- Timestamp:
- Dec 12, 2008, 4:39:13 AM (15 years ago)
- File:
-
- 1 edited
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code/branches/objecthierarchy2/src/orxonox/objects/worldentities/pawns/Pawn.h
r2369 r2414 82 82 { return (WorldEntity*)this; } 83 83 84 inline void setSpawnParticleSource(const std::string& source) 85 { this->spawnparticlesource_ = source; } 86 inline const std::string& getSpawnParticleSource() const 87 { return this->spawnparticlesource_; } 88 89 inline void setSpawnParticleDuration(float duration) 90 { this->spawnparticleduration_ = duration; } 91 inline float getSpawnParticleDuration() const 92 { return this->spawnparticleduration_; } 93 94 inline void setExplosionChunks(unsigned int chunks) 95 { this->numexplosionchunks_ = chunks; } 96 inline unsigned int getExplosionChunks() const 97 { return this->numexplosionchunks_; } 98 84 99 protected: 85 virtual void spawn();86 100 virtual void death(); 101 virtual void deatheffect(); 102 virtual void spawneffect(); 87 103 88 104 bool bAlive_; … … 95 111 96 112 WeaponSystem* weaponSystem_; 113 114 std::string spawnparticlesource_; 115 float spawnparticleduration_; 116 unsigned int numexplosionchunks_; 97 117 }; 98 118
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