| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Florian Zinggeler | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file InvaderEnemy.h | 
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| 31 | @brief Declaration of the InvaderEnemy class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "InvaderEnemy.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "Invader.h" | 
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| 38 | #include "InvaderShip.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 | RegisterClass(InvaderEnemy); | 
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| 43 |  | 
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| 44 | InvaderEnemy::InvaderEnemy(Context* context) : Pawn(context) | 
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| 45 | { | 
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| 46 | RegisterObject(InvaderEnemy); | 
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| 47 | enableCollisionCallback(); | 
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| 48 | lifetime = 0; | 
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| 49 | } | 
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| 50 |  | 
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| 51 | void InvaderEnemy::tick(float dt) | 
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| 52 | { | 
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| 53 | lifetime += dt; | 
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| 54 | // die after 5 seconds. | 
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| 55 | if (lifetime > 5000) | 
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| 56 | removeHealth(2000); | 
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| 57 |  | 
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| 58 | if (player != nullptr) | 
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| 59 | { | 
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| 60 | float newZ = 2/(pow(std::abs(getPosition().x - player->getPosition().x) * 0.01f, 2) + 1) * (player->getPosition().z - getPosition().z); | 
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| 61 | setVelocity(Vector3(1000.f - level * 100 , 0, newZ)); | 
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| 62 | } | 
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| 63 | SUPER(InvaderEnemy, tick, dt); | 
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| 64 | } | 
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| 65 |  | 
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| 66 | inline bool InvaderEnemy::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) | 
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| 67 | { | 
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| 68 | if(orxonox_cast<InvaderShip*>(otherObject)) | 
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| 69 | removeHealth(2000); | 
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| 70 | return false; | 
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| 71 | } | 
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| 72 |  | 
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| 73 | Invader* InvaderEnemy::getGame() | 
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| 74 | { | 
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| 75 | if (game == nullptr) | 
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| 76 | { | 
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| 77 | for (Invader* invader : ObjectList<Invader>()) | 
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| 78 | game = invader; | 
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| 79 | } | 
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| 80 | return game; | 
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| 81 | } | 
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| 82 |  | 
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| 83 | void InvaderEnemy::damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) | 
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| 84 | { | 
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| 85 | Pawn::damage(damage, healthdamage, shielddamage, originator, cs); | 
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| 86 | if (getGame() && orxonox_cast<InvaderShip*>(originator) != nullptr && getHealth() <= 0) | 
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| 87 | getGame()->addPoints(42); | 
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| 88 | } | 
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| 89 | } | 
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