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Ignore:
Timestamp:
Jun 26, 2006, 1:35:46 PM (19 years ago)
Author:
rennerc
Message:

MultiplayerTeamDeathmatch: added functions to handle kills/respawns

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/network/src/util/multiplayer_team_deathmatch.h

    r8772 r8782  
    5858    virtual void process(const Event &event);
    5959   
     60    void onKill( int killedUserId, int userId );
     61    void onRespawn( int userId );
     62   
    6063    virtual void handleChatMessage( int userId, const std::string & message, int messageType );
    6164
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