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source: code/branches/objecthierarchy2/src/orxonox/objects/worldentities/pawns/Pawn.h @ 2369

Last change on this file since 2369 was 2369, checked in by landauf, 15 years ago
  • Added a health bar
  • Some changes in CameraManager to handle the case when no camera exists after removing the last one, but this is still somehow buggy (freezes and later crashes reproducible but inexplicable after a few respawns)
  • Added PawnManager to handle destruction of Pawns without using delete within tick()
  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Pawn_H__
30#define _Pawn_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "objects/worldentities/ControllableEntity.h"
35#include "objects/RadarViewable.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport Pawn : public ControllableEntity, public RadarViewable
40    {
41        public:
42            Pawn(BaseObject* creator);
43            virtual ~Pawn();
44
45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
46            virtual void tick(float dt);
47            void registerVariables();
48
49            inline bool isAlive() const
50                { return this->bAlive_; }
51
52            virtual void setHealth(float health);
53            inline void addHealth(float health)
54                { this->setHealth(this->health_ + health); }
55            inline void removeHealth(float health)
56                { this->setHealth(this->health_ - health); }
57            inline float getHealth() const
58                { return this->health_; }
59
60            inline void setMaxHealth(float maxhealth)
61                { this->maxHealth_ = maxhealth; this->setHealth(this->health_); }
62            inline float getMaxHealth() const
63                { return this->maxHealth_; }
64
65            inline void setInitialHealth(float initialhealth)
66                { this->initialHealth_ = initialhealth; this->setHealth(initialhealth); }
67            inline float getInitialHealth() const
68                { return this->initialHealth_; }
69
70            inline ControllableEntity* getLastHitOriginator() const
71                { return this->lastHitOriginator_; }
72
73            virtual void damage(float damage, Pawn* originator = 0);
74            virtual void hit(Pawn* originator, const Vector3& force, float damage);
75            virtual void kill();
76
77            virtual void fire();
78
79            virtual void postSpawn();
80
81            inline const WorldEntity* getWorldEntity() const
82                { return (WorldEntity*)this; }
83
84        protected:
85            virtual void spawn();
86            virtual void death();
87
88            bool bAlive_;
89
90            float health_;
91            float maxHealth_;
92            float initialHealth_;
93
94            Pawn* lastHitOriginator_;
95
96            WeaponSystem* weaponSystem_;
97    };
98
99    class _OrxonoxExport PawnListener : public OrxonoxClass
100    {
101        friend class Pawn;
102
103        public:
104            PawnListener();
105            virtual ~PawnListener() {}
106
107        protected:
108            virtual void destroyedPawn(Pawn* pawn) = 0;
109    };
110}
111
112#endif /* _Pawn_H__ */
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