source:
code/trunk/src/network/Server.h
@
978
| Last change on this file since 978 was 790, checked in by nicolasc, 18 years ago | |
|---|---|
| File size: 1.0 KB | |
| Rev | Line | |
|---|---|---|
| [230] | 1 | // |
| 2 | // C++ Interface: Server | |
| 3 | // | |
| [285] | 4 | // Description: |
| [230] | 5 | // |
| 6 | // | |
| 7 | // Author: Oliver Scheuss, (C) 2007 | |
| 8 | // | |
| 9 | // Copyright: See COPYING file that comes with this distribution | |
| 10 | // | |
| 11 | // | |
| 12 | ||
| [673] | 13 | #ifndef _Server_H__ |
| 14 | #define _Server_H__ | |
| [230] | 15 | |
| 16 | #include <string> | |
| 17 | ||
| [285] | 18 | #include "PacketManager.h" |
| [777] | 19 | #include "NetworkPrereqs.h" |
| [230] | 20 | |
| [777] | 21 | namespace network |
| 22 | { | |
| [230] | 23 | /** |
| [777] | 24 | * This class is the root class of the network module for a server. |
| 25 | * It implements all functions necessary for a Server | |
| 26 | */ | |
| 27 | class _NetworkExport Server : public PacketDecoder{ | |
| 28 | public: | |
| [230] | 29 | Server(); |
| 30 | Server(int port, std::string bindAddress); | |
| 31 | Server(int port, const char *bindAddress); | |
| [369] | 32 | void open(); |
| 33 | void close(); | |
| 34 | bool sendMSG(std::string msg); | |
| 35 | bool sendMSG(const char *msg); | |
| [459] | 36 | void tick(float time); |
| [777] | 37 | protected: |
| [440] | 38 | void processQueue(); |
| 39 | void updateGamestate(); | |
| [777] | 40 | private: |
| [422] | 41 | bool sendGameState(); |
| [620] | 42 | void processAck( ack *data, int clientID); |
| [436] | 43 | ConnectionManager *connection; |
| 44 | GameStateManager *gamestates; | |
| [369] | 45 | PacketGenerator packet_gen; |
| [777] | 46 | |
| [436] | 47 | ClientInformation *clients; |
| [230] | 48 | }; |
| [285] | 49 | |
| 50 | ||
| 51 | ||
| [777] | 52 | |
| [230] | 53 | } |
| 54 | ||
| [673] | 55 | #endif /* _Server_H__ */ |
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