1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "ArtificialController.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "core/XMLPort.h" |
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33 | #include "worldentities/ControllableEntity.h" |
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34 | #include "worldentities/pawns/Pawn.h" |
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35 | #include "worldentities/pawns/TeamBaseMatchBase.h" |
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36 | #include "gametypes/TeamDeathmatch.h" |
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37 | #include "controllers/WaypointPatrolController.h" |
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38 | #include "controllers/DroneController.h" |
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39 | #include "util/Math.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | |
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44 | static const unsigned int MAX_FORMATION_SIZE = 7; |
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45 | static const int FORMATION_LENGTH = 10; |
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46 | static const int FORMATION_WIDTH = 110; |
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47 | static const int FREEDOM_COUNT = 4; //seconds the slaves in a formation will be set free when master attacks an enemy |
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48 | static const float SPEED_MASTER = 0.6f; |
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49 | static const float ROTATEFACTOR_MASTER = 0.2f; |
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50 | static const float SPEED_FREE = 0.8f; |
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51 | static const float ROTATEFACTOR_FREE = 0.8f; |
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52 | |
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53 | ArtificialController::ArtificialController(BaseObject* creator) : Controller(creator) |
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54 | { |
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55 | RegisterObject(ArtificialController); |
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56 | |
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57 | this->target_ = 0; |
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58 | this->formationFlight_ = true; |
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59 | this->myMaster_ = 0; |
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60 | this->freedomCount_ = 0; |
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61 | this->team_ = -1; |
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62 | this->state_ = FREE; |
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63 | this->specificMasterAction_ = NONE; |
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64 | this->specificMasterActionHoldCount_ = 0; |
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65 | this->bShooting_ = false; |
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66 | this->bHasTargetPosition_ = false; |
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67 | this->targetPosition_ = Vector3::ZERO; |
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68 | |
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69 | this->target_.setCallback(createFunctor(&ArtificialController::targetDied, this)); |
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70 | } |
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71 | |
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72 | ArtificialController::~ArtificialController() |
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73 | { |
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74 | } |
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75 | |
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76 | void ArtificialController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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77 | { |
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78 | SUPER(ArtificialController, XMLPort, xmlelement, mode); |
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79 | |
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80 | XMLPortParam(ArtificialController, "team", setTeam, getTeam, xmlelement, mode).defaultValues(-1); |
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81 | // XMLPortParam(ArtificialController, "formation", setFormationFlight, getFormationFlight, xmlelement, mode).defaultValues(true); |
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82 | } |
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83 | |
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84 | // gets called when Bot dies |
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85 | void ArtificialController::changedControllableEntity() |
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86 | { |
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87 | if(!getControllableEntity()) |
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88 | { |
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89 | if (this->state_ == SLAVE) unregisterSlave(); |
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90 | if (this->state_ == MASTER) setNewMasterWithinFormation(); |
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91 | this->slaves_.clear(); |
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92 | this->state_ = FREE; |
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93 | |
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94 | } |
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95 | } |
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96 | |
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97 | void ArtificialController::moveToPosition(const Vector3& target) |
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98 | { |
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99 | if (!this->getControllableEntity()) |
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100 | return; |
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101 | |
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102 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); |
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103 | float distance = (target - this->getControllableEntity()->getPosition()).length(); |
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104 | |
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105 | |
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106 | if(this->state_ == FREE) |
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107 | { |
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108 | if (this->target_ || distance > 10) |
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109 | { |
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110 | // Multiply with 0.8 to make them a bit slower |
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111 | this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_FREE * sgn(coord.x) * coord.x*coord.x); |
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112 | this->getControllableEntity()->rotatePitch(ROTATEFACTOR_FREE * sgn(coord.y) * coord.y*coord.y); |
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113 | } |
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114 | |
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115 | if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) |
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116 | { |
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117 | this->getControllableEntity()->moveFrontBack(-0.05f); // They don't brake with full power to give the player a chance |
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118 | } else this->getControllableEntity()->moveFrontBack(SPEED_FREE); |
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119 | } |
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120 | |
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121 | |
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122 | |
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123 | if(this->state_ == MASTER) |
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124 | { |
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125 | if (this->target_ || distance > 10) |
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126 | { |
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127 | this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_MASTER * sgn(coord.x) * coord.x*coord.x); |
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128 | this->getControllableEntity()->rotatePitch(ROTATEFACTOR_MASTER * sgn(coord.y) * coord.y*coord.y); |
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129 | |
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130 | } |
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131 | |
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132 | if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) |
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133 | { |
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134 | this->getControllableEntity()->moveFrontBack(-0.05f); |
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135 | } else this->getControllableEntity()->moveFrontBack(SPEED_MASTER); |
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136 | } |
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137 | |
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138 | |
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139 | |
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140 | if(this->state_ == SLAVE) |
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141 | { |
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142 | |
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143 | this->getControllableEntity()->rotateYaw(-2.0f * ROTATEFACTOR_MASTER * sgn(coord.x) * coord.x*coord.x); |
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144 | this->getControllableEntity()->rotatePitch(2.0f * ROTATEFACTOR_MASTER * sgn(coord.y) * coord.y*coord.y); |
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145 | |
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146 | |
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147 | |
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148 | |
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149 | |
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150 | if (distance < 300) |
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151 | { |
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152 | if (distance < 40) |
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153 | { |
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154 | this->getControllableEntity()->moveFrontBack(0.8f*SPEED_MASTER); |
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155 | } else this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER); |
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156 | |
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157 | } else { |
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158 | this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER + distance/300.0f); |
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159 | } |
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160 | } |
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161 | } |
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162 | |
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163 | void ArtificialController::moveToTargetPosition() |
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164 | { |
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165 | this->moveToPosition(this->targetPosition_); |
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166 | } |
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167 | |
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168 | int ArtificialController::getState() |
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169 | { |
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170 | return this->state_; |
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171 | } |
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172 | |
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173 | void ArtificialController::unregisterSlave() { |
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174 | if(myMaster_) |
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175 | { |
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176 | std::vector<ArtificialController*>::iterator it = std::find(myMaster_->slaves_.begin(), myMaster_->slaves_.end(), this); |
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177 | if( it != myMaster_->slaves_.end() ) |
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178 | myMaster_->slaves_.erase(it); |
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179 | // COUT(0) << "~unregister slave" << std::endl; |
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180 | } |
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181 | } |
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182 | |
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183 | void ArtificialController::searchNewMaster() |
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184 | { |
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185 | |
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186 | if (!this->getControllableEntity()) |
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187 | return; |
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188 | |
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189 | this->targetPosition_ = this->getControllableEntity()->getPosition(); |
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190 | this->forgetTarget(); |
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191 | int teamSize = 0; |
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192 | //go through all pawns |
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193 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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194 | { |
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195 | |
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196 | //same team? |
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197 | if (!ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) |
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198 | continue; |
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199 | |
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200 | //has it an ArtificialController? |
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201 | if (!it->getController()) |
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202 | continue; |
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203 | |
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204 | //is pawn oneself? |
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205 | if (static_cast<ControllableEntity*>(*it) == this->getControllableEntity()) |
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206 | continue; |
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207 | |
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208 | teamSize++; |
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209 | |
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210 | ArtificialController *newMaster = static_cast<ArtificialController*>(it->getController()); |
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211 | |
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212 | //is it a master? |
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213 | if (!newMaster || newMaster->getState() != MASTER) |
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214 | continue; |
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215 | |
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216 | float distance = (it->getPosition() - this->getControllableEntity()->getPosition()).length(); |
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217 | |
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218 | // is pawn in range? |
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219 | if (distance < 5000) |
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220 | { |
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221 | if(newMaster->slaves_.size() > MAX_FORMATION_SIZE) continue; |
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222 | |
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223 | for(std::vector<ArtificialController*>::iterator itSlave = this->slaves_.begin(); itSlave != this->slaves_.end(); itSlave++) |
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224 | { |
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225 | (*itSlave)->myMaster_ = newMaster; |
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226 | newMaster->slaves_.push_back(*itSlave); |
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227 | } |
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228 | this->slaves_.clear(); |
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229 | this->state_ = SLAVE; |
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230 | |
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231 | this->myMaster_ = newMaster; |
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232 | newMaster->slaves_.push_back(this); |
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233 | |
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234 | break; |
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235 | } |
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236 | }//for |
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237 | //hasn't encountered any masters in range? -> become a master |
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238 | if (state_ != SLAVE && teamSize != 0) state_ = MASTER;//master encounters master? ->done |
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239 | |
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240 | } |
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241 | |
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242 | void ArtificialController::commandSlaves() { |
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243 | |
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244 | Quaternion orient = this->getControllableEntity()->getOrientation(); |
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245 | Vector3 dest = this->getControllableEntity()->getPosition(); |
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246 | |
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247 | // 1 slave: follow |
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248 | if (this->slaves_.size() == 1) |
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249 | { |
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250 | dest += 4*orient*WorldEntity::BACK; |
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251 | this->slaves_.front()->setTargetPosition(dest); |
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252 | } |
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253 | else |
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254 | { |
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255 | dest += 1.0f*orient*WorldEntity::BACK; |
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256 | Vector3 pos = Vector3::ZERO; |
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257 | int i = 1; |
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258 | |
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259 | for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
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260 | { |
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261 | pos = Vector3::ZERO; |
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262 | if (i <= 1) pos += dest + FORMATION_WIDTH*WorldEntity::LEFT; |
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263 | if (i == 2) pos += dest + FORMATION_WIDTH*WorldEntity::RIGHT; |
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264 | if (i == 3) pos += dest + FORMATION_WIDTH*WorldEntity::UP; |
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265 | if (i >= 4) |
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266 | { |
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267 | pos += dest + FORMATION_WIDTH*WorldEntity::DOWN; |
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268 | i = 1; |
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269 | dest += FORMATION_LENGTH*orient*WorldEntity::BACK; |
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270 | (*it)->setTargetPosition(pos); |
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271 | continue; |
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272 | } |
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273 | i++; |
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274 | (*it)->setTargetPosition(pos); |
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275 | } |
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276 | } |
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277 | } |
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278 | |
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279 | // binds slaves to new Master within formation |
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280 | void ArtificialController::setNewMasterWithinFormation() |
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281 | { |
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282 | |
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283 | if (this->slaves_.empty()) |
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284 | return; |
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285 | |
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286 | ArtificialController *newMaster = this->slaves_.back(); |
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287 | this->slaves_.pop_back(); |
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288 | |
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289 | if(!newMaster) return; |
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290 | newMaster->state_ = MASTER; |
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291 | newMaster->slaves_ = this->slaves_; |
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292 | |
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293 | this->slaves_.clear(); |
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294 | this->state_ = SLAVE; |
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295 | this->myMaster_ = newMaster; |
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296 | |
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297 | for(std::vector<ArtificialController*>::iterator it = newMaster->slaves_.begin(); it != newMaster->slaves_.end(); it++) |
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298 | { |
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299 | (*it)->myMaster_ = newMaster; |
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300 | } |
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301 | |
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302 | } |
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303 | |
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304 | void ArtificialController::freeSlaves() |
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305 | { |
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306 | for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
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307 | { |
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308 | (*it)->state_ = FREE; |
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309 | } |
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310 | this->slaves_.clear(); |
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311 | } |
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312 | |
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313 | void ArtificialController::forceFreeSlaves() |
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314 | { |
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315 | for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
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316 | { |
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317 | (*it)->state_ = FREE; |
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318 | (*it)->forceFreedom(); |
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319 | (*it)->targetPosition_ = this->targetPosition_; |
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320 | (*it)->bShooting_ = true; |
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321 | (*it)->getControllableEntity()->fire(0);// fire once for fun |
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322 | } |
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323 | } |
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324 | |
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325 | void ArtificialController::loseMasterState() |
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326 | { |
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327 | this->freeSlaves(); |
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328 | this->state_ = FREE; |
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329 | } |
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330 | |
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331 | void ArtificialController::forceFreedom() |
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332 | { |
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333 | this->freedomCount_ = FREEDOM_COUNT; |
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334 | } |
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335 | |
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336 | bool ArtificialController::forcedFree() |
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337 | { |
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338 | if(this->freedomCount_ > 0) |
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339 | { |
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340 | this->freedomCount_--; |
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341 | return true; |
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342 | } else return false; |
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343 | } |
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344 | |
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345 | void ArtificialController::specificMasterActionHold() |
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346 | { |
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347 | if (specificMasterActionHoldCount_ == 0) this->specificMasterAction_ = NONE; |
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348 | else specificMasterActionHoldCount_--; |
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349 | } |
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350 | |
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351 | void ArtificialController::turn180() |
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352 | { |
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353 | this->specificMasterAction_ = NONE; |
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354 | } |
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355 | |
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356 | void ArtificialController::spin() |
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357 | { |
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358 | this->specificMasterAction_ = NONE; |
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359 | } |
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360 | |
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361 | |
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362 | void ArtificialController::setTargetPosition(const Vector3& target) |
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363 | { |
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364 | this->targetPosition_ = target; |
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365 | this->bHasTargetPosition_ = true; |
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366 | } |
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367 | |
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368 | void ArtificialController::searchRandomTargetPosition() |
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369 | { |
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370 | this->targetPosition_ = Vector3(rnd(-2000,2000), rnd(-2000,2000), rnd(-2000,2000)); |
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371 | this->bHasTargetPosition_ = true; |
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372 | } |
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373 | |
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374 | void ArtificialController::setTarget(Pawn* target) |
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375 | { |
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376 | this->target_ = target; |
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377 | |
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378 | if (target) |
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379 | this->targetPosition_ = target->getPosition(); |
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380 | } |
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381 | |
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382 | void ArtificialController::searchNewTarget() |
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383 | { |
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384 | COUT(0) << "search new target - start" << std::endl; |
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385 | if (!this->getControllableEntity()) |
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386 | return; |
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387 | |
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388 | this->targetPosition_ = this->getControllableEntity()->getPosition(); |
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389 | this->forgetTarget(); |
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390 | |
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391 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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392 | { |
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393 | if (ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) |
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394 | continue; |
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395 | |
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396 | if (static_cast<ControllableEntity*>(*it) != this->getControllableEntity()) |
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397 | { |
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398 | float speed = this->getControllableEntity()->getVelocity().length(); |
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399 | Vector3 distanceCurrent = this->targetPosition_ - this->getControllableEntity()->getPosition(); |
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400 | Vector3 distanceNew = it->getPosition() - this->getControllableEntity()->getPosition(); |
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401 | if (!this->target_ || it->getPosition().squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceNew) / speed / distanceNew.length()) / (2 * Ogre::Math::PI)) |
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402 | < this->targetPosition_.squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceCurrent) / speed / distanceCurrent.length()) / (2 * Ogre::Math::PI)) + rnd(-250, 250)) |
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403 | { |
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404 | this->target_ = (*it); |
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405 | this->targetPosition_ = it->getPosition(); |
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406 | } |
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407 | } |
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408 | } |
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409 | COUT(0) << "search new target - end: " << this->target_ << std::endl; |
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410 | } |
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411 | |
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412 | void ArtificialController::forgetTarget() |
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413 | { |
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414 | this->target_ = 0; |
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415 | this->bShooting_ = false; |
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416 | } |
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417 | |
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418 | void ArtificialController::aimAtTarget() |
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419 | { |
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420 | if (!this->target_ || !this->getControllableEntity()) |
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421 | return; |
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422 | |
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423 | static const float hardcoded_projectile_speed = 1250; |
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424 | |
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425 | this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getPosition(), hardcoded_projectile_speed, this->target_->getPosition(), this->target_->getVelocity()); |
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426 | this->bHasTargetPosition_ = (this->targetPosition_ != Vector3::ZERO); |
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427 | |
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428 | Pawn* pawn = dynamic_cast<Pawn*>(this->getControllableEntity()); |
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429 | if (pawn) |
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430 | pawn->setAimPosition(this->targetPosition_); |
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431 | } |
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432 | |
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433 | bool ArtificialController::isCloseAtTarget(float distance) const |
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434 | { |
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435 | if (!this->getControllableEntity()) |
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436 | return false; |
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437 | |
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438 | if (!this->target_) |
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439 | return (this->getControllableEntity()->getPosition().squaredDistance(this->targetPosition_) < distance*distance); |
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440 | else |
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441 | return (this->getControllableEntity()->getPosition().squaredDistance(this->target_->getPosition()) < distance*distance); |
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442 | } |
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443 | |
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444 | bool ArtificialController::isLookingAtTarget(float angle) const |
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445 | { |
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446 | if (!this->getControllableEntity()) |
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447 | return false; |
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448 | |
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449 | return (getAngle(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->targetPosition_) < angle); |
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450 | } |
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451 | |
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452 | void ArtificialController::abandonTarget(Pawn* target) |
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453 | { |
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454 | if (target == this->target_) |
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455 | this->targetDied(); |
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456 | } |
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457 | |
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458 | void ArtificialController::targetDied() |
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459 | { |
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460 | this->forgetTarget(); |
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461 | this->searchRandomTargetPosition(); |
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462 | } |
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463 | |
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464 | bool ArtificialController::sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype) |
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465 | { |
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466 | if (entity1 == entity2) |
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467 | return true; |
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468 | |
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469 | int team1 = -1; |
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470 | int team2 = -1; |
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471 | |
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472 | Controller* controller = 0; |
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473 | if (entity1->getController()) |
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474 | controller = entity1->getController(); |
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475 | else |
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476 | controller = entity1->getXMLController(); |
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477 | if (controller) |
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478 | { |
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479 | ArtificialController* ac = orxonox_cast<ArtificialController*>(controller); |
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480 | if (ac) |
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481 | team1 = ac->getTeam(); |
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482 | } |
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483 | |
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484 | if (entity1->getController()) |
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485 | controller = entity1->getController(); |
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486 | else |
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487 | controller = entity1->getXMLController(); |
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488 | if (controller) |
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489 | { |
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490 | ArtificialController* ac = orxonox_cast<ArtificialController*>(controller); |
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491 | if (ac) |
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492 | team2 = ac->getTeam(); |
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493 | } |
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494 | |
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495 | TeamDeathmatch* tdm = orxonox_cast<TeamDeathmatch*>(gametype); |
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496 | if (tdm) |
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497 | { |
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498 | if (entity1->getPlayer()) |
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499 | team1 = tdm->getTeam(entity1->getPlayer()); |
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500 | |
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501 | if (entity2->getPlayer()) |
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502 | team2 = tdm->getTeam(entity2->getPlayer()); |
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503 | } |
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504 | |
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505 | TeamBaseMatchBase* base = 0; |
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506 | base = orxonox_cast<TeamBaseMatchBase*>(entity1); |
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507 | if (base) |
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508 | { |
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509 | switch (base->getState()) |
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510 | { |
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511 | case BaseState::ControlTeam1: |
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512 | team1 = 0; |
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513 | break; |
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514 | case BaseState::ControlTeam2: |
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515 | team1 = 1; |
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516 | break; |
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517 | case BaseState::Uncontrolled: |
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518 | default: |
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519 | team1 = -1; |
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520 | } |
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521 | } |
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522 | base = orxonox_cast<TeamBaseMatchBase*>(entity2); |
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523 | if (base) |
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524 | { |
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525 | switch (base->getState()) |
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526 | { |
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527 | case BaseState::ControlTeam1: |
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528 | team2 = 0; |
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529 | break; |
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530 | case BaseState::ControlTeam2: |
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531 | team2 = 1; |
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532 | break; |
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533 | case BaseState::Uncontrolled: |
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534 | default: |
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535 | team2 = -1; |
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536 | } |
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537 | } |
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538 | |
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539 | DroneController* droneController = 0; |
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540 | droneController = orxonox_cast<DroneController*>(entity1->getController()); |
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541 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity2) |
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542 | return true; |
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543 | droneController = orxonox_cast<DroneController*>(entity2->getController()); |
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544 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity1) |
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545 | return true; |
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546 | |
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547 | return (team1 == team2 && team1 != -1); |
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548 | } |
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549 | } |
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