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Ignore:
Timestamp:
Nov 25, 2013, 6:51:39 PM (12 years ago)
Author:
zifloria
Message:

points, level up, hud

File:
1 edited

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  • code/branches/invaders/src/modules/invader/InvaderEnemy.cc

    r9828 r9829  
    5858        return false;
    5959    }
     60
     61    WeakPtr<Invader> InvaderEnemy::getGame()
     62    {
     63        if (game == NULL)
     64        {
     65            for (ObjectList<Invader>::iterator it = ObjectList<Invader>::begin(); it != ObjectList<Invader>::end(); ++it)
     66                game = *it;
     67        }
     68        return game;
     69    }
     70
     71    void InvaderEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator)
     72    {
     73        if (getGame())
     74            getGame()->addPoints(42);
     75        // SUPER(InvaderEnemy, damage, damage, healthdamage, shielddamage, originator);
     76    }
    6077}
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