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source: code/branches/libraries/src/orxonox/OrxonoxPrereqs.h @ 5648

Last change on this file since 5648 was 5648, checked in by landauf, 15 years ago

sorry, large commit, but all changes are dependent:

  • Created a new plugin for the questsystem (called just "quest" for the moment because I'd had to rename the directory otherwise (the tolua script enforces this))
  • Added QuestPrereqs.h file and _QuestExport macro
  • Moved the GUI-name ↔ PlayerInfo map from QuestManager to GUIManager
  • Moved NotificationOverlay and NotificationQueue from overlays to quest and linked the overlays plugin into the quest plugin
  • Made QuestManager and NotificationManager ScopedSingletons with ScopeID GSLevel. Also removed both singletons from GSLevel and added the Scope instance instead.
  • Property svn:eol-style set to native
File size: 5.5 KB
RevLine 
[612]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1505]3 *                    > www.orxonox.net <
[612]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
[682]23 *      Reto Grieder
[612]24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[1024]30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
[612]33
[673]34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
[612]36
[2710]37#include "OrxonoxConfig.h"
[612]38
[5634]39#include "tools/ToolsPrereqs.h"
40
[1024]41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
[5613]44#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
[1024]45#  ifdef ORXONOX_SHARED_BUILD
46#    define _OrxonoxExport __declspec(dllexport)
47#  else
48#    if defined( __MINGW32__ )
49#      define _OrxonoxExport
50#    else
51#      define _OrxonoxExport __declspec(dllimport)
52#    endif
53#  endif
54#elif defined ( ORXONOX_GCC_VISIBILITY )
55#  define _OrxonoxExport  __attribute__ ((visibility("default")))
56#else
57#  define _OrxonoxExport
58#endif
[729]59
60//-----------------------------------------------------------------------
[1024]61// Forward declarations
62//-----------------------------------------------------------------------
[729]63
[1563]64namespace orxonox
65{
[1625]66    class RadarViewable;
67    class Radar;
68    class RadarListener;
[1024]69
[2826]70    class Teamcolourable;
71
[2087]72    class CameraManager;
73    class LevelManager;
[2662]74    class PawnManager;
[2171]75    class PlayerManager;
[2087]76
[1625]77    // objects
[2171]78    class Level;
[2087]79    class Scene;
[3327]80    class Tickable;
[2087]81
82    class WorldEntity;
[2662]83    class StaticEntity;
84    class MobileEntity;
85    class ControllableEntity;
[2087]86    class MovableEntity;
87    class Sublevel;
[3033]88    class ForceField;
[3079]89    class Attacher;
[2087]90
91    class Model;
92    class Billboard;
93    class BlinkingBillboard;
[3087]94    class BigExplosion;
[2662]95    class ExplosionChunk;
96    class FadingBillboard;
97    class GlobalShader;
[2087]98    class Light;
[1625]99    class Backlight;
[2087]100    class ParticleEmitter;
101    class ParticleSpawner;
102
[2826]103    class PongCenterpoint;
104    class PongBall;
105    class PongBat;
106
[1625]107    class Camera;
[2087]108    class CameraPosition;
109    class SpawnPoint;
[2826]110    class TeamSpawnPoint;
[3084]111    class Test;
[2087]112
113    class Spectator;
114    class Pawn;
[1625]115    class SpaceShip;
[3033]116    class TeamBaseMatchBase;
117    class Destroyer;
[1552]118
[3079]119    class BaseItem;
120    class DroppedItem;
121    class EquipmentItem;
122    class ModifierPickup;
123    class PassiveItem;
124    class PickupCollection;
125    class PickupInventory;
126    class PickupSpawner;
127    class UsableItem;
128
129    class Jump;
130    class HealthUsable;
131    class PassiveItem;
132
[2662]133    class Item;
134    class Engine;
135    class MultiStateEngine;
136    class RotatingEngine;
137
[2087]138    class Trigger;
139    class DistanceTrigger;
140    class EventTrigger;
[2261]141    class PlayerTrigger;
[3033]142    class CheckPoint;
[1024]143
[2096]144    class WeaponSystem;
145    class WeaponSet;
146    class WeaponSlot;
[2662]147    class WeaponPack;
[2096]148    class Weapon;
[3053]149    class WeaponMode;
150    class DefaultWeaponmodeLink;
151    class MuzzleFlash;
152
153    class LaserFire;
154    class FusionFire;
155    class HsW01;
156    class LightningGun;
157    class EnergyDrink;
158
159    class ReplenishingMunition;
[2096]160    class Munition;
[3053]161    class LaserMunition;
[2893]162    class FusionMunition;
[2096]163
[3053]164    class Projectile;
165    class BillboardProjectile;
166    class ParticleProjectile;
167    class LightningGunProjectile;
168
[2087]169    class EventListener;
170    class EventDispatcher;
171    class EventTarget;
172
173    class Controller;
174    class HumanController;
[2662]175    class ArtificialController;
176    class AIController;
177    class ScriptController;
[3049]178    class WaypointController;
179    class WaypointPatrolController;
[2839]180    class PongAI;
[2087]181
182    class Info;
183    class PlayerInfo;
184    class HumanPlayer;
[2662]185    class Bot;
[2839]186    class PongBot;
[2662]187    class GametypeInfo;
[2087]188
189    class Gametype;
[2826]190    class Deathmatch;
191    class TeamDeathmatch;
[3033]192    class Asteroids;
193    class TeamBaseMatch;
194    class UnderAttack;
[2826]195    class Pong;
[2087]196
[2662]197    // collision
198    class CollisionShape;
199    class SphereCollisionShape;
200    class CompoundCollisionShape;
201    class PlaneCollisionShape;
202    class WorldEntityCollisionShape;
203
[1625]204    // overlays
[5632]205    class OverlayGroup;
206    class OrxonoxOverlay;
[2662]207    class Notification;
[5619]208    class NotificationListener;
[2662]209    class NotificationManager;
[5632]210    class InGameConsole;
[5619]211    class Map;
212
[3060]213    //sound
214    class SoundBase;
215    class SoundManager;
216    class SoundMainMenu;
[1625]217}
[708]218
[2662]219// Bullet Physics Engine
220class btTransform;
221class btVector3;
222
223class btRigidBody;
224class btCollisionObject;
225class btGhostObject;
226class btManifoldPoint;
227
228class btCollisionShape;
229class btSphereShape;
230class btCompoundShape;
231class btStaticPlaneShape;
232
233class btDiscreteDynamicsWorld;
234class bt32BitAxisSweep3;
235class btDefaultCollisionConfiguration;
236class btCollisionDispatcher;
237class btSequentialImpulseConstraintSolver;
238
[3196]239// ALUT
240typedef struct ALCcontext_struct ALCcontext;
241typedef struct ALCdevice_struct ALCdevice;
242typedef unsigned int ALuint;
243typedef int ALint;
244
[673]245#endif /* _OrxonoxPrereqs_H__ */
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