- Timestamp:
- May 18, 2009, 5:01:45 PM (15 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/gametypes/src/orxonox/objects/gametypes/TeamBaseMatch.h
r2934 r2985 23 23 * Fabian 'x3n' Landau 24 24 * Co-authors: 25 * ...25 * Val Mikos 26 26 * 27 27 */ … … 59 59 virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0); 60 60 61 virtual bool allowPawnDamage(Pawn* victim, Pawn* originator); 62 63 64 61 65 // give information about the state of a base 62 66 // (this should be pretty useless atm) … … 78 82 void winPoints(); 79 83 84 85 bool pawnsAreInTheSameTeam(Pawn* pawn1, TeamBaseMatchBase* base); 86 using TeamDeathmatch::pawnsAreInTheSameTeam; 87 80 88 std::set<TeamBaseMatchBase*> bases_; 81 89 Timer<TeamBaseMatch> scoreTimer_;
Note: See TracChangeset
for help on using the changeset viewer.