Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Dec 12, 2007, 12:35:52 AM (18 years ago)
Author:
scheusso
Message:

preparing clone mode for game (one server steers, all clients view ;) )

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/FICN/src/network/Server.h

    r440 r459  
    2121#include "enet/enet.h"
    2222#include "ClientInformation.h"
     23//#include "NetworkFrameListener.h"
     24
    2325
    2426namespace network{
    2527
     28 
    2629  /**
    2730   * This class is the root class of the network module for a server.
     
    3740    bool sendMSG(std::string msg);
    3841    bool sendMSG(const char *msg);
    39     void tick();
     42    void tick(float time);
    4043    protected:
    4144    void processQueue();
     
    4952    ClientInformation *clients;
    5053  };
    51 
    52 
     54 
    5355
    5456
Note: See TracChangeset for help on using the changeset viewer.