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Opened 8 years ago

Closed 6 years ago

#394 closed task (fixed)

Defense Turret

Reported by: jo Owned by: nobody
Priority: minor Milestone: Version 0.1 Codename: Arcturus
Component: GameContent Version: 0.0.4
Keywords: PPS Cc:
Referenced By: References:

Description (last modified by jo)

Turrets are stationary towers equiped with weapons that automatically attack enemies.

turrent - cc-by 3.0 created by nazzyc

  • Create a model of a defense tower or use an existing one. E.g. http://opengameart.org/content/turret-reviwed
  • Create a proper texture.
  • Create a class derived from controllable entity to describe the turrents moving capabilities.
  • How can enemies be detected properly? Design a controller for the defensive turret.
  • Equip the turret with a weapon. Create a weaponsetting.

A new turret model + texture + some logic has been created in the autumn semester 2012. Some issues still have to be fixed:

  • Limit the turret's angular movements (somehow it does not work properly, although the right function has been overwritten).
  • Limit the turret's linear movements. It should stick to its base and stay there.
  • Improve the turret's AI such that it can make a difference between friends and foes.
  • Attach the turret to the Planetary Destroyer or embed it in a level. (What about having the transporter be defended by a turret?)

Attachments (1)

turrent.png (324.1 KB) - added by jo 8 years ago.
turrent - cc-by 3.0 created by nazzyc

Download all attachments as: .zip

Change History (8)

Changed 8 years ago by jo

turrent - cc-by 3.0 created by nazzyc

comment:1 Changed 8 years ago by jo

  • Description modified (diff)

comment:2 Changed 8 years ago by jo

  • Description modified (diff)
  • Summary changed from Defense Turrent to Defense Turret

comment:3 Changed 8 years ago by jo

  • Description modified (diff)

comment:4 Changed 8 years ago by jo

A new turret model + texture + some logic has been created in the autumn semester 2012. Some issues still have to be fixed:

  • Limit the turret's angular movements (somehow it does not work properly, athough the right function has been overwritten).
  • Limit the turret's linear movements. It should stick to its base and stay there.

comment:5 Changed 8 years ago by jo

  • Description modified (diff)

comment:6 Changed 7 years ago by jo

  • Description modified (diff)

comment:7 Changed 6 years ago by landauf

  • Resolution set to fixed
  • Status changed from new to closed

implemented in branch turretFS14

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