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source: code/branches/gametypes/src/orxonox/objects/gametypes/TeamBaseMatch.h @ 2934

Last change on this file since 2934 was 2934, checked in by vmikos, 15 years ago

fast endversion TeamBaseMatch

File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _TeamBaseMatch_H__
30#define _TeamBaseMatch_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <vector>
35#include <set>
36
37#include "TeamDeathmatch.h"
38#include "tools/Timer.h"
39
40
41
42namespace orxonox
43{
44    class TeamBaseMatchBase;
45
46
47    class _OrxonoxExport TeamBaseMatch : public TeamDeathmatch
48    {
49        public:
50            TeamBaseMatch(BaseObject* creator);
51           
52            // if class closes, close everything           
53            virtual ~TeamBaseMatch() {}
54           
55           
56            // set Base positions with XML
57            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
58                       
59            virtual bool allowPawnDeath(Pawn* victim, Pawn* originator = 0);
60
61            // give information about the state of a base
62            // (this should be pretty useless atm)
63//            virtual int baseState(Base);
64           
65            virtual void playerScored(PlayerInfo* player);
66            virtual void showPoints();
67            virtual void endGame();
68           
69            void addBase(TeamBaseMatchBase* base);
70            TeamBaseMatchBase* getBase(unsigned int index) const;
71
72            void addTeamPoints(int team, int points);
73           
74           
75           
76           
77        protected:
78            void winPoints();
79
80            std::set<TeamBaseMatchBase*> bases_;
81            Timer<TeamBaseMatch> scoreTimer_;
82            Timer<TeamBaseMatch> outputTimer_;
83           
84            //points for each team
85            int pointsTeam1_;
86            int pointsTeam2_;
87    };
88}
89
90#endif /* _TeamBaseMatch_H__ */
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