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Ignore:
Timestamp:
Jun 26, 2006, 4:30:31 PM (19 years ago)
Author:
rennerc
Message:

finished spawningpoint for spawning playables

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/network/src/util/multiplayer_team_deathmatch.h

    r8782 r8801  
    4141    virtual std::string getPlayableModelFileName( int userId, int team, ClassID classId );
    4242
    43     virtual void onPlayerSpawn();
    44     virtual void onPlayerDeath();
    45 
     43    virtual void registerSpawn( WorldEntity * we );
    4644
    4745    virtual void tick(float dt);
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