| [9793] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Florian Zinggeler |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file InvaderEnemy.h |
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| 31 | @brief Declaration of the InvaderEnemy class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "InvaderEnemy.h" |
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| [11071] | 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "Invader.h" |
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| [9874] | 38 | #include "InvaderShip.h" |
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| [9793] | 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| 42 | RegisterClass(InvaderEnemy); |
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| 43 | |
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| 44 | InvaderEnemy::InvaderEnemy(Context* context) : Pawn(context) |
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| 45 | { |
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| 46 | RegisterObject(InvaderEnemy); |
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| [9828] | 47 | enableCollisionCallback(); |
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| [9854] | 48 | lifetime = 0; |
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| [9793] | 49 | } |
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| 50 | |
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| 51 | void InvaderEnemy::tick(float dt) |
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| 52 | { |
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| [9854] | 53 | lifetime += dt; |
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| [9868] | 54 | // die after 5 seconds. |
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| [9854] | 55 | if (lifetime > 5000) |
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| 56 | removeHealth(2000); |
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| [9868] | 57 | |
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| [11071] | 58 | if (player != nullptr) |
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| [9854] | 59 | { |
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| [11083] | 60 | float newZ = 2/(pow(std::abs(getPosition().x - player->getPosition().x) * 0.01f, 2) + 1) * (player->getPosition().z - getPosition().z); |
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| [9961] | 61 | setVelocity(Vector3(1000.f - level * 100 , 0, newZ)); |
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| [9854] | 62 | } |
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| [9793] | 63 | SUPER(InvaderEnemy, tick, dt); |
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| 64 | } |
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| [9828] | 65 | |
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| [11071] | 66 | inline bool InvaderEnemy::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) |
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| [9828] | 67 | { |
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| [9874] | 68 | if(orxonox_cast<InvaderShip*>(otherObject)) |
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| [9868] | 69 | removeHealth(2000); |
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| [9828] | 70 | return false; |
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| 71 | } |
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| [9829] | 72 | |
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| [10624] | 73 | Invader* InvaderEnemy::getGame() |
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| [9829] | 74 | { |
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| [11071] | 75 | if (game == nullptr) |
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| [9829] | 76 | { |
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| [11071] | 77 | for (Invader* invader : ObjectList<Invader>()) |
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| 78 | game = invader; |
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| [9829] | 79 | } |
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| 80 | return game; |
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| 81 | } |
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| 82 | |
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| [10625] | 83 | void InvaderEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) |
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| [9829] | 84 | { |
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| [10625] | 85 | Pawn::damage(damage, healthdamage, shielddamage, originator, cs); |
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| [11071] | 86 | if (getGame() && orxonox_cast<InvaderShip*>(originator) != nullptr && getHealth() <= 0) |
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| [9829] | 87 | getGame()->addPoints(42); |
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| 88 | } |
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| [10624] | 89 | } |
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