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source: code/branches/AI_HS15/src/orxonox/controllers/DivisionController.h @ 10729

Last change on this file since 10729 was 10729, checked in by gania, 9 years ago

move functions were added, everyone stays in formations

File size: 2.8 KB
RevLine 
[10678]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28
29#ifndef _DivisionController_H__
30#define _DivisionController_H__
31
[10709]32#include "controllers/LeaderController.h"
[10678]33
34
[10717]35#include "util/Math.h"
36#include "tools/Timer.h"
37#include "tools/interfaces/Tickable.h"
[10709]38
[10678]39namespace orxonox
40{
[10719]41    class _OrxonoxExport DivisionController : public LeaderController, public Tickable
[10718]42      {
[10678]43        public:
[10681]44                DivisionController(Context* context);
45                virtual ~DivisionController();
[10678]46
[10719]47                virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
[10678]48
[10681]49                //Using british military aircraft formations
[10725]50               
51               
[10717]52                        virtual bool setFollower(LeaderController* myFollower);
[10729]53                        virtual bool setWingman(CommonController* cwingman)
[10719]54            {
[10729]55                WeakPtr<WingmanController> wingman = orxonox_cast<WingmanController*>(cwingman);
[10719]56                if (!this->myWingman_)
57                {
58                    this->myWingman_ = wingman;
59                    return true;
60                }
61                else
62                {
63                    return false;
64                }
65            };
[10722]66            virtual bool hasWingman()
67            {
68                if (this->myWingman_)
69                    return true;
70                else
71                    return false;
72            }
73            virtual bool hasFollower()
74            {
75                if (this->myFollower_)
76                    return true;
77                else
78                    return false;
79            };
80           
81
[10719]82            virtual void tick(float dt); //<! Carrying out the targets set in action().
[10709]83
[10678]84
85        protected:
[10729]86            void setTargetPositionOfWingman();
87            void setTargetPositionOfFollower();
[10725]88            virtual void action(); //<! action() is called in regular intervals managing the bot's behaviour ~ setting targets.
[10681]89           
[10678]90        private:
[10725]91            Timer actionTimer_; //<! Regularly calls action().
92
[10678]93    };
94}
95
96#endif /* _DivisionController_H__ */
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