﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
394	Defense Turret	jo	nobody	"Turrets are stationary towers equiped with weapons that automatically attack enemies.

[[Image(turrent.png, right, border=1, nolink, width=250)]]
 * Create a model of a defense tower or use an existing one. E.g. http://opengameart.org/content/turret-reviwed
 * Create a proper texture.
 * Create a class derived from controllable entity to describe the turrents moving capabilities.
 * How can enemies be detected properly? Design a controller for the defensive turret.
 * Equip the turret with a weapon. Create a weaponsetting.



A new turret model + texture + some logic has been created in the autumn semester 2012. Some issues still have to be fixed:

 * Limit the turret's angular movements (somehow it does not work properly, although the right function has been overwritten).
 * Limit the turret's linear movements. It should stick to its base and stay there. 
 * Improve the turret's AI such that it can make a difference between friends and foes.
 * Attach the turret to the Planetary Destroyer or embed it in a level. (What about having the transporter be defended by a turret?)

"	task	closed	minor	Version 0.1 Codename: Arcturus	GameContent	0.0.4	fixed	PPS			
