- Timestamp:
- Apr 27, 2009, 4:26:49 PM (15 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/gametypes/src/orxonox/objects/gametypes/TeamBaseMatch.h
r2903 r2934 36 36 37 37 #include "TeamDeathmatch.h" 38 #include " util/Timer.h"38 #include "tools/Timer.h" 39 39 40 40 … … 42 42 namespace orxonox 43 43 { 44 44 class TeamBaseMatchBase; 45 45 46 46 … … 48 48 { 49 49 public: 50 TeamBase match(BaseObject* creator);50 TeamBaseMatch(BaseObject* creator); 51 51 52 52 // if class closes, close everything … … 60 60 61 61 // give information about the state of a base 62 virtual int baseState(Base); 62 // (this should be pretty useless atm) 63 // virtual int baseState(Base); 63 64 64 65 virtual void playerScored(PlayerInfo* player);
Note: See TracChangeset
for help on using the changeset viewer.