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Ignore:
Timestamp:
May 23, 2011, 3:54:40 PM (13 years ago)
Author:
simonmie
Message:

comments added, unused parts removed, some spam messages removed

Location:
code/branches/gameimmersion/src/modules/weapons/weaponmodes
Files:
6 edited

Legend:

Unmodified
Added
Removed
  • code/branches/gameimmersion/src/modules/weapons/weaponmodes/EnergyDrink.cc

    r8492 r8542  
    2323 *      Hagen Seifert
    2424 *   Co-authors:
    25  *      ...
     25 *      simonmie
    2626 *
    2727 */
     
    9797    }
    9898
     99    /* Creates the projectile object, sets its properties to the EnergyDrink properties, calls muendungsfeuer()
     100     */
    99101    void EnergyDrink::shot()
    100102    {
  • code/branches/gameimmersion/src/modules/weapons/weaponmodes/FusionFire.cc

    r8492 r8542  
    2323 *      Martin Polak
    2424 *   Co-authors:
    25  *      ...
     25 *      simonmie
    2626 *
    2727 */
     
    5454    }
    5555
     56    /* Creates the projectile (BillboardProjectile) object, sets its properties to the FusionFire properties
     57     */
    5658    void FusionFire::fire()
    5759    {
  • code/branches/gameimmersion/src/modules/weapons/weaponmodes/HsW01.cc

    r8492 r8542  
    2323 *      Hagen Seifert
    2424 *   Co-authors:
    25  *      ...
     25 *      simonmie
    2626 *
    2727 */
     
    109109    }
    110110
     111    /* Creates the projectile object, sets its properties to the HsW01 properties, calls muendungsfeuer()
     112     */
    111113    void HsW01::shot()
    112114    {
  • code/branches/gameimmersion/src/modules/weapons/weaponmodes/LaserFire.cc

    r8492 r8542  
    2323 *      Martin Polak
    2424 *   Co-authors:
    25  *      ...
     25 *      simonmie
    2626 *
    2727 */
     
    5151    }
    5252
     53    /* Creates the projectile object, sets its properties to the LaserFire properties
     54     */
    5355    void LaserFire::fire()
    5456    {
  • code/branches/gameimmersion/src/modules/weapons/weaponmodes/LightningGun.cc

    r8492 r8542  
    2323 *      Joel Smely
    2424 *   Co-authors:
    25  *      ...
     25 *      simonmie
    2626 *
    2727 */
     
    5656    }
    5757
     58    /* Creates the projectile (LightningGunProjectile) object, sets its properties to the LightningGun properties
     59     */
    5860    void LightningGun::fire()
    5961    {
  • code/branches/gameimmersion/src/modules/weapons/weaponmodes/RocketFire.cc

    r8492 r8542  
    2323 *      Oliver Scheuss
    2424 *   Co-authors:
    25  *      ...
     25 *      simonmie
    2626 *
    2727 */
     
    5959    }
    6060
     61    /* Creates the Rocket object, sets its properties to the RocketFire properties
     62     */
    6163    void RocketFire::fire()
    6264    {
     
    7173        rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
    7274        rocket->setDamage(this->getDamage());
    73 //        rocket->setShieldDamage(this->getShieldDamage());
     75//        rocket->setShieldDamage(this->getShieldDamage()); //correct this!
    7476//        rocket->setHealthDamage(this->getHealthDamage());
    7577    }
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