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Ignore:
Timestamp:
Jan 21, 2016, 1:59:04 PM (8 years ago)
Author:
muemart
Message:

Fix some clang-tidy warnings.
Also, Serialise.h was doing some C-style casts that ended up being const casts. I moved those const casts as close to the source as possible and changed the loadAndIncrease functions to not do that.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/modules/invader/InvaderEnemy.cc

    r11071 r11083  
    5858        if (player != nullptr)
    5959        {
    60             float newZ = 2/(pow(abs(getPosition().x - player->getPosition().x) * 0.01f, 2) + 1) * (player->getPosition().z - getPosition().z);
     60            float newZ = 2/(pow(std::abs(getPosition().x - player->getPosition().x) * 0.01f, 2) + 1) * (player->getPosition().z - getPosition().z);
    6161            setVelocity(Vector3(1000.f - level * 100 , 0, newZ));
    6262        }
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