id summary reporter owner description type status priority milestone component version resolution keywords cc i_links o_links 127 Dynamic Music bknecht nobody "For better athmosphere in multiplayer games and especially for single player levels.[[br]] Music should react on the game situation:[[br]] - Fast music, when having a great battle.[[br]] - Slow, quiet music when there are no enemies or exciting situations. Music should also depend on the level. Dark levels should have ""dark"", scary music." defect new minor Old Orxonox tickets orx-v0 Sound