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Ignore:
Timestamp:
Dec 3, 2007, 12:28:19 AM (16 years ago)
Author:
scheusso
Message:

PacketDecoder:

Extended Class to make inheriting easier…

-added virtual function, that can be implemented by lower classes

Client:

Added some function, changed some things (input, gamestate, connectionhandling)

Server:

same as client

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/FICN/src/network/Server.h

    r337 r369  
    1818#include "ConnectionManager.h"
    1919#include "PacketManager.h"
    20 
     20#include "enet/enet.h"
    2121
    2222namespace network{
     
    3131    Server(int port, std::string bindAddress);
    3232    Server(int port, const char *bindAddress);
    33 
     33    void open();
     34    void close();
     35    bool sendMSG(std::string msg);
     36    bool sendMSG(const char *msg);
     37    void tick();
    3438    private:
    3539    ConnectionManager connection;
    36 
    37 
    38 
    39 
    40 
    41 
     40    GameStateManager gamestates;
     41    PacketGenerator packet_gen;
    4242
    4343  };
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