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source: code/branches/AI_HS15/src/orxonox/controllers/DivisionController.h @ 10725

Last change on this file since 10725 was 10725, checked in by gania, 8 years ago

fixed pointers

File size: 2.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      Dominik Solenicki
26 *
27 */
28
29#ifndef _DivisionController_H__
30#define _DivisionController_H__
31
32#include "controllers/LeaderController.h"
33
34
35#include "util/Math.h"
36#include "tools/Timer.h"
37#include "tools/interfaces/Tickable.h"
38
39namespace orxonox
40{
41    class _OrxonoxExport DivisionController : public LeaderController, public Tickable
42      {
43        public:
44                DivisionController(Context* context);
45                virtual ~DivisionController();
46
47                virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
48
49                //Using british military aircraft formations
50               
51               
52                        virtual bool setFollower(LeaderController* myFollower);
53                        virtual bool setWingman(CommonController* wingman)
54            {
55                if (!this->myWingman_)
56                {
57                    this->myWingman_ = wingman;
58                    return true;
59                }
60                else
61                {
62                    return false;
63                }
64            };
65            virtual bool hasWingman()
66            {
67                if (this->myWingman_)
68                    return true;
69                else
70                    return false;
71            }
72            virtual bool hasFollower()
73            {
74                if (this->myFollower_)
75                    return true;
76                else
77                    return false;
78            };
79           
80
81            virtual void tick(float dt); //<! Carrying out the targets set in action().
82
83
84        protected:
85            void setDesiredPositionOfWingman();
86            void setDesiredPositionOfFollower();
87            virtual void action(); //<! action() is called in regular intervals managing the bot's behaviour ~ setting targets.
88
89                //Target enemy, set by fleet controller.
90               
91                       
92                       
93               
94
95           
96        private:
97            Timer actionTimer_; //<! Regularly calls action().
98
99    };
100}
101
102#endif /* _DivisionController_H__ */
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