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source: code/branches/resource2/src/core/GraphicsManager.cc @ 5658

Last change on this file since 5658 was 5658, checked in by rgrieder, 15 years ago

Fixed two bugs:

  • Incomplete exception safety in Core::loadGraphics
  • When shutting down, Game would load the GraphicsManager again (due to the unloadGraphics call). Suppressed this for faster shutdown.

Resolved a little issue:

  • Finally figured out a way to handle exceptions caught with catch (…) generically and implemented this function in Game::getExceptionMessage()
  • Also removes the exception translation in the GUIManager and made Game catch CEGUI::Exception as well.
  • Property svn:eol-style set to native
File size: 12.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
25 *   Co-authors:
26 *      Felix Schulthess
27 *
28 */
29
30/**
31@file
32@brief
33    Implementation of an partial interface to Ogre.
34*/
35
36#include "GraphicsManager.h"
37
38#include <fstream>
39#include <boost/filesystem.hpp>
40
41#include <OgreFrameListener.h>
42#include <OgreRoot.h>
43#include <OgreLogManager.h>
44#include <OgreException.h>
45#include <OgreRenderWindow.h>
46#include <OgreRenderSystem.h>
47#include <OgreResourceGroupManager.h>
48#include <OgreViewport.h>
49#include <OgreWindowEventUtilities.h>
50
51#include "SpecialConfig.h"
52#include "util/Exception.h"
53#include "util/StringUtils.h"
54#include "util/SubString.h"
55#include "Clock.h"
56#include "ConsoleCommand.h"
57#include "ConfigValueIncludes.h"
58#include "CoreIncludes.h"
59#include "Core.h"
60#include "Game.h"
61#include "GameMode.h"
62#include "Loader.h"
63#include "WindowEventListener.h"
64#include "XMLFile.h"
65
66namespace orxonox
67{
68    class OgreWindowEventListener : public Ogre::WindowEventListener
69    {
70    public:
71        void windowResized     (Ogre::RenderWindow* rw)
72            { orxonox::WindowEventListener::resizeWindow(rw->getWidth(), rw->getHeight()); }
73        void windowFocusChange (Ogre::RenderWindow* rw)
74            { orxonox::WindowEventListener::changeWindowFocus(); }
75        void windowClosed      (Ogre::RenderWindow* rw)
76            { orxonox::Game::getInstance().stop(); }
77        void windowMoved       (Ogre::RenderWindow* rw)
78            { orxonox::WindowEventListener::moveWindow(); }
79    };
80
81    GraphicsManager* GraphicsManager::singletonPtr_s = 0;
82
83    /**
84    @brief
85        Non-initialising constructor.
86    */
87    GraphicsManager::GraphicsManager(bool bLoadRenderer)
88        : renderWindow_(0)
89        , viewport_(0)
90        , ogreWindowEventListener_(new OgreWindowEventListener())
91    {
92        RegisterObject(GraphicsManager);
93
94        this->setConfigValues();
95
96        // Ogre setup procedure (creating Ogre::Root)
97        this->loadOgreRoot();
98        // load all the required plugins for Ogre
99        this->loadOgrePlugins();
100
101        // At first, add the root paths of the data directories as resource locations
102        Ogre::ResourceGroupManager::getSingleton().addResourceLocation(Core::getDataPathString(), "FileSystem", "dataRoot", false);
103        // Load resources
104        resources_.reset(new XMLFile("resources.oxr", "dataRoot"));
105        Loader::open(resources_.get());
106
107        // Only for development runs
108        if (Core::isDevelopmentRun())
109        {
110            Ogre::ResourceGroupManager::getSingleton().addResourceLocation(Core::getExternalDataPathString(), "FileSystem", "externalDataRoot", false);
111            extResources_.reset(new XMLFile("resources.oxr", "externalDataRoot"));
112            Loader::open(extResources_.get());
113        }
114
115        if (bLoadRenderer)
116        {
117            // Reads the ogre config and creates the render window
118            this->upgradeToGraphics();
119        }
120    }
121
122    /**
123    @brief
124        Destruction is done by the member scoped_ptrs.
125    */
126    GraphicsManager::~GraphicsManager()
127    {
128        // TODO: Destroy the console command
129    }
130
131    void GraphicsManager::setConfigValues()
132    {
133        SetConfigValue(ogreConfigFile_,  "ogre.cfg")
134            .description("Location of the Ogre config file");
135        SetConfigValue(ogrePluginsDirectory_, specialConfig::ogrePluginsDirectory)
136            .description("Folder where the Ogre plugins are located.");
137        SetConfigValue(ogrePlugins_, specialConfig::ogrePlugins)
138            .description("Comma separated list of all plugins to load.");
139        SetConfigValue(ogreLogFile_,     "ogre.log")
140            .description("Logfile for messages from Ogre. Use \"\" to suppress log file creation.");
141        SetConfigValue(ogreLogLevelTrivial_ , 5)
142            .description("Corresponding orxonox debug level for ogre Trivial");
143        SetConfigValue(ogreLogLevelNormal_  , 4)
144            .description("Corresponding orxonox debug level for ogre Normal");
145        SetConfigValue(ogreLogLevelCritical_, 2)
146            .description("Corresponding orxonox debug level for ogre Critical");
147    }
148
149    /**
150    @brief
151        Loads the renderer and creates the render window if not yet done so.
152    @remarks
153        This operation is irreversible without recreating the GraphicsManager!
154        So if it throws you HAVE to recreate the GraphicsManager!!!
155        It therefore offers almost no exception safety.
156    */
157    void GraphicsManager::upgradeToGraphics()
158    {
159        if (renderWindow_ != NULL)
160            return;
161
162        this->loadRenderer();
163
164        // Initialise all resources (do this AFTER the renderer has been loaded!)
165        // Note: You can only do this once! Ogre will check whether a resource group has
166        // already been initialised. If you need to load resources later, you will have to
167        // choose another resource group.
168        Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
169    }
170
171    /**
172    @brief
173        Creates the Ogre Root object and sets up the ogre log.
174    */
175    void GraphicsManager::loadOgreRoot()
176    {
177        COUT(3) << "Setting up Ogre..." << std::endl;
178
179        if (ogreConfigFile_ == "")
180        {
181            COUT(2) << "Warning: Ogre config file set to \"\". Defaulting to config.cfg" << std::endl;
182            ModifyConfigValue(ogreConfigFile_, tset, "config.cfg");
183        }
184        if (ogreLogFile_ == "")
185        {
186            COUT(2) << "Warning: Ogre log file set to \"\". Defaulting to ogre.log" << std::endl;
187            ModifyConfigValue(ogreLogFile_, tset, "ogre.log");
188        }
189
190        boost::filesystem::path ogreConfigFilepath(Core::getConfigPath() / this->ogreConfigFile_);
191        boost::filesystem::path ogreLogFilepath(Core::getLogPath() / this->ogreLogFile_);
192
193        // create a new logManager
194        // Ogre::Root will detect that we've already created a Log
195        ogreLogger_.reset(new Ogre::LogManager());
196        COUT(4) << "Ogre LogManager created" << std::endl;
197
198        // create our own log that we can listen to
199        Ogre::Log *myLog;
200        myLog = ogreLogger_->createLog(ogreLogFilepath.string(), true, false, false);
201        COUT(4) << "Ogre Log created" << std::endl;
202
203        myLog->setLogDetail(Ogre::LL_BOREME);
204        myLog->addListener(this);
205
206        COUT(4) << "Creating Ogre Root..." << std::endl;
207
208        // check for config file existence because Ogre displays (caught) exceptions if not
209        if (!boost::filesystem::exists(ogreConfigFilepath))
210        {
211            // create a zero sized file
212            std::ofstream creator;
213            creator.open(ogreConfigFilepath.string().c_str());
214            creator.close();
215        }
216
217        // Leave plugins file empty. We're going to do that part manually later
218        ogreRoot_.reset(new Ogre::Root("", ogreConfigFilepath.string(), ogreLogFilepath.string()));
219
220        COUT(3) << "Ogre set up done." << std::endl;
221    }
222
223    void GraphicsManager::loadOgrePlugins()
224    {
225        // just to make sure the next statement doesn't segfault
226        if (ogrePluginsDirectory_ == "")
227            ogrePluginsDirectory_ = ".";
228
229        boost::filesystem::path folder(ogrePluginsDirectory_);
230        // Do some SubString magic to get the comma separated list of plugins
231        SubString plugins(ogrePlugins_, ",", " ", false, '\\', false, '"', false, '(', ')', false, '\0');
232        // Use backslash paths on Windows! file_string() already does that though.
233        for (unsigned int i = 0; i < plugins.size(); ++i)
234            ogreRoot_->loadPlugin((folder / plugins[i]).file_string());
235    }
236
237    void GraphicsManager::loadRenderer()
238    {
239        CCOUT(4) << "Configuring Renderer" << std::endl;
240
241        if (!ogreRoot_->restoreConfig())
242            if (!ogreRoot_->showConfigDialog())
243                ThrowException(InitialisationFailed, "OGRE graphics configuration dialogue failed.");
244
245        CCOUT(4) << "Creating render window" << std::endl;
246
247        this->renderWindow_ = ogreRoot_->initialise(true, "Orxonox");
248        // Propagate the size of the new winodw
249        this->ogreWindowEventListener_->windowResized(renderWindow_);
250
251        Ogre::WindowEventUtilities::addWindowEventListener(this->renderWindow_, ogreWindowEventListener_.get());
252
253        // create a full screen default viewport
254        // Note: This may throw when adding a viewport with an existing z-order!
255        //       But in our case we only have one viewport for now anyway, therefore
256        //       no ScopeGuards or anything to handle exceptions.
257        this->viewport_ = this->renderWindow_->addViewport(0, 0);
258
259        // add console commands
260        FunctorMember<GraphicsManager>* functor1 = createFunctor(&GraphicsManager::printScreen);
261        ccPrintScreen_ = createConsoleCommand(functor1->setObject(this), "printScreen");
262        CommandExecutor::addConsoleCommandShortcut(ccPrintScreen_);
263    }
264
265    void GraphicsManager::update(const Clock& time)
266    {
267        Ogre::FrameEvent evt;
268        evt.timeSinceLastFrame = time.getDeltaTime();
269        evt.timeSinceLastEvent = time.getDeltaTime(); // note: same time, but shouldn't matter anyway
270
271        // don't forget to call _fireFrameStarted to OGRE to make sure
272        // everything goes smoothly
273        ogreRoot_->_fireFrameStarted(evt);
274
275        // Pump messages in all registered RenderWindows
276        // This calls the WindowEventListener objects.
277        Ogre::WindowEventUtilities::messagePump();
278        // make sure the window stays active even when not focused
279        // (probably only necessary on windows)
280        this->renderWindow_->setActive(true);
281
282        // Time before rendering
283        uint64_t timeBeforeTick = time.getRealMicroseconds();
284
285        // Render frame
286        ogreRoot_->_updateAllRenderTargets();
287
288        uint64_t timeAfterTick = time.getRealMicroseconds();
289        // Subtract the time used for rendering from the tick time counter
290        Game::getInstance().subtractTickTime(timeAfterTick - timeBeforeTick);
291
292        // again, just to be sure OGRE works fine
293        ogreRoot_->_fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted
294    }
295
296    void GraphicsManager::setCamera(Ogre::Camera* camera)
297    {
298        this->viewport_->setCamera(camera);
299    }
300
301    /**
302    @brief
303        Method called by the LogListener interface from Ogre.
304        We use it to capture Ogre log messages and handle it ourselves.
305    @param message
306        The message to be logged
307    @param lml
308        The message level the log is using
309    @param maskDebug
310        If we are printing to the console or not
311    @param logName
312        The name of this log (so you can have several listeners
313        for different logs, and identify them)
314    */
315    void GraphicsManager::messageLogged(const std::string& message,
316        Ogre::LogMessageLevel lml, bool maskDebug, const std::string& logName)
317    {
318        int orxonoxLevel;
319        switch (lml)
320        {
321        case Ogre::LML_TRIVIAL:
322            orxonoxLevel = this->ogreLogLevelTrivial_;
323            break;
324        case Ogre::LML_NORMAL:
325            orxonoxLevel = this->ogreLogLevelNormal_;
326            break;
327        case Ogre::LML_CRITICAL:
328            orxonoxLevel = this->ogreLogLevelCritical_;
329            break;
330        default:
331            orxonoxLevel = 0;
332        }
333        OutputHandler::getOutStream().setOutputLevel(orxonoxLevel)
334            << "Ogre: " << message << std::endl;
335    }
336
337    void GraphicsManager::printScreen()
338    {
339        assert(this->renderWindow_);
340       
341        this->renderWindow_->writeContentsToTimestampedFile(Core::getLogPathString() + "screenShot_", ".jpg");
342    }
343}
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