[6700] | 740 | void WorldEntity::updateHealthWidget() |
---|
[6430] | 741 | { |
---|
[6700] | 742 | if (this->healthWidget != NULL) |
---|
[6430] | 743 | { |
---|
[6700] | 744 | this->healthWidget->setMaximum(this->healthMax); |
---|
| 745 | this->healthWidget->setValue(this->health); |
---|
[6430] | 746 | } |
---|
| 747 | } |
---|
| 748 | |
---|
| 749 | |
---|
| 750 | /** |
---|
[5498] | 751 | * DEBUG-DRAW OF THE BV-Tree. |
---|
| 752 | * @param depth What depth to draw |
---|
| 753 | * @param drawMode the mode to draw this entity under |
---|
| 754 | */ |
---|
[7711] | 755 | void WorldEntity::drawBVTree(int depth, int drawMode) const |
---|
[4684] | 756 | { |
---|
| 757 | glMatrixMode(GL_MODELVIEW); |
---|
| 758 | glPushMatrix(); |
---|
| 759 | /* translate */ |
---|
| 760 | glTranslatef (this->getAbsCoor ().x, |
---|
| 761 | this->getAbsCoor ().y, |
---|
| 762 | this->getAbsCoor ().z); |
---|
| 763 | /* rotate */ |
---|
[4998] | 764 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 765 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
[4684] | 766 | |
---|
[7711] | 767 | |
---|
[4684] | 768 | if (this->obbTree) |
---|
| 769 | this->obbTree->drawBV(depth, drawMode); |
---|
[7711] | 770 | |
---|
| 771 | |
---|
[4684] | 772 | glPopMatrix(); |
---|
| 773 | } |
---|
[6341] | 774 | |
---|
[6424] | 775 | |
---|
[6341] | 776 | /** |
---|
[6424] | 777 | * Debug the WorldEntity |
---|
| 778 | */ |
---|
| 779 | void WorldEntity::debugEntity() const |
---|
| 780 | { |
---|
[9406] | 781 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassCName(), this->getCName()); |
---|
[6424] | 782 | this->debugNode(); |
---|
[9656] | 783 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size()); |
---|
[6424] | 784 | for (unsigned int i = 0; i < this->models.size(); i++) |
---|
| 785 | { |
---|
| 786 | if (models[i] != NULL) |
---|
[9406] | 787 | PRINT(0)(" : %d:%s", i, this->models[i]->getCName()); |
---|
[6424] | 788 | } |
---|
| 789 | PRINT(0)("\n"); |
---|
| 790 | |
---|
| 791 | } |
---|
| 792 | |
---|
| 793 | |
---|
| 794 | /** |
---|
[7954] | 795 | * handler for changes on registred vars |
---|
| 796 | * @param id id's which changed |
---|
[6341] | 797 | */ |
---|
[7954] | 798 | void WorldEntity::varChangeHandler( std::list< int > & id ) |
---|
[6341] | 799 | { |
---|
[7954] | 800 | if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() || |
---|
| 801 | std::find( id.begin(), id.end(), scaling_handle ) != id.end() |
---|
| 802 | ) |
---|
[6341] | 803 | { |
---|
[7954] | 804 | loadModel( modelFileName, scaling ); |
---|
[6341] | 805 | } |
---|
| 806 | |
---|
[9008] | 807 | if ( std::find( id.begin(), id.end(), list_handle ) != id.end() ) |
---|
| 808 | { |
---|
| 809 | this->toList( (OM_LIST)list_write ); |
---|
| 810 | } |
---|
[9235] | 811 | |
---|
[9110] | 812 | if ( std::find( id.begin(), id.end(), health_handle ) != id.end() ) |
---|
| 813 | { |
---|
| 814 | this->setHealth( health_write ); |
---|
| 815 | } |
---|
[9235] | 816 | |
---|
[9110] | 817 | if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() ) |
---|
| 818 | { |
---|
| 819 | this->setHealthMax( healthMax_write ); |
---|
| 820 | } |
---|
[9008] | 821 | |
---|
[7954] | 822 | PNode::varChangeHandler( id ); |
---|
[6341] | 823 | } |
---|
| 824 | |
---|