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Ignore:
Timestamp:
Dec 9, 2007, 12:42:46 PM (16 years ago)
Author:
scheusso
Message:

extended gamestatehandling for diffed and not diffed gamestates (initial states, etc)

File:
1 edited

Legend:

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  • code/branches/FICN/src/network/Server.h

    r422 r436  
    2020#include "GameStateManager.h"
    2121#include "enet/enet.h"
     22#include "ClientInformation.h"
    2223
    2324namespace network{
     
    3940    private:
    4041    bool sendGameState();
    41     ConnectionManager connection;
    42     GameStateManager gamestates;
     42    ConnectionManager *connection;
     43    GameStateManager *gamestates;
    4344    PacketGenerator packet_gen;
    4445   
    4546    void processQueue();
    4647    void updateGamestate();
     48    ClientInformation *clients;
    4749  };
    4850
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