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Ignore:
Timestamp:
Aug 18, 2009, 11:14:25 AM (15 years ago)
Author:
rgrieder
Message:

Fixed two bugs:

  • Incomplete exception safety in Core::loadGraphics
  • When shutting down, Game would load the GraphicsManager again (due to the unloadGraphics call). Suppressed this for faster shutdown.

Resolved a little issue:

  • Finally figured out a way to handle exceptions caught with catch (…) generically and implemented this function in Game::getExceptionMessage()
  • Also removes the exception translation in the GUIManager and made Game catch CEGUI::Exception as well.
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/resource2/src/core/GraphicsManager.cc

    r5657 r5658  
    152152    @remarks
    153153        This operation is irreversible without recreating the GraphicsManager!
     154        So if it throws you HAVE to recreate the GraphicsManager!!!
     155        It therefore offers almost no exception safety.
    154156    */
    155157    void GraphicsManager::upgradeToGraphics()
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