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Ignore:
Timestamp:
Jun 7, 2005, 6:10:16 PM (19 years ago)
Author:
patrick
Message:

some more structural work and start of spawn tree function

File:
1 edited

Legend:

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  • orxonox/trunk/src/lib/collision_detection/obb_tree.cc

    r4541 r4542  
    4444void OBBTree::spawnBVTree(int depth)
    4545{
    46   float area[this->numberOfVertices];  //!< surface area of the i'th triangle of the convex hull
    47   float areaTotal; //!< surface area of the entire convex hull
    48   float centroid[this->numberOfVertices]; //!< centroid of the i'th convex hull
    49  
    50 
    51   //OBB obb();
    52   float muX, muY, muZ;
    53   for(int i = 0; i < this->numberOfVertices; ++i)
    54     {
    55      
    56     }
     46 
    5747}
    5848
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