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Opened 15 years ago

Last modified 14 years ago

#127 new defect

Dynamic Music

Reported by: bknecht Owned by: nobody
Priority: minor Milestone: Old Orxonox tickets orx-v0
Component: Sound Version:
Keywords: Cc:
Referenced By: References:


For better athmosphere in multiplayer games and especially for single player levels.
Music should react on the game situation:

  • Fast music, when having a great battle.
  • Slow, quiet music when there are no enemies or exciting situations.

Music should also depend on the level. Dark levels should have "dark", scary music.

Change History (4)

comment:1 Changed 15 years ago by bknecht

  • Owner changed from simon to nobody

comment:2 Changed 15 years ago by bknecht

Sometimes it's better to use no music at all.

Good example: Half-Life. Most of the times there is no music, but when a horde of zombies is attacking or when you have to run or flee or if there is a big spaceship attacking you on the ground (stuff like this) there is cool, motivating music which intensifies the game experience.

comment:3 Changed 15 years ago by patrick

  • Milestone changed from 0.5.0_basic_single_player to Features

comment:4 Changed 14 years ago by bknecht

  • Milestone changed from Features to Old Orxonox tickets

Milestone Features deleted

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