- Timestamp:
- Dec 10, 2008, 3:37:48 AM (17 years ago)
- File:
-
- 1 edited
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code/branches/objecthierarchy2/src/orxonox/objects/worldentities/pawns/Pawn.h
r2256 r2369 55 55 inline void removeHealth(float health) 56 56 { this->setHealth(this->health_ - health); } 57 inline float getHeal ht() const57 inline float getHealth() const 58 58 { return this->health_; } 59 59 … … 96 96 WeaponSystem* weaponSystem_; 97 97 }; 98 99 class _OrxonoxExport PawnListener : public OrxonoxClass 100 { 101 friend class Pawn; 102 103 public: 104 PawnListener(); 105 virtual ~PawnListener() {} 106 107 protected: 108 virtual void destroyedPawn(Pawn* pawn) = 0; 109 }; 98 110 } 99 111
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