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source: code/branches/resource2/src/core/GraphicsManager.cc @ 5657

Last change on this file since 5657 was 5657, checked in by rgrieder, 15 years ago

Dividing the resource locations isn't necessary after all: The trick is not to initialise them without a renderer.

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
25 *   Co-authors:
26 *      Felix Schulthess
27 *
28 */
29
30/**
31@file
32@brief
33    Implementation of an partial interface to Ogre.
34*/
35
36#include "GraphicsManager.h"
37
38#include <fstream>
39#include <boost/filesystem.hpp>
40
41#include <OgreFrameListener.h>
42#include <OgreRoot.h>
43#include <OgreLogManager.h>
44#include <OgreException.h>
45#include <OgreRenderWindow.h>
46#include <OgreRenderSystem.h>
47#include <OgreResourceGroupManager.h>
48#include <OgreViewport.h>
49#include <OgreWindowEventUtilities.h>
50
51#include "SpecialConfig.h"
52#include "util/Exception.h"
53#include "util/StringUtils.h"
54#include "util/SubString.h"
55#include "Clock.h"
56#include "ConsoleCommand.h"
57#include "ConfigValueIncludes.h"
58#include "CoreIncludes.h"
59#include "Core.h"
60#include "Game.h"
61#include "GameMode.h"
62#include "Loader.h"
63#include "WindowEventListener.h"
64#include "XMLFile.h"
65
66namespace orxonox
67{
68    class OgreWindowEventListener : public Ogre::WindowEventListener
69    {
70    public:
71        void windowResized     (Ogre::RenderWindow* rw)
72            { orxonox::WindowEventListener::resizeWindow(rw->getWidth(), rw->getHeight()); }
73        void windowFocusChange (Ogre::RenderWindow* rw)
74            { orxonox::WindowEventListener::changeWindowFocus(); }
75        void windowClosed      (Ogre::RenderWindow* rw)
76            { orxonox::Game::getInstance().stop(); }
77        void windowMoved       (Ogre::RenderWindow* rw)
78            { orxonox::WindowEventListener::moveWindow(); }
79    };
80
81    GraphicsManager* GraphicsManager::singletonPtr_s = 0;
82
83    /**
84    @brief
85        Non-initialising constructor.
86    */
87    GraphicsManager::GraphicsManager(bool bLoadRenderer)
88        : renderWindow_(0)
89        , viewport_(0)
90        , ogreWindowEventListener_(new OgreWindowEventListener())
91    {
92        RegisterObject(GraphicsManager);
93
94        this->setConfigValues();
95
96        // Ogre setup procedure (creating Ogre::Root)
97        this->loadOgreRoot();
98        // load all the required plugins for Ogre
99        this->loadOgrePlugins();
100
101        // At first, add the root paths of the data directories as resource locations
102        Ogre::ResourceGroupManager::getSingleton().addResourceLocation(Core::getDataPathString(), "FileSystem", "dataRoot", false);
103        // Load resources
104        resources_.reset(new XMLFile("resources.oxr", "dataRoot"));
105        Loader::open(resources_.get());
106
107        // Only for development runs
108        if (Core::isDevelopmentRun())
109        {
110            Ogre::ResourceGroupManager::getSingleton().addResourceLocation(Core::getExternalDataPathString(), "FileSystem", "externalDataRoot", false);
111            extResources_.reset(new XMLFile("resources.oxr", "externalDataRoot"));
112            Loader::open(extResources_.get());
113        }
114
115        if (bLoadRenderer)
116        {
117            // Reads the ogre config and creates the render window
118            this->upgradeToGraphics();
119        }
120    }
121
122    /**
123    @brief
124        Destruction is done by the member scoped_ptrs.
125    */
126    GraphicsManager::~GraphicsManager()
127    {
128        // TODO: Destroy the console command
129    }
130
131    void GraphicsManager::setConfigValues()
132    {
133        SetConfigValue(ogreConfigFile_,  "ogre.cfg")
134            .description("Location of the Ogre config file");
135        SetConfigValue(ogrePluginsDirectory_, specialConfig::ogrePluginsDirectory)
136            .description("Folder where the Ogre plugins are located.");
137        SetConfigValue(ogrePlugins_, specialConfig::ogrePlugins)
138            .description("Comma separated list of all plugins to load.");
139        SetConfigValue(ogreLogFile_,     "ogre.log")
140            .description("Logfile for messages from Ogre. Use \"\" to suppress log file creation.");
141        SetConfigValue(ogreLogLevelTrivial_ , 5)
142            .description("Corresponding orxonox debug level for ogre Trivial");
143        SetConfigValue(ogreLogLevelNormal_  , 4)
144            .description("Corresponding orxonox debug level for ogre Normal");
145        SetConfigValue(ogreLogLevelCritical_, 2)
146            .description("Corresponding orxonox debug level for ogre Critical");
147    }
148
149    /**
150    @brief
151        Loads the renderer and creates the render window if not yet done so.
152    @remarks
153        This operation is irreversible without recreating the GraphicsManager!
154    */
155    void GraphicsManager::upgradeToGraphics()
156    {
157        if (renderWindow_ != NULL)
158            return;
159
160        this->loadRenderer();
161
162        // Initialise all resources (do this AFTER the renderer has been loaded!)
163        // Note: You can only do this once! Ogre will check whether a resource group has
164        // already been initialised. If you need to load resources later, you will have to
165        // choose another resource group.
166        Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
167    }
168
169    /**
170    @brief
171        Creates the Ogre Root object and sets up the ogre log.
172    */
173    void GraphicsManager::loadOgreRoot()
174    {
175        COUT(3) << "Setting up Ogre..." << std::endl;
176
177        if (ogreConfigFile_ == "")
178        {
179            COUT(2) << "Warning: Ogre config file set to \"\". Defaulting to config.cfg" << std::endl;
180            ModifyConfigValue(ogreConfigFile_, tset, "config.cfg");
181        }
182        if (ogreLogFile_ == "")
183        {
184            COUT(2) << "Warning: Ogre log file set to \"\". Defaulting to ogre.log" << std::endl;
185            ModifyConfigValue(ogreLogFile_, tset, "ogre.log");
186        }
187
188        boost::filesystem::path ogreConfigFilepath(Core::getConfigPath() / this->ogreConfigFile_);
189        boost::filesystem::path ogreLogFilepath(Core::getLogPath() / this->ogreLogFile_);
190
191        // create a new logManager
192        // Ogre::Root will detect that we've already created a Log
193        ogreLogger_.reset(new Ogre::LogManager());
194        COUT(4) << "Ogre LogManager created" << std::endl;
195
196        // create our own log that we can listen to
197        Ogre::Log *myLog;
198        myLog = ogreLogger_->createLog(ogreLogFilepath.string(), true, false, false);
199        COUT(4) << "Ogre Log created" << std::endl;
200
201        myLog->setLogDetail(Ogre::LL_BOREME);
202        myLog->addListener(this);
203
204        COUT(4) << "Creating Ogre Root..." << std::endl;
205
206        // check for config file existence because Ogre displays (caught) exceptions if not
207        if (!boost::filesystem::exists(ogreConfigFilepath))
208        {
209            // create a zero sized file
210            std::ofstream creator;
211            creator.open(ogreConfigFilepath.string().c_str());
212            creator.close();
213        }
214
215        // Leave plugins file empty. We're going to do that part manually later
216        ogreRoot_.reset(new Ogre::Root("", ogreConfigFilepath.string(), ogreLogFilepath.string()));
217
218        COUT(3) << "Ogre set up done." << std::endl;
219    }
220
221    void GraphicsManager::loadOgrePlugins()
222    {
223        // just to make sure the next statement doesn't segfault
224        if (ogrePluginsDirectory_ == "")
225            ogrePluginsDirectory_ = ".";
226
227        boost::filesystem::path folder(ogrePluginsDirectory_);
228        // Do some SubString magic to get the comma separated list of plugins
229        SubString plugins(ogrePlugins_, ",", " ", false, '\\', false, '"', false, '(', ')', false, '\0');
230        // Use backslash paths on Windows! file_string() already does that though.
231        for (unsigned int i = 0; i < plugins.size(); ++i)
232            ogreRoot_->loadPlugin((folder / plugins[i]).file_string());
233    }
234
235    void GraphicsManager::loadRenderer()
236    {
237        CCOUT(4) << "Configuring Renderer" << std::endl;
238
239        if (!ogreRoot_->restoreConfig())
240            if (!ogreRoot_->showConfigDialog())
241                ThrowException(InitialisationFailed, "OGRE graphics configuration dialogue failed.");
242
243        CCOUT(4) << "Creating render window" << std::endl;
244
245        this->renderWindow_ = ogreRoot_->initialise(true, "Orxonox");
246        // Propagate the size of the new winodw
247        this->ogreWindowEventListener_->windowResized(renderWindow_);
248
249        Ogre::WindowEventUtilities::addWindowEventListener(this->renderWindow_, ogreWindowEventListener_.get());
250
251        // create a full screen default viewport
252        // Note: This may throw when adding a viewport with an existing z-order!
253        //       But in our case we only have one viewport for now anyway, therefore
254        //       no ScopeGuards or anything to handle exceptions.
255        this->viewport_ = this->renderWindow_->addViewport(0, 0);
256
257        // add console commands
258        FunctorMember<GraphicsManager>* functor1 = createFunctor(&GraphicsManager::printScreen);
259        ccPrintScreen_ = createConsoleCommand(functor1->setObject(this), "printScreen");
260        CommandExecutor::addConsoleCommandShortcut(ccPrintScreen_);
261    }
262
263    void GraphicsManager::update(const Clock& time)
264    {
265        Ogre::FrameEvent evt;
266        evt.timeSinceLastFrame = time.getDeltaTime();
267        evt.timeSinceLastEvent = time.getDeltaTime(); // note: same time, but shouldn't matter anyway
268
269        // don't forget to call _fireFrameStarted to OGRE to make sure
270        // everything goes smoothly
271        ogreRoot_->_fireFrameStarted(evt);
272
273        // Pump messages in all registered RenderWindows
274        // This calls the WindowEventListener objects.
275        Ogre::WindowEventUtilities::messagePump();
276        // make sure the window stays active even when not focused
277        // (probably only necessary on windows)
278        this->renderWindow_->setActive(true);
279
280        // Time before rendering
281        uint64_t timeBeforeTick = time.getRealMicroseconds();
282
283        // Render frame
284        ogreRoot_->_updateAllRenderTargets();
285
286        uint64_t timeAfterTick = time.getRealMicroseconds();
287        // Subtract the time used for rendering from the tick time counter
288        Game::getInstance().subtractTickTime(timeAfterTick - timeBeforeTick);
289
290        // again, just to be sure OGRE works fine
291        ogreRoot_->_fireFrameEnded(evt); // note: uses the same time as _fireFrameStarted
292    }
293
294    void GraphicsManager::setCamera(Ogre::Camera* camera)
295    {
296        this->viewport_->setCamera(camera);
297    }
298
299    /**
300    @brief
301        Method called by the LogListener interface from Ogre.
302        We use it to capture Ogre log messages and handle it ourselves.
303    @param message
304        The message to be logged
305    @param lml
306        The message level the log is using
307    @param maskDebug
308        If we are printing to the console or not
309    @param logName
310        The name of this log (so you can have several listeners
311        for different logs, and identify them)
312    */
313    void GraphicsManager::messageLogged(const std::string& message,
314        Ogre::LogMessageLevel lml, bool maskDebug, const std::string& logName)
315    {
316        int orxonoxLevel;
317        switch (lml)
318        {
319        case Ogre::LML_TRIVIAL:
320            orxonoxLevel = this->ogreLogLevelTrivial_;
321            break;
322        case Ogre::LML_NORMAL:
323            orxonoxLevel = this->ogreLogLevelNormal_;
324            break;
325        case Ogre::LML_CRITICAL:
326            orxonoxLevel = this->ogreLogLevelCritical_;
327            break;
328        default:
329            orxonoxLevel = 0;
330        }
331        OutputHandler::getOutStream().setOutputLevel(orxonoxLevel)
332            << "Ogre: " << message << std::endl;
333    }
334
335    void GraphicsManager::printScreen()
336    {
337        assert(this->renderWindow_);
338       
339        this->renderWindow_->writeContentsToTimestampedFile(Core::getLogPathString() + "screenShot_", ".jpg");
340    }
341}
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