- Timestamp:
- May 23, 2011, 3:54:40 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/gameimmersion/src/modules/weapons/weaponmodes/RocketFire.cc
r8492 r8542 23 23 * Oliver Scheuss 24 24 * Co-authors: 25 * ...25 * simonmie 26 26 * 27 27 */ … … 59 59 } 60 60 61 /* Creates the Rocket object, sets its properties to the RocketFire properties 62 */ 61 63 void RocketFire::fire() 62 64 { … … 71 73 rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); 72 74 rocket->setDamage(this->getDamage()); 73 // rocket->setShieldDamage(this->getShieldDamage()); 75 // rocket->setShieldDamage(this->getShieldDamage()); //correct this! 74 76 // rocket->setHealthDamage(this->getHealthDamage()); 75 77 }
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