﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	i_links	o_links
107	CD-engine debugDraw	bensch	patrick	"the CD-Engine currently uses the material-class to render Debug-boxes.

As this is a rather expensive method (3000 materials per level just for debug), i would suggest, that you use the Draw-approach from PNode::debugDraw, as it is much faster, and uses much MUCH less memory.
"	defect	closed	minor	0.3.5_playability orx-v0	CollisionDetection		fixed				
