Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Dec 18, 2007, 5:51:47 PM (16 years ago)
Author:
scheusso
Message:

gamestatehandling, error correction

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/FICN/src/network/Server.h

    r477 r620  
    1818#include "ConnectionManager.h"
    1919#include "PacketManager.h"
     20#include "PacketTypes.h"
    2021#include "GameStateManager.h"
    2122#include "ClientInformation.h"
     
    4647    private:
    4748    bool sendGameState();
     49    void processAck( ack *data, int clientID);
    4850    ConnectionManager *connection;
    4951    GameStateManager *gamestates;
Note: See TracChangeset for help on using the changeset viewer.