[2362] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ArtificialController.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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[6601] | 32 | #include "core/XMLPort.h" |
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[5735] | 33 | #include "worldentities/ControllableEntity.h" |
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| 34 | #include "worldentities/pawns/Pawn.h" |
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| 35 | #include "worldentities/pawns/TeamBaseMatchBase.h" |
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| 36 | #include "gametypes/TeamDeathmatch.h" |
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| 37 | #include "controllers/WaypointPatrolController.h" |
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[6918] | 38 | #include "controllers/DroneController.h" |
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[6888] | 39 | #include "util/Math.h" |
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[3049] | 40 | |
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[2362] | 41 | namespace orxonox |
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| 42 | { |
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[6888] | 43 | |
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| 44 | static const unsigned int MAX_FORMATION_SIZE = 6; |
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| 45 | static const int FREEDOM_COUNT = 4; //seconds the slaves in a formation will be set free when master attacks an enemy |
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| 46 | static const float SPEED_MASTER = 0.6f; |
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| 47 | static const float ROTATEFACTOR_MASTER = 0.2f; |
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| 48 | static const float SPEED_FREE = 0.8f; |
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| 49 | static const float ROTATEFACTOR_FREE = 0.8f; |
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| 50 | |
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[2362] | 51 | ArtificialController::ArtificialController(BaseObject* creator) : Controller(creator) |
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| 52 | { |
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| 53 | RegisterObject(ArtificialController); |
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| 54 | |
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| 55 | this->target_ = 0; |
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[6695] | 56 | this->myMaster_ = 0; |
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[6850] | 57 | this->freedomCount_ = 0; |
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| 58 | this->team_ = -1; |
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| 59 | this->state_ = FREE; |
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[2362] | 60 | this->bShooting_ = false; |
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| 61 | this->bHasTargetPosition_ = false; |
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| 62 | this->targetPosition_ = Vector3::ZERO; |
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[6417] | 63 | |
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[5929] | 64 | this->target_.setCallback(createFunctor(&ArtificialController::targetDied, this)); |
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[2362] | 65 | } |
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| 66 | |
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| 67 | ArtificialController::~ArtificialController() |
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| 68 | { |
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| 69 | } |
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| 70 | |
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[6601] | 71 | void ArtificialController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 72 | { |
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| 73 | SUPER(ArtificialController, XMLPort, xmlelement, mode); |
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| 74 | |
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| 75 | XMLPortParam(ArtificialController, "team", setTeam, getTeam, xmlelement, mode).defaultValues(0); |
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| 76 | } |
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| 77 | |
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[6850] | 78 | // gets called when Bot dies |
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| 79 | void ArtificialController::changedControllableEntity() |
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| 80 | { |
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| 81 | if(!getControllableEntity()) |
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| 82 | { |
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| 83 | if (this->state_ == SLAVE) unregisterSlave(); |
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| 84 | if (this->state_ == MASTER) setNewMasterWithinFormation(); |
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| 85 | this->slaves_.clear(); |
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| 86 | this->state_ = FREE; |
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[6888] | 87 | |
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[6850] | 88 | } |
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| 89 | } |
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| 90 | |
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[3049] | 91 | void ArtificialController::moveToPosition(const Vector3& target) |
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[2362] | 92 | { |
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| 93 | if (!this->getControllableEntity()) |
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| 94 | return; |
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| 95 | |
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[3049] | 96 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); |
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| 97 | float distance = (target - this->getControllableEntity()->getPosition()).length(); |
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[2362] | 98 | |
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[6888] | 99 | |
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| 100 | if(this->state_ == FREE) |
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[2362] | 101 | { |
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[6888] | 102 | if (this->target_ || distance > 10) |
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| 103 | { |
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| 104 | // Multiply with 0.8 to make them a bit slower |
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| 105 | this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_FREE * sgn(coord.x) * coord.x*coord.x); |
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| 106 | this->getControllableEntity()->rotatePitch(ROTATEFACTOR_FREE * sgn(coord.y) * coord.y*coord.y); |
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| 107 | } |
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[6850] | 108 | |
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[6888] | 109 | if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) |
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| 110 | { |
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| 111 | this->getControllableEntity()->moveFrontBack(-0.05f); // They don't brake with full power to give the player a chance |
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| 112 | } else this->getControllableEntity()->moveFrontBack(SPEED_FREE); |
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| 113 | } |
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[6850] | 114 | |
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| 115 | |
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| 116 | |
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[6888] | 117 | if(this->state_ == MASTER) |
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| 118 | { |
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| 119 | if (this->target_ || distance > 10) |
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| 120 | { |
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| 121 | this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_MASTER * sgn(coord.x) * coord.x*coord.x); |
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| 122 | this->getControllableEntity()->rotatePitch(ROTATEFACTOR_MASTER * sgn(coord.y) * coord.y*coord.y); |
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| 123 | |
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| 124 | } |
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| 125 | |
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| 126 | if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) |
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| 127 | { |
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| 128 | this->getControllableEntity()->moveFrontBack(-0.05f); |
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| 129 | } else this->getControllableEntity()->moveFrontBack(SPEED_MASTER); |
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[2362] | 130 | } |
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| 131 | |
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[6888] | 132 | |
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| 133 | |
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| 134 | if(this->state_ == SLAVE) |
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[6850] | 135 | { |
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[6888] | 136 | // if (this->target_ || distance > 10) |
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| 137 | // { |
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| 138 | float rotateFactor; |
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| 139 | if(this->state_ == SLAVE) rotateFactor = 1.0f; |
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| 140 | |
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| 141 | |
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| 142 | this->getControllableEntity()->rotateYaw(-1.0f * rotateFactor * sgn(coord.x) * coord.x*coord.x); |
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| 143 | this->getControllableEntity()->rotatePitch(rotateFactor * sgn(coord.y) * coord.y*coord.y); |
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| 144 | |
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| 145 | |
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| 146 | |
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| 147 | // } |
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| 148 | |
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| 149 | if (this->target_ && distance < 500 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) |
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| 150 | { |
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| 151 | if (this->target_ && distance < 60) |
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| 152 | { |
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| 153 | this->getControllableEntity()->setVelocity(0.8f*this->target_->getVelocity()); |
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| 154 | } else this->getControllableEntity()->moveFrontBack(-1.0f*exp(distance/100.0)); |
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| 155 | |
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| 156 | } else { |
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| 157 | this->getControllableEntity()->moveFrontBack(1.0f + distance/500.0f); |
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| 158 | } |
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[6850] | 159 | } |
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[2362] | 160 | } |
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| 161 | |
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[3049] | 162 | void ArtificialController::moveToTargetPosition() |
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| 163 | { |
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| 164 | this->moveToPosition(this->targetPosition_); |
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| 165 | } |
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| 166 | |
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[6640] | 167 | int ArtificialController::getState() |
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| 168 | { |
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| 169 | return this->state_; |
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| 170 | } |
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| 171 | |
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[6695] | 172 | void ArtificialController::unregisterSlave() { |
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| 173 | if(myMaster_) |
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| 174 | { |
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[6888] | 175 | std::vector<ArtificialController*>::iterator it = std::find(myMaster_->slaves_.begin(), myMaster_->slaves_.end(), this); |
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| 176 | if( it != myMaster_->slaves_.end() ) |
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| 177 | myMaster_->slaves_.erase(it); |
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| 178 | //COUT(0) << "~unregister slave" << std::endl; |
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[6695] | 179 | } |
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| 180 | } |
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| 181 | |
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[6640] | 182 | void ArtificialController::searchNewMaster() |
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| 183 | { |
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[6695] | 184 | |
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[6640] | 185 | if (!this->getControllableEntity()) |
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| 186 | return; |
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| 187 | |
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| 188 | this->targetPosition_ = this->getControllableEntity()->getPosition(); |
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| 189 | this->forgetTarget(); |
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| 190 | |
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| 191 | //go through all pawns |
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| 192 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 193 | { |
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[6695] | 194 | |
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| 195 | //same team? |
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[6640] | 196 | if (!ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) |
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| 197 | continue; |
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| 198 | |
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[6695] | 199 | //has it an ArtificialController and is it a master? |
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| 200 | if (!it->getController()) |
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| 201 | continue; |
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[6640] | 202 | |
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[6850] | 203 | ArtificialController *newMaster = static_cast<ArtificialController*>(it->getController()); |
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| 204 | |
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| 205 | if (!newMaster || newMaster->getState() != MASTER) |
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[6640] | 206 | continue; |
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| 207 | |
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[6888] | 208 | float distance = (it->getPosition() - this->getControllableEntity()->getPosition()).length(); |
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| 209 | |
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[6640] | 210 | //is pawn oneself? && is pawn in range? |
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[6888] | 211 | if (static_cast<ControllableEntity*>(*it) != this->getControllableEntity() && distance < 5000) |
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[6640] | 212 | { |
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[6888] | 213 | if(newMaster->slaves_.size() > MAX_FORMATION_SIZE) continue; |
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[6696] | 214 | |
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[6888] | 215 | for(std::vector<ArtificialController*>::iterator itSlave = this->slaves_.begin(); itSlave != this->slaves_.end(); itSlave++) |
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[6850] | 216 | { |
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| 217 | (*itSlave)->myMaster_ = newMaster; |
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| 218 | newMaster->slaves_.push_back(*itSlave); |
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| 219 | } |
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[6795] | 220 | this->slaves_.clear(); |
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[6683] | 221 | this->state_ = SLAVE; |
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[6696] | 222 | |
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[6850] | 223 | this->myMaster_ = newMaster; |
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| 224 | newMaster->slaves_.push_back(this); |
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[6696] | 225 | |
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[6695] | 226 | break; |
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[6640] | 227 | } |
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| 228 | }//for |
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| 229 | |
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| 230 | //hasn't encountered any masters in range? -> become a master |
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[6888] | 231 | if (state_!=SLAVE) state_ = MASTER;//master encounters master? ->done |
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[6640] | 232 | } |
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| 233 | |
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[6683] | 234 | void ArtificialController::commandSlaves() { |
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| 235 | |
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[6888] | 236 | Quaternion orient = this->getControllableEntity()->getOrientation(); |
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| 237 | Vector3 dest = this->getControllableEntity()->getPosition(); |
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| 238 | |
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| 239 | // 1 slave: follow |
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| 240 | if (this->slaves_.size() == 1) |
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[6695] | 241 | { |
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[6888] | 242 | dest += 4*orient*WorldEntity::BACK; |
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| 243 | this->slaves_.front()->setTargetPosition(dest); |
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[6695] | 244 | } |
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[6888] | 245 | |
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| 246 | // 2 slaves: triangle |
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| 247 | if (this->slaves_.size() == 2) |
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| 248 | { |
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| 249 | dest += 10*orient*WorldEntity::BACK; |
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| 250 | this->slaves_[0]->setTargetPosition(dest + 10*orient*WorldEntity::LEFT); |
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| 251 | this->slaves_[1]->setTargetPosition(dest + 10*orient*WorldEntity::RIGHT); |
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| 252 | } |
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| 253 | |
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| 254 | if (this->slaves_.size() > MAX_FORMATION_SIZE) |
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| 255 | { |
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| 256 | for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
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| 257 | { |
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| 258 | (*it)->setTargetPosition(this->getControllableEntity()->getPosition()); |
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| 259 | } |
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| 260 | } |
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[6683] | 261 | } |
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| 262 | |
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[6795] | 263 | // binds slaves to new Master within formation |
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| 264 | void ArtificialController::setNewMasterWithinFormation() |
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| 265 | { |
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[6888] | 266 | |
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[6795] | 267 | if (this->slaves_.empty()) |
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| 268 | return; |
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| 269 | |
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| 270 | ArtificialController *newMaster = this->slaves_.back(); |
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| 271 | this->slaves_.pop_back(); |
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[6888] | 272 | |
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[6795] | 273 | if(!newMaster) return; |
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| 274 | newMaster->state_ = MASTER; |
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| 275 | newMaster->slaves_ = this->slaves_; |
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[6888] | 276 | |
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[6850] | 277 | this->slaves_.clear(); |
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[6795] | 278 | this->state_ = SLAVE; |
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| 279 | this->myMaster_ = newMaster; |
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| 280 | |
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[6888] | 281 | for(std::vector<ArtificialController*>::iterator it = newMaster->slaves_.begin(); it != newMaster->slaves_.end(); it++) |
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[6795] | 282 | { |
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| 283 | (*it)->myMaster_ = newMaster; |
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| 284 | } |
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| 285 | |
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| 286 | } |
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| 287 | |
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[6850] | 288 | void ArtificialController::freeSlaves() |
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[6683] | 289 | { |
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[6888] | 290 | for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
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[6696] | 291 | { |
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| 292 | (*it)->state_ = FREE; |
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| 293 | } |
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[6850] | 294 | this->slaves_.clear(); |
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| 295 | } |
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| 296 | |
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| 297 | void ArtificialController::forceFreeSlaves() |
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| 298 | { |
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[6888] | 299 | for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
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[6683] | 300 | { |
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[6850] | 301 | (*it)->state_ = FREE; |
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| 302 | (*it)->forceFreedom(); |
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| 303 | (*it)->targetPosition_ = this->targetPosition_; |
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| 304 | (*it)->bShooting_ = true; |
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[6888] | 305 | (*it)->getControllableEntity()->fire(0);// fire once for fun |
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[6683] | 306 | } |
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[6696] | 307 | } |
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[6683] | 308 | |
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[6696] | 309 | void ArtificialController::loseMasterState() |
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| 310 | { |
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[6850] | 311 | this->freeSlaves(); |
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[6696] | 312 | this->state_ = FREE; |
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[6683] | 313 | } |
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| 314 | |
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[6850] | 315 | void ArtificialController::forceFreedom() |
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| 316 | { |
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[6888] | 317 | this->freedomCount_ = FREEDOM_COUNT; |
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[6850] | 318 | } |
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| 319 | |
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| 320 | bool ArtificialController::forcedFree() |
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| 321 | { |
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| 322 | if(this->freedomCount_ > 0) |
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| 323 | { |
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| 324 | this->freedomCount_--; |
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| 325 | return true; |
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| 326 | } else return false; |
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| 327 | } |
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| 328 | |
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[3049] | 329 | void ArtificialController::setTargetPosition(const Vector3& target) |
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| 330 | { |
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| 331 | this->targetPosition_ = target; |
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| 332 | this->bHasTargetPosition_ = true; |
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| 333 | } |
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| 334 | |
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[2362] | 335 | void ArtificialController::searchRandomTargetPosition() |
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| 336 | { |
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[2493] | 337 | this->targetPosition_ = Vector3(rnd(-2000,2000), rnd(-2000,2000), rnd(-2000,2000)); |
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[2362] | 338 | this->bHasTargetPosition_ = true; |
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| 339 | } |
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| 340 | |
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[3049] | 341 | void ArtificialController::setTarget(Pawn* target) |
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| 342 | { |
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| 343 | this->target_ = target; |
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| 344 | |
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| 345 | if (target) |
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| 346 | this->targetPosition_ = target->getPosition(); |
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| 347 | } |
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| 348 | |
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[2362] | 349 | void ArtificialController::searchNewTarget() |
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| 350 | { |
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[6918] | 351 | COUT(0) << "search new target - start" << std::endl; |
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[2362] | 352 | if (!this->getControllableEntity()) |
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| 353 | return; |
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| 354 | |
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| 355 | this->targetPosition_ = this->getControllableEntity()->getPosition(); |
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| 356 | this->forgetTarget(); |
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| 357 | |
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| 358 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 359 | { |
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[3049] | 360 | if (ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) |
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| 361 | continue; |
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| 362 | |
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[2506] | 363 | if (static_cast<ControllableEntity*>(*it) != this->getControllableEntity()) |
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[2362] | 364 | { |
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| 365 | float speed = this->getControllableEntity()->getVelocity().length(); |
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| 366 | Vector3 distanceCurrent = this->targetPosition_ - this->getControllableEntity()->getPosition(); |
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| 367 | Vector3 distanceNew = it->getPosition() - this->getControllableEntity()->getPosition(); |
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| 368 | if (!this->target_ || it->getPosition().squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceNew) / speed / distanceNew.length()) / (2 * Ogre::Math::PI)) |
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| 369 | < this->targetPosition_.squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceCurrent) / speed / distanceCurrent.length()) / (2 * Ogre::Math::PI)) + rnd(-250, 250)) |
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| 370 | { |
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| 371 | this->target_ = (*it); |
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| 372 | this->targetPosition_ = it->getPosition(); |
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| 373 | } |
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| 374 | } |
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| 375 | } |
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[6918] | 376 | COUT(0) << "search new target - end: " << this->target_ << std::endl; |
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[2362] | 377 | } |
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| 378 | |
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| 379 | void ArtificialController::forgetTarget() |
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| 380 | { |
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| 381 | this->target_ = 0; |
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| 382 | this->bShooting_ = false; |
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| 383 | } |
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| 384 | |
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| 385 | void ArtificialController::aimAtTarget() |
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| 386 | { |
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| 387 | if (!this->target_ || !this->getControllableEntity()) |
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| 388 | return; |
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| 389 | |
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[2493] | 390 | static const float hardcoded_projectile_speed = 1250; |
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[2362] | 391 | |
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[2493] | 392 | this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getPosition(), hardcoded_projectile_speed, this->target_->getPosition(), this->target_->getVelocity()); |
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[2362] | 393 | this->bHasTargetPosition_ = (this->targetPosition_ != Vector3::ZERO); |
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[6417] | 394 | |
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| 395 | Pawn* pawn = dynamic_cast<Pawn*>(this->getControllableEntity()); |
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| 396 | if (pawn) |
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| 397 | pawn->setAimPosition(this->targetPosition_); |
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[2362] | 398 | } |
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| 399 | |
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| 400 | bool ArtificialController::isCloseAtTarget(float distance) const |
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| 401 | { |
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| 402 | if (!this->getControllableEntity()) |
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| 403 | return false; |
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| 404 | |
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| 405 | if (!this->target_) |
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| 406 | return (this->getControllableEntity()->getPosition().squaredDistance(this->targetPosition_) < distance*distance); |
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| 407 | else |
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| 408 | return (this->getControllableEntity()->getPosition().squaredDistance(this->target_->getPosition()) < distance*distance); |
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| 409 | } |
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| 410 | |
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| 411 | bool ArtificialController::isLookingAtTarget(float angle) const |
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| 412 | { |
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| 413 | if (!this->getControllableEntity()) |
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| 414 | return false; |
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| 415 | |
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| 416 | return (getAngle(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->targetPosition_) < angle); |
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| 417 | } |
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| 418 | |
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[5929] | 419 | void ArtificialController::abandonTarget(Pawn* target) |
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[2362] | 420 | { |
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[5929] | 421 | if (target == this->target_) |
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| 422 | this->targetDied(); |
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[2362] | 423 | } |
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[3049] | 424 | |
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[5929] | 425 | void ArtificialController::targetDied() |
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| 426 | { |
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| 427 | this->forgetTarget(); |
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| 428 | this->searchRandomTargetPosition(); |
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| 429 | } |
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| 430 | |
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[3049] | 431 | bool ArtificialController::sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype) |
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| 432 | { |
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| 433 | if (entity1 == entity2) |
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| 434 | return true; |
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| 435 | |
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| 436 | int team1 = -1; |
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| 437 | int team2 = -1; |
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| 438 | |
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[6601] | 439 | Controller* controller = 0; |
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| 440 | if (entity1->getController()) |
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| 441 | controller = entity1->getController(); |
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| 442 | else |
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| 443 | controller = entity1->getXMLController(); |
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| 444 | if (controller) |
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[3049] | 445 | { |
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[6601] | 446 | ArtificialController* ac = orxonox_cast<ArtificialController*>(controller); |
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| 447 | if (ac) |
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| 448 | team1 = ac->getTeam(); |
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[3049] | 449 | } |
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[6601] | 450 | |
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| 451 | if (entity1->getController()) |
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| 452 | controller = entity1->getController(); |
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| 453 | else |
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| 454 | controller = entity1->getXMLController(); |
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| 455 | if (controller) |
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[3049] | 456 | { |
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[6601] | 457 | ArtificialController* ac = orxonox_cast<ArtificialController*>(controller); |
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| 458 | if (ac) |
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| 459 | team2 = ac->getTeam(); |
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[3049] | 460 | } |
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| 461 | |
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[3325] | 462 | TeamDeathmatch* tdm = orxonox_cast<TeamDeathmatch*>(gametype); |
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[3049] | 463 | if (tdm) |
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| 464 | { |
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| 465 | if (entity1->getPlayer()) |
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| 466 | team1 = tdm->getTeam(entity1->getPlayer()); |
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| 467 | |
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| 468 | if (entity2->getPlayer()) |
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| 469 | team2 = tdm->getTeam(entity2->getPlayer()); |
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| 470 | } |
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| 471 | |
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[3086] | 472 | TeamBaseMatchBase* base = 0; |
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[3325] | 473 | base = orxonox_cast<TeamBaseMatchBase*>(entity1); |
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[3086] | 474 | if (base) |
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| 475 | { |
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| 476 | switch (base->getState()) |
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| 477 | { |
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[3280] | 478 | case BaseState::ControlTeam1: |
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[3086] | 479 | team1 = 0; |
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| 480 | break; |
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[3280] | 481 | case BaseState::ControlTeam2: |
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[3086] | 482 | team1 = 1; |
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| 483 | break; |
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[3280] | 484 | case BaseState::Uncontrolled: |
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[3086] | 485 | default: |
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| 486 | team1 = -1; |
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| 487 | } |
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| 488 | } |
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[3325] | 489 | base = orxonox_cast<TeamBaseMatchBase*>(entity2); |
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[3086] | 490 | if (base) |
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| 491 | { |
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| 492 | switch (base->getState()) |
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| 493 | { |
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[3280] | 494 | case BaseState::ControlTeam1: |
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[3086] | 495 | team2 = 0; |
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| 496 | break; |
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[3280] | 497 | case BaseState::ControlTeam2: |
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[3086] | 498 | team2 = 1; |
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| 499 | break; |
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[3280] | 500 | case BaseState::Uncontrolled: |
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[3086] | 501 | default: |
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| 502 | team2 = -1; |
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| 503 | } |
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| 504 | } |
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| 505 | |
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[6891] | 506 | DroneController* droneController = 0; |
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| 507 | droneController = orxonox_cast<DroneController*>(entity1->getController()); |
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| 508 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity2) |
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| 509 | return true; |
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| 510 | droneController = orxonox_cast<DroneController*>(entity2->getController()); |
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| 511 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity1) |
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| 512 | return true; |
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| 513 | |
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[3049] | 514 | return (team1 == team2 && team1 != -1); |
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| 515 | } |
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[2362] | 516 | } |
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