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source: code/trunk/src/network/Server.h @ 1152

Last change on this file since 1152 was 1062, checked in by rgrieder, 16 years ago
  • changed header file inclusion order
File size: 2.1 KB
RevLine 
[1056]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[230]29//
30// C++ Interface: Server
31//
[285]32// Description:
[230]33//
34//
35// Author:  Oliver Scheuss, (C) 2007
36//
37// Copyright: See COPYING file that comes with this distribution
38//
39//
40
[673]41#ifndef _Server_H__
42#define _Server_H__
[230]43
[1062]44#include "NetworkPrereqs.h"
45
[230]46#include <string>
47
[1021]48#include "core/Tickable.h"
49#include "PacketManager.h"
50
51
52
[777]53namespace network
54{
[230]55  /**
[777]56  * This class is the root class of the network module for a server.
57  * It implements all functions necessary for a Server
58  */
[1021]59  class _NetworkExport Server : public PacketDecoder, public orxonox::Tickable{
[777]60  public:
[230]61    Server();
62    Server(int port, std::string bindAddress);
63    Server(int port, const char *bindAddress);
[369]64    void open();
65    void close();
66    bool sendMSG(std::string msg);
67    bool sendMSG(const char *msg);
[459]68    void tick(float time);
[777]69  protected:
[440]70    void processQueue();
71    void updateGamestate();
[777]72  private:
[422]73    bool sendGameState();
[620]74    void processAck( ack *data, int clientID);
[436]75    ConnectionManager *connection;
76    GameStateManager *gamestates;
[369]77    PacketGenerator packet_gen;
[777]78
[436]79    ClientInformation *clients;
[230]80  };
[285]81
82
83
[777]84
[230]85}
86
[673]87#endif /* _Server_H__ */
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