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Opened 19 years ago

Closed 18 years ago

#107 closed defect (fixed)

CD-engine debugDraw

Reported by: bensch Owned by: patrick
Priority: minor Milestone: 0.3.5_playability orx-v0
Component: CollisionDetection Version:
Keywords: Cc:
Referenced By: References:

Description

the CD-Engine currently uses the material-class to render Debug-boxes.

As this is a rather expensive method (3000 materials per level just for debug), i would suggest, that you use the Draw-approach from PNode::debugDraw, as it is much faster, and uses much MUCH less memory.

Change History (2)

comment:1 Changed 18 years ago by patrick

  • Milestone changed from 0.3.9 to 0.3.5_playability

comment:2 Changed 18 years ago by patrick

  • Resolution set to fixed
  • Status changed from new to closed
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