[2036] | 1 | |
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| 2 | |
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[4570] | 3 | /* |
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[2036] | 4 | orxonox - the future of 3D-vertical-scrollers |
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| 5 | |
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| 6 | Copyright (C) 2004 orx |
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| 7 | |
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| 8 | This program is free software; you can redistribute it and/or modify |
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| 9 | it under the terms of the GNU General Public License as published by |
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| 10 | the Free Software Foundation; either version 2, or (at your option) |
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| 11 | any later version. |
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| 12 | |
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| 13 | ### File Specific: |
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| 14 | main-programmer: Patrick Boenzli |
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[2190] | 15 | co-programmer: Christian Meyer |
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[2036] | 16 | */ |
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[5300] | 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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[2036] | 18 | |
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| 19 | #include "world_entity.h" |
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[5208] | 20 | #include "shell_command.h" |
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[5143] | 21 | |
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[9869] | 22 | #include "util/loading/resource_manager.h" |
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| 23 | #include "resource_obj.h" |
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[8490] | 24 | #include "md2/md2Model.h" |
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| 25 | #include "md3/md3_model.h" |
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[10052] | 26 | #include "oif/object_information_file.h" |
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[8490] | 27 | |
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[8724] | 28 | #include "aabb_tree_node.h" |
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| 29 | |
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[7193] | 30 | #include "util/loading/load_param.h" |
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[4682] | 31 | #include "obb_tree.h" |
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[3608] | 32 | |
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[8974] | 33 | #include "elements/glgui_energywidget.h" |
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[6430] | 34 | |
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[6002] | 35 | #include "state.h" |
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[7014] | 36 | #include "camera.h" |
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[6002] | 37 | |
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[10013] | 38 | #include "collision_filter.h" |
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[8190] | 39 | #include "collision_event.h" |
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[8777] | 40 | #include "game_rules.h" |
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| 41 | #include "kill.h" |
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[9869] | 42 | #include "debug.h" |
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[7927] | 43 | |
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[9869] | 44 | #include "projectiles/projectile.h" |
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[7927] | 45 | |
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[5208] | 46 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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[6430] | 47 | ->describe("sets the Model of the WorldEntity") |
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[7711] | 48 | ->defaultValues("models/ships/fighter.obj", 1.0f); |
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[5208] | 49 | |
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[6424] | 50 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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[5208] | 51 | |
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[9869] | 52 | |
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| 53 | ObjectListDefinition(WorldEntity); |
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[2043] | 54 | /** |
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[4836] | 55 | * Loads the WordEntity-specific Part of any derived Class |
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[5498] | 56 | * |
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| 57 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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| 58 | * that can calls WorldEntities loadParams for itself. |
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| 59 | */ |
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[6430] | 60 | WorldEntity::WorldEntity() |
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[10013] | 61 | : Synchronizeable(), _collisionFilter(this) |
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[2190] | 62 | { |
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[9869] | 63 | this->registerObject(this, WorldEntity::_objectList); |
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[4597] | 64 | |
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[4682] | 65 | this->obbTree = NULL; |
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[8724] | 66 | this->aabbNode = NULL; |
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[6700] | 67 | this->healthWidget = NULL; |
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| 68 | this->healthMax = 1.0f; |
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| 69 | this->health = 1.0f; |
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[8190] | 70 | this->damage = 0.0f; // no damage dealt by a default entity |
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[6695] | 71 | this->scaling = 1.0f; |
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[4261] | 72 | |
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[6695] | 73 | /* OSOLETE */ |
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| 74 | this->bVisible = true; |
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| 75 | this->bCollide = true; |
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| 76 | |
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[6142] | 77 | this->objectListNumber = OM_INIT; |
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[9003] | 78 | this->lastObjectListNumber = OM_INIT; |
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[6142] | 79 | |
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[10013] | 80 | this->_bOnGround = false; |
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[8190] | 81 | |
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| 82 | // registering default reactions: |
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[10013] | 83 | this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID()); |
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[8190] | 84 | |
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[6142] | 85 | this->toList(OM_NULL); |
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[9235] | 86 | |
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[10013] | 87 | this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) ); |
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| 88 | this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) ); |
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| 89 | this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) ); |
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| 90 | this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) ); |
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[9235] | 91 | |
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[10013] | 92 | this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) ); |
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| 93 | this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) ); |
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[2190] | 94 | } |
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[2043] | 95 | |
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| 96 | /** |
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[4836] | 97 | * standard destructor |
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[2043] | 98 | */ |
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[2190] | 99 | WorldEntity::~WorldEntity () |
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[2036] | 100 | { |
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[7125] | 101 | State::getObjectManager()->toList(this, OM_INIT); |
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| 102 | |
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| 103 | // Delete the model (unregister it with the ResourceManager) |
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| 104 | for (unsigned int i = 0; i < this->models.size(); i++) |
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| 105 | this->setModel(NULL, i); |
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| 106 | |
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[5498] | 107 | // Delete the obbTree |
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[5302] | 108 | if( this->obbTree != NULL) |
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[4814] | 109 | delete this->obbTree; |
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[5994] | 110 | |
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[6700] | 111 | if (this->healthWidget != NULL) |
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| 112 | delete this->healthWidget; |
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[8190] | 113 | |
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[10013] | 114 | this->unsubscribeReactions(); |
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[3531] | 115 | } |
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| 116 | |
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[5498] | 117 | /** |
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| 118 | * loads the WorldEntity Specific Parameters. |
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| 119 | * @param root: the XML-Element to load the Data From |
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| 120 | */ |
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[4436] | 121 | void WorldEntity::loadParams(const TiXmlElement* root) |
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| 122 | { |
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[5498] | 123 | // Do the PNode loading stuff |
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[6512] | 124 | PNode::loadParams(root); |
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[5498] | 125 | |
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[6222] | 126 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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[6430] | 127 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 128 | .defaultValues(""); |
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[6222] | 129 | |
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[4436] | 130 | // Model Loading |
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[5671] | 131 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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[6430] | 132 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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[7198] | 133 | .defaultValues("", 1.0f, 0); |
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[6430] | 134 | |
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[6700] | 135 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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| 136 | .describe("The Maximum health that can be loaded onto this entity") |
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[7198] | 137 | .defaultValues(1.0f); |
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[6430] | 138 | |
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[6700] | 139 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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| 140 | .describe("The Health the WorldEntity has at this moment") |
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[7198] | 141 | .defaultValues(1.0f); |
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[9656] | 142 | |
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| 143 | LoadParam(root, "list", this, WorldEntity, toListS); |
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[4436] | 144 | } |
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| 145 | |
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[6222] | 146 | |
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[3531] | 147 | /** |
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[4885] | 148 | * loads a Model onto a WorldEntity |
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[4836] | 149 | * @param fileName the name of the model to load |
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[5057] | 150 | * @param scaling the Scaling of the model |
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[7711] | 151 | * |
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| 152 | * FIXME |
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| 153 | * @todo: separate the obb tree generation from the model |
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[7221] | 154 | */ |
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[7711] | 155 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) |
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[4261] | 156 | { |
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[6695] | 157 | this->modelLODName = fileName; |
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[6424] | 158 | this->scaling = scaling; |
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[7954] | 159 | |
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| 160 | std::string name = fileName; |
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| 161 | |
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[9869] | 162 | if ( name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 ) |
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[7954] | 163 | { |
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[9869] | 164 | name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size()); |
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[7954] | 165 | } |
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| 166 | |
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| 167 | this->modelFileName = name; |
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| 168 | |
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[7221] | 169 | if (!fileName.empty()) |
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[6142] | 170 | { |
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[6430] | 171 | // search for the special character # in the LoadParam |
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[7221] | 172 | if (fileName.find('#') != std::string::npos) |
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[6222] | 173 | { |
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[7221] | 174 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); |
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| 175 | std::string lodFile = fileName; |
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| 176 | unsigned int offset = lodFile.find('#'); |
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[6720] | 177 | for (unsigned int i = 0; i < 3; i++) |
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[6005] | 178 | { |
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[7221] | 179 | lodFile[offset] = 48+(int)i; |
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[9869] | 180 | if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile)) |
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[6222] | 181 | this->loadModel(lodFile, scaling, i); |
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[6005] | 182 | } |
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[6222] | 183 | return; |
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| 184 | } |
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[6720] | 185 | if (this->scaling <= 0.0) |
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[6424] | 186 | { |
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[7193] | 187 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); |
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[6720] | 188 | this->scaling = 1.0; |
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[6424] | 189 | } |
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[9869] | 190 | /// LOADING AN OBJ FILE |
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[7221] | 191 | if(fileName.find(".obj") != std::string::npos) |
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[6222] | 192 | { |
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[7221] | 193 | PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); |
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[10052] | 194 | // creating the model and loading it |
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[9869] | 195 | StaticModel* model = new StaticModel(); |
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| 196 | *model = ResourceOBJ(fileName, this->scaling); |
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| 197 | if (model->getVertexCount() > 0) |
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| 198 | { |
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| 199 | this->setModel(model, modelNumber); |
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| 200 | if( modelNumber == 0 /* FIXME && !this->isA(CL_WEAPON) */) |
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| 201 | this->buildObbTree(obbTreeDepth); |
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| 202 | } |
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[7221] | 203 | else |
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[9869] | 204 | delete model; |
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[10052] | 205 | |
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| 206 | // now get the object information file for this model, if any |
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| 207 | std::string oifName = fileName.substr(0, fileName.length() - 3) + ".oif"; |
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| 208 | this->loadObjectInformationFile( oifName); |
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[6222] | 209 | } |
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[9869] | 210 | /// LOADING AN MD2-model |
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[7221] | 211 | else if(fileName.find(".md2") != std::string::npos) |
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[6222] | 212 | { |
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[7221] | 213 | PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); |
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[7055] | 214 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); |
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[6430] | 215 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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[6222] | 216 | this->setModel(m, 0); |
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[7068] | 217 | |
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| 218 | if( m != NULL) |
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[7711] | 219 | this->buildObbTree(obbTreeDepth); |
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[6222] | 220 | } |
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[9869] | 221 | /// LOADING AN MD3-MODEL. |
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[9235] | 222 | else if(fileName.find(".md3") != std::string::npos) |
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[8490] | 223 | { |
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| 224 | PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str()); |
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[9869] | 225 | // Model* m = new md3::MD3Model(fileName, this->scaling); |
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| 226 | // this->setModel(m, 0); |
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[8490] | 227 | |
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[9869] | 228 | // if( m != NULL) |
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| 229 | // this->buildObbTree(obbTreeDepth); |
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[8490] | 230 | } |
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[4732] | 231 | } |
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| 232 | else |
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[6341] | 233 | { |
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[5995] | 234 | this->setModel(NULL); |
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[6341] | 235 | } |
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[4261] | 236 | } |
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| 237 | |
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[5061] | 238 | /** |
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[5994] | 239 | * sets a specific Model for the Object. |
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| 240 | * @param model The Model to set |
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| 241 | * @param modelNumber the n'th model in the List to get. |
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| 242 | */ |
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| 243 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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| 244 | { |
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[5995] | 245 | if (this->models.size() <= modelNumber) |
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| 246 | this->models.resize(modelNumber+1, NULL); |
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| 247 | |
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| 248 | if (this->models[modelNumber] != NULL) |
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[6004] | 249 | { |
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[9869] | 250 | delete this->models[modelNumber]; |
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[5994] | 251 | } |
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[6222] | 252 | |
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[5995] | 253 | this->models[modelNumber] = model; |
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[5994] | 254 | } |
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| 255 | |
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| 256 | |
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[10052] | 257 | |
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[5994] | 258 | /** |
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[10052] | 259 | * loads the object information file for this model |
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| 260 | * @param fileName the name of the file |
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| 261 | */ |
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| 262 | void WorldEntity::loadObjectInformationFile(const std::string& fileName) |
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| 263 | { |
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| 264 | PRINTF(0)("loading the oif File: %s", fileName.c_str()); |
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| 265 | } |
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| 266 | |
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| 267 | |
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| 268 | /** |
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[5061] | 269 | * builds the obb-tree |
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| 270 | * @param depth the depth to calculate |
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| 271 | */ |
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[7711] | 272 | bool WorldEntity::buildObbTree(int depth) |
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[5061] | 273 | { |
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[9494] | 274 | if( this->obbTree != NULL) |
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| 275 | { |
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[5428] | 276 | delete this->obbTree; |
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[9494] | 277 | this->obbTree = NULL; |
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| 278 | } |
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[5428] | 279 | |
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[5995] | 280 | if (this->models[0] != NULL) |
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[7711] | 281 | this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); |
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[5428] | 282 | else |
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| 283 | { |
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[7711] | 284 | PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); |
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[5428] | 285 | this->obbTree = NULL; |
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| 286 | return false; |
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| 287 | } |
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[8724] | 288 | |
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| 289 | |
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| 290 | // create the axis aligned bounding box |
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| 291 | if( this->aabbNode != NULL) |
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| 292 | { |
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| 293 | delete this->aabbNode; |
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| 294 | this->aabbNode = NULL; |
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| 295 | } |
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| 296 | |
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[9869] | 297 | if( this->models[0] != NULL) |
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| 298 | { |
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[8724] | 299 | this->aabbNode = new AABBTreeNode(); |
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| 300 | this->aabbNode->spawnBVTree(this->models[0]); |
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| 301 | } |
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[9494] | 302 | else |
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| 303 | { |
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| 304 | PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n"); |
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| 305 | this->aabbNode = NULL; |
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| 306 | return false; |
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| 307 | } |
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[8724] | 308 | return true; |
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[5061] | 309 | } |
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[5057] | 310 | |
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[7927] | 311 | |
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[6142] | 312 | /** |
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[7927] | 313 | * subscribes this world entity to a collision reaction |
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| 314 | * @param type the type of reaction to subscribe to |
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[8190] | 315 | * @param target1 a filter target (classID) |
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| 316 | */ |
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[10013] | 317 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1) |
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[8190] | 318 | { |
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[10013] | 319 | this->_collisionFilter.subscribeReaction(type, target1); |
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[8190] | 320 | } |
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| 321 | |
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| 322 | |
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| 323 | /** |
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| 324 | * subscribes this world entity to a collision reaction |
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| 325 | * @param type the type of reaction to subscribe to |
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| 326 | * @param target1 a filter target (classID) |
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| 327 | */ |
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[10013] | 328 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2) |
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[8190] | 329 | { |
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[10013] | 330 | this->_collisionFilter.subscribeReaction(type, target1, target2); |
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[8190] | 331 | } |
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| 332 | |
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| 333 | |
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| 334 | /** |
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| 335 | * subscribes this world entity to a collision reaction |
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| 336 | * @param type the type of reaction to subscribe to |
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| 337 | * @param target1 a filter target (classID) |
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| 338 | */ |
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[10013] | 339 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3) |
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[8190] | 340 | { |
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[10013] | 341 | this->_collisionFilter.subscribeReaction(type, target1, target2, target3); |
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[8190] | 342 | } |
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| 343 | |
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| 344 | |
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| 345 | /** |
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| 346 | * unsubscribes a specific reaction from the worldentity |
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| 347 | * @param type the reaction to unsubscribe |
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| 348 | */ |
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[10013] | 349 | void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type) |
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[8190] | 350 | { |
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[10013] | 351 | this->_collisionFilter.unsubscribeReaction(type); |
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[8190] | 352 | } |
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| 353 | |
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| 354 | |
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| 355 | /** |
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| 356 | * unsubscribes all collision reactions |
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| 357 | */ |
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[10013] | 358 | void WorldEntity::unsubscribeReactions() |
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[8190] | 359 | { |
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[10013] | 360 | this->_collisionFilter.unsubscribeReactions(); |
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[8190] | 361 | } |
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| 362 | |
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| 363 | |
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| 364 | /** |
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[6142] | 365 | * @brief moves this entity to the List OM_List |
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| 366 | * @param list the list to set this Entity to. |
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| 367 | * |
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| 368 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
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| 369 | * directly, but with an easier interface. |
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| 370 | * |
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| 371 | * @todo inline this (peut etre) |
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| 372 | */ |
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| 373 | void WorldEntity::toList(OM_LIST list) |
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| 374 | { |
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| 375 | State::getObjectManager()->toList(this, list); |
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| 376 | } |
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[5061] | 377 | |
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[9656] | 378 | void WorldEntity::toListS(const std::string& listName) |
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| 379 | { |
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| 380 | OM_LIST id = ObjectManager::StringToOMList(listName); |
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| 381 | if (id != OM_NULL) |
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| 382 | this->toList(id); |
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| 383 | else |
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| 384 | PRINTF(2)("List %s not found\n", listName.c_str()); |
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| 385 | } |
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| 386 | |
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| 387 | |
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[8037] | 388 | void WorldEntity::toReflectionList() |
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| 389 | { |
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| 390 | State::getObjectManager()->toReflectionList( this ); |
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| 391 | } |
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[6142] | 392 | |
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[8037] | 393 | void removeFromReflectionList() |
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| 394 | { |
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[9869] | 395 | /// TODO |
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| 396 | /// State::getObject |
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[8037] | 397 | } |
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[6142] | 398 | |
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[4261] | 399 | /** |
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[4885] | 400 | * sets the character attributes of a worldentity |
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[4836] | 401 | * @param character attributes |
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[4885] | 402 | * |
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| 403 | * these attributes don't have to be set, only use them, if you need them |
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[2043] | 404 | */ |
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[5498] | 405 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
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| 406 | //{} |
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[2036] | 407 | |
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[3583] | 408 | |
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[2043] | 409 | /** |
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[5029] | 410 | * this function is called, when two entities collide |
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| 411 | * @param entity: the world entity with whom it collides |
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| 412 | * |
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| 413 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 414 | */ |
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| 415 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
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| 416 | { |
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[5498] | 417 | /** |
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| 418 | * THIS IS A DEFAULT COLLISION-Effect. |
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| 419 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
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| 420 | * USE:: |
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| 421 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
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| 422 | * |
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| 423 | * You can always define a default Action.... don't be affraid just test it :) |
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| 424 | */ |
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[9406] | 425 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z); |
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[5029] | 426 | } |
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| 427 | |
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[2043] | 428 | |
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| 429 | /** |
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[8186] | 430 | * this function is called, when two entities collide |
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| 431 | * @param entity: the world entity with whom it collides |
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| 432 | * |
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| 433 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 434 | */ |
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| 435 | void WorldEntity::collidesWithGround(const Vector& location) |
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| 436 | { |
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[9406] | 437 | PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() ); |
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[8186] | 438 | } |
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| 439 | |
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| 440 | void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2) |
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| 441 | { |
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[8190] | 442 | |
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[9406] | 443 | // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() ); |
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[8190] | 444 | |
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[8186] | 445 | Vector v = this->getAbsDirX(); |
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[8490] | 446 | v.x *= 10.1; |
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| 447 | v.y *= 10.1; |
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| 448 | v.z *= 10.1; |
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| 449 | Vector u = Vector(0.0,-20.0,0.0); |
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[8190] | 450 | |
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[8490] | 451 | |
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| 452 | if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) ) |
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[8186] | 453 | { |
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[8190] | 454 | |
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[9869] | 455 | this->setAbsCoor(ray_2 - v); |
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[8490] | 456 | |
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[8186] | 457 | } |
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[9869] | 458 | else |
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[8186] | 459 | { |
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| 460 | if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z) |
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| 461 | { |
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[8190] | 462 | this->setAbsCoor(feet -u ); |
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[8186] | 463 | } |
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[8190] | 464 | |
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| 465 | this->setAbsCoor(ray_2 - v); |
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| 466 | |
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[8186] | 467 | } |
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[8490] | 468 | |
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| 469 | |
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[8186] | 470 | } |
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| 471 | |
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| 472 | /** |
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[5498] | 473 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
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[4885] | 474 | * |
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[5498] | 475 | */ |
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[3229] | 476 | void WorldEntity::postSpawn () |
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[6430] | 477 | {} |
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[2043] | 478 | |
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[3583] | 479 | |
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[2043] | 480 | /** |
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[6959] | 481 | * this method is called by the world if the WorldEntity leaves the game |
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[5498] | 482 | */ |
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[6959] | 483 | void WorldEntity::leaveWorld () |
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[6430] | 484 | {} |
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[2043] | 485 | |
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[3583] | 486 | |
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[2190] | 487 | /** |
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[7085] | 488 | * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning |
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| 489 | */ |
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| 490 | void WorldEntity::reset() |
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[9235] | 491 | { |
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| 492 | this->setHealth( this->getHealthMax() ); |
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| 493 | } |
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[7085] | 494 | |
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| 495 | /** |
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[4836] | 496 | * this method is called every frame |
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| 497 | * @param time: the time in seconds that has passed since the last tick |
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[4885] | 498 | * |
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| 499 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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[2043] | 500 | */ |
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[4570] | 501 | void WorldEntity::tick(float time) |
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[6430] | 502 | {} |
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[3583] | 503 | |
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[5498] | 504 | |
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[3583] | 505 | /** |
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[4836] | 506 | * the entity is drawn onto the screen with this function |
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[4885] | 507 | * |
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| 508 | * This is a central function of an entity: call it to let the entity painted to the screen. |
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| 509 | * Just override this function with whatever you want to be drawn. |
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[3365] | 510 | */ |
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[5500] | 511 | void WorldEntity::draw() const |
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[3803] | 512 | { |
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[9406] | 513 | //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName()); |
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[6281] | 514 | // assert(!unlikely(this->models.empty())); |
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[6002] | 515 | { |
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| 516 | glMatrixMode(GL_MODELVIEW); |
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| 517 | glPushMatrix(); |
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[4570] | 518 | |
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[6002] | 519 | /* translate */ |
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| 520 | glTranslatef (this->getAbsCoor ().x, |
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| 521 | this->getAbsCoor ().y, |
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| 522 | this->getAbsCoor ().z); |
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[6004] | 523 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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| 524 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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[2043] | 525 | |
---|
[6004] | 526 | |
---|
| 527 | // This Draws the LOD's |
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[7014] | 528 | float cameraDistance = State::getCamera()->distance(this); |
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[6004] | 529 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
---|
[6002] | 530 | { |
---|
[6222] | 531 | this->models[2]->draw(); |
---|
[6004] | 532 | } |
---|
| 533 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
---|
[6002] | 534 | { |
---|
| 535 | this->models[1]->draw(); |
---|
[6004] | 536 | } |
---|
| 537 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
---|
[6002] | 538 | { |
---|
| 539 | this->models[0]->draw(); |
---|
| 540 | } |
---|
[8724] | 541 | |
---|
[9869] | 542 | // if( this->aabbNode != NULL) |
---|
| 543 | // this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true); |
---|
[8724] | 544 | |
---|
[6002] | 545 | glPopMatrix(); |
---|
| 546 | } |
---|
[3803] | 547 | } |
---|
[3583] | 548 | |
---|
[6430] | 549 | /** |
---|
[6700] | 550 | * @param health the Health to add. |
---|
| 551 | * @returns the health left (this->healthMax - health+this->health) |
---|
[6430] | 552 | */ |
---|
[6700] | 553 | float WorldEntity::increaseHealth(float health) |
---|
[6430] | 554 | { |
---|
[6700] | 555 | this->health += health; |
---|
| 556 | if (this->health > this->healthMax) |
---|
[6430] | 557 | { |
---|
[6700] | 558 | float retHealth = this->healthMax - this->health; |
---|
| 559 | this->health = this->healthMax; |
---|
| 560 | this->updateHealthWidget(); |
---|
| 561 | return retHealth; |
---|
[6430] | 562 | } |
---|
[6700] | 563 | this->updateHealthWidget(); |
---|
[6430] | 564 | return 0.0; |
---|
| 565 | } |
---|
[6281] | 566 | |
---|
[5498] | 567 | /** |
---|
[6700] | 568 | * @param health the Health to be removed |
---|
[6430] | 569 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
---|
| 570 | */ |
---|
[6700] | 571 | float WorldEntity::decreaseHealth(float health) |
---|
[6430] | 572 | { |
---|
[6700] | 573 | this->health -= health; |
---|
[6430] | 574 | |
---|
[6700] | 575 | if (this->health < 0) |
---|
[6430] | 576 | { |
---|
[6700] | 577 | float retHealth = -this->health; |
---|
| 578 | this->health = 0.0f; |
---|
| 579 | this->updateHealthWidget(); |
---|
| 580 | return retHealth; |
---|
[6430] | 581 | } |
---|
[6700] | 582 | this->updateHealthWidget(); |
---|
[6430] | 583 | return 0.0; |
---|
| 584 | |
---|
| 585 | } |
---|
| 586 | |
---|
| 587 | /** |
---|
[6700] | 588 | * @param maxHealth the maximal health that can be loaded onto the entity. |
---|
[6430] | 589 | */ |
---|
[6700] | 590 | void WorldEntity::setHealthMax(float healthMax) |
---|
[6430] | 591 | { |
---|
[6700] | 592 | this->healthMax = healthMax; |
---|
| 593 | if (this->health > this->healthMax) |
---|
[6430] | 594 | { |
---|
[9406] | 595 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName()); |
---|
[6700] | 596 | this->health = this->healthMax; |
---|
[6430] | 597 | } |
---|
[6700] | 598 | this->updateHealthWidget(); |
---|
[6430] | 599 | } |
---|
| 600 | |
---|
[6431] | 601 | /** |
---|
[6700] | 602 | * @brief creates the HealthWidget |
---|
[6431] | 603 | * |
---|
[6700] | 604 | * since not all entities need an HealthWidget, it is only created on request. |
---|
[6431] | 605 | */ |
---|
[6700] | 606 | void WorldEntity::createHealthWidget() |
---|
[6430] | 607 | { |
---|
[6700] | 608 | if (this->healthWidget == NULL) |
---|
[6430] | 609 | { |
---|
[8974] | 610 | this->healthWidget = new OrxGui::GLGuiEnergyWidget(); |
---|
[8977] | 611 | this->healthWidget->setDisplayedName(std::string(this->getClassName()) + " Energy:"); |
---|
[6700] | 612 | this->healthWidget->setSize2D(30,400); |
---|
| 613 | this->healthWidget->setAbsCoor2D(10,100); |
---|
[6430] | 614 | |
---|
[6700] | 615 | this->updateHealthWidget(); |
---|
[6430] | 616 | } |
---|
| 617 | else |
---|
[9406] | 618 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName()); |
---|
[6430] | 619 | } |
---|
| 620 | |
---|
[6700] | 621 | void WorldEntity::increaseHealthMax(float increaseHealth) |
---|
[6440] | 622 | { |
---|
[6700] | 623 | this->healthMax += increaseHealth; |
---|
| 624 | this->updateHealthWidget(); |
---|
[6440] | 625 | } |
---|
| 626 | |
---|
[6700] | 627 | |
---|
[7779] | 628 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() |
---|
[6700] | 629 | { |
---|
| 630 | this->createHealthWidget(); |
---|
| 631 | return this->healthWidget; |
---|
| 632 | } |
---|
| 633 | |
---|
[6431] | 634 | /** |
---|
[6700] | 635 | * @param visibility shows or hides the health-bar |
---|
[6431] | 636 | * (creates the widget if needed) |
---|
| 637 | */ |
---|
[6700] | 638 | void WorldEntity::setHealthWidgetVisibilit(bool visibility) |
---|
[6430] | 639 | { |
---|
[7198] | 640 | if (visibility) |
---|
| 641 | { |
---|
| 642 | if (this->healthWidget != NULL) |
---|
| 643 | this->healthWidget->show(); |
---|
| 644 | else |
---|
[6430] | 645 | { |
---|
[7198] | 646 | this->createHealthWidget(); |
---|
| 647 | this->updateHealthWidget(); |
---|
| 648 | this->healthWidget->show(); |
---|
[6430] | 649 | } |
---|
[7198] | 650 | } |
---|
| 651 | else if (this->healthWidget != NULL) |
---|
| 652 | this->healthWidget->hide(); |
---|
[6430] | 653 | } |
---|
| 654 | |
---|
[8724] | 655 | |
---|
[6431] | 656 | /** |
---|
[8724] | 657 | * hit the world entity with |
---|
| 658 | * @param damage damage to be dealt |
---|
| 659 | */ |
---|
[9008] | 660 | void WorldEntity::hit(float damage, WorldEntity* killer) |
---|
[8724] | 661 | { |
---|
| 662 | this->decreaseHealth(damage); |
---|
| 663 | |
---|
[9406] | 664 | PRINTF(5)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax()); |
---|
[8777] | 665 | |
---|
[8724] | 666 | if( this->getHealth() > 0) |
---|
| 667 | { |
---|
| 668 | // any small explosion animaitions |
---|
| 669 | } |
---|
| 670 | else |
---|
| 671 | { |
---|
[9235] | 672 | this->destroy( killer ); |
---|
[8724] | 673 | } |
---|
| 674 | } |
---|
| 675 | |
---|
| 676 | |
---|
| 677 | /** |
---|
[8777] | 678 | * destoys the world entity |
---|
| 679 | */ |
---|
[9235] | 680 | void WorldEntity::destroy(WorldEntity* killer) |
---|
[8777] | 681 | { |
---|
| 682 | this->toList(OM_DEAD); |
---|
| 683 | } |
---|
| 684 | |
---|
| 685 | |
---|
| 686 | /** |
---|
[6700] | 687 | * @brief updates the HealthWidget |
---|
[6431] | 688 | */ |
---|
[6700] | 689 | void WorldEntity::updateHealthWidget() |
---|
[6430] | 690 | { |
---|
[6700] | 691 | if (this->healthWidget != NULL) |
---|
[6430] | 692 | { |
---|
[6700] | 693 | this->healthWidget->setMaximum(this->healthMax); |
---|
| 694 | this->healthWidget->setValue(this->health); |
---|
[6430] | 695 | } |
---|
| 696 | } |
---|
| 697 | |
---|
| 698 | |
---|
| 699 | /** |
---|
[5498] | 700 | * DEBUG-DRAW OF THE BV-Tree. |
---|
| 701 | * @param depth What depth to draw |
---|
| 702 | * @param drawMode the mode to draw this entity under |
---|
| 703 | */ |
---|
[7711] | 704 | void WorldEntity::drawBVTree(int depth, int drawMode) const |
---|
[4684] | 705 | { |
---|
| 706 | glMatrixMode(GL_MODELVIEW); |
---|
| 707 | glPushMatrix(); |
---|
| 708 | /* translate */ |
---|
| 709 | glTranslatef (this->getAbsCoor ().x, |
---|
| 710 | this->getAbsCoor ().y, |
---|
| 711 | this->getAbsCoor ().z); |
---|
| 712 | /* rotate */ |
---|
[4998] | 713 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
| 714 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
[4684] | 715 | |
---|
[7711] | 716 | |
---|
[4684] | 717 | if (this->obbTree) |
---|
| 718 | this->obbTree->drawBV(depth, drawMode); |
---|
[7711] | 719 | |
---|
| 720 | |
---|
[4684] | 721 | glPopMatrix(); |
---|
| 722 | } |
---|
[6341] | 723 | |
---|
[6424] | 724 | |
---|
[6341] | 725 | /** |
---|
[6424] | 726 | * Debug the WorldEntity |
---|
| 727 | */ |
---|
| 728 | void WorldEntity::debugEntity() const |
---|
| 729 | { |
---|
[9406] | 730 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassCName(), this->getCName()); |
---|
[6424] | 731 | this->debugNode(); |
---|
[9656] | 732 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size()); |
---|
[6424] | 733 | for (unsigned int i = 0; i < this->models.size(); i++) |
---|
| 734 | { |
---|
| 735 | if (models[i] != NULL) |
---|
[9406] | 736 | PRINT(0)(" : %d:%s", i, this->models[i]->getCName()); |
---|
[6424] | 737 | } |
---|
| 738 | PRINT(0)("\n"); |
---|
| 739 | |
---|
| 740 | } |
---|
| 741 | |
---|
| 742 | |
---|
| 743 | /** |
---|
[7954] | 744 | * handler for changes on registred vars |
---|
| 745 | * @param id id's which changed |
---|
[6341] | 746 | */ |
---|
[7954] | 747 | void WorldEntity::varChangeHandler( std::list< int > & id ) |
---|
[6341] | 748 | { |
---|
[7954] | 749 | if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() || |
---|
| 750 | std::find( id.begin(), id.end(), scaling_handle ) != id.end() |
---|
| 751 | ) |
---|
[6341] | 752 | { |
---|
[7954] | 753 | loadModel( modelFileName, scaling ); |
---|
[6341] | 754 | } |
---|
| 755 | |
---|
[9008] | 756 | if ( std::find( id.begin(), id.end(), list_handle ) != id.end() ) |
---|
| 757 | { |
---|
| 758 | this->toList( (OM_LIST)list_write ); |
---|
| 759 | } |
---|
[9235] | 760 | |
---|
[9110] | 761 | if ( std::find( id.begin(), id.end(), health_handle ) != id.end() ) |
---|
| 762 | { |
---|
| 763 | this->setHealth( health_write ); |
---|
| 764 | } |
---|
[9235] | 765 | |
---|
[9110] | 766 | if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() ) |
---|
| 767 | { |
---|
| 768 | this->setHealthMax( healthMax_write ); |
---|
| 769 | } |
---|
[9008] | 770 | |
---|
[7954] | 771 | PNode::varChangeHandler( id ); |
---|
[6341] | 772 | } |
---|
| 773 | |
---|